Snazzyish the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (8, 0, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a +0 scale mail a +6 ring of strength a +0 buckler a +0 flail (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman the serpent talisman of Lietwo {Fly rN+} [serpent talisman] Fly: It grants you flight. rN+: It protects you from negative energy. a blade talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (49, 36, D) a +2 scale mail of fire resistance (unseen) (49, 37, D) a staff of death (unseen) (49, 38, D) a +0 battleaxe a black draconian corpse (51, 36, D) a +1 broad axe of freezing (still there?) a Gell's gravitambourine (2/2) (still there?) (51, 37, D) a +0 orcbow of flaming (still there?) a book of Flames (still there?) a white draconian corpse (still there?) (51, 38, D) a +0 cloak a Gell's gravitambourine (2/2) (53, 36, D) the Writings on the Scorching Iceberg (still there?) Spells Type Level a - Ensorcelled Hibernation Hexes/Ice 2 b - Ozocubu's Armour Ice 3 c - Sticky Flame Fire/Alchemy 4 d - Hoarfrost Cannonade Ice/Forgecraft 5 e - Plasma Beam Fire/Air 6 a book of the Earth (still there?) (53, 38, D) a +0 mace a purple draconian corpse (53, 39, D) a +0 short sword (54, 36, D) a book of Unlife (59, 38, D) a hell hog corpse (60, 26, D) the +0 robe of the Final Loving Ships {^Drain rN+ Dex+5} ^Drain: It drains your maximum health when unequipped. rN+: It protects you from negative energy. Dex+5: It affects your dexterity (+5). (unseen) (60, 39, D) a +1 great sword of flaming a fire giant corpse (61, 8, D) a +2 ring mail of cold resistance (61, 17, D) a shapeshifter corpse (skeletalised by now) (61, 35, D) a staff of cold (61, 37, D) a staff of alchemy the +4 ring mail of Lucidity {Harm rPois} Harm: It increases damage dealt and taken. rPois: It protects you from poison. the +8 autumn katana {manifold assault} (62, 0, D) a +3 chain mail of willpower (62, 1, D) a scroll of brand weapon (62, 9, D) a +4 ring of protection the +4 glaive of the Imbibing Gods {venom, rF+ rCorr} rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. (62, 16, D) a +2 heavy hand axe (62, 17, D) a +5 short sword (62, 27, D) the +1 robe "Biyricreiq" {rPois Stlth+} rPois: It protects you from poison. Stlth+: It makes you more stealthy. a +3 spear of freezing (62, 28, D) a staff of conjuration a +0 mace a draconian corpse (skeletalised by now) (62, 29, D) a +0 short sword a red draconian corpse (skeletalised by now) (62, 39, D) a +0 great sword of flaming a fire giant corpse (62, 40, D) a +2 great sword of flaming (63, 0, D) a +1 mace of distortion (63, 28, D) a +2 whip of venom (63, 29, D) a +0 glaive (63, 30, D) a +0 short sword (63, 31, D) a +0 short sword a draconian corpse (skeletalised by now) (63, 36, D) a +1 rapier of venom (63, 37, D) a staff of fire (63, 39, D) a +2 broad axe of flaming a +0 chain mail a human corpse (64, 16, D) the +0 ring mail "Echidov" {Rampage rC+ Int-4 Dex+3} Rampage: It bestows one free step when moving towards enemies. rC+: It protects you from cold. Int-4: It affects your intelligence (-4). Dex+3: It affects your dexterity (+3). (64, 17, D) a +0 heavy trident (64, 29, D) a +0 trident a draconian corpse (skeletalised by now) (64, 30, D) a +0 short sword (65, 17, D) a shapeshifter corpse (skeletalised by now) (65, 20, D) an ugly thing corpse (skeletalised by now) (65, 26, D) a +0 scale mail of cold resistance (67, 27, D) a +0 flail (68, 0, D) a +3 sling of electrocution (68, 35, D) a +0 rapier a +0 ring mail (69, 0, D) a staff of fire (70, 8, D) the +9 quarterstaff "Gophezya" {pain, rElec rN+} rElec: It insulates you from electricity. rN+: It protects you from negative energy. (70, 9, D) a +4 ring of slaying (70, 36, D) a staff of cold (70, 38, D) a +0 long sword a +0 leather armour an elf corpse (skeletalised by now) (70, 40, D) a +4 trident of protection (71, 8, D) a +0 shortbow of flaming (71, 16, D) a +2 shortbow of flaming (71, 17, D) the ring "Qykh" {rPois rF+ rC- MP-4 Stlth+ Fire} [ring of fire] rPois: It protects you from poison. rF+: It protects you from fire. rC-: It makes you vulnerable to cold. MP-4: It affects your magic capacity (-4). Stlth+: It makes you more stealthy. Fire: It increases the power of your Fire spells. (71, 26, D) a +3 mace of protection (71, 27, D) the +3 glaive "Kotusith" {venom, rCorr Str+3 Int+3} rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). (71, 37, D) a +1 scimitar of flaming (71, 38, D) a +0 short sword a +0 ring mail an elf corpse (skeletalised by now) (71, 39, D) a +3 glaive of protection (71, 40, D) a +1 vampiric long sword a +1 ring mail of fire resistance a +0 long sword a +0 robe (72, 9, D) a +2 ring mail of positive energy (72, 16, D) a +0 leather armour of fire resistance (72, 17, D) a +2 long sword of electrocution (72, 27, D) a staff of death (72, 36, D) a +3 short sword of speed (72, 37, D) a +0 antimagic orcbow (72, 39, D) a +0 partisan a +0 robe an orc corpse (skeletalised by now) (73, 1, D) the +9 flail of the Endless Expanse {freeze, rPois SInv} rPois: It protects you from poison. SInv: It lets you see invisible. (73, 2, D) a +0 trident (73, 12, D) a +0 rapier a +0 robe (73, 16, D) the ring "Beiwuip" {rF+ rC- Dex+3 Fire} [ring of fire] rF+: It protects you from fire. rC-: It makes you vulnerable to cold. Dex+3: It affects your dexterity (+3). Fire: It increases the power of your Fire spells. (73, 27, D) a +1 war axe of holy wrath (73, 33, D) a wind drake corpse (skeletalised by now) (73, 36, D) a +1 spectral quarterstaff (73, 37, D) a +3 plate armour of positive energy (74, 2, D) a +0 short sword (74, 13, D) a +0 long sword a +0 robe (74, 23, D) a bullfrog corpse (skeletalised by now) (74, 31, D) a +0 trident a boomerang (74, 33, D) a wind drake corpse (skeletalised by now) (75, 1, D) the +1 great sword "Salean" {drain, Int+8} Int+8: It affects your intelligence (+8). (75, 12, D) a +0 rapier a +0 robe an elf corpse (skeletalised by now) (75, 21, D) a river rat corpse (skeletalised by now) (75, 30, D) a +0 orcbow a centaur corpse (skeletalised by now) (75, 31, D) a +0 trident a boomerang