Snazzyish the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (5, 0, D) a +0 buckler a +0 scale mail a +0 flail a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman the spider talisman "Saxuurphu" {Harm Slay+2 Stlth+} [spider talisman] Harm: It increases damage dealt and taken. Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). Stlth+: It makes you more stealthy. the serpent talisman "Edauwkyok" {rF- rCorr MP+9 Dex+3} [serpent talisman] rF-: It makes you vulnerable to fire. rCorr: It protects you from acid and corrosion. MP+9: It affects your magic capacity (+9). Dex+3: It affects your dexterity (+3). a blade talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (49, 36, D) a +3 scale mail of poison resistance (unseen) (49, 37, D) the ring "Qizott" {rPois Will+ Str+3 Int+6} [ring of intelligence] rPois: It protects you from poison. Will+: It increases your willpower. Str+3: It affects your strength (+3). Int+6: It affects your intelligence (+6). (unseen) (50, 36, D) a staff of air (unseen) (50, 37, D) a +2 partisan of flaming (unseen) (51, 36, D) the +0 fire dragon scales of Conscience {Harm rPois rF++ rC- Int+6 Slay-5} Harm: It increases damage dealt and taken. rPois: It protects you from poison. rF++: It greatly protects you from fire. rC-: It makes you vulnerable to cold. Int+6: It affects your intelligence (+6). Slay-5: It affects your accuracy & damage with ranged weapons and melee (-5). (unseen) (51, 37, D) a +3 leather armour of fire resistance (unseen) (52, 36, D) a ring of resist corrosion (52, 37, D) a +2 spectral quarterstaff (unseen) (53, 36, D) a +2 leather armour of poison resistance (unseen) (53, 37, D) a serpent talisman (54, 36, D) the +0 robe of Esoe {*Slow Dex+6} *Slow: It may slow you when you take damage. Dex+6: It affects your dexterity (+6). (unseen) (59, 36, D) the staff "Feshoy" {*Slow +Blink rF+++ rN+ rCorr Necro} [staff of death] *Slow: It may slow you when you take damage. +Blink: It lets you blink. rF+++: It renders you almost immune to fire. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Necro: It increases the power of your Necromancy spells. (60, 36, D) a +4 morningstar of protection (61, 0, D) the +0 robe of Bad Feelings {Harm rElec rC+} Harm: It increases damage dealt and taken. rElec: It insulates you from electricity. rC+: It protects you from cold. (61, 26, D) the +4 spear "Zucig" {freeze, ^Contam ^Drain Str+8 Stlth+} ^Contam: It causes magical contamination when unequipped. ^Drain: It drains your maximum health when unequipped. Str+8: It affects your strength (+8). Stlth+: It makes you more stealthy. (61, 36, D) a staff of conjuration (61, 37, D) a +1 hand axe of freezing (61, 38, D) a staff of alchemy (62, 1, D) the staff of Dusk {+Blink rPois rC+ Will+ Dex-5 Ice} [staff of cold] +Blink: It lets you blink. rPois: It protects you from poison. rC+: It protects you from cold. Will+: It increases your willpower. Dex-5: It affects your dexterity (-5). Ice: It increases the power of your Ice spells. (62, 2, D) a swamp drake corpse (skeletalised by now) (62, 3, D) a swamp drake corpse (skeletalised by now) a swamp drake corpse (skeletalised by now) (62, 8, D) a +3 long sword of holy wrath (62, 16, D) a +1 heavy war axe (62, 17, D) a +0 short sword a +0 shortbow a +0 leather armour the +0 troll leather armour of the Lute {Regen+ Int+2} Regen+: It increases your rate of health regeneration. Int+2: It affects your intelligence (+2). (62, 18, D) a +2 glaive of protection (62, 26, D) a +2 scale mail of willpower (62, 27, D) a +2 glaive of protection (62, 36, D) a +2 mace of protection (63, 16, D) a +2 dagger of draining (63, 19, D) a +0 short sword of venom a +0 leather armour a +3 battleaxe of electrocution (63, 26, D) a +0 battleaxe of electrocution (63, 37, D) a +0 scale mail of fire resistance (64, 16, D) a +4 great sword of protection (64, 17, D) a +0 short sword a +0 ring mail a +1 flail of holy wrath (64, 26, D) a +6 hand axe of venom (65, 17, D) a shapeshifter corpse (skeletalised by now) (65, 26, D) a +4 halberd of protection (67, 0, D) a +2 broad axe of flaming (68, 0, D) 2 scrolls of brand weapon (68, 3, D) an ugly thing corpse (skeletalised by now) (69, 0, D) a +1 war axe of distortion (69, 10, D) a +0 scythe a +0 robe the human corpse of Sigmund (skeletalised by now) (69, 35, D) an amulet of the acrobat (70, 10, D) a +0 dagger a +2 robe the elf corpse of Dowan (skeletalised by now) (70, 36, D) the staff of Vymmol {rN+ Int+2 Necro} [staff of death] rN+: It protects you from negative energy. Int+2: It affects your intelligence (+2). Necro: It increases the power of your Necromancy spells. (71, 8, D) the +4 whip of the Curious Domains {freeze, rPois Str+2} rPois: It protects you from poison. Str+2: It affects your strength (+2). (71, 11, D) a +3 quarterstaff of chaos a +0 cloak the gnoll corpse of Crazy Yiuf (skeletalised by now) (71, 16, D) a staff of alchemy (71, 17, D) a +2 scale mail of cold resistance (71, 20, D) a +0 short sword a draconian corpse (skeletalised by now) (71, 21, D) a +0 hand axe (71, 27, D) a staff of fire (unseen) (71, 35, D) the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. a +6 ring of strength the ring of Shadows {Umbra +Inv Stlth+} [ring of stealth] Umbra: It surrounds you with an aura of shadow, increasing your stealth and reducing the accuracy of all others within it. +Inv: It lets you turn invisible. Stlth+: It makes you more stealthy. a +5 ring of evasion (71, 36, D) the staff of the Original Sin {Conj Earth} [staff of earth] Conj: It increases the power of your Conjurations spells. Earth: It increases the power of your Earth spells. a +2 plate armour of poison resistance (72, 10, D) a +0 short sword a +0 robe (72, 11, D) a +0 club a +0 robe (72, 16, D) a +4 long sword of freezing (72, 17, D) a ring of willpower (72, 20, D) a +0 mace a +0 whip (72, 26, D) a staff of alchemy (72, 27, D) the staff of Ulue {rF- rN+ Str+3 Dex+4 Necro} [staff of death] rF-: It makes you vulnerable to fire. rN+: It protects you from negative energy. Str+3: It affects your strength (+3). Dex+4: It affects your dexterity (+4). Necro: It increases the power of your Necromancy spells. (72, 30, D) a +0 short sword a +0 robe (72, 38, D) a staff of alchemy (73, 1, D) a staff of alchemy (73, 2, D) a black bear corpse (skeletalised by now) (73, 16, D) a ring of ice (73, 17, D) a +2 rapier of venom (73, 20, D) a +0 flail (73, 21, D) a +0 short sword a draconian corpse (skeletalised by now) (73, 27, D) the staff "Zyluet" {*Slow rC++ rN+ Necro Air Alch} [staff of death] *Slow: It may slow you when you take damage. rC++: It greatly protects you from cold. rN+: It protects you from negative energy. Necro: It increases the power of your Necromancy spells. Air: It increases the power of your Air spells. Alch: It increases the power of your Alchemy spells. (unseen) (73, 29, D) a +0 spear a spriggan corpse (skeletalised by now) (73, 30, D) a +3 rapier a +0 robe a spriggan corpse (skeletalised by now) (73, 35, D) the +1 dagger of Tomorrow {drain, ^Drain Str+2 Int+3} ^Drain: It drains your maximum health when unequipped. Str+2: It affects your strength (+2). Int+3: It affects your intelligence (+3). a +0 flail of protection a talisman of death (74, 2, D) a black bear corpse (skeletalised by now)