Snazzyish the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) a +0 buckler a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight a +0 scale mail a +0 flail the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman the inkwell talisman of Awe {rN++ Str-4 Int+5} [inkwell talisman] rN++: It greatly protects you from negative energy. Str-4: It affects your strength (-4). Int+5: It affects your intelligence (+5). a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (35, 14, D) the +0 robe "Kulor" {Int+4} Int+4: It affects your intelligence (+4). (35, 15, D) a staff of alchemy (35, 29, D) a staff of air (unseen) (36, 0, D) a +2 lajatang of speed (36, 1, D) a +3 mace of holy wrath (unseen) (36, 2, D) a glowing shapeshifter corpse (skeletalised by now) (36, 14, D) a +3 triple sword of electrocution (36, 15, D) a +7 chain mail of ponderousness (36, 29, D) a lightning rod (4/4) (37, 0, D) the +1 chain mail of the Nkala {MP+6 Dex+4} MP+6: It affects your magic capacity (+6). Dex+4: It affects your dexterity (+4). (37, 1, D) a staff of air (37, 3, D) a glowing shapeshifter corpse (skeletalised by now) (37, 14, D) a +1 orcbow of flaming (unseen) (37, 15, D) a +5 long sword of flaming a +0 robe (37, 16, D) the staff of the Wizarding Gods {rElec Dex+4 Air} [staff of air] rElec: It insulates you from electricity. Dex+4: It affects your dexterity (+4). Air: It increases the power of your Air spells. (37, 29, D) a +4 chain mail of poison resistance (unseen) (38, 1, D) a +3 trident of venom a book of the Hunter (38, 29, D) a condenser vane (39, 0, D) a glowing shapeshifter corpse (skeletalised by now) (39, 1, D) a +0 shortbow of freezing a glowing shapeshifter corpse (skeletalised by now) (39, 5, D) a very ugly thing corpse (skeletalised by now) a shapeshifter corpse (skeletalised by now) (39, 15, D) the +8 pair of quick blades "Gyre" and "Gimble" {protect} a +4 flail of draining (39, 16, D) a +0 robe (39, 21, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +6 shillelagh "Devastator" {shatter} the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). (39, 29, D) the +5 great sword "Gooxeguph" {heavy, rElec rC+++ Int-3 Stlth-} rElec: It insulates you from electricity. rC+++: It renders you almost immune to cold. Int-3: It affects your intelligence (-3). Stlth-: It makes you less stealthy. (unseen) (39, 35, D) a redback corpse (40, 0, D) the +5 dagger of Maipipusm {elec, Int+4} Int+4: It affects your intelligence (+4). (40, 1, D) the ring of Xom's Sleight of Hands {rC- rN+++ Will+ Str-5 Int+7} [ring of willpower] rC-: It makes you vulnerable to cold. rN+++: It renders you almost immune to negative energy. Will+: It increases your willpower. Str-5: It affects your strength (-5). Int+7: It affects your intelligence (+7). a staff of alchemy (40, 14, D) a +2 helmet of see invisible (40, 21, D) a ghoul corpse (40, 29, D) the staff of Wounding {rPois Int-2 Dex+2 Tloc Alch} [staff of alchemy] rPois: It protects you from poison. Int-2: It affects your intelligence (-2). Dex+2: It affects your dexterity (+2). Tloc: It increases the power of your Translocations spells. Alch: It increases the power of your Alchemy spells. (unseen) (41, -1, D) the +8 double sword of the Heavens {spect, rElec rF+ rN+ Int-2} rElec: It insulates you from electricity. rF+: It protects you from fire. rN+: It protects you from negative energy. Int-2: It affects your intelligence (-2). (41, 3, D) an ugly thing corpse (skeletalised by now) (41, 15, D) a +0 hand cannon of draining a staff of cold (41, 19, D) a +0 flail (41, 29, D) a +1 morningstar of protection (unseen) (42, 0, D) a fortress talisman (42, 1, D) the +2 leather armour of Terror {Regen+ rCorr Dex-2} Regen+: It increases your rate of health regeneration. rCorr: It protects you from acid and corrosion. Dex-2: It affects your dexterity (-2). (42, 15, D) a book of the Tundra (42, 18, D) a +0 robe (42, 29, D) a book of the Fortress (43, 14, D) a +2 falchion of flaming (43, 15, D) a +2 dire flail of holy wrath (43, 29, D) the staff of Yweuz {rCorr Dex+3 Conj} [staff of conjuration] rCorr: It protects you from acid and corrosion. Dex+3: It affects your dexterity (+3). Conj: It increases the power of your Conjurations spells. (unseen) (49, 0, D) the +9 quarterstaff of Prudence {flame, rPois rCorr MP+7} rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. MP+7: It affects your magic capacity (+7). (49, 1, D) a +1 flail of holy wrath (49, 12, D) a +1 chain mail of poison resistance (unseen) (49, 37, D) a staff of earth a +0 falchion of flaming (50, 0, D) the ring of Houdig {rPois Int+2 SInv} [ring of poison resistance] rPois: It protects you from poison. Int+2: It affects your intelligence (+2). SInv: It lets you see invisible. (50, 1, D) the staff "Acvorghips" {rC+ Dex+4 Stlth- Ice} [staff of cold] rC+: It protects you from cold. Dex+4: It affects your dexterity (+4). Stlth-: It makes you less stealthy. Ice: It increases the power of your Ice spells. (50, 12, D) the ring "Lamymodgh" {Will+++ Int-3 Slay+4 SInv} [ring of slaying] Will+++: It greatly increases your willpower. Int-3: It affects your intelligence (-3). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). SInv: It lets you see invisible. (50, 13, D) a staff of air (50, 15, D) a polar bear corpse (skeletalised by now) (50, 24, D) a staff of alchemy a +3 dagger of venom +2 swamp dragon scales (51, 0, D) a +0 vampiric battleaxe (51, 1, D) a staff of alchemy (51, 12, D) a ring of flight (51, 17, D) a +0 battleaxe of freezing (still there?) a frost giant corpse (skeletalised by now) (still there?) (51, 27, D) a +5 mace of holy wrath a +4 longbow a +0 robe (51, 36, D) the +5 orcbow of Pighiej {drain, rPois rN+} rPois: It protects you from poison. rN+: It protects you from negative energy. a +0 arbalest of flaming (52, 3, D) a +0 spear 2 javelins a +0 leather armour a merfolk corpse (skeletalised by now) (52, 4, D) a +4 rapier of venom a +0 robe a merfolk corpse (skeletalised by now) (52, 5, D) a +0 trident (52, 13, D) the +0 ring mail of Kyduc {rPois Str+3 Stlth-} rPois: It protects you from poison. Str+3: It affects your strength (+3). Stlth-: It makes you less stealthy. (52, 15, D) a +0 battleaxe of freezing (52, 16, D) a +0 battleaxe of freezing a +5 ring of evasion (52, 24, D) a +5 bardiche of venom (52, 25, D) a +1 chain mail of fire resistance (52, 28, D) a +5 scimitar of holy wrath a +0 tower shield (52, 30, D) an apis skeleton (52, 36, D) a +3 chain mail of fire resistance (52, 37, D) a blade talisman (52, 38, D) a +1 helmet of intelligence (53, 1, D) a +0 trident the +9 shortbow of Sharkskin {heavy, rN+ Stlth+} rN+: It protects you from negative energy. Stlth+: It makes you more stealthy. a merfolk corpse (skeletalised by now) (53, 2, D) a +0 trident (still there?) a +1 robe of willpower (still there?) a ring of protection from cold (still there?) a +0 robe (still there?) (53, 3, D) a +2 heavy spear (still there?) 3 silver javelins (still there?) a +0 leather armour (still there?) (53, 4, D) a +0 spear (still there?) a silver javelin (still there?) a +0 leather armour (still there?) a merfolk corpse (skeletalised by now) (still there?) (53, 24, D) a +1 flail of flaming (53, 25, D) a +1 great sword of protection (53, 28, D) a +3 partisan of holy wrath (53, 33, D) a +3 whip of holy wrath (still there?) a +0 robe (still there?) a ring of willpower (still there?) (53, 37, D) a +4 lajatang of speed (54, 3, D) a merfolk corpse (skeletalised by now) (54, 14, D) the +8 frozen axe "Frostbite" {freeze, freezing cloud, *Noise Fly rC+} *Noise: It may make a loud noise when swung. Fly: It grants you flight. rC+: It protects you from cold. (54, 15, D) a rime drake corpse (skeletalised by now) (54, 25, D) a +1 robe of fire resistance (54, 36, D) the +5 moon troll leather armour {Spirit, Regen++ MP+5} Regen++: It increases your rate of health regeneration. MP+5: It affects your magic capacity (+5). (55, 0, D) a staff of earth (55, 2, D) a +0 demon trident (55, 12, D) the staff "Tifrabb" {rElec rF- Str+6 Int+2 Air} [staff of air] rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. Str+6: It affects your strength (+6). Int+2: It affects your intelligence (+2). Air: It increases the power of your Air spells. (56, 15, D) a polar bear corpse (skeletalised by now) (59, 36, D) the ring "Soigin" {*Corrode rF+ Will+ Str+2 Dex+2} [ring of willpower] *Corrode: It may corrode you when you take damage. rF+: It protects you from fire. Will+: It increases your willpower. Str+2: It affects your strength (+2). Dex+2: It affects your dexterity (+2). (59, 37, D) the ring of the Raven {rN+ EV+5} [ring of evasion] rN+: It protects you from negative energy. EV+5: It affects your evasion (+5). (60, 38, D) a staff of death (61, 8, D) the +0 chain mail "Qezehim" {Dex+3} Dex+3: It affects your dexterity (+3). (61, 16, D) a +1 heavy flail (62, 0, D) the +6 scimitar "Veixi" {antimagic, rElec rPois rF- Int+2} rElec: It insulates you from electricity. rPois: It protects you from poison. rF-: It makes you vulnerable to fire. Int+2: It affects your intelligence (+2). (62, 9, D) the +9 staff of Olgreb {rPois∞} Radiate: It can be activated via the 'a'bility menu to radiate toxic energy, with effectiveness depending on Evocations skill. Alch: It enhances your alchemy magic. rPois∞: It grants immunity to poison. (62, 26, D) a +2 heavy war axe (62, 27, D) the +0 scale mail "Xeluorche" {Harm *Corrode Dex+7} Harm: It increases damage dealt and taken. *Corrode: It may corrode you when you take damage. Dex+7: It affects your dexterity (+7). (62, 38, D) the ring "Zixkoe" {rF+ rC+ Int+2 Dex-2} [ring of protection from fire] rF+: It protects you from fire. rC+: It protects you from cold. Int+2: It affects your intelligence (+2). Dex-2: It affects your dexterity (-2). (62, 40, D) a ghoul corpse (skeletalised by now) (63, 0, D) the +1 hand axe of Vaog {flame, rN+ Str+4} rN+: It protects you from negative energy. Str+4: It affects your strength (+4). (63, 8, D) a staff of fire (63, 26, D) a +0 morningstar of draining (63, 27, D) a ring of positive energy (63, 36, D) a +1 shortbow of flaming (63, 37, D) the +8 longbow "Zephyr" {speed, Dex+3 SInv} Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. (64, 16, D) a staff of conjuration (64, 21, D) a +0 hand axe a +0 robe (64, 26, D) a staff of alchemy (64, 27, D) the +7 falchion of Spite {antimagic, rF+ Str-3 Int+4 Dex+2} rF+: It protects you from fire. Str-3: It affects your strength (-3). Int+4: It affects your intelligence (+4). Dex+2: It affects your dexterity (+2). (65, 26, D) the +8 Wrath of Trog {antimagic, *Rage Rampage} It causes slowness and exhaustion when equipped. It extends the wielder's berserk rage when killing foes. *Rage: It berserks you when you make melee attacks (+50% chance). Rampage: It bestows one free step when moving towards enemies. (67, 0, D) a +6 ring of strength (69, 0, D) a +2 heavy halberd (unseen) (69, 37, D) the ring "Tejur" {rPois rCorr AC+4 Dex-4} [ring of protection] rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. AC+4: It affects your AC (+4). Dex-4: It affects your dexterity (-4). (70, 8, D) a staff of earth (70, 9, D) a +2 ring mail of positive energy (70, 36, D) quicksilver dragon scales (70, 37, D) a +2 plate armour of fire resistance (71, 8, D) a +5 heavy mace (71, 11, D) a +0 dagger a +0 robe (71, 16, D) a staff of earth (71, 17, D) a +7 chain mail of ponderousness (71, 36, D) a staff of death (71, 37, D) a +2 heavy spear (72, 8, D) a +0 plate armour of positive energy (72, 9, D) a +0 dagger a +0 robe a staff of conjuration (72, 16, D) a +5 mace of protection (72, 27, D) a +2 mace of draining (72, 37, D) the +0 helmet of Soft Rains {Str+3} Str+3: It affects your strength (+3). (73, 1, D) a +0 rapier of draining (73, 16, D) a +6 ring of strength a staff of death (73, 17, D) a staff of death (73, 26, D) the ring of Xituank {rF+ Str+5} [ring of protection from fire] rF+: It protects you from fire. Str+5: It affects your strength (+5). the ring of Kokee {Fly rPois} [ring of poison resistance] Fly: It grants you flight. rPois: It protects you from poison. (73, 36, D) a +1 shortbow of draining (74, 2, D) a +0 war axe a draconian corpse (skeletalised by now) (75, 1, D) the +1 mace of Valuable Assets {drain, rCorr Str-2 SInv} rCorr: It protects you from acid and corrosion. Str-2: It affects your strength (-2). SInv: It lets you see invisible. (75, 2, D) a +0 hand axe a draconian corpse (skeletalised by now)