Snazzyish the Dungeon (0, 51, D) a staff of fire (0, 52, D) a +0 battleaxe (1, 32, D) a +2 robe of positive energy (unseen) (1, 33, D) the +3 orcbow "Muydghoa" {drain, rPois Int+3} rPois: It protects you from poison. Int+3: It affects your intelligence (+3). (unseen) (1, 50, D) a +0 flail (1, 51, D) the staff of Evisceration {rN++ Stlth+ Necro} [staff of death] rN++: It greatly protects you from negative energy. Stlth+: It makes you more stealthy. Necro: It increases the power of your Necromancy spells. (1, 52, D) a +0 long sword 4 potions of haste (1, 53, D) a +4 plate armour of fire resistance (still there?) a +0 cloak (still there?) a +0 whip (still there?) (2, 16, D) a +0 glaive a +1 short sword of draining a black draconian corpse (skeletalised by now) (2, 31, D) a glowing shapeshifter skeleton (2, 32, D) a +4 short sword of distortion (unseen) (2, 33, D) a +2 dagger of holy wrath (unseen) (2, 34, D) the staff "Vyinaith" {+Blink rElec Air} (still there?) [staff of air] +Blink: It lets you blink. rElec: It insulates you from electricity. Air: It increases the power of your Air spells. a scroll of brand weapon (still there?) a ring of magical power (still there?) a glowing shapeshifter skeleton (still there?) (2, 50, D) a +0 glaive (still there?) a +2 scale mail of fire resistance (still there?) a purple draconian corpse (skeletalised by now) (still there?) (2, 51, D) the +7 shortbow "Malo Waf" {heavy, Dex+4} Dex+4: It affects your dexterity (+4). (2, 53, D) a +5 antimagic broad axe (still there?) a +0 mace (still there?) a black draconian corpse (skeletalised by now) (still there?) (2, 55, D) a +2 scimitar of holy wrath (still there?) a +0 cloak (still there?) a +0 short sword (still there?) a green draconian corpse (skeletalised by now) (still there?) (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (3, 13, D) Beicaz's Discourse on Mechanics and Bedrock (still there?) Spells Type Level a - Forge Lightning Spire Air/Forgecraft 4 b - Petrify Alchemy/Earth 4 c - Lee's Rapid Deconstruction Earth 5 d - Fortress Blast Forgecraft 6 a staff of alchemy (still there?) (3, 15, D) a +2 great sword of flaming a +2 chain mail of fire resistance a +0 short sword the Omnibus of the Big Fish Spells Type Level a - Summon Ice Beast Ice/Summoning 3 b - Arcjolt Conjuration/Air 5 c - Hoarfrost Cannonade Ice/Forgecraft 5 d - Magnavolt Earth/Air 7 (3, 16, D) a +0 cloak a +0 scimitar a +0 shortbow of flaming a yellow draconian corpse (skeletalised by now) (3, 32, D) the +0 robe of Anken {Rampage +Blink rN+ Will+} Rampage: It bestows one free step when moving towards enemies. +Blink: It lets you blink. rN+: It protects you from negative energy. Will+: It increases your willpower. (3, 33, D) a +6 ring of dexterity (3, 35, D) a glowing shapeshifter skeleton (3, 50, D) a +0 battleaxe a +0 whip a red draconian corpse (skeletalised by now) (3, 51, D) a +1 helmet of intelligence (3, 53, D) a purple draconian corpse (skeletalised by now) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 18, D) a +0 glaive (4, 32, D) the ring "Zopsan" {rC+ rN+ SInv} [ring of positive energy] rC+: It protects you from cold. rN+: It protects you from negative energy. SInv: It lets you see invisible. (4, 33, D) a staff of air (4, 34, D) a +3 battleaxe of venom (unseen) (4, 51, D) a +0 dire flail a +7 spectral quarterstaff a +0 cloak of willpower a +4 ring mail of cold resistance a green draconian corpse (skeletalised by now) a yellow draconian corpse (skeletalised by now) (4, 53, D) a +0 mace a +0 trident (4, 54, D) a +0 partisan a +0 cloak (4, 55, D) the ring of Jucaep {rElec rC+ Int+3 Dex+6} [ring of protection from cold] rElec: It insulates you from electricity. rC+: It protects you from cold. Int+3: It affects your intelligence (+3). Dex+6: It affects your dexterity (+6). a +0 scimitar a white draconian corpse (skeletalised by now) (5, 14, D) a staff of cold the +1 leather armour of the Distant Future {rF- Dex+7} rF-: It makes you vulnerable to fire. Dex+7: It affects your dexterity (+7). (5, 17, D) a +0 scimitar the amulet of Creativity {Spirit Will+ Dex+3} [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. Will+: It increases your willpower. Dex+3: It affects your dexterity (+3). a +0 hand axe a +2 battleaxe of venom a red draconian corpse (skeletalised by now) (5, 18, D) a +0 morningstar a +0 battleaxe a yellow draconian corpse (skeletalised by now) (5, 32, D) a +0 robe of cold resistance (5, 38, D) a glowing shapeshifter skeleton (5, 39, D) a glowing shapeshifter skeleton (5, 51, D) a +1 vampiric falchion (5, 55, D) a +0 hand axe a +0 cloak a green draconian corpse (skeletalised by now) a yellow draconian corpse (skeletalised by now) (6, 14, D) a +0 hand axe a +0 battleaxe a black draconian corpse (skeletalised by now) (6, 32, D) a book of Spectacle (6, 50, D) a +0 dagger (6, 51, D) a scroll of brand weapon (6, 52, D) a +0 broad axe (still there?) a +0 cloak (still there?) a +0 tower shield (still there?) a +1 ring mail of cold resistance (still there?) a scroll of brand weapon (still there?) a black draconian corpse (skeletalised by now) (still there?) (6, 53, D) a +0 cloak a green draconian corpse (skeletalised by now) (7, 13, D) a +0 scimitar of holy wrath a staff of conjuration a +3 antimagic hand axe (7, 17, D) 4 scrolls of enchant weapon a +2 mace of distortion a +0 dire flail a +0 glaive of protection (7, 32, D) the +1 pair of boots of Astopp {Int+4 Dex-5 Slay+5} Int+4: It affects your intelligence (+4). Dex-5: It affects your dexterity (-5). Slay+5: It affects your accuracy & damage with ranged weapons and melee (+5). (7, 33, D) the Vellum of the Summer Spells Type Level a - Dazzling Flash Hexes/Fire 3 b - Inner Flame Hexes/Fire 3 c - Ignition Fire 8 a glowing shapeshifter skeleton (7, 34, D) the +9 great mace "Heaw" {heavy, rPois Will+ rCorr} (still there?) rPois: It protects you from poison. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. a +1 halberd of flaming (still there?) a glowing shapeshifter skeleton (still there?) (7, 36, D) a glowing shapeshifter skeleton (7, 37, D) a glowing shapeshifter skeleton a glowing shapeshifter skeleton (7, 39, D) a glowing shapeshifter skeleton (7, 50, D) a +0 dire flail an amulet of reflection a +0 long sword a red draconian corpse (skeletalised by now) (7, 53, D) a +0 flail (still there?) a +2 vampiric whip (still there?) a +0 halberd (still there?) the ring "Koqax" {Fly rN+ Str+3} (still there?) [ring of positive energy] Fly: It grants you flight. rN+: It protects you from negative energy. Str+3: It affects your strength (+3). a black draconian corpse (skeletalised by now) (still there?) (7, 55, D) a +0 scimitar a black draconian corpse (skeletalised by now) a green draconian corpse (skeletalised by now) (7, 56, D) a +2 glaive of flaming a yellow draconian corpse (skeletalised by now) (7, 57, D) a +3 battleaxe (8, 32, D) a +3 chain mail of positive energy (8, 33, D) a glowing shapeshifter skeleton (8, 34, D) a +0 long sword of holy wrath (still there?) a glowing shapeshifter skeleton (still there?) (8, 50, D) a +0 flail a +0 scimitar (8, 51, D) a +0 long sword a yellow draconian corpse (skeletalised by now) (8, 55, D) a +0 short sword a +4 morningstar of holy wrath a yellow draconian corpse (skeletalised by now) (9, 2, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight a +0 buckler a +0 scale mail a +0 flail (9, 18, D) the +7 eveningstar "Misoemm" {reap, rF++ Will+ Str+2} rF++: It greatly protects you from fire. Will+: It increases your willpower. Str+2: It affects your strength (+2). the +2 Maxwell's thermic engine {flame, freeze, rev} a +3 plate armour of cold resistance a +0 trident (9, 32, D) a phial of floods (9, 33, D) the ring "Umeste Eklu" {^Contam EV+5 Str+4 Dex-5 Slay+4} [ring of evasion] ^Contam: It causes magical contamination when unequipped. EV+5: It affects your evasion (+5). Str+4: It affects your strength (+4). Dex-5: It affects your dexterity (-5). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). the +9 dagger "Zekhy" {drain, *Rage rC+ MP+4} *Rage: It berserks you when you make melee attacks (+20% chance). rC+: It protects you from cold. MP+4: It affects your magic capacity (+4). a glowing shapeshifter skeleton (9, 34, D) 4 potions of haste (9, 35, D) a glowing shapeshifter skeleton (9, 49, D) a staff of alchemy (unseen) (9, 50, D) a book of the Tundra (9, 51, D) a +2 rapier of venom (still there?) a +0 falchion of flaming (still there?) (9, 52, D) a +0 glaive (still there?) a +0 dire flail (still there?) a +2 dagger of speed (still there?) a black draconian corpse (skeletalised by now) (still there?) (9, 54, D) a +0 trident (still there?) the amulet "Dikhlol" {rElec RegenMP+ Int+5} (still there?) [amulet of magic regeneration] rElec: It insulates you from electricity. RegenMP+: It increases your rate of magic regeneration. Int+5: It affects your intelligence (+5). a +0 cloak (still there?) a +0 great sword (still there?) a +0 scimitar (still there?) a +6 ring of strength (still there?) (9, 55, D) a green draconian corpse (skeletalised by now) a white draconian corpse (skeletalised by now) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (10, 32, D) the +1 rapier "Cuattev" {heavy, rF- Int+3 SInv} rF-: It makes you vulnerable to fire. Int+3: It affects your intelligence (+3). SInv: It lets you see invisible. (10, 35, D) a staff of death (still there?) the staff "Siwn" {*Corrode rElec Str-4 Int+4 Conj} (still there?) [staff of conjuration] *Corrode: It may corrode you when you take damage. rElec: It insulates you from electricity. Str-4: It affects your strength (-4). Int+4: It affects your intelligence (+4). Conj: It increases the power of your Conjurations spells. (10, 49, D) a +1 great sword of flaming (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (11, 13, D) the +0 chain mail of Reason {rF+ Int+4} (still there?) rF+: It protects you from fire. Int+4: It affects your intelligence (+4). a scroll of brand weapon (still there?) a staff of cold (still there?) the +3 orcbow of Disgust {flame, Dex+2} (still there?) Dex+2: It affects your dexterity (+2). a book of Displacement (still there?) a +2 sling of freezing (still there?) a book of Party Tricks (still there?) a Necronomicon (still there?) a staff of fire (still there?) a +0 mace (still there?) (11, 19, D) a purple draconian corpse (skeletalised by now) (11, 32, D) a phial of floods (11, 36, D) a +0 sling of flaming (unseen) (11, 49, D) the ring of Gurumuv {rCorr Str+8 Dex-4 Slay-5} [ring of resist corrosion] rCorr: It protects you from acid and corrosion. Str+8: It affects your strength (+8). Dex-4: It affects your dexterity (-4). Slay-5: It affects your accuracy & damage with ranged weapons and melee (-5). a +6 ring of intelligence a +4 ring of protection a ring of protection from cold the amulet "Liummats" {Faith Rampage rPois} [amulet of faith] Faith: It allows you to gain divine favour quickly. Rampage: It bestows one free step when moving towards enemies. rPois: It protects you from poison. the ring "Woefryzo" {Fly Dex+4} [ring of flight] Fly: It grants you flight. Dex+4: It affects your dexterity (+4). a ring of wizardry (11, 56, D) a +0 cloak (12, 16, D) a +4 ring of slaying a +0 long sword (12, 19, D) a book of Movement (12, 32, D) a +3 rapier of holy wrath a glowing shapeshifter skeleton (12, 35, D) a glowing shapeshifter skeleton (12, 50, D) a +0 rapier of flaming (still there?) a +0 glaive (still there?) (12, 52, D) a +0 flail (still there?) a +0 halberd (still there?) the +10 orcbow "Jeddess" {heavy, rPois Str-2 Int+2 Stlth+} (still there?) rPois: It protects you from poison. Str-2: It affects your strength (-2). Int+2: It affects your intelligence (+2). Stlth+: It makes you more stealthy. a +1 shortbow of flaming (still there?) a staff of alchemy (still there?) a purple draconian corpse (skeletalised by now) (still there?) a red draconian corpse (skeletalised by now) (still there?) (12, 54, D) a +0 war axe (still there?) a +2 heavy halberd (still there?) a +2 heavy war axe (still there?) a +0 cloak (still there?) a +0 battleaxe (still there?) a green draconian corpse (skeletalised by now) (still there?) a yellow draconian corpse (skeletalised by now) (still there?) (12, 55, D) a +0 glaive (13, 18, D) the +0 mace of the Establishment {elec, rC+ Str+3 Dex+4} (still there?) rC+: It protects you from cold. Str+3: It affects your strength (+3). Dex+4: It affects your dexterity (+4). a yellow draconian corpse (skeletalised by now) (still there?) (13, 32, D) a book of Battle (13, 33, D) a +1 heavy flail a +3 chain mail of fire resistance (13, 34, D) a +4 great mace of holy wrath (still there?) a glowing shapeshifter skeleton (still there?) (13, 54, D) a +0 dire flail (13, 55, D) a +2 heavy war axe (unseen) (14, 50, D) a +0 scimitar (still there?) a staff of conjuration (still there?) (14, 51, D) the staff "Otah" {rElec rF+ Str+6 Int-2 Fire} (still there?) [staff of fire] rElec: It insulates you from electricity. rF+: It protects you from fire. Str+6: It affects your strength (+6). Int-2: It affects your intelligence (-2). Fire: It increases the power of your Fire spells. the +1 robe "Zepaos" {rN+ Dex+3} (still there?) rN+: It protects you from negative energy. Dex+3: It affects your dexterity (+3). Kuor's Disquisition on Polluted Attendants (still there?) Spells Type Level a - Call Imp Summoning 2 b - Alistair's Intoxication Alchemy 5 (14, 55, D) a +0 long sword a +0 cloak (18, 3, D) an amulet of the acrobat (18, 49, D) Larhum's Verses on Aggregated Clockwork (still there?) Spells Type Level a - Launch Clockwork Bee Forgecraft 3 b - Awaken Armour Earth/Forgecraft 4 c - Summon Hydra Summoning 7 the ring "Gafusylu" {rPois Int+3 Slay+4} (still there?) [ring of slaying] rPois: It protects you from poison. Int+3: It affects your intelligence (+3). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). a lightning rod (4/4) (still there?) (19, 19, D) a +4 quarterstaff of distortion (unseen) (19, 32, D) a book of the Earth (19, 33, D) a staff of fire (unseen) (19, 50, D) the spider talisman of Biseiju {rC+ rN+} (still there?) [spider talisman] rC+: It protects you from cold. rN+: It protects you from negative energy. a +4 dagger of holy wrath (still there?) a glowing shapeshifter corpse (skeletalised by now) (still there?) (20, 0, D) the staff "Doeho" {rC+ SInv Hexes Ice} (still there?) [staff of cold] rC+: It protects you from cold. SInv: It lets you see invisible. Hexes: It increases the power of your Hexes spells. Ice: It increases the power of your Ice spells. a staff of conjuration (still there?) Paxazxa's Annotations on Hylic Fever (still there?) Spells Type Level a - Volatile Blastmotes Fire/Translocation 3 b - Ignite Poison Fire/Alchemy 4 c - Alistair's Walking Alembic Alchemy/Forgecraft 5 (20, 16, D) a +0 sling a +1 flail of flaming a +0 robe a +0 buckler (20, 19, D) a +1 bardiche of holy wrath (unseen) (20, 33, D) a staff of fire (unseen) (20, 34, D) a snapping turtle corpse (skeletalised by now) (20, 36, D) a sea snake corpse (skeletalised by now) (21, -1, D) the staff of Sequestration {rN+ Dex+7 Necro} (still there?) [staff of death] rN+: It protects you from negative energy. Dex+7: It affects your dexterity (+7). Necro: It increases the power of your Necromancy spells. a book of Transmutation (still there?) 4 potions of haste (still there?) (21, 17, D) a +2 scale mail of cold resistance (still there?) a +3 whip of holy wrath (still there?) (21, 18, D) a storm talisman a +0 robe a +0 longbow of freezing +0 pearl dragon scales a pearl dragon skeleton (21, 20, D) a +2 whip of holy wrath (still there?) a +0 robe (still there?) (21, 32, D) a staff of alchemy (21, 34, D) a +1 vampiric spear a +0 leather armour a +0 heavy falchion a merfolk corpse (skeletalised by now) (21, 48, D) +2 swamp dragon scales (21, 50, D) the scarf of Wonder {repulsion, +Blink rC+ Will+} +Blink: It lets you blink. rC+: It protects you from cold. Will+: It increases your willpower. (21, 53, D) a glowing shapeshifter corpse (skeletalised by now) a glowing shapeshifter corpse (skeletalised by now) (22, 2, D) the +4 scale mail of Complete Protection {rF+ rN+} rF+: It protects you from fire. rN+: It protects you from negative energy. a spriggan corpse (skeletalised by now) (22, 3, D) a +0 quarterstaff (22, 17, D) the +11 lajatang "Uskinek" {flame, rCorr MP-5 Str+6 Stlth+} (still there?) rCorr: It protects you from acid and corrosion. MP-5: It affects your magic capacity (-5). Str+6: It affects your strength (+6). Stlth+: It makes you more stealthy. a book of Dangerous Friends (still there?) (22, 32, D) a +0 trident 2 boomerangs a merfolk corpse (skeletalised by now) (22, 33, D) a staff of cold (22, 34, D) an amulet of faith a merfolk corpse (skeletalised by now) (22, 35, D) a sea snake corpse (skeletalised by now) (22, 37, D) a +0 trident of flaming (still there?) a +0 leather armour (still there?) a merfolk corpse (skeletalised by now) (still there?) (22, 48, D) the +1 chain mail of Loss {-Tele *Slow rPois Str+7} -Tele: It prevents most forms of teleportation. *Slow: It may slow you when you take damage. rPois: It protects you from poison. Str+7: It affects your strength (+7). a staff of earth (22, 49, D) a +0 arbalest of flaming (unseen) (22, 50, D) the +10 scimitar "Wowakydd" {freeze, +Blink Will+} +Blink: It lets you blink. Will+: It increases your willpower. a glowing shapeshifter corpse (skeletalised by now) (22, 51, D) a glowing shapeshifter corpse (skeletalised by now) a glowing shapeshifter corpse (skeletalised by now) a glowing shapeshifter corpse (skeletalised by now) (23, 6, D) a water moccasin corpse (skeletalised by now) (23, 16, D) a +0 robe (23, 17, D) a +5 scimitar of holy wrath (still there?) a +0 tower shield (still there?) an amulet of reflection (still there?) the +8 autumn katana {manifold assault} (still there?) a +4 lajatang of speed (still there?) (23, 19, D) a +1 sacred scourge of holy wrath (still there?) the +0 robe of Vuot {rPois rN+} (still there?) rPois: It protects you from poison. rN+: It protects you from negative energy. an apis skeleton (still there?) (23, 32, D) a +1 spear of venom a +0 leather armour (23, 33, D) a +2 heavy spear a +0 leather armour a +2 ring mail of cold resistance (23, 37, D) a +0 rapier of distortion the +5 glaive of Defilement {reap, Str+2 Dex+4} Str+2: It affects your strength (+2). Dex+4: It affects your dexterity (+4). a merfolk corpse (skeletalised by now) (23, 39, D) a +1 helmet of intelligence (23, 48, D) the sphere of Battle Battle: It summons a battlesphere in combat, with strength depending on Conjurations skill. Destructive: It enhances your destructive magic, and weakens non-destructive magic. (24, -1, D) a wyvern corpse (skeletalised by now) (24, 3, D) a +0 animal skin a komodo dragon corpse (skeletalised by now) (24, 6, D) a +0 robe a cane toad corpse (skeletalised by now) (24, 18, D) +0 pearl dragon scales a pearl dragon skeleton (24, 19, D) a +0 tower shield a +2 long sword of holy wrath a +2 long sword of holy wrath (24, 20, D) a +2 scimitar of holy wrath a +0 tower shield (24, 22, D) a +2 partisan of holy wrath a pearl dragon skeleton (24, 32, D) the fortress talisman of the Unstoppable Songs {Dex+4} [fortress talisman] Dex+4: It affects your dexterity (+4). (24, 33, D) a +0 robe (24, 34, D) a +0 cloak a lightning rod (4/4) (24, 35, D) a +0 robe a sphinx marauder corpse (skeletalised by now) (24, 39, D) a +0 rapier of draining (24, 47, D) a book of Armaments (still there?) the +1 scale mail of Fashionability {Int-3 Dex+4} (still there?) Int-3: It affects your intelligence (-3). Dex+4: It affects your dexterity (+4). (24, 48, D) a +2 robe of resistance a glowing shapeshifter corpse (skeletalised by now) (24, 51, D) a +2 vampiric rapier a staff of death (25, 1, D) a +0 flail a +0 animal skin (25, 4, D) a komodo dragon corpse (skeletalised by now) (25, 16, D) a scroll of brand weapon a book of Ice (25, 19, D) a +2 whip of holy wrath a +0 robe (25, 20, D) a +4 morningstar of holy wrath (still there?) a +0 tower shield (still there?) (25, 32, D) a +5 falchion of protection (25, 33, D) a +0 cloak the +2 scimitar of Sunlight {reap, rC+ Will+} rC+: It protects you from cold. Will+: It increases your willpower. a sphinx marauder corpse (skeletalised by now) (25, 34, D) a +0 trident (still there?) the +0 plate armour of the New World {rPois rF+ Regen+ Int+3} (still there?) rPois: It protects you from poison. rF+: It protects you from fire. Regen+: It increases your rate of health regeneration. Int+3: It affects your intelligence (+3). a +1 barding of fire resistance (still there?) a merfolk corpse (skeletalised by now) (still there?) (25, 35, D) a +2 robe of willpower (25, 55, D) a glowing shapeshifter corpse (skeletalised by now) (26, 1, D) a +3 arbalest of flaming the +3 chain mail of Caustic Happiness {rC- rN+ rCorr Dex+3} rC-: It makes you vulnerable to cold. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Dex+3: It affects your dexterity (+3). (26, 2, D) a staff of fire (still there?) a +0 robe (still there?) a +0 animal skin (still there?) (26, 4, D) a +0 quarterstaff (26, 15, D) a staff of fire (unseen) (26, 17, D) a +1 great sword of protection (26, 21, D) an apis skeleton (26, 32, D) a staff of fire (26, 33, D) the +4 chain mail "Qorediuwk" {Harm rN++} Harm: It increases damage dealt and taken. rN++: It greatly protects you from negative energy. (26, 34, D) a +5 rapier of draining (still there?) a +0 robe (still there?) a +3 rapier of electrocution (still there?) (26, 36, D) a +0 robe a merfolk corpse (skeletalised by now) (26, 47, D) a staff of cold a glowing shapeshifter corpse (skeletalised by now) (26, 50, D) a Grand Grimoire a +7 spear of venom a +4 mace of holy wrath a glowing shapeshifter corpse (skeletalised by now) a glowing shapeshifter corpse (skeletalised by now) (26, 52, D) a glowing shapeshifter corpse (skeletalised by now) (26, 53, D) a glowing shapeshifter corpse (skeletalised by now) a glowing shapeshifter corpse (skeletalised by now) (27, 0, D) a +4 orcbow (27, 3, D) a +2 heavy scimitar (still there?) a +0 animal skin (still there?) a spriggan corpse (skeletalised by now) (still there?) an elephant corpse (skeletalised by now) (still there?) (27, 16, D) a staff of death (27, 17, D) a staff of alchemy (27, 19, D) a +2 whip of holy wrath (still there?) a +0 robe (still there?) (27, 32, D) the +5 shortbow of the Yoke {flame, rElec Str+3 SInv} rElec: It insulates you from electricity. Str+3: It affects your strength (+3). SInv: It lets you see invisible. (27, 33, D) a +0 trident a +0 leather armour an amulet of faith (27, 34, D) a +0 heavy spear (still there?) a +0 longbow (still there?) a book of Spectacle (still there?) a satyr corpse (skeletalised by now) (still there?) (27, 35, D) a +0 cloak (27, 36, D) a +6 spear (still there?) 3 javelins (still there?) a +0 leather armour (still there?) a merfolk corpse (skeletalised by now) (still there?) (27, 50, D) a staff of alchemy (still there?) a +0 leather armour of poison resistance (still there?) a +0 dagger of draining (still there?) the +3 fungal fisticloak {Shroompunch Gloves+ HP-10 Str-2 Int-2} (still there?) Shroompunch: The cloak sometimes lashes out at its wearer's enemies, inflicting confusion with its spores. Gloves+: Your cloak can equip an additional pair of gloves. HP-10: It affects your health (-10). Str-2: It affects your strength (-2). Int-2: It affects your intelligence (-2). a glowing shapeshifter corpse (skeletalised by now) (still there?) a glowing shapeshifter corpse (skeletalised by now) (still there?) (27, 52, D) a +1 dagger of venom (still there?) a glowing shapeshifter corpse (skeletalised by now) (still there?) a glowing shapeshifter corpse (skeletalised by now) (still there?) (27, 53, D) a glowing shapeshifter corpse (skeletalised by now) (27, 54, D) a glowing shapeshifter corpse (skeletalised by now) (28, 0, D) a +9 plate armour of ponderousness (28, 1, D) a +3 vampiric battleaxe a +6 plate armour of ponderousness (28, 2, D) a water moccasin corpse (skeletalised by now) (28, 18, D) an apis skeleton (28, 32, D) a +0 rapier a +0 robe a merfolk corpse (skeletalised by now) (28, 47, D) a scarf of shadows (still there?) a phial of floods (still there?) a book of Minor Magic (still there?) (29, 0, D) a +0 rapier (29, 1, D) a +2 vampiric great sword (29, 17, D) a staff of air the +1 ring mail "Nolu" {Harm rPois rF- Int+6} Harm: It increases damage dealt and taken. rPois: It protects you from poison. rF-: It makes you vulnerable to fire. Int+6: It affects your intelligence (+6). (29, 33, D) a +2 war axe of electrocution (29, 37, D) a merfolk corpse (skeletalised by now) (30, 47, D) a +0 chain mail of fire resistance (31, 36, D) a +0 robe (31, 37, D) a +0 rapier (31, 47, D) the +7 mace of Hepliaklqana's Pride {vamp, *Corrode rElec rPois rF+} *Corrode: It may corrode you when you take damage. rElec: It insulates you from electricity. rPois: It protects you from poison. rF+: It protects you from fire. (31, 48, D) the +1 robe of Ycehuej {rElec rC+ Int+5} rElec: It insulates you from electricity. rC+: It protects you from cold. Int+5: It affects your intelligence (+5). a glowing shapeshifter corpse (skeletalised by now) (32, 48, D) a staff of earth a +2 chain mail of cold resistance the +7 hand axe of the Absolute Madman {heavy, rPois SInv} rPois: It protects you from poison. SInv: It lets you see invisible. a book of Iron (32, 49, D) a +3 hand cannon of flaming the +4 consecrated labrys {holy, Valiant ^Fragile Fly SInv} Valiant: It becomes more powerful as more dangerous foes come into view. ^Fragile: It will be destroyed if unequipped. Fly: It grants you flight. SInv: It lets you see invisible. a glowing shapeshifter corpse (skeletalised by now) (32, 51, D) a glowing shapeshifter corpse (skeletalised by now) (33, 27, D) a staff of conjuration (33, 50, D) a +2 great mace of protection (unseen) (34, 27, D) the +11 demon trident of Xeal {pain, ^Fragile Fly rC+++ Will-} ^Fragile: It will be destroyed if unequipped. Fly: It grants you flight. rC+++: It renders you almost immune to cold. Will-: It decreases your willpower. (34, 48, D) a +2 scale mail of positive energy (34, 49, D) a Grand Grimoire (34, 50, D) a +6 giant spiked club (35, 14, D) the ring "Biemn" {Wiz Stlth+} [ring of wizardry] Wiz: It increases the success rate of your magical spells. Stlth+: It makes you more stealthy. (35, 29, D) a +2 scimitar of draining a +1 heavy battleaxe (35, 44, D) a +1 whip of holy wrath a +0 robe (36, 15, D) a scroll of brand weapon (36, 28, D) a lupine talisman (36, 42, D) a +0 long sword a +2 scythe of freezing a demonspawn skeleton a hell hog skeleton (36, 43, D) a +0 robe a +0 robe a +0 trident of protection (36, 44, D) a +2 whip of holy wrath a +2 long sword of holy wrath a +0 tower shield a hell hog skeleton (37, -1, D) the ring "Kusero" {Fly rF+ Int+6} [ring of intelligence] Fly: It grants you flight. rF+: It protects you from fire. Int+6: It affects your intelligence (+6). (37, 0, D) a +4 ring of slaying the +9 short sword "Fece" {vamp, rC+ Dex+3} rC+: It protects you from cold. Dex+3: It affects your dexterity (+3). (37, 14, D) the ring of the Cast Vote {rElec AC+4 Str-3 Dex+3} [ring of protection] rElec: It insulates you from electricity. AC+4: It affects your AC (+4). Str-3: It affects your strength (-3). Dex+3: It affects your dexterity (+3). (37, 15, D) a +1 kite shield of resistance a +2 antimagic arbalest (37, 28, D) the +6 short sword "Qadghos" {vamp, Str+4} Str+4: It affects your strength (+4). a staff of earth (37, 42, D) a hell hound skeleton (38, 14, D) a +2 hand axe of electrocution (38, 15, D) a staff of air a ghoul corpse (skeletalised by now) (38, 17, D) +0 shadow dragon scales a shadow dragon corpse (skeletalised by now) (38, 49, D) a +1 antimagic battleaxe (38, 50, D) a +0 pair of boots of stealth (39, -1, D) a +3 morningstar of pain (39, 0, D) a +1 long sword of freezing (39, 14, D) the +8 whip "Snakebite" {venom, curare, rPois} rPois: It protects you from poison. (39, 15, D) a +2 ring mail of fire resistance (39, 17, D) a ghoul corpse (skeletalised by now) (39, 19, D) a shadow dragon corpse (skeletalised by now) (39, 27, D) 5 scrolls of identify 4 scrolls of amnesia an amulet of the acrobat a +2 chain mail of cold resistance a +2 broad axe of freezing (39, 28, D) a +3 hand axe of freezing a book of Scorching (39, 48, D) 3 scrolls of brand weapon (39, 49, D) the maw talisman "Onysug" {rPois rN+} [maw talisman] rPois: It protects you from poison. rN+: It protects you from negative energy. (39, 51, D) a +0 halberd a +0 robe of willpower (39, 52, D) a +0 robe (40, 0, D) a staff of death a +0 great sword of holy wrath (40, 15, D) a +1 great sword of protection (unseen) (40, 30, D) a +2 glaive of freezing (40, 33, D) a raiju corpse (skeletalised by now) (40, 48, D) a phial of floods (40, 50, D) a +4 vampiric trident a +2 robe of cold resistance (40, 53, D) an amulet of the acrobat (41, -1, D) a +2 short sword of draining (41, 14, D) a ring of protection from cold the +3 great sword of Yesterday {freeze, +Blink} +Blink: It lets you blink. (41, 15, D) the +2 falchion "Zykuips" {elec, Fly} Fly: It grants you flight. (unseen) (41, 28, D) a staff of death the staff of the Thirteen Brambles {^Drain rC++ Int+2 SInv Ice} [staff of cold] ^Drain: It drains your maximum health when unequipped. rC++: It greatly protects you from cold. Int+2: It affects your intelligence (+2). SInv: It lets you see invisible. Ice: It increases the power of your Ice spells. (41, 48, D) a +0 plate armour a +1 spear of venom (42, 0, D) a +2 scale mail of poison resistance a +0 sling of flaming (42, 14, D) a +3 orcbow of flaming (42, 28, D) the staff of Upuibla {rPois rF++ rC+ Str-2 Necro Ice} [staff of cold] rPois: It protects you from poison. rF++: It greatly protects you from fire. rC+: It protects you from cold. Str-2: It affects your strength (-2). Necro: It increases the power of your Necromancy spells. Ice: It increases the power of your Ice spells. (42, 29, D) a +6 heavy shortbow (42, 43, D) a +0 demon trident of flaming (still there?) a +0 ring mail (still there?) +1 fire dragon scales (still there?) a +1 demon trident of flaming (still there?) a +3 glaive of flaming (still there?) a +0 trident (still there?) a +2 longbow of electrocution (still there?) a +4 chain mail of ponderousness (still there?) a +0 glaive (still there?) a +5 scythe of flaming (still there?) a hell hound skeleton (still there?) a demonspawn skeleton (still there?) a demonspawn skeleton (still there?) (42, 49, D) a +2 heavy spear a +0 halberd the +1 halberd of the Unspeakable One {flame, rElec rCorr Int+2} rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Int+2: It affects your intelligence (+2). (42, 54, D) a +2 great sword of draining (42, 55, D) a +0 robe a +0 rapier of venom (43, 2, D) a staff of earth (43, 14, D) a +0 whip of electrocution (43, 15, D) a +1 chain mail of willpower (unseen) (43, 47, D) the staff of Dogushev {rN+ SInv Necro} [staff of death] rN+: It protects you from negative energy. SInv: It lets you see invisible. Necro: It increases the power of your Necromancy spells. (43, 48, D) a staff of fire (43, 55, D) a +2 robe of fire resistance a +0 plate armour a +1 great mace (44, 28, D) a +0 flail of venom (44, 42, D) a +6 arbalest of flaming (unseen) (44, 48, D) a +2 halberd of distortion the +11 quarterstaff of Inconvenience {heavy, Will+ Int+2} Will+: It increases your willpower. Int+2: It affects your intelligence (+2). a riddle talisman a +0 battleaxe (46, 48, D) a +0 trident (46, 57, D) a +1 robe (47, 48, D) the +8 great sword "Haggotti" {elec, Will+} Will+: It increases your willpower. a +0 robe a staff of cold a +2 shortbow of freezing (47, 49, D) a +0 dagger a +0 robe a +0 dagger the +8 dagger of Zimim {speed, MP+11} MP+11: It affects your magic capacity (+11). a +4 plate armour of poison resistance (47, 51, D) the +3 partisan of the Chickpea {elec, ^Fragile rPois rC++ Int+4} ^Fragile: It will be destroyed if unequipped. rPois: It protects you from poison. rC++: It greatly protects you from cold. Int+4: It affects your intelligence (+4). a +0 plate armour a +4 sling of electrocution a +1 robe the +7 dagger of Friendship {freeze, *Noise Fly Will+ Dex+3} *Noise: It may make a loud noise when swung. Fly: It grants you flight. Will+: It increases your willpower. Dex+3: It affects your dexterity (+3). a +0 robe a +0 whip of freezing (47, 52, D) a +0 pair of boots of stealth a phial of floods a +0 halberd (47, 53, D) a +0 dagger a +0 robe (48, 17, D) a +5 heavy war axe (still there?) a +0 plate armour (still there?) a human corpse (skeletalised by now) (still there?) (48, 48, D) a +0 dagger (48, 51, D) a +2 falchion of freezing (48, 53, D) a +2 robe of cold resistance (49, 0, D) the staff "Lothum" {rElec rN+ rCorr Str-3 Necro Alch} [staff of death] rElec: It insulates you from electricity. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Str-3: It affects your strength (-3). Necro: It increases the power of your Necromancy spells. Alch: It increases the power of your Alchemy spells. (49, 1, D) the +7 chain mail of the Engineer {rC+ Str+3} rC+: It protects you from cold. Str+3: It affects your strength (+3). (49, 3, D) 2 silver javelins (49, 4, D) a +1 spear of venom (49, 12, D) a staff of fire (49, 24, D) a +0 great sword of flaming (49, 25, D) a +1 heavy halberd a +0 chain mail (49, 36, D) a +2 ring mail of willpower (49, 38, D) a granite talisman (49, 48, D) a ring of see invisible (49, 51, D) a +5 spectral lajatang (50, 0, D) a +2 ring mail of cold resistance (50, 1, D) a staff of air (50, 12, D) a +1 troll leather armour (50, 13, D) a +4 plate armour of willpower (50, 24, D) a +0 hat (50, 25, D) the +1 great sword of Armageddon {heavy, Str-5 Int+5} Str-5: It affects your strength (-5). Int+5: It affects your intelligence (+5). (50, 48, D) a +4 rapier of holy wrath (50, 51, D) a +2 spear of freezing a +2 robe a +0 hand axe a staff of earth a +0 robe (50, 52, D) a +1 long sword of flaming a +0 robe of willpower (51, 0, D) a staff of death (51, 1, D) a staff of death (51, 3, D) a +0 leather armour a +0 leather armour a +1 dagger of venom (51, 4, D) a +0 rapier a +0 robe (51, 5, D) a merfolk corpse (skeletalised by now) (51, 12, D) a +0 chain mail (51, 13, D) a +0 leather armour of cold resistance (51, 15, D) a +0 great mace of draining the +7 scale mail of Infinity {Str+4} Str+4: It affects your strength (+4). a +1 demon trident a +0 chain mail a human corpse (skeletalised by now) a human corpse (skeletalised by now) (51, 24, D) a +2 great sword (51, 25, D) a +2 war axe of flaming (51, 26, D) a +2 glaive of distortion a +0 plate armour a human corpse (skeletalised by now) (51, 28, D) a +5 war axe of flaming a +1 plate armour of poison resistance a human corpse (skeletalised by now) (51, 37, D) a +4 heavy mace the +6 dagger of the Skies Above {elec, +Blink rF+} +Blink: It lets you blink. rF+: It protects you from fire. (51, 49, D) a +5 chain mail of ponderousness a +3 long sword a book of Ice a +0 dagger a +0 dagger a +0 robe (51, 51, D) a +0 plate armour a +0 plate armour a +0 war axe (51, 52, D) a +1 robe of willpower (52, 0, D) a staff of death (52, 1, D) a +4 spear of freezing a +0 rapier a +0 robe a +2 orcbow of flaming a water nymph corpse (skeletalised by now) a merfolk corpse (skeletalised by now) (52, 4, D) a merfolk corpse (skeletalised by now) (52, 12, D) a +1 heavy war axe (52, 14, D) a +2 demon blade of flaming (still there?) a +0 chain mail (still there?) a human corpse (skeletalised by now) (still there?) (52, 24, D) a staff of alchemy (52, 48, D) a +0 chain mail a +0 great sword (53, 0, D) a +0 spear (53, 1, D) 2 silver javelins a staff of earth (53, 3, D) a +0 spear 3 javelins a +0 leather armour (53, 12, D) a ring of flight (53, 13, D) a +4 ring of protection (53, 14, D) a +1 demon trident (still there?) a +1 scale mail of cold resistance (still there?) (53, 24, D) the scarf of Theistic Finitism {shadows, rCorr Stlth+} rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. (53, 26, D) the +6 short sword of Qiluepn {flame, Str+3} Str+3: It affects your strength (+3). the +1 falchion "Emaori" {speed, Int+5 SInv} Int+5: It affects your intelligence (+5). SInv: It lets you see invisible. a hell hog corpse (skeletalised by now) (53, 27, D) a +5 morningstar of freezing a +0 plate armour (53, 36, D) a +2 long sword of holy wrath (53, 37, D) a +1 spear of venom (unseen) (53, 50, D) a +2 pair of gloves of stealth a +2 ring mail of positive energy (53, 51, D) a scarf of repulsion a +0 robe (54, 1, D) a +5 vampiric dagger (54, 3, D) an amulet of guardian spirit a +6 ring of strength a +1 war axe of freezing 3 javelins a +0 leather armour a merfolk corpse (skeletalised by now) (54, 4, D) a snapping turtle corpse (skeletalised by now) (54, 13, D) a +0 chain mail (54, 15, D) a +2 long sword a +0 chain mail (54, 26, D) a +0 great sword of flaming (54, 36, D) a +3 scale mail of cold resistance (55, 0, D) a +0 spear (55, 12, D) a staff of air (55, 27, D) a ring of protection from fire a +4 ring of slaying a ring of resist corrosion a ring of ice a +0 great mace of pain a +0 plate armour of cold resistance (55, 52, D) the +3 leather armour "Uwexedd" {rC+ Regen+ Dex-3 SInv} rC+: It protects you from cold. Regen+: It increases your rate of health regeneration. Dex-3: It affects your dexterity (-3). SInv: It lets you see invisible. a Trismegistus Codex (58, 47, D) a +1 spectral giant spiked club (58, 48, D) a +6 ring of dexterity (58, 49, D) a book of the Earth (59, 36, D) a +0 chain mail (59, 37, D) a +0 long sword of draining a +3 ring mail of poison resistance a staff of alchemy a human corpse (skeletalised by now) (59, 38, D) a +0 glaive of distortion (59, 47, D) +0 fire dragon scales (59, 48, D) a ring of willpower (59, 49, D) a scroll of brand weapon (59, 50, D) a scroll of brand weapon (60, 37, D) a +0 broad axe of flaming a +0 plate armour a +5 chain mail of ponderousness a human corpse (skeletalised by now) (60, 39, D) a +0 plate armour (60, 47, D) a ring of wizardry (60, 48, D) a +1 pair of boots of rampaging (60, 50, D) a +0 demon whip of venom (61, 0, D) a +6 ring of strength (61, 16, D) a +1 short sword of venom (unseen) (61, 26, D) a staff of fire (61, 37, D) a +2 halberd a +0 plate armour a book of the Wilderness a human corpse (skeletalised by now) (61, 38, D) a +5 glaive a +0 plate armour (61, 48, D) an amulet of faith a +1 robe of cold resistance +1 pearl dragon scales (61, 51, D) a raiju skeleton (62, 0, D) a +3 falchion of electrocution (62, 1, D) a staff of cold (unseen) (62, 8, D) a +2 short sword of holy wrath (62, 16, D) a fortress talisman (62, 26, D) the ring "Dairas" {*Slow rC++ rN+ rCorr Int+3} [ring of positive energy] *Slow: It may slow you when you take damage. rC++: It greatly protects you from cold. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Int+3: It affects your intelligence (+3). (62, 27, D) a +6 ring of dexterity (62, 28, D) a black bear corpse (skeletalised by now) (62, 29, D) a +0 spear a spriggan corpse (skeletalised by now) (62, 30, D) a wolf corpse (skeletalised by now) (62, 36, D) a +2 falchion of draining (62, 40, D) a +3 heavy scimitar a +0 chain mail (62, 41, D) a +2 great mace of draining a +0 chain mail (62, 47, D) a +2 pair of boots of stealth (63, 0, D) the +5 arbalest of Copsah {penet, ^Fragile Dex+6 Stlth+} ^Fragile: It will be destroyed if unequipped. Dex+6: It affects your dexterity (+6). Stlth+: It makes you more stealthy. (63, 8, D) a staff of alchemy (unseen) (63, 16, D) a +2 whip of freezing (63, 26, D) a staff of alchemy (63, 27, D) the +2 sling of Butchery {speed, rF+ Str+3} rF+: It protects you from fire. Str+3: It affects your strength (+3). (63, 29, D) a wolf corpse (skeletalised by now) a wolf corpse (skeletalised by now) (63, 30, D) a wolf corpse (skeletalised by now) (63, 38, D) a +2 leather armour of cold resistance (63, 47, D) a +0 falchion of protection (63, 50, D) the +0 scale mail of the Clam {rN+} rN+: It protects you from negative energy. (unseen) (64, 16, D) a +5 dire flail of protection (64, 26, D) a +3 vampiric falchion (64, 27, D) a +4 heavy battleaxe (64, 29, D) a +0 quarterstaff a +0 robe (64, 37, D) a staff of alchemy (64, 47, D) a staff of air (64, 49, D) the +10 zealot's sword {holy, Zealotry, *Rage rN+ EV+3} Zealotry: Whenever the wielder enters a berserk rage, their allies are berserked alongside them. *Rage: It berserks you when you make melee attacks (+20% chance). rN+: It protects you from negative energy. EV+3: It affects your evasion (+3). a staff of earth (64, 50, D) a +3 demon blade of venom (65, 26, D) a +1 falchion of holy wrath (65, 47, D) a staff of death (65, 48, D) a ring of magical power a book of the Tundra (65, 49, D) a +4 spectral quarterstaff (65, 50, D) a staff of death (65, 52, D) a +3 heavy spear (unseen) (66, 48, D) a +1 morningstar of venom (66, 49, D) the ring "Onkeu" {Fly rF+ Dex+3} [ring of protection from fire] Fly: It grants you flight. rF+: It protects you from fire. Dex+3: It affects your dexterity (+3). a book of the Wilderness (67, 0, D) a +3 chain mail of poison resistance (67, 47, D) the staff of Arrival {Str+3 Earth} [staff of earth] Str+3: It affects your strength (+3). Earth: It increases the power of your Earth spells. (67, 48, D) a +2 demon trident of venom (still there?) a +1 plate armour of poison resistance (still there?) a demonspawn skeleton (still there?) (67, 49, D) a +2 chain mail of cold resistance (still there?) a +0 short sword of venom (still there?) (68, 0, D) the +5 dagger "Qiatosodd" {flame, ^Fragile rN++ Int+2} ^Fragile: It will be destroyed if unequipped. rN++: It greatly protects you from negative energy. Int+2: It affects your intelligence (+2). (68, 47, D) a +0 demon trident a ring of resist corrosion (68, 48, D) a book of the Hunter (still there?) the +3 dagger of Honour {antimagic, rC+ Stlth+} (still there?) rC+: It protects you from cold. Stlth+: It makes you more stealthy. a +0 cloak of stealth (still there?) a book of Maladies (still there?) the +8 executioner's axe "Loecra" {elec, *Noise rN+ Int+3} (still there?) *Noise: It may make a loud noise when swung. rN+: It protects you from negative energy. Int+3: It affects your intelligence (+3). a riddle talisman (still there?) a +2 plate armour of poison resistance (still there?) a +0 plate armour (still there?) a staff of earth (still there?) (69, 0, D) a ring of positive energy (69, 52, D) a +2 whip (unseen) (70, 8, D) a ring of flight (70, 46, D) a staff of fire a +0 short sword a phial of floods the +5 justicar's regalia {Inspire Amulet+ Str+4} Inspire: When you summon or create an ally, it gains Regeneration. Amulet+: You can equip an additional amulet. Str+4: It affects your strength (+4). (71, 8, D) a ring of fire (71, 16, D) the staff of Diet Blood {rElec rN+ Necro} [staff of death] rElec: It insulates you from electricity. rN+: It protects you from negative energy. Necro: It increases the power of your Necromancy spells. (71, 17, D) a +4 lajatang of electrocution (71, 21, D) a wolf corpse (skeletalised by now) (71, 22, D) a wolf corpse (skeletalised by now) (71, 27, D) a +2 ring mail of poison resistance (unseen) (71, 46, D) a talisman of death a +0 chain mail a +1 longbow of electrocution (72, 8, D) the +7 great mace "Undeadhunter" {deathbane, rN+} rN+: It protects you from negative energy. (72, 9, D) a staff of cold (72, 13, D) a +0 club (72, 16, D) a +4 demon whip of venom (72, 21, D) a +0 dagger a +0 robe a wolf corpse (skeletalised by now) (72, 26, D) a +5 broad axe of venom (72, 27, D) the staff "Xitepp" {rC+ rCorr Int+3 Ice} [staff of cold] rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Int+3: It affects your intelligence (+3). Ice: It increases the power of your Ice spells. (72, 36, D) a +0 scale mail of positive energy a +1 arbalest of draining (72, 37, D) a +0 trident a staff of earth (72, 39, D) a +1 ring mail of fire resistance (unseen) (72, 49, D) a +0 robe (still there?) a book of Ice (still there?) a +0 heavy scimitar (still there?) (73, 1, D) a +1 pair of gloves of infusion (73, 12, D) a +0 hand axe a +0 club a draconian corpse (skeletalised by now) (73, 13, D) a +0 hand axe a +2 mace of draining a draconian corpse (skeletalised by now) (73, 47, D) the +10 great sword of the Gecko {pain, Fly rF+ Str+2 Dex-5} Fly: It grants you flight. rF+: It protects you from fire. Str+2: It affects your strength (+2). Dex-5: It affects your dexterity (-5). (73, 49, D) a +0 flail of protection (74, 36, D) a +4 ring of slaying (74, 48, D) a staff of conjuration (74, 49, D) a +5 hand axe of venom (75, 1, D) the +1 glaive of Zuaptang {flame, rF- Int+3 Dex+2 SInv} rF-: It makes you vulnerable to fire. Int+3: It affects your intelligence (+3). Dex+2: It affects your dexterity (+2). SInv: It lets you see invisible. (75, 47, D) a Handbook of Applied Construction a phantom mirror (75, 48, D) a staff of earth