Snazzyish the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +0 buckler a +0 flail a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight a +0 scale mail a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (35, 0, D) the +2 war axe "Sotaew" {venom, Str+4} Str+4: It affects your strength (+4). (unseen) (36, 0, D) the Enchiridion on Geometry Spells Type Level a - Blink Translocation 2 b - Volatile Blastmotes Fire/Translocation 3 c - Malign Gateway Summoning/Translocation 7 d - Disjunction Translocation 8 (unseen) (36, 1, D) the +3 morningstar of Stickiness {flame, rElec} (still there?) rElec: It insulates you from electricity. the staff of Honour {Str+4 Earth} (still there?) [staff of earth] Str+4: It affects your strength (+4). Earth: It increases the power of your Earth spells. (37, 0, D) a +1 plate armour of fire resistance (unseen) (38, 0, D) a phial of floods (38, 1, D) a book of Flames (39, 0, D) a ring of poison resistance (39, 1, D) a +3 plate armour of fire resistance (unseen) (40, 0, D) a staff of death (unseen) (40, 1, D) a +0 leather armour of willpower (unseen) (41, 0, D) 4 potions of heal wounds (41, 1, D) a +2 scimitar of freezing (unseen) (42, 0, D) the ring "Igaigoto" {Int+6 Dex+2} [ring of intelligence] Int+6: It affects your intelligence (+6). Dex+2: It affects your dexterity (+2). (unseen) (42, 1, D) a dragon-coil talisman (48, 38, D) a +0 robe (49, 1, D) an iron dragon skeleton (49, 12, D) a +2 ring mail of poison resistance (49, 29, D) a +0 plate armour (49, 35, D) a lupine talisman (49, 37, D) a +1 scale mail of positive energy (50, 1, D) a +4 whip of electrocution a +6 mace of holy wrath (50, 12, D) a staff of cold (50, 13, D) a book of Beasts (50, 24, D) a +0 dagger (50, 25, D) a +0 mace (50, 26, D) a +0 arbalest a kobold corpse (skeletalised by now) (50, 39, D) a +0 robe (51, 3, D) a sack of spiders (51, 12, D) a staff of fire (51, 13, D) a +5 broad axe of pain (51, 26, D) a +2 rapier of venom (still there?) a +0 robe (still there?) an orc corpse (skeletalised by now) (still there?) (51, 27, D) a +1 great sword of flaming a +0 chain mail (51, 36, D) a +1 chain mail of positive energy (51, 39, D) a +3 dire flail a +0 plate armour (52, 12, D) the staff of Indestructible Valour {rElec Int+3 Stlth+ Air} [staff of air] rElec: It insulates you from electricity. Int+3: It affects your intelligence (+3). Stlth+: It makes you more stealthy. Air: It increases the power of your Air spells. (52, 13, D) a staff of air (52, 24, D) a +0 giant spiked club a staff of air an ogre corpse (skeletalised by now) (52, 25, D) a +0 dagger a +0 robe (52, 28, D) a +0 great sword a +0 plate armour a +0 short sword a +0 chain mail a +2 mace of draining an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (52, 29, D) an orc corpse (skeletalised by now) (52, 36, D) a +1 plate armour of fire resistance (52, 38, D) a +0 dagger a +0 robe a ring of ice (52, 39, D) a +4 short sword (52, 40, D) a +0 dagger a +0 robe a +0 robe a human corpse (skeletalised by now) (53, 1, D) a +3 shortbow of flaming (53, 2, D) 3 large rocks (53, 24, D) the ring of Foroess {rF- rCorr AC+4 Str+6 Dex-5} [ring of protection] rF-: It makes you vulnerable to fire. rCorr: It protects you from acid and corrosion. AC+4: It affects your AC (+4). Str+6: It affects your strength (+6). Dex-5: It affects your dexterity (-5). (53, 25, D) a +0 scimitar a +0 chain mail a +3 long sword a +1 robe of willpower (53, 27, D) a +0 hand axe a +0 robe a +4 arbalest of flaming a +0 plate armour (53, 36, D) a staff of fire (53, 37, D) a +4 mace of draining (54, 1, D) a +2 orcbow of freezing (54, 5, D) a stone giant skeleton (54, 12, D) a +2 scimitar of holy wrath (54, 13, D) a +2 short sword of venom (54, 26, D) a +0 dagger (still there?) a +1 leather armour of positive energy (still there?) an orc corpse (skeletalised by now) (still there?) (54, 36, D) a staff of conjuration (55, -1, D) a +5 ring of evasion a ring of positive energy an amulet of regeneration a +4 ring of protection a ring of protection from cold an amulet of the acrobat a ring of ice (55, 0, D) a ring of see invisible (55, 12, D) a +3 rapier of draining (55, 13, D) the staff "Biotyxzo" {rC+ Int+2 Earth} [staff of earth] rC+: It protects you from cold. Int+2: It affects your intelligence (+2). Earth: It increases the power of your Earth spells. (55, 24, D) a staff of death (56, 0, D) the +7 scale mail of Resonance {Regen+} Regen+: It increases your rate of health regeneration. (unseen) (56, 6, D) 4 large rocks (60, 36, D) a +2 leather armour of poison resistance (61, 0, D) the staff "Xigruozu" {Stlth+ Conj} [staff of conjuration] Stlth+: It makes you more stealthy. Conj: It increases the power of your Conjurations spells. (61, 10, D) a +0 trident a boomerang (61, 11, D) a +0 trident 3 boomerangs (61, 26, D) a +1 chain mail of fire resistance (61, 36, D) a +3 short sword of draining (61, 40, D) a ghoul corpse (skeletalised by now) (62, 0, D) a +3 leather armour of cold resistance (62, 8, D) a +2 vampiric falchion (62, 9, D) a +0 trident a boomerang the amulet "Rimaklyw" {Spirit rElec MP+5 Dex+2} [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. rElec: It insulates you from electricity. MP+5: It affects your magic capacity (+5). Dex+2: It affects your dexterity (+2). (62, 12, D) a throwing net (62, 16, D) an amulet of guardian spirit (62, 20, D) a +0 flail (62, 26, D) a +5 great sword of electrocution (62, 27, D) a staff of air (62, 28, D) a +1 scythe of freezing a +0 robe (62, 29, D) a +0 rapier a +0 scale mail (62, 30, D) a +0 flail a +0 robe (62, 37, D) a +6 ring of strength (63, 0, D) the fortress talisman "Mythess" {Rampage Slay+2 SInv} [fortress talisman] Rampage: It bestows one free step when moving towards enemies. Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). SInv: It lets you see invisible. (63, 8, D) a staff of death (63, 9, D) a +0 trident a merfolk corpse (skeletalised by now) (63, 17, D) the +7 flail "Yddiol" {flame, +Blink rPois Str+3 Dex+3 SInv} +Blink: It lets you blink. rPois: It protects you from poison. Str+3: It affects your strength (+3). Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. (63, 19, D) a ball python corpse (skeletalised by now) (63, 20, D) a black mamba corpse (skeletalised by now) (63, 26, D) the staff "Anoqogai" {rC+ rN++ Dex-2 Conj Necro Ice} [staff of cold] rC+: It protects you from cold. rN++: It greatly protects you from negative energy. Dex-2: It affects your dexterity (-2). Conj: It increases the power of your Conjurations spells. Necro: It increases the power of your Necromancy spells. Ice: It increases the power of your Ice spells. (63, 27, D) a +0 dagger a +0 robe (63, 28, D) a +3 quarterstaff of chaos a +0 cloak (63, 29, D) a +6 ring of strength a +1 scimitar of flaming (63, 30, D) a +1 heavy flail a +0 ring mail (63, 36, D) a +1 executioner's axe of distortion (64, 17, D) a ring of see invisible (64, 21, D) a +0 hand axe a naga corpse (skeletalised by now) (64, 26, D) a staff of cold (64, 28, D) a +0 dagger a +0 robe (64, 36, D) a scroll of brand weapon (65, 26, D) a +0 heavy arbalest (unseen) (67, 0, D) the staff of the Mish-Mash {rElec rPois Will+ SInv Tloc Alch} [staff of alchemy] rElec: It insulates you from electricity. rPois: It protects you from poison. Will+: It increases your willpower. SInv: It lets you see invisible. Tloc: It increases the power of your Translocations spells. Alch: It increases the power of your Alchemy spells. (67, 2, D) a ball python corpse (skeletalised by now) (68, 2, D) a water moccasin corpse (skeletalised by now) (69, 0, D) a +2 heavy falchion (69, 31, D) a +0 trident 2 boomerangs (69, 36, D) a staff of alchemy (unseen) (70, 8, D) a staff of earth (70, 9, D) the +4 chain mail of Happy Babbling {Will+ MP+6 Int+2} Will+: It increases your willpower. MP+6: It affects your magic capacity (+6). Int+2: It affects your intelligence (+2). (70, 30, D) a +0 trident 3 boomerangs (70, 31, D) a +0 trident (70, 36, D) a +2 ring mail of poison resistance (unseen) (70, 39, D) a +0 battleaxe a +0 robe (71, 8, D) an orb of wrath (71, 11, D) a +0 dagger a +0 robe a human corpse (skeletalised by now) (71, 26, D) a +5 long sword of freezing (71, 27, D) a +4 falchion of holy wrath (71, 36, D) 2 scrolls of brand weapon (72, 8, D) a +1 great mace of protection (72, 9, D) a +2 heavy spear (72, 16, D) a staff of cold (72, 26, D) a +0 plate armour of fire resistance (72, 27, D) a staff of conjuration (72, 33, D) a +0 trident a boomerang a merfolk corpse (skeletalised by now) (72, 36, D) a staff of air (72, 37, D) a +5 giant club (73, 16, D) a +2 quarterstaff of speed (73, 17, D) a +3 great sword of holy wrath (73, 26, D) an amulet of guardian spirit the +6 chain mail of Integrity {Harm Slay+2} Harm: It increases damage dealt and taken. Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). (73, 30, D) a +0 trident (73, 36, D) a +3 leather armour of fire resistance (73, 37, D) a staff of cold (unseen) (74, 0, D) a scroll of brand weapon 4 scrolls of amnesia (74, 28, D) a boomerang