Snazzyish the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 1, D) a +0 buckler a +0 scale mail a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight a +0 flail (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (61, 0, D) a +3 plate armour of cold resistance (unseen) (61, 2, D) a +0 mace an orc corpse (skeletalised by now) (61, 8, D) a +0 chain mail of cold resistance (unseen) (62, 0, D) a +2 short sword of freezing (62, 2, D) a +0 dagger a +0 robe (62, 3, D) a +0 short sword (62, 8, D) a +2 rapier of venom (63, 0, D) a +1 morningstar of draining (unseen) (63, 4, D) a +0 hand axe (63, 8, D) a +1 war axe of electrocution (67, 0, D) the ring "Beunt" {rF- rC+ Will+ Str+3 Ice} [ring of ice] rF-: It makes you vulnerable to fire. rC+: It protects you from cold. Will+: It increases your willpower. Str+3: It affects your strength (+3). Ice: It increases the power of your Ice spells. (67, 2, D) a ball python corpse (skeletalised by now) (68, 0, D) a staff of earth (68, 2, D) a ball python corpse (skeletalised by now) (69, 0, D) a staff of earth (70, 9, D) a +8 spear of flaming (71, 8, D) a +2 halberd of venom (71, 11, D) a +0 dagger a +0 robe a spriggan corpse (skeletalised by now) (71, 16, D) the ring "Fizy" {Will+ rCorr Dex+4} [ring of resist corrosion] Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. Dex+4: It affects your dexterity (+4). (71, 17, D) the +10 Black Knight's barding {ponderous, rPois rN+} rPois: It protects you from poison. rN+: It protects you from negative energy. (71, 26, D) a +0 sling of draining (unseen) (71, 27, D) the +2 arbalest of the Past {antimagic, rElec Str-5 Dex+8} rElec: It insulates you from electricity. Str-5: It affects your strength (-5). Dex+8: It affects your dexterity (+8). (unseen) (71, 31, D) a +0 short sword a +0 robe an elf corpse (72, 8, D) a +4 antimagic hand axe (72, 9, D) a +1 buckler of poison resistance (72, 12, D) a +0 dagger a +0 robe (72, 17, D) a +4 morningstar of pain (72, 20, D) a +0 falchion a +0 robe of fire resistance (72, 26, D) the +0 orcbow of Blood {heavy, rF+} rF+: It protects you from fire. (unseen) (72, 27, D) a +4 antimagic spear (unseen) (73, 16, D) a +1 orcbow of flaming (73, 17, D) the +6 spear of Usups {flame, Will+ rCorr Dex+3} Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. Dex+3: It affects your dexterity (+3). (73, 26, D) an amulet of faith (73, 27, D) a book of the Earth (74, 2, D) a +0 giant spiked club a +0 giant spiked club a two-headed ogre corpse (skeletalised by now) (75, 1, D) the +8 orcbow "Kytimiod" {heavy, rC+ MP+4} rC+: It protects you from cold. MP+4: It affects your magic capacity (+4). (unseen)