Dungeon Sprint DCSS version 0.33.1-8-g8f697b7bc7 (webtiles) character file. Game seed: 12951109014895072008 105 Snazzyish the Destroyer (level 4, -2/25 HPs) Began as a Deep Elf Conjurer on Oct 29, 2025. Slain by a sleepcap (14 damage) ... while put to sleep by a sleepcap... in the Dungeon (Sprint IX: "|||||||||||||||||||||||||||||"). The game lasted 00:01:09 (190 turns). Snazzyish the Destroyer (Deep Elf Conjurer) Turns: 190, Time: 00:01:09 Health: -2/25 AC: 2 Str: 4 XL: 4 Next: 53% Magic: 4/12 EV: 2 Int: 25 God: Gold: 0 SH: 0 Dex: 13 Spells: 9/12 levels left rFire . . . h - +0 short sword rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.26/turn %: no teleportation @: sleeping A: magic regeneration a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons h - a +0 short sword (weapon) Armour a - a +0 robe (worn) Potions b - 2 potions of magic c - a potion of curing d - a potion of heal wounds e - a potion of haste f - a potion of berserk rage Skills: + Level 1.1 Fighting + Level 2.1 Short Blades - Level 2.4 Dodging - Level 2.4 Stealth + Level 1.0 Unarmed Combat + Level 4.9 Spellcasting + Level 9.6 Conjurations You had 9 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 100% 2d8 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 15% 3d10 12% 4 Iskenderun's Mystic Bla Conj/Tloc 30% 2d8 (+2d4 12% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a sleepcap (100% to hit) The magic dart hits the sleepcap but does no damage. Unknown command. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a sleepcap (100% to hit) You focus your ray upon the sleepcap. The searing ray hits the sleepcap. The sleepcap is lightly damaged. (Press . to maintain the ray.) The searing ray hits the sleepcap. The sleepcap is moderately damaged. The searing ray hits the sleepcap. The sleepcap is heavily damaged. The searing ray hits the sleepcap. The sleepcap is heavily damaged. You finish channelling your searing ray. The sleepcap releases spores at you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a sleepcap (heavily damaged, 100% to hit) You focus your ray upon the sleepcap. The searing ray hits the sleepcap. The sleepcap is severely damaged. (Press . to maintain the ray.) The sleepcap releases spores at you! The searing ray hits the sleepcap but does no damage. The sleepcap is severely damaged. The sleepcap releases spores at you. You are engulfed in a cloud of soporific spores! You fall asleep. You stop channelling your searing ray. The sleepcap releases spores at you! Ouch! That really hurt! You die... ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ +.....'.f@.(')..<▓ ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ You could see a sleepcap. Vanquished Creatures A howler monkey (D) A hound (D) A jelly (D) 2 dart slugs (D) A ball python (D) An endoplasm (D) 2 kobolds (D) 9 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Snazzyish the Deep Elf Conjurer began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 10/10 MP: 6/6 7 | D | Reached skill level 5 in Conjurations 62 | D | Noticed a sleepcap 62 | D | Noticed a jelly 62 | D | Noticed a hound 62 | D | Noticed a howler monkey 72 | D | Reached XP level 2. HP: 7/15 MP: 8/8 78 | D | Killed a howler monkey 79 | D | Reached skill level 1 in Short Blades 79 | D | Reached skill level 7 in Conjurations 79 | D | Reached XP level 3. HP: 5/20 MP: 7/10 146 | D | Learned a level 2 spell: Searing Ray 153 | D | Reached skill level 8 in Conjurations 153 | D | Reached XP level 4. HP: 22/24 MP: 6/12 154 | D | Reached skill level 1 in Fighting 154 | D | Reached skill level 1 in Unarmed Combat 154 | D | Reached skill level 9 in Conjurations 190 | D | Slain by a sleepcap Illustrated notes Levels and vault maps discovered: D: linesprint [early_d, line_temple, items_1, d_10, items_2, lair_1, lair_end, items_3, orc_1, orc_end, items_4, d_15, swamp_1, shoals_1, snake_1, spider_1, d_20, vaults_1, items_5, swamp_end, shoals_end, snake_end, spider_end, vaults_end, d_27, items_6, zot_1, zot_end, crypt_end, forest_end, elf_end, slime_end, tomb_end, abyss_end, pan_hell_end] Skill XL: | 1 2 3 4 | ---------------+-------------+----- Conjurations | 5 7 8 9 | 9.6 Short Blades | 1 2 | 2.1 Spellcasting | 4 | 4.9 Fighting | 1 | 1.1 Unarmed Combat | 1 | 1.0 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Short sword | 9 | || 9 Unarmed | 8 | || 8 Cast: Magic Dart | 14 | 2 || 16 Searing Ray | 1 | 2 || 3 Use: Scroll | 1 | || 1 Potion | 1 | || 1 Armour: Robe | 14 | 4 || 18 Dodge: Dodged | 14 | || 14