Dungeon Sprint DCSS version 0.33.1-8-g8f697b7bc7 (webtiles) character file. Game seed: 14603244561608766165 25 Snazzyish the Magician (level 3, -1/30 HPs) Began as a Djinni Conjurer on Oct 29, 2025. Killed from afar by a white imp (12 damage) ... with a puff of frost ... in the Dungeon (Sprint IX: "|||||||||||||||||||||||||||||"). The game lasted 00:00:44 (88 turns). Snazzyish the Magician (Djinni Conjurer) Turns: 88, Time: 00:00:45 Health: -1/30 AC: 2 Str: 6 XL: 3 Next: 20% Gold: 0 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.25/turn %: no teleportation, infuse magic (-2 HP) @: flying, very slightly contaminated A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Armour a - a +0 robe (worn) Scrolls f - a scroll of blinking Potions d - a potion of haste e - a potion of berserk rage Skills: + Level 3.0 Fighting - Level 2.1 Dodging - Level 1.5 Stealth + Level 4.9 Spellcasting + Level 4.9 Conjurations - Level 4.9 Hexes - Level 4.9 Summonings - Level 4.9 Necromancy - Level 4.9 Translocations - Level 4.9 Forgecraft - Level 4.9 Fire Magic - Level 4.9 Ice Magic - Level 4.9 Air Magic - Level 4.9 Earth Magic - Level 4.9 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 50% 2d6 2% 2 c - Fulminant Prism Conj/Alch 12% 3d9 14% 4 d - Iskenderun's Mystic Conj/Tloc 25% 2d7 (+2d3 14% 4 e - Foxfire Conj/Fire 100% 2x1d9 1% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 The power to cast Foxfire wells up from within. Spell assigned to 'e'. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a white imp (100% to hit) The magic dart hits the white imp. The white imp is moderately wounded. The white imp hits you. The white imp freezes you. The cold chills you terribly! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a white imp (moderately wounded, 100% to hit) You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. * * * LOW HITPOINT WARNING * * * The white imp gestures at you. The puff of frost hits you. The cold chills you terribly! * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a white imp (moderately wounded, 100% to hit) The magic dart hits the white imp. The white imp is almost dead. * * * LOW HITPOINT WARNING * * * The white imp closely misses you. You feel better. The white imp gestures at you. The puff of frost hits you! The cold chills you terribly! You die... ▓.▓ ▓.▓ ▓.▓ ▓'▓ ▓†▓ ▓.▓ ▓.▓ ▓.▓ ▓@▓ ▓5▓ ▓h▓ ▓.▓ ▓.▓ ▓.▓ ▓.▓ ▓+▓ You could see a hound and a white imp. Vanquished Creatures A gnoll (D) An adder (D) An orc (D) An endoplasm (D) A hobgoblin (D) A bat (D) 2 rats (D) 8 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Snazzyish the Djinni Conjurer began the quest for the Orb. 0 | D | Snazzyish set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D | Reached XP level 1. HP: 15/15 MP: 0/0 17 | D | Reached skill level 1 in Fighting 73 | D | Noticed a hound 76 | D | Reached XP level 2. HP: 16/23 MP: 0/0 85 | D | Reached XP level 3. HP: 19/30 MP: 0/0 85 | D | Learned a level 1 spell: Foxfire 88 | D | Killed from afar by a white imp Illustrated notes Levels and vault maps discovered: D: linesprint [early_d, line_temple, items_1, d_10, items_2, lair_1, lair_end, items_3, orc_1, orc_end, items_4, d_15, swamp_1, shoals_1, snake_1, spider_1, d_20, vaults_1, items_5, swamp_end, shoals_end, snake_end, spider_end, vaults_end, d_27, items_6, zot_1, zot_end, crypt_end, forest_end, elf_end, slime_end, tomb_end, abyss_end, pan_hell_end] Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 3 | 3.0 Spellcasting | 4 | 4.9 Conjurations | 4 | 4.9 Hexes | 4 | 4.9 Summonings | 4 | 4.9 Necromancy | 4 | 4.9 Translocations | 4 | 4.9 Forgecraft | 4 | 4.9 Fire Magic | 4 | 4.9 Ice Magic | 4 | 4.9 Air Magic | 4 | 4.9 Earth Magic | 4 | 4.9 Alchemy | 4 | 4.9 Dodging | | 2.1 Stealth | | 1.5 Action || total ---------------------------++------- Melee: Unarmed || 10 Cast: Magic Dart || 19 Use: Potion || 2 Armour: Robe || 17 Dodge: Dodged || 8