Snazzyish the Dungeon (0, 0, D) the staff "Tuiceu" {rC++ Will+ Dex-3 Ice Earth} [staff of earth] rC++: It greatly protects you from cold. Will+: It increases your willpower. Dex-3: It affects your dexterity (-3). Ice: It increases the power of your Ice spells. Earth: It increases the power of your Earth spells. (unseen) (1, -21, D) a +2 sling of flaming (1, -19, D) a staff of alchemy (1, -2, D) a staff of cold (1, 2, D) a caustic shrike skeleton (2, -37, D) a +1 short sword of protection (2, -21, D) +2 shadow dragon scales (2, -18, D) a +2 quarterstaff of distortion (2, -2, D) the +0 ring mail of Fortitude {+Inv rC+ Dex+2} +Inv: It lets you turn invisible. rC+: It protects you from cold. Dex+2: It affects your dexterity (+2). (2, -1, D) the +2 shield of Resistance {rF++ rC++ Will++} rF++: It greatly protects you from fire. rC++: It greatly protects you from cold. Will++: It greatly increases your willpower. (3, -38, D) the amulet of the Oni {rF+ rC+ Regen+ rCorr} [amulet of regeneration] rF+: It protects you from fire. rC+: It protects you from cold. Regen+: It increases your rate of health regeneration. rCorr: It protects you from acid and corrosion. a +0 plate armour a staff of earth (3, -36, D) a +0 battleaxe a +0 chain mail an orc corpse (skeletalised by now) (3, -35, D) a +3 dire flail a +1 chain mail of poison resistance an orc corpse (skeletalised by now) (3, -21, D) a staff of death (3, -17, D) a +0 cloak of stealth (3, -2, D) a +2 scale mail of cold resistance (4, -50, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (4, -49, D) a +5 lajatang (unseen) (4, -48, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, -37, D) a staff of alchemy a +0 arbalest (4, -36, D) a +1 dagger of flaming a +0 plate armour a +0 arbalest a +0 chain mail (4, -35, D) 6 large rocks (4, -21, D) a staff of earth a +2 heavy sling (4, -18, D) a +0 antimagic hand axe (4, -2, D) the +10 trident of Bikkiam {drain, ^Fragile Will+ Str+3 Int+2} ^Fragile: It will be destroyed if unequipped. Will+: It increases your willpower. Str+3: It affects your strength (+3). Int+2: It affects your intelligence (+2). (4, -1, D) an amulet of reflection a +3 ring mail of positive energy (5, -50, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (5, -49, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (5, -48, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (5, -47, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (5, -45, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (5, -44, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (5, -39, D) a +1 long sword 4 large rocks (5, -36, D) a +0 dire flail Narihiz's Handbook of Snowy Metallurgy Spells Type Level a - Freeze Ice 1 b - Forge Lightning Spire Air/Forgecraft 4 c - Spellspark Servitor Conjuration/Forgecraft 7 (5, -35, D) a +0 great sword a +0 chain mail an amulet of guardian spirit a +0 chain mail an orc corpse (skeletalised by now) (5, -34, D) a +0 partisan a +0 plate armour (5, -33, D) a +0 long sword a +0 plate armour (5, -19, D) a +3 scale mail of willpower (5, -16, D) a +4 scimitar of holy wrath a +0 ring mail of cold resistance a +0 tower shield (5, -2, D) a ring of see invisible a +0 flail a +0 broad axe of venom (6, -39, D) a +3 dagger of protection a +2 scale mail of cold resistance (6, -35, D) a +0 halberd a +0 arbalest a +0 chain mail of willpower a +1 heavy great sword an orc corpse (skeletalised by now) (6, -32, D) a +0 glaive a +0 robe (6, -20, D) a +6 ring of dexterity (6, -19, D) a +2 mace of distortion (6, -17, D) a +0 ring mail (6, -16, D) a +0 kite shield (6, -2, D) a +4 lajatang of electrocution a +5 short sword of protection a +2 ring mail of poison resistance (7, -35, D) the crystal ball of Wucad Mu {*channel} *Channel: It often returns the magic spent to cast spells, but lowers their success rate. It always returns the magic spent on miscasts. a +2 orcbow of flaming (7, -19, D) a +1 short sword of venom (7, -18, D) a +0 rapier of venom (7, -17, D) a +0 demon whip (7, -15, D) a demonspawn skeleton (7, -2, D) the +2 troll leather armour of Action {Fly rF+ Regen+ Str+3} Fly: It grants you flight. rF+: It protects you from fire. Regen+: It increases your rate of health regeneration. Str+3: It affects your strength (+3). a caustic shrike skeleton (7, -1, D) a +0 giant club a +6 shortbow of freezing (7, 0, D) the amulet "Ipaqi" {rN+ Regen+} [amulet of regeneration] rN+: It protects you from negative energy. Regen+: It increases your rate of health regeneration. (7, 5, D) an iron giant skeleton (7, 6, D) a +0 flail (8, -37, D) a +0 plate armour a +1 broad axe of draining a +0 battleaxe a +0 dagger a +0 robe a book of Debilitation an orc corpse (skeletalised by now) (8, -35, D) a +0 chain mail a +0 short sword a +0 ring mail (8, -31, D) a juggernaut corpse (skeletalised by now) (8, -20, D) a +0 cloak (8, -18, D) a +1 plate armour of cold resistance a +5 long sword of holy wrath a +0 tower shield (8, -1, D) a book of Spectacle (8, 0, D) a +1 morningstar of draining (8, 2, D) a caustic shrike skeleton (8, 3, D) a +0 giant club (8, 9, D) an iron giant corpse (skeletalised by now) (9, -38, D) a +2 shortbow of flaming a +0 tower shield a +1 war axe of flaming (9, -37, D) a +1 war axe of venom a +0 arbalest a +2 plate armour of cold resistance a +2 ring mail of poison resistance (9, -36, D) the +7 great sword of Temid {freeze, rF+ Stlth+} rF+: It protects you from fire. Stlth+: It makes you more stealthy. (9, -35, D) a +1 great sword of electrocution a +3 plate armour of cold resistance an orc corpse (skeletalised by now) (9, -34, D) a +1 battleaxe a +0 chain mail an orc corpse (skeletalised by now) (9, -20, D) a +0 leather armour of poison resistance a staff of fire (9, -12, D) a +2 whip (9, -2, D) the +1 spear "Citiluch" {spect, Int+3} Int+3: It affects your intelligence (+3). (9, 0, D) the +4 Cigotuvi's embrace {Corpsefed rMiasma ^Drain rN+} Corpsefed: It gathers nearby corpses to temporarily increase the armour it provides. rMiasma: It protects you from foul pestilence. ^Drain: It drains your maximum health when unequipped. rN+: It protects you from negative energy. (10, -37, D) a +0 halberd a +0 plate armour (10, -36, D) a +0 chain mail (10, -34, D) a +1 great mace a +2 chain mail of cold resistance 2 large rocks a stone giant corpse (skeletalised by now) (10, -33, D) a +4 battleaxe of venom the +0 chain mail of the Villain {+Blink Will++ MP+9 Int-4} +Blink: It lets you blink. Will++: It greatly increases your willpower. MP+9: It affects your magic capacity (+9). Int-4: It affects your intelligence (-4). an orc corpse (skeletalised by now) (10, -24, D) a ring of protection from cold a ring of poison resistance a ring of protection from fire (10, -21, D) a staff of conjuration (10, -2, D) a manual of Maces & Flails (10, -1, D) a +2 morningstar of protection (10, 0, D) a +0 executioner's axe of freezing (10, 1, D) a +0 flail (10, 6, D) a +0 giant spiked club (11, -52, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (11, -48, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (11, -38, D) a ring of protection from cold (11, -37, D) 2 large rocks a +5 whip of flaming a stone giant corpse (skeletalised by now) (11, -36, D) a +0 long sword a +3 plate armour of cold resistance a +4 battleaxe of freezing an orc corpse (skeletalised by now) (11, -34, D) a +1 broad axe of distortion a +0 chain mail a +0 kite shield (11, -33, D) a +2 war axe of flaming a +0 plate armour (11, -18, D) a +2 hand axe of electrocution a +3 scale mail of willpower (11, -2, D) a Gell's gravitambourine (2/2) (11, -1, D) a +0 morningstar (11, 0, D) a +6 ring of dexterity a caustic shrike skeleton (12, -52, D) a +0 buckler a +0 scale mail a +0 flail a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (12, -37, D) a +0 chain mail a staff of earth (12, -36, D) a staff of earth (12, -35, D) a +0 long sword a +0 chain mail (12, -21, D) the ring "Seuvuts" {rN+ Int-2 Dex+9 Stlth+} [ring of dexterity] rN+: It protects you from negative energy. Int-2: It affects your intelligence (-2). Dex+9: It affects your dexterity (+9). Stlth+: It makes you more stealthy. (12, -19, D) a +4 ring mail of cold resistance the +1 plate armour "Zeinwiwk" {rF+ Int+4 Slay+2} rF+: It protects you from fire. Int+4: It affects your intelligence (+4). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). (12, -2, D) a +2 pair of boots of flying (12, -1, D) a +1 halberd of protection (12, 0, D) a +1 buckler of cold resistance (13, -38, D) a +0 chain mail (13, -35, D) 4 large rocks a stone giant corpse (skeletalised by now) (13, -32, D) 5 large rocks (13, -19, D) the +4 great sword of Sifoodgh {holy, rF+ rC+++ Will- Stlth+} rF+: It protects you from fire. rC+++: It renders you almost immune to cold. Will-: It decreases your willpower. Stlth+: It makes you more stealthy. (13, -2, D) a book of Chaos (13, 7, D) a +1 great sword of draining (still there?) a +0 chain mail (still there?) a ring of poison resistance (still there?) (14, -20, D) a +2 glaive of venom (14, -18, D) a staff of earth a staff of alchemy (14, -2, D) the +4 hand axe "Ecramuah" {elec, *Noise Int+4} *Noise: It may make a loud noise when swung. Int+4: It affects your intelligence (+4). (14, -1, D) a +2 sling of freezing (14, 0, D) a book of Touch (15, -2, D) an amulet of the acrobat (15, 0, D) a book of Dangerous Friends (19, -50, D) a +0 giant club a cyclops corpse (skeletalised by now) (19, -48, D) 4 large rocks (19, -47, D) a +0 giant spiked club 4 large rocks (19, -34, D) a staff of conjuration (19, -18, D) a +0 halberd a purple draconian corpse (skeletalised by now) (19, -4, D) a staff of death (19, -3, D) a +6 orcbow (20, -51, D) the ring "Vuid Nao" {*Slow rF+ rCorr Str+4} [ring of resist corrosion] *Slow: It may slow you when you take damage. rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. Str+4: It affects your strength (+4). (20, -37, D) a staff of conjuration (20, -34, D) a +0 robe (20, -20, D) a staff of cold (20, -3, D) a +0 robe a +0 shortbow a +0 robe a staff of conjuration (20, -2, D) a +2 halberd of venom (still there?) a +0 leather armour (still there?) a +0 rapier (still there?) a scarf of repulsion (still there?) an elf skeleton (still there?) (20, 0, D) a +0 robe a +0 long sword a +0 short sword an elf skeleton (21, -52, D) the +12 glaive of Prune {freeze, Prune} Prune: It halves damage taken while paralysed, petrified or unconscious. (21, -51, D) 5 large rocks a book of Ice a cyclops corpse (skeletalised by now) (21, -37, D) the scarab talisman of Indomitability {Will+ Str+2} [scarab talisman] Will+: It increases your willpower. Str+2: It affects your strength (+2). (21, -35, D) the +5 war axe of Plog {venom, +Blink rF+} +Blink: It lets you blink. rF+: It protects you from fire. (21, -32, D) +0 storm dragon scales (21, -20, D) a +2 dagger of holy wrath (21, -19, D) the +6 sling of the Goose {holy, rF++ Str+2} rF++: It greatly protects you from fire. Str+2: It affects your strength (+2). a +0 scimitar (21, -17, D) a +0 mace a +0 trident a green draconian corpse (skeletalised by now) a green draconian corpse (skeletalised by now) (21, -5, D) a staff of alchemy (unseen) (21, -1, D) a +0 leather armour a +0 longbow an elf skeleton an elf skeleton (21, 0, D) a +0 robe (still there?) a +2 rapier of draining (still there?) (22, -32, D) a wind drake corpse (skeletalised by now) (22, -21, D) a staff of cold (22, -18, D) a +2 long sword of venom a +0 cloak My Sojourn through Swampland a green draconian corpse (skeletalised by now) (22, -15, D) a +0 scimitar a green draconian corpse (skeletalised by now) (22, -2, D) a +0 long sword (still there?) a +0 robe (still there?) a staff of cold (still there?) a +0 dire flail of holy wrath (still there?) (22, -1, D) a +0 ring mail a +0 scimitar the +2 mace "Tous" {elec, Str+3 Int+3 Dex+2} Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). Dex+2: It affects your dexterity (+2). an elf skeleton (22, 2, D) a +0 short sword a +0 short sword (22, 3, D) a +0 robe a +0 rapier (23, -52, D) a +0 pair of gloves of stealth a ring of flight (23, -51, D) a +0 giant club a +2 spectral quarterstaff (23, -50, D) 8 large rocks a cyclops corpse (skeletalised by now) a cyclops corpse (skeletalised by now) a stone giant corpse (skeletalised by now) (23, -37, D) a +0 vampiric long sword (23, -18, D) a +0 flail of protection a +2 hand axe of freezing a +0 cloak a purple draconian corpse (skeletalised by now) (23, -4, D) a +0 long sword a +0 dagger a staff of air an elf skeleton an elf skeleton (23, 2, D) a +0 leather armour an elf skeleton (24, -46, D) a +0 giant club (24, -36, D) a ring of positive energy a ring of ice (24, -33, D) the +10 hand axe "Sidooll" {flame, rPois Str+6 Dex-4} rPois: It protects you from poison. Str+6: It affects your strength (+6). Dex-4: It affects your dexterity (-4). a titan corpse (skeletalised by now) (24, -18, D) the ring of Greater Demons {rPois rF+ rC- Int+5 Fire} [ring of fire] rPois: It protects you from poison. rF+: It protects you from fire. rC-: It makes you vulnerable to cold. Int+5: It affects your intelligence (+5). Fire: It increases the power of your Fire spells. a ring of ice an amulet of guardian spirit the amulet of Abstinence {Faith rF+ Regen+ Int+3 Dex-3} [amulet of faith] Faith: It allows you to gain divine favour quickly. rF+: It protects you from fire. Regen+: It increases your rate of health regeneration. Int+3: It affects your intelligence (+3). Dex-3: It affects your dexterity (-3). the ring "Qurole" {rF+ Int+8} [ring of protection from fire] rF+: It protects you from fire. Int+8: It affects your intelligence (+8). a +2 mace of venom a +0 war axe a staff of fire a +2 dagger of speed a +0 mace (24, -14, D) a +0 hand axe (24, -13, D) a +0 long sword a white draconian corpse (skeletalised by now) (24, -4, D) a +0 dagger a +0 long sword a +0 robe a staff of conjuration a staff of alchemy an elf skeleton (24, -2, D) a +0 short sword (still there?) a +1 leather armour of willpower (still there?) a +0 long sword (still there?) a +0 robe (still there?) the staff of Dasyxkig {rPois rF+ Will+ Int-4 Fire} (still there?) [staff of fire] rPois: It protects you from poison. rF+: It protects you from fire. Will+: It increases your willpower. Int-4: It affects your intelligence (-4). Fire: It increases the power of your Fire spells. a +10 plate armour of ponderousness (still there?) (24, -1, D) a +0 robe a +0 leather armour a +1 short sword of protection a +0 shortbow a +0 leather armour a +2 halberd of venom an amulet of guardian spirit an elf skeleton an elf skeleton an elf skeleton (25, -53, D) a +4 scale mail of poison resistance a staff of death (25, -50, D) a +0 dire flail 11 large rocks a cyclops corpse (skeletalised by now) a stone giant corpse (skeletalised by now) (25, -46, D) a +0 battleaxe of freezing a +0 giant club (25, -36, D) a +4 ring of slaying a +0 antimagic rapier (25, -33, D) a +0 robe a storm dragon corpse (skeletalised by now) (25, -32, D) a +0 robe a staff of air a +0 robe a spriggan corpse (skeletalised by now) (25, -21, D) a ring of protection from cold a +6 ring of intelligence a ring of willpower (25, -20, D) a +0 flail (25, -18, D) a +0 war axe a +0 cloak a +0 tower shield a +0 pair of gloves of stealth a +0 hand axe a +0 long sword a +0 rapier (25, -15, D) a +2 long sword of electrocution (25, 2, D) a +2 heavy dire flail (still there?) a +0 robe (still there?) (26, -52, D) the staff "Earthworm" {rC+ Dex+5 Ice} [staff of cold] rC+: It protects you from cold. Dex+5: It affects your dexterity (+5). Ice: It increases the power of your Ice spells. a staff of conjuration a +1 battleaxe of freezing the staff "Eblickeh" {rElec Dex+2 Air Earth} [staff of air] rElec: It insulates you from electricity. Dex+2: It affects your dexterity (+2). Air: It increases the power of your Air spells. Earth: It increases the power of your Earth spells. 6 large rocks a cyclops corpse (skeletalised by now) (26, -46, D) a +0 giant club a troll corpse (skeletalised by now) (26, -35, D) a +5 rapier of speed a +0 robe a storm dragon corpse (skeletalised by now) (26, -32, D) +0 storm dragon scales a storm dragon corpse (skeletalised by now) (26, -20, D) a +0 halberd the +1 battleaxe of the Saviour {pain, Will+} Will+: It increases your willpower. the +2 troll leather armour "Dery" {rElec rF+ Regen+ Str+4} rElec: It insulates you from electricity. rF+: It protects you from fire. Regen+: It increases your rate of health regeneration. Str+4: It affects your strength (+4). (26, -16, D) a +4 glaive a red draconian corpse (skeletalised by now) (26, -14, D) the +5 short sword "Lussiug" {heavy, rC+ SInv} rC+: It protects you from cold. SInv: It lets you see invisible. a white draconian corpse (skeletalised by now) (26, -4, D) a +0 long sword a +0 long sword (26, -2, D) a +0 scale mail (still there?) a +0 rapier (still there?) a +0 robe (still there?) a +0 long sword (still there?) a +0 leather armour (still there?) a +0 ring mail (still there?) a +0 short sword (still there?) the +8 rapier of Floods {heavy, *Slow rPois Str+3} (still there?) *Slow: It may slow you when you take damage. rPois: It protects you from poison. Str+3: It affects your strength (+3). a staff of cold (still there?) a +7 flail of protection (still there?) a +3 war axe of electrocution (still there?) the +0 long sword of Evisceration {freeze, Will+ Dex+3} (still there?) Will+: It increases your willpower. Dex+3: It affects your dexterity (+3). (27, -53, D) the staff of Death {Str+8 Int-4 Forge Earth} [staff of earth] Str+8: It affects your strength (+8). Int-4: It affects your intelligence (-4). Forge: It increases the power of your Forgecraft spells. Earth: It increases the power of your Earth spells. (27, -49, D) a +2 great sword of flaming (27, -48, D) a +0 giant spiked club (27, -47, D) a +0 giant club (27, -34, D) a +0 robe a spriggan corpse (skeletalised by now) (27, -32, D) +0 storm dragon scales a storm dragon corpse (skeletalised by now) (27, -18, D) a +0 hand axe a +0 mace (27, -17, D) the +1 battleaxe "Goblinslayer" {flame, MP+5 Dex+3} MP+5: It affects your magic capacity (+5). Dex+3: It affects your dexterity (+3). a +0 war axe a green draconian corpse (skeletalised by now) (27, -15, D) a +0 great mace a +0 cloak a black draconian corpse (skeletalised by now) (27, -4, D) a staff of fire (28, -52, D) 2 large rocks a +1 heavy battleaxe a stone giant corpse (skeletalised by now) (28, -50, D) a staff of earth a +3 plate armour of cold resistance (28, -37, D) a +0 ring mail of willpower (28, -16, D) a +0 flail a black draconian corpse (skeletalised by now) (28, -4, D) a talisman of death (28, -3, D) a +0 ring mail a +0 long sword a +0 ring mail a +0 dagger a +0 rapier a +0 leather armour a +0 rapier an amulet of guardian spirit the amulet "Quvat" {Spirit Dex+5} [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. Dex+5: It affects your dexterity (+5). an elf skeleton an elf skeleton an elf skeleton (28, -1, D) a +1 robe of willpower a staff of earth a +4 short sword of venom an elf skeleton (29, -52, D) the +8 quarterstaff of Untruth {spect, rPois} rPois: It protects you from poison. (29, -51, D) a +0 giant spiked club the +8 shortbow of Inference {freeze, rF+ Str+4} rF+: It protects you from fire. Str+4: It affects your strength (+4). an ogre corpse (skeletalised by now) a cyclops corpse (skeletalised by now) (29, -35, D) a +2 short sword of speed (29, -20, D) a +0 short sword a wellspring talisman (29, -19, D) a +0 long sword (29, -5, D) a +0 long sword (29, -4, D) a +0 robe a +0 robe (29, -3, D) a +0 dagger a +0 robe a +2 buckler a +0 robe a +2 whip of electrocution a +2 lajatang of electrocution a +2 partisan of flaming the +7 long sword of Fonexeir {heavy, Dex+4} Dex+4: It affects your dexterity (+4). (29, -2, D) a +0 ring mail a +0 shortbow a +0 long sword a +0 short sword a +0 rapier a +0 leather armour a +0 rapier a +0 rapier a +0 leather armour a +0 rapier an elf skeleton an elf skeleton an elf skeleton (29, -1, D) a +0 leather armour a +0 dagger a +0 shortbow an elf skeleton (29, 0, D) a +0 ring mail a +0 rapier a +0 long sword a +0 leather armour a +0 short sword a +0 longbow a +4 ring of slaying an elf skeleton (30, -52, D) a staff of earth (30, -51, D) the +0 chain mail "Jitwe" {Str+2 SInv} Str+2: It affects your strength (+2). SInv: It lets you see invisible. (30, -36, D) a +1 crystal plate armour (30, -35, D) a staff of fire (30, -19, D) a staff of earth (30, -18, D) a +0 war axe a +0 long sword a +0 cloak a green draconian corpse (skeletalised by now) (31, -18, D) a +2 heavy glaive a +0 cloak a purple draconian corpse (skeletalised by now) (31, -4, D) a +0 rapier an elf skeleton (31, -2, D) a +0 rapier a +0 leather armour a +0 rapier a +0 ring mail a staff of fire an elf skeleton an elf skeleton an elf skeleton (31, 1, D) a +4 mace of holy wrath (unseen) (32, -51, D) 4 large rocks (32, -4, D) the +6 arbalest "Damnation" {damnation} (32, -2, D) a +0 leather armour a +0 long sword the staff "Beynucis" {rC- rN+ Summ Earth Alch} [staff of earth] rC-: It makes you vulnerable to cold. rN+: It protects you from negative energy. Summ: It increases the power of your Summonings spells. Earth: It increases the power of your Earth spells. Alch: It increases the power of your Alchemy spells. a staff of fire an elf skeleton (32, -1, D) a +0 robe a +0 shortbow (32, 0, D) a +0 leather armour (still there?) a +0 shortbow (still there?) the +4 hand cannon "Ycve" {penet, ^Fragile Will+ Str+2} (still there?) ^Fragile: It will be destroyed if unequipped. Will+: It increases your willpower. Str+2: It affects your strength (+2). (33, -4, D) the scarf of Honesty {+Inv, Dex+5} Dex+5: It affects your dexterity (+5). (33, -2, D) a +0 long sword a +0 leather armour a +0 short sword an elf skeleton (33, -1, D) a +3 spear of venom (still there?) an elf skeleton (still there?) (34, -4, D) a staff of earth (34, -2, D) a +0 dagger the +2 triple crossbow of Red Wine {holy, Fly Str+3} Fly: It grants you flight. Str+3: It affects your strength (+3). (34, 3, D) a +0 robe (still there?) a +3 short sword of draining (still there?) an elf skeleton (still there?) (35, -24, D) a staff of air (35, -4, D) a ring of protection from cold (35, -3, D) the staff of Bubehad {*Corrode rC+++ rN+ Dex+5 Necro Tloc} [staff of death] *Corrode: It may corrode you when you take damage. rC+++: It renders you almost immune to cold. rN+: It protects you from negative energy. Dex+5: It affects your dexterity (+5). Necro: It increases the power of your Necromancy spells. Tloc: It increases the power of your Translocations spells. (35, -2, D) a +0 short sword (36, -51, D) a +0 rapier of venom (36, -38, D) a +0 war axe of freezing (36, -37, D) the amulet of Attitude {Harm Acrobat rF+} [amulet of the acrobat] Harm: It increases damage dealt and taken. Acrobat: It increases your evasion after moving or waiting. rF+: It protects you from fire. (36, -22, D) a harpy corpse (skeletalised by now) (36, -21, D) a snapping turtle corpse (skeletalised by now) (37, -53, D) the Cyclopedia of Iosis Spells Type Level a - Alistair's Intoxication Alchemy 5 b - Alistair's Walking Alembic Alchemy/Forgecraft 5 c - Sculpt Simulacrum Ice/Alchemy 6 (37, -52, D) a +1 sling of freezing (37, -37, D) a +2 ring mail of fire resistance (37, -24, D) a +0 trident (37, -23, D) the +18 Lear's hauberk a water nymph corpse (skeletalised by now) (37, -20, D) a +0 broad axe of venom (still there?) a merfolk corpse (skeletalised by now) (still there?) (38, -51, D) a +3 orcbow of draining (38, -50, D) a +3 leather armour of poison resistance the +2 dagger of the Wilderness {freeze, rCorr MP+6 Str+2} rCorr: It protects you from acid and corrosion. MP+6: It affects your magic capacity (+6). Str+2: It affects your strength (+2). a +5 scythe of pain (38, -38, D) a +2 rapier (38, -24, D) a +0 trident (38, -23, D) the +1 falchion of the Snake Pit {venom, rN+ Str-2 Int+2 Dex+4} rN+: It protects you from negative energy. Str-2: It affects your strength (-2). Int+2: It affects your intelligence (+2). Dex+4: It affects your dexterity (+4). 3 silver javelins a +2 leather armour of fire resistance a +0 spear a merfolk corpse (skeletalised by now) (38, -22, D) 4 large rocks a cyclops corpse (skeletalised by now) (38, -21, D) the +6 hand axe of the Head {venom, rF+ Dex+4} rF+: It protects you from fire. Dex+4: It affects your dexterity (+4). a +0 leather armour a merfolk corpse (skeletalised by now) (38, -15, D) a water nymph corpse (skeletalised by now) (39, -48, D) a raiju corpse (skeletalised by now) (39, -38, D) a +0 heavy sling (39, -23, D) the staff of Jedi {rF+ rC+ rN+ Necro} [staff of death] rF+: It protects you from fire. rC+: It protects you from cold. rN+: It protects you from negative energy. Necro: It increases the power of your Necromancy spells. (40, -51, D) a staff of fire (40, -24, D) a +0 trident a ring of flight a merfolk corpse (skeletalised by now) (40, -23, D) a +2 long sword of venom (41, -49, D) an amulet of magic regeneration (41, -24, D) a +4 spear of flaming (41, -19, D) a +0 heavy trident a +0 robe (41, -1, D) the Atlas of the Bitter Impact Spells Type Level a - Metabolic Englaciation Hexes/Ice 5 b - Bombard Conjuration/Earth 6 c - Fire Storm Conjuration/Fire 9 (unseen) (41, 0, D) a glowing shapeshifter corpse (42, -52, D) the +3 mace "Killer Bee's Foe" {venom, *Slow rN++ Will+ Stlth-} *Slow: It may slow you when you take damage. rN++: It greatly protects you from negative energy. Will+: It increases your willpower. Stlth-: It makes you less stealthy. a +3 heavy morningstar (42, -48, D) a +4 long sword of flaming (unseen) (42, -39, D) a +0 chain mail of poison resistance (still there?) the +4 flail "Ogrebane" {speed, rN+} (still there?) rN+: It protects you from negative energy. (42, -37, D) a staff of conjuration a +7 great mace of holy wrath (42, -22, D) a +2 trident of flaming (still there?) a +0 leather armour (still there?) a merfolk corpse (skeletalised by now) (still there?) (42, -21, D) a +5 rapier of speed (unseen) (42, 1, D) a glowing shapeshifter corpse (43, -36, D) a +0 orcbow of electrocution (unseen) (43, -24, D) a +6 ring of dexterity (43, -23, D) a +3 trident of protection a +0 leather armour a merfolk corpse (skeletalised by now) (43, -19, D) 3 boomerangs a +0 trident a merfolk corpse (skeletalised by now) (43, -1, D) a phantom mirror a glowing shapeshifter corpse a glowing shapeshifter corpse (43, 3, D) a glowing shapeshifter corpse (44, -38, D) the +3 giant club "Skullcrusher" {speed, Str+7} Str+7: It affects your strength (+7). a +1 pair of gloves of stealth (44, -24, D) an amulet of faith (44, -22, D) a +2 trident of distortion (still there?) a +2 robe of resistance (still there?) (44, -20, D) a +0 robe (45, -24, D) a staff of conjuration (46, -1, D) the ring "Tiucec" {rElec rPois rF- Int+6 SInv} (still there?) [ring of intelligence] rElec: It insulates you from electricity. rPois: It protects you from poison. rF-: It makes you vulnerable to fire. Int+6: It affects your intelligence (+6). SInv: It lets you see invisible. a glowing shapeshifter corpse (still there?) a glowing shapeshifter corpse (still there?) a glowing shapeshifter corpse (still there?) (46, 1, D) a glowing shapeshifter corpse (47, 6, D) a glowing shapeshifter corpse a glowing shapeshifter corpse (48, -1, D) 4 scrolls of enchant weapon a glowing shapeshifter corpse (48, 0, D) a glowing shapeshifter corpse (49, -49, D) a staff of alchemy (unseen) (49, -28, D) a +0 robe a +0 dagger (49, -26, D) a ring of protection from fire (49, 2, D) a glowing shapeshifter corpse (50, -52, D) a +0 hand axe a +1 mace of protection (50, -48, D) a +0 robe a +0 war axe a +0 leather armour (50, -25, D) a +0 robe a +5 vampiric partisan (50, -16, D) a +1 plate armour of fire resistance (50, -15, D) a +1 arbalest of flaming (50, -14, D) a +0 glaive a purple draconian corpse (skeletalised by now) (50, -1, D) the ring of Feer {rC+ MP+9 Int+2} (still there?) [ring of magical power] rC+: It protects you from cold. MP+9: It affects your magic capacity (+9). Int+2: It affects your intelligence (+2). a glowing shapeshifter corpse (still there?) (51, -48, D) a +1 hand axe of pain (51, -40, D) a +0 pair of gloves of dexterity (51, -39, D) a +0 sling of draining (unseen) (51, -28, D) a +4 arbalest of draining (51, -27, D) a +3 morningstar of distortion (51, -16, D) the +9 sling "Nishrey" {freeze, Str+4 Int-5 Dex+2} Str+4: It affects your strength (+4). Int-5: It affects your intelligence (-5). Dex+2: It affects your dexterity (+2). (51, -14, D) a +0 trident a +0 flail a red draconian corpse (skeletalised by now) a purple draconian corpse (skeletalised by now) (51, -13, D) a +0 dire flail (51, -1, D) a glowing shapeshifter corpse (52, -52, D) a ring of protection from cold a ring of protection from cold a +3 chain mail of willpower an amulet of magic regeneration (52, -51, D) the staff of Vupamm {rPois Str+6 Int-2 Conj Fire} [staff of conjuration] rPois: It protects you from poison. Str+6: It affects your strength (+6). Int-2: It affects your intelligence (-2). Conj: It increases the power of your Conjurations spells. Fire: It increases the power of your Fire spells. (52, -40, D) a staff of fire (52, -38, D) a +0 long sword a +0 robe (52, -37, D) a +0 halberd a +0 plate armour an orc corpse (skeletalised by now) (52, -36, D) a +2 short sword of speed a +0 chain mail (52, -35, D) 6 large rocks a stone giant corpse (skeletalised by now) (52, -28, D) a +0 great sword of electrocution (52, -25, D) a +0 halberd a +0 robe (52, -16, D) a +0 halberd (52, -15, D) the +6 scimitar "Aler" {elec, rElec} rElec: It insulates you from electricity. a +2 heavy war axe a black draconian corpse (skeletalised by now) (52, -14, D) a +0 battleaxe (52, -13, D) a +0 dire flail (52, -1, D) a glowing shapeshifter corpse (53, -53, D) a +2 pair of gloves of dexterity (53, -45, D) a +0 robe (53, -40, D) a staff of alchemy (53, -39, D) a +1 troll leather armour (53, -38, D) a +0 mace a +0 ring mail an orc corpse (skeletalised by now) (53, -37, D) a +0 giant club an ogre corpse (skeletalised by now) (53, -36, D) a +0 battleaxe a +0 chain mail an orc corpse (skeletalised by now) (53, -35, D) a +0 dagger a +0 robe (53, -28, D) a +2 rapier of flaming (53, -27, D) a +0 dagger (53, -16, D) a +2 mace of protection (53, -15, D) a +2 vampiric great sword a +7 spear (53, -13, D) a +0 mace a green draconian corpse (skeletalised by now) (53, -12, D) a +0 rapier a +1 cloak a yellow draconian corpse (skeletalised by now) (53, 0, D) a glowing shapeshifter corpse (54, -51, D) a staff of cold (54, -46, D) a +0 hand axe (54, -40, D) a +3 rapier of draining (54, -39, D) the +1 ring mail "Oliufet" {rC+ Slay+5} rC+: It protects you from cold. Slay+5: It affects your accuracy & damage with ranged weapons and melee (+5). (unseen) (54, -38, D) 4 large rocks (54, -37, D) a +0 giant spiked club an ogre corpse (skeletalised by now) (54, -35, D) a +0 giant club (54, -28, D) the +8 spear of the Dwarven Hall {pain, Will++} Will++: It greatly increases your willpower. (54, -27, D) a +1 scimitar of protection (54, -25, D) a +0 robe a human corpse (skeletalised by now) (54, -16, D) a +0 halberd (54, -14, D) a +0 glaive (54, 0, D) a glowing shapeshifter corpse (55, -51, D) the staff "Keig" {rPois rF+ Str-4 Fire Air} [staff of fire] rPois: It protects you from poison. rF+: It protects you from fire. Str-4: It affects your strength (-4). Fire: It increases the power of your Fire spells. Air: It increases the power of your Air spells. a staff of air (55, -40, D) a +1 long sword of electrocution (55, -39, D) +2 fire dragon scales (unseen) (55, -36, D) a +0 dire flail a +0 plate armour a ring of willpower an orc corpse (skeletalised by now) (55, -27, D) a +3 antimagic falchion a ghoul corpse (skeletalised by now) (55, -16, D) a staff of fire (56, -51, D) the +6 rapier of Fear {heavy, rElec rN+ Str+3} rElec: It insulates you from electricity. rN+: It protects you from negative energy. Str+3: It affects your strength (+3). (56, -40, D) a +6 ring of strength (56, -28, D) the Almanac of the Winter Spells Type Level a - Freeze Ice 1 b - Hoarfrost Cannonade Ice/Forgecraft 5 c - Splinterfrost Shell Ice/Forgecraft 7 (60, -16, D) a staff of conjuration (61, -16, D) a +6 orcbow (62, -52, D) a +3 ring mail of fire resistance (62, -42, D) +0 steam dragon scales a steam dragon corpse (skeletalised by now) (62, -36, D) a +3 chain mail of cold resistance (62, -32, D) a +0 robe (62, -26, D) the staff "Vuibeano" {rF+ rC+ SInv Earth} [staff of earth] rF+: It protects you from fire. rC+: It protects you from cold. SInv: It lets you see invisible. Earth: It increases the power of your Earth spells. (62, -16, D) a staff of conjuration (62, -15, D) a +1 heavy mace (62, -14, D) a +1 kite shield of cold resistance a +0 demon trident of flaming (63, -52, D) the +2 great sword "Hizanaim" {flame, Fly Dex+3 SInv} Fly: It grants you flight. Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. (63, -51, D) a +2 whip of electrocution (63, -44, D) a +4 heavy hand axe (63, -42, D) a swamp drake corpse (skeletalised by now) (63, -34, D) a +0 short sword (63, -26, D) the staff "Cehiagag" {^Fragile rC+++ rN+ Ice} [staff of cold] ^Fragile: It will be destroyed if unequipped. rC+++: It renders you almost immune to cold. rN+: It protects you from negative energy. Ice: It increases the power of your Ice spells. (63, -16, D) the amulet "Sunuaze" {Spirit Slay+3} [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). (64, -44, D) a staff of air (64, -34, D) a +0 short sword a +0 robe a +0 buckler a +0 robe a spriggan corpse (skeletalised by now) (64, -33, D) a +0 buckler a +0 rapier a +0 robe (64, -31, D) a wolf corpse (skeletalised by now) (64, -26, D) a +6 ring of dexterity (64, -25, D) a staff of death (64, -16, D) a +2 broad axe of venom (65, -48, D) an adder corpse (skeletalised by now) (65, -26, D) the +7 rapier of Dullness {freeze, Str+4 Int-2 Dex+2} Str+4: It affects your strength (+4). Int-2: It affects your intelligence (-2). Dex+2: It affects your dexterity (+2). (65, -25, D) a +6 ring of strength (66, -34, D) a +2 falchion of draining a +2 glaive of venom (66, -33, D) a +0 short sword (66, -32, D) a wolf corpse (skeletalised by now) (66, -26, D) a +5 ring of evasion (68, -15, D) a +0 robe (69, -52, D) the +9 rapier of the Tick {antimagic, Dex+3 Stlth+} Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. (69, -41, D) a human corpse (skeletalised by now) (69, -40, D) a human corpse (skeletalised by now) a human corpse (skeletalised by now) (70, -39, D) a human corpse (skeletalised by now) (70, -16, D) the +5 war axe "Agritul" {antimagic, rN+ Dex+2} rN+: It protects you from negative energy. Dex+2: It affects your dexterity (+2). (70, -14, D) a +0 dagger a +0 mace a +0 plate armour (71, -44, D) a +5 sling of draining (71, -24, D) a +0 dagger a +0 ring mail an elf corpse (skeletalised by now) (71, -16, D) a +2 sling of freezing (71, -12, D) a +0 trident a +0 chain mail an orc corpse (skeletalised by now) (72, -36, D) a +3 heavy spear (72, -25, D) a +0 long sword (still there?) a +0 leather armour (still there?) a +1 short sword of venom (still there?) (72, -24, D) a +0 rapier a +0 robe an elf corpse (skeletalised by now) (72, -16, D) a +0 robe a +0 hand axe a staff of conjuration (72, -15, D) a +0 dagger a +0 robe the +4 trident of Cheese {flame, rCorr Str+3 Int+4} rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). Int+4: It affects your intelligence (+4). an orc corpse (skeletalised by now) (73, -44, D) a staff of fire (73, -43, D) the amulet of Katritank {Spirit Dex+2} [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. Dex+2: It affects your dexterity (+2). (73, -36, D) a staff of fire (73, -34, D) a shapeshifter corpse (skeletalised by now) (73, -31, D) a shapeshifter corpse (skeletalised by now) (73, -25, D) a +0 long sword a +0 robe a +0 buckler a staff of air (73, -24, D) a +0 short sword a +0 shortbow a +0 ring mail an elf corpse (skeletalised by now) (73, -20, D) a +6 ring of strength (73, -16, D) an orc corpse (skeletalised by now) (74, -50, D) a +0 hand axe a +0 ring mail an orc corpse (skeletalised by now) (74, -36, D) the +4 war axe "Liafeeps" {antimagic, rPois rC+} rPois: It protects you from poison. rC+: It protects you from cold. (74, -35, D) a staff of fire (74, -26, D) a staff of conjuration (74, -16, D) a +1 chain mail of poison resistance (74, -15, D) a +3 vampiric whip a +0 dagger a +0 chain mail a +0 club a +0 chain mail a +2 robe of willpower (74, -13, D) a +0 glaive a +2 plate armour of willpower (75, -50, D) a +0 dagger an orc corpse (skeletalised by now) (75, -29, D) an ugly thing corpse (skeletalised by now) (75, -15, D) a +0 whip (76, -51, D) the +1 robe "Tonu" {rF+ Will+ Dex+2 Slay-6} rF+: It protects you from fire. Will+: It increases your willpower. Dex+2: It affects your dexterity (+2). Slay-6: It affects your accuracy & damage with ranged weapons and melee (-6).