Snazzyish the Dungeon (0, 33, D) a +0 longbow a staff of alchemy (0, 50, D) 4 large rocks a +3 ring mail of fire resistance a cyclops corpse (skeletalised by now) (0, 51, D) a +1 morningstar of holy wrath (0, 52, D) a book of Fire (1, 31, D) a +0 short sword a +0 leather armour a +0 robe (1, 36, D) a +8 short sword (1, 50, D) a +2 partisan of venom (1, 51, D) a +3 morningstar of protection (1, 52, D) the +3 hand axe "Cymp" {antimagic, *Noise Dex+2 Stlth+} *Noise: It may make a loud noise when swung. Dex+2: It affects your dexterity (+2). Stlth+: It makes you more stealthy. (1, 53, D) a +0 dire flail a +0 dire flail (1, 56, D) a +0 dire flail (2, 14, D) a ring of poison resistance (2, 15, D) the +2 leather armour of the Equator {Dex+3} Dex+3: It affects your dexterity (+3). (2, 16, D) a +2 spectral quarterstaff (unseen) (2, 33, D) a +0 glaive of freezing a ring of flight a +0 long sword the +1 ring mail of Wymo {rN++ Stlth+} rN++: It greatly protects you from negative energy. Stlth+: It makes you more stealthy. (2, 34, D) a +0 long sword a +0 leather armour a +1 sling of freezing a +0 robe an elf corpse (skeletalised by now) (2, 36, D) a +0 long sword (2, 38, D) a +0 leather armour a +0 robe an elf corpse (skeletalised by now) (2, 51, D) the ring "Nuni" {*Corrode rElec Str+3 Dex+6} [ring of dexterity] *Corrode: It may corrode you when you take damage. rElec: It insulates you from electricity. Str+3: It affects your strength (+3). Dex+6: It affects your dexterity (+6). a staff of cold a +0 dire flail a +4 great mace a +3 whip of electrocution (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (3, 14, D) a staff of fire (3, 16, D) a book of Callings (3, 31, D) a staff of alchemy (3, 32, D) the amulet of Cuirupn {rPois RegenMP+ Str+7 Int-5} [amulet of magic regeneration] rPois: It protects you from poison. RegenMP+: It increases your rate of magic regeneration. Str+7: It affects your strength (+7). Int-5: It affects your intelligence (-5). (3, 33, D) a +0 leather armour a +0 rapier a +0 rapier a +0 long sword a +0 robe the +9 mace "Etteq" {holy, rF+ rC- Int+2} rF+: It protects you from fire. rC-: It makes you vulnerable to cold. Int+2: It affects your intelligence (+2). an elf corpse (skeletalised by now) (3, 35, D) a +1 great sword of electrocution a +0 scale mail (3, 50, D) the +2 scimitar of Currency {speed, Str+4 SInv} Str+4: It affects your strength (+4). SInv: It lets you see invisible. (3, 51, D) 3 large rocks (still there?) the ring "Esysuasm" {rF+ Str-2 Dex+3 Slay+4} (still there?) [ring of slaying] rF+: It protects you from fire. Str-2: It affects your strength (-2). Dex+3: It affects your dexterity (+3). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). a cyclops corpse (skeletalised by now) (still there?) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 14, D) the +3 war axe of Pose {flame, *Noise rPois Str-2 SInv} *Noise: It may make a loud noise when swung. rPois: It protects you from poison. Str-2: It affects your strength (-2). SInv: It lets you see invisible. (4, 15, D) an amulet of faith (4, 32, D) a +0 long sword a +0 robe (4, 33, D) a +0 pair of boots of stealth a +0 short sword (4, 39, D) a +0 short sword (4, 50, D) 5 large rocks a +2 short sword of holy wrath a cyclops corpse (skeletalised by now) (4, 51, D) 3 large rocks a +2 dagger of venom a cyclops corpse (skeletalised by now) (4, 52, D) a +0 dire flail a +0 dire flail a book of Fire a stone giant corpse (skeletalised by now) (4, 53, D) 5 large rocks a +0 giant club a titan corpse (skeletalised by now) (4, 54, D) a +1 great sword of flaming a +0 dire flail 4 large rocks an ettin corpse (skeletalised by now) a titan corpse (skeletalised by now) (4, 56, D) a +0 dire flail a +0 dire flail (5, 15, D) a +0 war axe of electrocution (unseen) (5, 19, D) +0 ice dragon scales an ice dragon skeleton (5, 32, D) a +0 robe (5, 46, D) a +6 ring of intelligence a +6 ring of dexterity the ring of Disaster {rC+ Str+3} [ring of protection from cold] rC+: It protects you from cold. Str+3: It affects your strength (+3). (5, 50, D) quicksilver dragon scales the +9 hand axe "High" {heavy, Will+ Stlth+} Will+: It increases your willpower. Stlth+: It makes you more stealthy. (5, 51, D) a +2 robe 6 large rocks a +1 troll leather armour a +1 vampiric rapier (5, 52, D) a book of Spatial Translocations an ettin corpse (skeletalised by now) (6, 14, D) a +2 halberd of venom (6, 16, D) a +6 ring of dexterity 5 scrolls of brand weapon (6, 17, D) a polar bear skeleton (6, 32, D) a +2 ring mail of cold resistance a +0 leather armour a +0 dagger a ring of see invisible (6, 34, D) the ring "Jooher" {*Corrode rF+ rC- rN+++ AC+4} [ring of protection] *Corrode: It may corrode you when you take damage. rF+: It protects you from fire. rC-: It makes you vulnerable to cold. rN+++: It renders you almost immune to negative energy. AC+4: It affects your AC (+4). a +0 long sword a staff of air a +0 shortbow a +0 leather armour a +0 short sword a +0 shortbow a +0 robe a staff of alchemy an elf corpse (skeletalised by now) (6, 35, D) a +0 long sword a +0 leather armour a +0 long sword a +0 robe (6, 36, D) a +0 ring mail a +0 long sword a +0 robe (6, 37, D) a +3 glaive of venom a +0 leather armour an elf corpse (skeletalised by now) (6, 50, D) the ring of Shadows {Umbra +Inv Stlth+} [ring of stealth] Umbra: It surrounds you with an aura of shadow, increasing your stealth and reducing the accuracy of all others within it. +Inv: It lets you turn invisible. Stlth+: It makes you more stealthy. a +4 whip of venom a +3 great mace of draining (6, 57, D) a titan corpse (skeletalised by now) (7, 15, D) Aciziz's Last Writings of Boris Spells Type Level a - Diamond Sawblades Forgecraft 7 b - Rimeblight Ice/Necromancy 7 (7, 19, D) +0 ice dragon scales an ice dragon skeleton (7, 33, D) the +7 short sword of Ynegineh {vamp, Stlth+} Stlth+: It makes you more stealthy. a +2 rapier of holy wrath a +0 robe an elf corpse (skeletalised by now) (7, 36, D) a +0 rapier (7, 38, D) an elf corpse (skeletalised by now) (7, 49, D) a +2 hand cannon of freezing (7, 50, D) a +0 dire flail a +2 sling of freezing (7, 53, D) a +2 battleaxe of freezing a +2 great sword of flaming 2 large rocks a frost giant corpse (skeletalised by now) a fire giant corpse (skeletalised by now) (7, 58, D) a +0 dire flail (8, 14, D) a ring of poison resistance (8, 16, D) a +0 battleaxe of freezing a frost giant skeleton (8, 19, D) the +10 long sword of Jirun {heavy, rF++ rC+} rF++: It greatly protects you from fire. rC+: It protects you from cold. (8, 32, D) a +0 long sword (8, 34, D) a book of Burglary (8, 35, D) a +0 longbow a +0 short sword a +0 shortbow a +0 leather armour (8, 37, D) a +0 leather armour a +0 rapier (8, 40, D) the ring "Buezain" {rCorr Wiz Str+7 Dex-3 SInv} [ring of wizardry] rCorr: It protects you from acid and corrosion. Wiz: It increases the success rate of your magical spells. Str+7: It affects your strength (+7). Dex-3: It affects your dexterity (-3). SInv: It lets you see invisible. the ring of Paranoia {Int+3 SInv Stlth+} [ring of see invisible] Int+3: It affects your intelligence (+3). SInv: It lets you see invisible. Stlth+: It makes you more stealthy. an amulet of guardian spirit an amulet of regeneration a +6 ring of dexterity the ring "Teliod" {Fly Int+2} [ring of flight] Fly: It grants you flight. Int+2: It affects your intelligence (+2). the amulet "Wiotaublu" {rN+ RegenMP+ Int+4} [amulet of magic regeneration] rN+: It protects you from negative energy. RegenMP+: It increases your rate of magic regeneration. Int+4: It affects your intelligence (+4). a ring of protection from cold an amulet of faith a ring of fire the ring "Ychomeat" {rF+++ rN+ rCorr Str-4} [ring of protection from fire] rF+++: It renders you almost immune to fire. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Str-4: It affects your strength (-4). a ring of positive energy the ring "Bicutwud" {^Contam Fly Will+ rCorr Int+4} [ring of flight] ^Contam: It causes magical contamination when unequipped. Fly: It grants you flight. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. Int+4: It affects your intelligence (+4). (8, 51, D) the ring of Rusochaz {Will+ rCorr Dex+3 Slay+3} [ring of resist corrosion] Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. Dex+3: It affects your dexterity (+3). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). a +1 great sword of flaming a +0 dire flail the +7 trident "Veujameo" {drain, rElec rC+ Dex+4} rElec: It insulates you from electricity. rC+: It protects you from cold. Dex+4: It affects your dexterity (+4). a cyclops corpse (skeletalised by now) (9, 14, D) a staff of air (9, 15, D) a +0 battleaxe of freezing the Thoughts on Predestined Subspace Spells Type Level a - Momentum Strike Conjuration/Translocation 2 b - Volatile Blastmotes Fire/Translocation 3 c - Cause Fear Hexes 4 d - Summon Forest Summoning/Translocation 5 (9, 32, D) a +0 long sword a +0 leather armour an elf corpse (skeletalised by now) (9, 34, D) a +0 rapier a +0 ring mail (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (10, 15, D) a staff of fire a staff of air an ice dragon skeleton (10, 17, D) a polar bear skeleton a rime drake skeleton (10, 32, D) a +0 long sword (10, 33, D) a +6 dagger of freezing a +0 ring mail an elf corpse (skeletalised by now) (10, 34, D) a +0 short sword a +0 leather armour a staff of earth an elf corpse (skeletalised by now) (10, 36, D) a +2 quarterstaff of pain a +0 shortbow a +0 leather armour of willpower (10, 37, D) a +0 rapier a +0 rapier a +0 leather armour (10, 49, D) a +2 dagger of electrocution (unseen) (10, 57, D) a +0 dire flail an ettin corpse (skeletalised by now) (11, 0, D) a +0 buckler a +0 scale mail a +0 flail a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (11, 13, D) a book of Displacement the +3 plate armour of Boikot {rElec rC+} rElec: It insulates you from electricity. rC+: It protects you from cold. (11, 16, D) the +4 morningstar "Koplowot" {flame, Str+2} Str+2: It affects your strength (+2). (11, 32, D) a +0 rapier (11, 33, D) a +5 vampiric trident a staff of fire (11, 34, D) a scroll of brand weapon (11, 35, D) a +0 short sword a +0 scale mail an elf corpse (skeletalised by now) (11, 50, D) a +0 dagger of venom 6 large rocks a +2 robe of fire resistance (11, 51, D) 4 large rocks a +2 hand axe of holy wrath a cyclops corpse (skeletalised by now) (11, 52, D) a staff of alchemy a +2 dire flail of protection a +0 dire flail a staff of alchemy a +2 great sword of flaming a +1 lajatang of electrocution a frost giant corpse (skeletalised by now) (12, 14, D) a +1 battleaxe of venom (12, 15, D) an amulet of faith (12, 16, D) a staff of conjuration (12, 32, D) a +3 double sword of holy wrath (12, 33, D) a +0 longbow the +1 scale mail "Jiamn" {-Tele rPois rF+ rN+} -Tele: It prevents most forms of teleportation. rPois: It protects you from poison. rF+: It protects you from fire. rN+: It protects you from negative energy. (12, 34, D) a staff of death a +0 ring mail a +0 short sword (12, 36, D) a +0 rapier a +0 robe an elf corpse (skeletalised by now) (12, 50, D) the +6 war axe of a Billion Emperors {flame, rF++ Dex-2} rF++: It greatly protects you from fire. Dex-2: It affects your dexterity (-2). a staff of fire (12, 52, D) a +1 great sword of flaming a +2 battleaxe of freezing a +1 heavy quarterstaff (12, 54, D) a +2 battleaxe of freezing an ettin corpse (skeletalised by now) (13, 32, D) a +0 leather armour (13, 33, D) a +0 dagger (13, 51, D) a ring of protection from cold a +0 giant spiked club the +7 spear "Hipeigoq" {heavy, rElec rN+ Will++} rElec: It insulates you from electricity. rN+: It protects you from negative energy. Will++: It greatly increases your willpower. an iron giant corpse (skeletalised by now) (13, 53, D) a book of Power a +0 dire flail an iron giant corpse (skeletalised by now) (14, 50, D) a ring of willpower a staff of fire (14, 53, D) a frost giant corpse (skeletalised by now) (18, 15, D) a staff of air (18, 48, D) an amulet of regeneration (18, 49, D) a staff of conjuration (18, 50, D) a +0 pair of boots of flying (unseen) (19, 0, D) the +2 hood of the Assassin {Detect Stab+ Stlth++} Detect: It allows the wearer to sense nearby creatures. Stab+: It allows the wearer to make particularly effective stabbing attacks against helpless or unaware enemies with any melee weapon. Stlth++: It makes you much more stealthy. an amulet of faith (19, 17, D) the +2 whip "Budelyergh" {freeze, *Corrode rN+ Str+3} *Corrode: It may corrode you when you take damage. rN+: It protects you from negative energy. Str+3: It affects your strength (+3). a +2 quarterstaff of draining (19, 33, D) a staff of fire (19, 34, D) a +0 long sword a +0 ring mail an orb of guile (19, 48, D) a +5 vampiric war axe (19, 50, D) a +4 chain mail of cold resistance (unseen) (20, 0, D) a ring of see invisible (20, 1, D) the +2 lajatang of Qoco {freeze, Fly rF+ Str-3 SInv} Fly: It grants you flight. rF+: It protects you from fire. Str-3: It affects your strength (-3). SInv: It lets you see invisible. (20, 4, D) a death yak skeleton (20, 17, D) a +4 mace of protection (20, 33, D) a +0 short sword a +0 short sword a +3 leather armour of willpower a staff of air an elf corpse (skeletalised by now) (20, 34, D) a +0 longbow a +0 leather armour (20, 48, D) a staff of death (20, 49, D) 3 large rocks (21, 0, D) the +8 orcbow of the Tiger {heavy, ^Drain rF- Int+2 Dex+6} ^Drain: It drains your maximum health when unequipped. rF-: It makes you vulnerable to fire. Int+2: It affects your intelligence (+2). Dex+6: It affects your dexterity (+6). (21, 1, D) a +6 flail of protection (21, 2, D) a +1 sling of draining a yak skeleton (21, 4, D) a cane toad skeleton (21, 19, D) a staff of conjuration (unseen) (21, 33, D) a +0 scimitar a +0 ring mail a staff of air (21, 34, D) a +0 long sword a +0 ring mail a book of Sloth an elf corpse (skeletalised by now) (21, 35, D) a +0 longbow of flaming a +0 leather armour (21, 36, D) the amulet of Qom Xeo {Spirit Will++ Int-4 Dex+5} [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. Will++: It greatly increases your willpower. Int-4: It affects your intelligence (-4). Dex+5: It affects your dexterity (+5). (21, 47, D) 3 large rocks a book of Flames a stone giant skeleton (21, 48, D) a +2 orcbow of flaming (21, 49, D) a +2 hand axe of electrocution (22, 0, D) a +1 scale mail of fire resistance (22, 4, D) a black mamba skeleton a yak skeleton (22, 16, D) a staff of air (22, 32, D) a hive talisman a shapeshifter corpse (skeletalised by now) (22, 33, D) a +0 dagger a +0 robe a +0 leather armour an elf corpse (skeletalised by now) (22, 35, D) a +0 glaive of freezing (22, 39, D) a +0 dagger a +0 robe an elf corpse (skeletalised by now) (22, 47, D) a +0 heavy great sword (still there?) 3 large rocks (still there?) a cyclops skeleton (still there?) (22, 49, D) a +2 long sword of protection (23, 4, D) a lindwurm skeleton a cane toad skeleton (23, 6, D) a +0 quarterstaff a +0 animal skin (23, 17, D) a staff of fire (23, 32, D) a +0 long sword a +0 scale mail a +1 whip of electrocution (23, 35, D) a +0 longbow a +0 leather armour (23, 37, D) the ring of Sehee {Str+2 Dex+2 Slay+4} [ring of slaying] Str+2: It affects your strength (+2). Dex+2: It affects your dexterity (+2). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). a +0 rapier of speed a +0 rapier of speed a +0 leather armour (23, 49, D) a +0 giant spiked club 6 large rocks My Sojourn through Swampland a +1 robe of willpower the +0 trident of Extremism {drain, +Blink rN+ Dex-5} +Blink: It lets you blink. rN+: It protects you from negative energy. Dex-5: It affects your dexterity (-5). a cyclops skeleton (23, 52, D) a +0 giant spiked club (still there?) a +0 battleaxe of freezing (still there?) (23, 53, D) a +0 battleaxe of freezing (still there?) a juggernaut skeleton (still there?) (24, -1, D) the +2 robe of Dim Light {Regen+} Regen+: It increases your rate of health regeneration. (24, 4, D) a rime drake skeleton a wyvern skeleton (24, 15, D) a +3 dagger of pain a ring of flight (24, 32, D) the +7 great mace "Undeadhunter" {deathbane, rN+} rN+: It protects you from negative energy. a +0 robe a +1 shortbow of flaming a +0 scimitar of holy wrath a book of Spontaneous Combustion an elf corpse (skeletalised by now) (24, 34, D) a +0 scale mail a +0 short sword a +0 robe a +0 sling of draining an elf corpse (skeletalised by now) an elf corpse (skeletalised by now) (24, 36, D) a +0 long sword a +0 longbow a +0 leather armour a +0 shortbow (24, 39, D) a +0 shortbow (24, 47, D) a +1 great sword of flaming (24, 52, D) a +0 giant spiked club an iron giant skeleton (25, 0, D) an amulet of guardian spirit a +2 ring mail of poison resistance (25, 18, D) a +2 double sword of holy wrath (unseen) (25, 22, D) a +6 ring of strength (25, 37, D) a +4 rapier of draining a +0 leather armour (25, 38, D) a +0 robe (25, 48, D) 3 scrolls of brand weapon 5 large rocks a +1 great sword of flaming a book of Dangerous Friends a frost giant skeleton a stone giant skeleton a fire giant skeleton (25, 50, D) a ring of fire a condenser vane a juggernaut skeleton (26, 1, D) a +2 scale mail of fire resistance (26, 3, D) a hydra skeleton (26, 16, D) a potion of might a +3 leather armour of willpower (26, 32, D) an amulet of guardian spirit a potion of might a +0 rapier a +0 robe an elf corpse (skeletalised by now) (26, 33, D) a staff of air a +0 dagger a book of Lightning a +0 rapier a +0 leather armour a +0 dagger a +0 short sword a +0 shortbow a +0 leather armour a +0 dagger an elf corpse (skeletalised by now) an elf corpse (skeletalised by now) (26, 36, D) a +0 leather armour a +0 short sword a +0 leather armour a +0 long sword a +0 robe (26, 38, D) a +0 robe a +4 rapier of draining (26, 47, D) 4 large rocks (26, 48, D) a condenser vane a +3 scale mail of fire resistance the +7 battleaxe "Goddusud" {freeze, ^Fragile rC++ rCorr Str+2} ^Fragile: It will be destroyed if unequipped. rC++: It greatly protects you from cold. rCorr: It protects you from acid and corrosion. Str+2: It affects your strength (+2). (26, 51, D) a staff of fire (26, 56, D) a +0 giant club an iron giant skeleton (27, 0, D) the +10 scimitar of Qoracs {protect, SInv} SInv: It lets you see invisible. (27, 15, D) an amulet of reflection (27, 18, D) the staff "Oshyig" {rF+ Tloc Fire} [staff of fire] rF+: It protects you from fire. Tloc: It increases the power of your Translocations spells. Fire: It increases the power of your Fire spells. (27, 32, D) a +0 rapier (27, 50, D) a +2 trident of venom the +0 robe "Zeajol" {Rampage Int+2} Rampage: It bestows one free step when moving towards enemies. Int+2: It affects your intelligence (+2). a +2 great sword of flaming a +0 dire flail the +9 trident "Rofacesk" {heavy, Will- Str+7} Will-: It decreases your willpower. Str+7: It affects your strength (+7). a +0 giant club an ettin skeleton an iron giant skeleton (27, 52, D) 4 large rocks a titan skeleton (27, 53, D) a +0 giant spiked club (27, 54, D) a +0 giant club (28, 1, D) the staff of Prudence {rN+ Int+3 Summ Necro} [staff of death] rN+: It protects you from negative energy. Int+3: It affects your intelligence (+3). Summ: It increases the power of your Summonings spells. Necro: It increases the power of your Necromancy spells. a staff of alchemy (28, 16, D) the +5 hand axe of the Pits of Slime {flame, rF+ SInv} rF+: It protects you from fire. SInv: It lets you see invisible. a +3 falchion of protection (28, 32, D) a +0 leather armour a staff of fire (28, 33, D) a +0 long sword a +0 leather armour an elf corpse (skeletalised by now) (28, 35, D) a +1 halberd of distortion a +0 rapier (28, 36, D) an elf corpse (skeletalised by now) (28, 52, D) a +1 battleaxe of freezing a frost giant skeleton (28, 53, D) a titan skeleton (29, 16, D) a staff of fire (29, 32, D) the +9 longbow "Edicibb" {freeze, Str+3} Str+3: It affects your strength (+3). (29, 33, D) a +0 rapier a +0 leather armour (29, 47, D) a +0 great mace an amulet of guardian spirit a +0 dire flail a scroll of fog a ring of magical power a +5 ring of evasion (29, 52, D) a titan skeleton (30, 0, D) a +0 short sword of freezing (30, 48, D) a +1 orcbow of draining 9 large rocks (30, 50, D) a +0 giant spiked club 8 large rocks an iron giant skeleton (30, 51, D) a +0 giant spiked club My Sojourn through Swampland a +0 dire flail an iron giant skeleton (30, 52, D) a +1 heavy dire flail a juggernaut skeleton an ettin skeleton (30, 53, D) a juggernaut skeleton (31, 51, D) a +0 dire flail (still there?) the +11 double sword of Asuox {venom, rF+ Stlth+} (still there?) rF+: It protects you from fire. Stlth+: It makes you more stealthy. a +2 morningstar of protection (still there?) (32, 49, D) a ring of flight a ring of fire a +2 flail of protection a cyclops skeleton a stone giant skeleton (34, 28, D) a staff of cold (34, 50, D) 3 large rocks (still there?) a +0 antimagic longbow (still there?) (35, 0, D) a staff of alchemy (35, 14, D) a +5 rapier of flaming (35, 15, D) a +0 mace of protection (unseen) (35, 48, D) a +1 orcbow of freezing (unseen) (35, 50, D) the +10 shortbow of Qazlal's Benevolence {elec, rN++} (still there?) rN++: It greatly protects you from negative energy. a book of Misfortune (still there?) (35, 51, D) a +0 chain mail of cold resistance (unseen) (36, 0, D) the +3 hand axe of Dithmenos's Grace {pain, *Corrode rF+++ Str+2 Dex+2} *Corrode: It may corrode you when you take damage. rF+++: It renders you almost immune to fire. Str+2: It affects your strength (+2). Dex+2: It affects your dexterity (+2). (36, 15, D) a +3 orcbow of freezing (unseen) (36, 28, D) a staff of fire (36, 29, D) a +1 arbalest of freezing (37, 0, D) a +2 rapier of draining (37, 1, D) the +7 spear "Zopniam" {heavy, rF+ rC+ Dex+3} rF+: It protects you from fire. rC+: It protects you from cold. Dex+3: It affects your dexterity (+3). (37, 15, D) the +1 war axe "Dwarf's Death" {vamp, Dex+2} Dex+2: It affects your dexterity (+2). (unseen) (37, 28, D) a +0 spectral quarterstaff (37, 29, D) a staff of air (38, 1, D) the +5 great mace of Dawn {flame, rF+ rC+ Dex+2} rF+: It protects you from fire. rC+: It protects you from cold. Dex+2: It affects your dexterity (+2). (38, 28, D) a +2 heavy war axe (38, 48, D) a +0 club (38, 50, D) a +6 ring of dexterity (39, 0, D) a +2 robe of fire resistance (39, 1, D) a +0 war axe of flaming (39, 14, D) the +1 dagger "Tuffeynk" {freeze, *Corrode Will+ Str+5} *Corrode: It may corrode you when you take damage. Will+: It increases your willpower. Str+5: It affects your strength (+5). (39, 15, D) a +4 ring mail of fire resistance (39, 16, D) a ring of flight a +1 falchion of flaming a +0 longbow a +0 robe (39, 28, D) a +4 dagger of venom (39, 48, D) a +2 leather armour of fire resistance (39, 49, D) a +2 great sword of protection (unseen) (39, 51, D) an anaconda skeleton (40, 0, D) a staff of death (40, 14, D) the staff "Ecku" {rPois rN+ Alch} [staff of alchemy] rPois: It protects you from poison. rN+: It protects you from negative energy. Alch: It increases the power of your Alchemy spells. (40, 21, D) a +2 whip of holy wrath (still there?) a +0 robe (still there?) (40, 28, D) a +1 robe of cold resistance a staff of conjuration a +2 short sword of distortion (40, 48, D) a +2 longbow of draining (40, 50, D) the +8 demon trident "Rift" {distort, reach+} (40, 52, D) a +0 whip a +0 robe a naga skeleton (41, 0, D) the +1 chain mail of the Stars {Regen+} Regen+: It increases your rate of health regeneration. (41, 1, D) a +0 halberd of venom (41, 14, D) a +2 falchion of holy wrath (41, 15, D) a +6 ring of dexterity (41, 19, D) a +3 glaive of holy wrath (unseen) (41, 29, D) a +2 helmet of see invisible (41, 50, D) a +0 trident the +1 ring mail of Reason {rF+} rF+: It protects you from fire. a +0 halberd (41, 52, D) a +0 glaive a +0 robe a naga skeleton (42, 0, D) a +1 scale mail of poison resistance (42, 14, D) a staff of alchemy (42, 27, D) a sanguine talisman (42, 49, D) a +0 dagger (42, 50, D) a +0 halberd a +2 sling of freezing the +8 rapier of Xusov {flame, rCorr Dex+3} rCorr: It protects you from acid and corrosion. Dex+3: It affects your dexterity (+3). a +0 robe the staff of Uncertain Death {rElec rN+ Int+3 Conj} [staff of conjuration] rElec: It insulates you from electricity. rN+: It protects you from negative energy. Int+3: It affects your intelligence (+3). Conj: It increases the power of your Conjurations spells. a naga skeleton (43, 14, D) a staff of cold (43, 50, D) a +0 flail a +0 robe a +5 rapier of venom (43, 52, D) a +6 long sword of venom (still there?) a +0 robe (still there?) a salamander skeleton (still there?) (43, 54, D) an anaconda skeleton (44, 48, D) a staff of air (44, 49, D) a condenser vane (44, 50, D) a +0 halberd a +0 robe a naga skeleton (44, 51, D) a +0 glaive a +1 leather armour of cold resistance a naga skeleton (44, 52, D) a +0 whip a +0 robe (45, 28, D) the +1 bardiche "Killer Klown's Regret" {flame, rN+++ Will+ Str-2 SInv} rN+++: It renders you almost immune to negative energy. Will+: It increases your willpower. Str-2: It affects your strength (-2). SInv: It lets you see invisible. (45, 48, D) a +0 war axe a +0 robe the Omnibus of the Breezy Prime Material Spells Type Level a - Airstrike Air 4 b - Forge Lightning Spire Air/Forgecraft 4 c - Fulminant Prism Conjuration/Alchemy 4 a naga skeleton (45, 49, D) a +0 halberd a +0 spear a naga skeleton (45, 50, D) the +7 flail of Grandeur {freeze, ^Fragile rCorr Dex+5} ^Fragile: It will be destroyed if unequipped. rCorr: It protects you from acid and corrosion. Dex+5: It affects your dexterity (+5). a +0 arbalest a +0 glaive (46, 49, D) a +0 partisan a salamander skeleton (46, 50, D) a +2 eveningstar of flaming a +0 arbalest a +0 robe a +0 flail a +0 shortbow a naga skeleton (46, 53, D) a +0 spear a +0 robe an amulet of reflection a guardian serpent skeleton a naga skeleton (46, 57, D) a +2 rapier of holy wrath (still there?) a +0 robe (still there?) the ring "Pysant" {Wiz Slay+3} (still there?) [ring of wizardry] Wiz: It increases the success rate of your magical spells. Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). a salamander skeleton (still there?) an anaconda skeleton (still there?) (47, 48, D) a +0 club (47, 49, D) a condenser vane (47, 50, D) a +1 flail of protection a +0 robe a phial of floods (47, 51, D) a +2 dagger of speed a salamander skeleton (47, 52, D) a +0 quarterstaff a +0 spear a +0 robe a guardian serpent skeleton a salamander skeleton (47, 53, D) a +2 dire flail of holy wrath a +1 arbalest of electrocution a +0 robe a salamander skeleton (47, 55, D) a ring of protection from cold an anaconda skeleton (47, 56, D) a +0 dire flail a +0 robe a +4 flail a +0 shortbow a +0 robe a naga skeleton (47, 58, D) a +0 shortbow a +0 hand axe a +0 robe an amulet of reflection a salamander skeleton (48, 49, D) a +2 plate armour of fire resistance (48, 50, D) a +3 mace of protection a +0 robe a +0 whip a naga skeleton (48, 51, D) a +0 chain mail of willpower a salamander skeleton a salamander skeleton (48, 53, D) a +0 robe a +0 robe (48, 55, D) a +0 dagger (49, 0, D) the ring "Yvyjuluc" {rN+ Int+2 Dex+3} [ring of positive energy] rN+: It protects you from negative energy. Int+2: It affects your intelligence (+2). Dex+3: It affects your dexterity (+3). (49, 37, D) a +2 great sword of protection (still there?) an elf corpse (skeletalised by now) (still there?) (49, 41, D) a +0 robe a +0 long sword a +0 robe an elf corpse (skeletalised by now) (49, 48, D) a +2 leather armour of willpower (unseen) (49, 53, D) a +7 demon whip of venom a salamander skeleton a shock serpent skeleton (50, 0, D) a +6 ring of strength a +6 ring of strength a staff of alchemy (50, 12, D) an amulet of the acrobat a +0 heavy spear a +2 pair of gloves of hurling (50, 13, D) a +2 rapier of speed a cane toad corpse (skeletalised by now) (50, 23, D) a +1 orcbow of flaming (unseen) (50, 24, D) a +4 ring of protection (50, 25, D) a +0 long sword a +0 robe a +0 robe an elf corpse (skeletalised by now) (50, 28, D) a +0 long sword (50, 36, D) a +0 long sword (50, 37, D) a +0 robe (still there?) a +3 flail of draining (still there?) the +6 rapier of the Ethereal God {drain, rC+ rCorr} (still there?) rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. the staff of Trauma {rF+++ Str-3 Dex+3 Fire} (still there?) [staff of fire] rF+++: It renders you almost immune to fire. Str-3: It affects your strength (-3). Dex+3: It affects your dexterity (+3). Fire: It increases the power of your Fire spells. (50, 41, D) a +0 short sword a +0 short sword a +0 leather armour a +0 long sword (50, 42, D) a +0 short sword a +0 robe an elf corpse (skeletalised by now) (50, 48, D) a +0 mace (50, 49, D) a staff of alchemy (51, 0, D) a +2 heavy partisan a +2 leather armour of cold resistance (51, 16, D) a wyvern corpse (skeletalised by now) (51, 17, D) a basilisk corpse (skeletalised by now) (51, 24, D) the amulet of Soasuhou {Spirit Harm *Slow rCorr MP-7} [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. Harm: It increases damage dealt and taken. *Slow: It may slow you when you take damage. rCorr: It protects you from acid and corrosion. MP-7: It affects your magic capacity (-7). (51, 27, D) a +0 leather armour (51, 28, D) a +0 short sword a +0 leather armour an amulet of the acrobat an elf corpse (skeletalised by now) an elf corpse (skeletalised by now) (51, 40, D) a +0 long sword a +0 leather armour a +2 morningstar of protection a +0 leather armour a +0 buckler an elf corpse (skeletalised by now) (51, 42, D) a +0 mace of protection a +0 robe (51, 48, D) a +1 rapier of venom (unseen) (51, 49, D) a book of Wicked Creation a +0 dire flail (51, 50, D) a +0 flail (51, 54, D) a +0 glaive of protection (still there?) an anaconda skeleton (still there?) a naga skeleton (still there?) (52, 18, D) a black mamba corpse (skeletalised by now) (52, 24, D) a +0 short sword (52, 29, D) a +2 mace of venom (52, 37, D) a +5 quarterstaff of speed (still there?) the +3 hand axe "Ujeoss" {pain, Will+ Str+4} (still there?) Will+: It increases your willpower. Str+4: It affects your strength (+4). (52, 41, D) a +0 dagger a +0 robe an elf corpse (skeletalised by now) (52, 48, D) a +0 war axe of electrocution (52, 50, D) a +0 trident a +0 shortbow a +0 robe a naga skeleton (52, 51, D) a +1 great sword of protection the +3 morningstar of Dust {pain, rElec rPois rF- Int+4} rElec: It insulates you from electricity. rPois: It protects you from poison. rF-: It makes you vulnerable to fire. Int+4: It affects your intelligence (+4). a +0 shortbow a naga skeleton (53, 13, D) a +2 dagger of speed +1 acid dragon scales a +2 arbalest of flaming (53, 24, D) a +0 robe (53, 25, D) a +0 broad axe of freezing (still there?) a +0 short sword (still there?) a +0 robe (still there?) a +0 long sword (still there?) (53, 26, D) a staff of death (still there?) a +0 shortbow of freezing (still there?) a +0 robe (still there?) (53, 27, D) the +10 morningstar of Nemelex Xobeh, Chewing {protect, rCorr SInv} rCorr: It protects you from acid and corrosion. SInv: It lets you see invisible. a +0 robe (53, 28, D) a +0 rapier a +2 robe an elf corpse (skeletalised by now) (53, 38, D) a +0 dagger (53, 43, D) a +0 dagger an elf corpse (skeletalised by now) (53, 49, D) a +0 quarterstaff the Folio of Assistive Structure Spells Type Level a - Alistair's Walking Alembic Alchemy/Forgecraft 5 b - Summon Cactus Giant Summoning 6 c - Splinterfrost Shell Ice/Forgecraft 7 (53, 51, D) a naga skeleton (54, -1, D) a +1 chain mail of cold resistance (unseen) (54, 1, D) a staff of death (54, 23, D) a +0 short sword (still there?) a +0 scale mail (still there?) the amulet "Vasawoff" {Reflect rF+ SH+5} (still there?) [amulet of reflection] Reflect: It reflects blocked missile attacks. rF+: It protects you from fire. SH+5: It affects your SH (+5). (54, 25, D) a +0 robe (54, 36, D) a +0 short sword (54, 48, D) a +0 spear (54, 50, D) a staff of fire (unseen) (54, 53, D) a +0 robe (55, 16, D) a hydra corpse (skeletalised by now) (55, 24, D) a +0 short sword (55, 42, D) a +0 robe (56, 12, D) a ring of ice (56, 15, D) a basilisk corpse (skeletalised by now) a wyvern corpse (skeletalised by now) (57, 48, D) the Quarto of Collected Flames Spells Type Level a - Summon Small Mammal Summoning 1 b - Scorch Fire 2 c - Malign Gateway Summoning/Translocation 7 (58, 37, D) a +0 shortbow (58, 49, D) a +4 ring mail of willpower (still there?) a +0 great mace of venom (still there?) a +0 short sword (still there?) a wand of polymorph (5) (still there?) a +0 scale mail (still there?) a +2 spectral giant club (still there?) the staff of Honour {rF+ Dex+3 Stlth+ Fire} (still there?) [staff of fire] rF+: It protects you from fire. Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. Fire: It increases the power of your Fire spells. (59, 36, D) a +0 long sword a +0 robe a ring of fire a Young Poisoner's Handbook an elf corpse (skeletalised by now) (60, 37, D) a +0 robe an amulet of reflection an elf corpse (skeletalised by now) (60, 41, D) a +0 shortbow a +0 short sword a +0 leather armour (60, 43, D) a +0 rapier a +0 rapier a +0 leather armour an elf corpse (skeletalised by now) (60, 47, D) a +1 ring mail of willpower (still there?) 2 throwing nets (still there?) a +0 battleaxe (still there?) a +0 robe (still there?) the +3 pair of mountain boots {steadfast, rC+} (still there?) Steadfast: It prevents involuntary movement, except for blinking, teleportation, or banishment. rC+: It protects you from cold. a +0 flail (still there?) (60, 48, D) the +5 dagger "Uraoq" {drain, rPois Int+2} (still there?) rPois: It protects you from poison. Int+2: It affects your intelligence (+2). a +3 morningstar of holy wrath (still there?) a +0 robe of positive energy (still there?) a +2 antimagic battleaxe (still there?) (60, 51, D) the elf corpse of Duvessa (61, 8, D) a staff of conjuration (61, 16, D) the +2 trident of the Shoals {venom, rN+++ MP+6 Int+2 Dex-5} rN+++: It renders you almost immune to negative energy. MP+6: It affects your magic capacity (+6). Int+2: It affects your intelligence (+2). Dex-5: It affects your dexterity (-5). (61, 29, D) a river rat corpse (skeletalised by now) (61, 37, D) a +1 heavy hand axe (61, 39, D) a +0 short sword (still there?) a +2 ring mail of poison resistance (still there?) (61, 42, D) a +0 long sword a +0 ring mail (61, 47, D) a +4 flail of protection (unseen) (61, 48, D) a manual of Stealth (61, 49, D) a +2 halberd of freezing (still there?) a +2 flail of protection (still there?) Sif Muna's Writings on the Energetic Crevasse (still there?) Spells Type Level a - Momentum Strike Conjuration/Translocation 2 b - Summon Ice Beast Ice/Summoning 3 c - Brom's Barrelling Boulder Conjuration/Earth 4 (61, 51, D) a +0 quarterstaff a +0 sling a +0 leather armour the fire dragon corpse of Xtahua (62, 0, D) a +1 flail of protection (62, 9, D) a staff of fire (62, 16, D) a +2 short sword of protection (62, 17, D) a +2 scale mail of cold resistance (62, 19, D) a river rat corpse (skeletalised by now) (62, 26, D) the +6 scimitar of Cejer {flame, rC++ Str-3} rC++: It greatly protects you from cold. Str-3: It affects your strength (-3). (62, 27, D) the +7 sling "Orb Guardian's Bane" {flame, rC- Str+5} rC-: It makes you vulnerable to cold. Str+5: It affects your strength (+5). (unseen) (62, 31, D) a bullfrog corpse (skeletalised by now) (62, 37, D) a ring of willpower (62, 40, D) a +0 long sword a +0 robe an elf corpse (skeletalised by now) (62, 42, D) a +5 war axe of flaming (62, 47, D) a +0 ring mail of fire resistance (unseen) (62, 48, D) a staff of conjuration (unseen) (62, 50, D) a +0 trident of freezing (unseen) (63, 0, D) the +2 Maxwell's thermic engine {flame, freeze, rev} (63, 15, D) the brooch of Shielding {Spirit SH+8} [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. SH+8: It affects your SH (+8). (63, 17, D) a +0 heavy mace (63, 26, D) the +3 buckler of the Beggar {rPois Dex+2} rPois: It protects you from poison. Dex+2: It affects your dexterity (+2). (63, 27, D) a +0 sling of draining (63, 49, D) the +5 ring mail "Nuqeirofayc" {rPois Int+2} (still there?) rPois: It protects you from poison. Int+2: It affects your intelligence (+2). a +0 kite shield of reflection (still there?) a +3 double sword of draining (still there?) a +3 quarterstaff of draining (still there?) (63, 50, D) 4 potions of heal wounds (64, 17, D) the ring of Equilibrium {^Drain rElec rCorr Str-3 Stlth+} [ring of resist corrosion] ^Drain: It drains your maximum health when unequipped. rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Str-3: It affects your strength (-3). Stlth+: It makes you more stealthy. (64, 27, D) a +3 halberd of protection (unseen) (64, 31, D) an iguana corpse (skeletalised by now) (64, 50, D) the +3 robe of Mahiqaav {*Slow rPois rC- Int+5} (still there?) *Slow: It may slow you when you take damage. rPois: It protects you from poison. rC-: It makes you vulnerable to cold. Int+5: It affects your intelligence (+5). a ring of positive energy (still there?) the gnoll corpse of Grum (still there?) (65, 48, D) a +4 chain mail of poison resistance (still there?) a +0 animal skin (still there?) a staff of fire (still there?) the human corpse of Donald (still there?) (65, 49, D) a +1 spear (still there?) a +1 mace of protection (still there?) a +1 helmet of see invisible (still there?) a +2 heavy scythe (still there?) a +3 dagger of venom (still there?) a +0 robe (still there?) a +0 dagger (still there?) the human corpse of Sigmund (still there?) (65, 51, D) a +0 robe the orc corpse of Nergalle the human corpse of Kirke (66, 48, D) a +2 robe of cold resistance (unseen) (66, 49, D) a +4 long sword of holy wrath (still there?) a +2 trident of venom (still there?) a +0 robe (still there?) the ring "Mymp" {rElec rF- rC- MP+9 Dex+5} (still there?) [ring of magical power] rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. rC-: It makes you vulnerable to cold. MP+9: It affects your magic capacity (+9). Dex+5: It affects your dexterity (+5). the +6 dagger of the Sneaky Servitors {heavy, rPois rF+ Str+2} (still there?) rPois: It protects you from poison. rF+: It protects you from fire. Str+2: It affects your strength (+2). the human corpse of Jessica (still there?) (66, 51, D) a +1 heavy war axe (still there?) a +1 heavy great sword (still there?) +0 shadow dragon scales (still there?) the amulet "Nonathri" {Faith rF+ rC+ SInv} (still there?) [amulet of faith] Faith: It allows you to gain divine favour quickly. rF+: It protects you from fire. rC+: It protects you from cold. SInv: It lets you see invisible. a ring of flight (still there?) the human corpse of Margery (still there?) (66, 55, D) the horn of Geryon (67, 0, D) the +9 staff of Olgreb {rPois∞} Radiate: It can be activated via the 'a'bility menu to radiate toxic energy, with effectiveness depending on Evocations skill. Alch: It enhances your alchemy magic. rPois∞: It grants immunity to poison. (67, 2, D) a human corpse (skeletalised by now) (67, 47, D) a +3 dagger of protection (unseen) (67, 48, D) a +4 dagger of draining (unseen) (67, 49, D) a +2 broad axe of freezing (still there?) a staff of earth (still there?) a manual of Shields (still there?) (68, 0, D) a +2 arbalest of electrocution (68, 2, D) a human corpse (skeletalised by now) (68, 47, D) an amulet of the acrobat (68, 48, D) a +1 scale mail of fire resistance (still there?) a +2 shortbow of draining (still there?) (69, 12, D) a +0 dagger a +0 robe an elf corpse (skeletalised by now) (69, 36, D) the +5 scale mail of Protective Custody {Str+4} Str+4: It affects your strength (+4). (unseen) (69, 48, D) a box of beasts (still there?) a +0 short sword (still there?) a +4 chain mail of willpower (still there?) (69, 50, D) a wand of roots (6) (still there?) a +0 cloak (still there?) a granite talisman (still there?) a staff of air (still there?) the ring of Ageyrut {rN+ Dex+2 Slay-3 SInv Stlth+} (still there?) [ring of positive energy] rN+: It protects you from negative energy. Dex+2: It affects your dexterity (+2). Slay-3: It affects your accuracy & damage with ranged weapons and melee (-3). SInv: It lets you see invisible. Stlth+: It makes you more stealthy. (69, 51, D) a +1 longbow of flaming (still there?) a +0 barding (still there?) a +0 robe (still there?) a +2 spectral lajatang (still there?) (70, 8, D) a +4 shortbow of freezing (unseen) (70, 9, D) a +6 ring of strength (70, 11, D) a +0 long sword a +0 robe a +0 long sword a +0 leather armour an elf corpse (skeletalised by now) an elf corpse (skeletalised by now) (70, 37, D) the ring of Uqacan {rF+ rCorr} [ring of resist corrosion] rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. the +0 quarterstaff of Nafoboid {freeze, rElec Str+6} rElec: It insulates you from electricity. Str+6: It affects your strength (+6). the +9 mace of Qimniawo {pain, *Noise Int+5} *Noise: It may make a loud noise when swung. Int+5: It affects your intelligence (+5). (70, 51, D) the staff "Qielaaw" {rF+++ Int+6 Fire Alch} (still there?) [staff of fire] rF+++: It renders you almost immune to fire. Int+6: It affects your intelligence (+6). Fire: It increases the power of your Fire spells. Alch: It increases the power of your Alchemy spells. a +4 dagger of venom (still there?) the spriggan corpse of Agnes (still there?) (71, 8, D) the +4 scale mail of the Distant Future {Rampage Will+} Rampage: It bestows one free step when moving towards enemies. Will+: It increases your willpower. (71, 11, D) a +0 long sword a +0 robe (71, 16, D) a +2 vampiric rapier (71, 27, D) a +1 scimitar of flaming (unseen) (71, 30, D) a +0 rapier a +0 leather armour an elf corpse (skeletalised by now) (71, 31, D) a +0 dagger (still there?) a +0 leather armour of willpower (still there?) (71, 37, D) a +2 trident of venom (71, 47, D) a staff of earth (unseen) (71, 49, D) 17 gold pieces (still there?) a +1 pair of boots of rampaging (still there?) a +0 falchion (still there?) a condenser vane (still there?) (72, 16, D) a +4 ring of protection (72, 17, D) 2 scrolls of brand weapon (72, 26, D) a +3 ring mail of poison resistance (72, 28, D) a +0 dagger a +0 longbow a +0 leather armour an elf corpse (skeletalised by now) (72, 29, D) a +0 trident of venom (72, 37, D) a +0 hat (72, 51, D) a +0 dagger a +0 robe the human corpse of Josephine (73, 2, D) a human corpse (skeletalised by now) (73, 16, D) a staff of alchemy (73, 17, D) the staff "Qarueg" {rElec Summ Air Earth} [staff of air] rElec: It insulates you from electricity. Summ: It increases the power of your Summonings spells. Air: It increases the power of your Air spells. Earth: It increases the power of your Earth spells. (73, 26, D) a +0 war axe of flaming (73, 27, D) a +0 buckler of poison resistance (73, 29, D) a +0 long sword a +0 robe an elf corpse (skeletalised by now) (73, 37, D) an amulet of reflection (73, 51, D) a +0 battleaxe (still there?) a +8 chain mail of ponderousness (still there?) (73, 65, D) a +4 antimagic lajatang (still there?) the titan corpse of Antaeus (still there?) (74, 2, D) a human corpse (skeletalised by now)