Snazzyish the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman the serpent talisman "Qurcha Geytie" {Str+2 Dex+4} [serpent talisman] Str+2: It affects your strength (+2). Dex+4: It affects your dexterity (+4). the blade talisman of Day {Will+ rCorr Int-4 Slay+2} [blade talisman] Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. Int-4: It affects your intelligence (-4). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). a lupine talisman an inkwell talisman a quill talisman (11, 0, D) a +0 buckler a +0 scale mail a +0 flail a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (61, 0, D) the +8 hand axe "Lafogusk" {holy, ^Contam rElec Str+7} ^Contam: It causes magical contamination when unequipped. rElec: It insulates you from electricity. Str+7: It affects your strength (+7). (61, 3, D) a +0 dagger an orc corpse (skeletalised by now) (61, 8, D) a +6 ring of strength the +6 trident of the Dead {speed, Str+5} Str+5: It affects your strength (+5). (62, 0, D) the +6 dagger of Myzafog {venom, Int+6} Int+6: It affects your intelligence (+6). (62, 1, D) a +10 plate armour of ponderousness (62, 2, D) a +0 club an orc corpse (skeletalised by now) (62, 3, D) a +4 dagger a +0 leather armour (62, 8, D) the staff "Impslayer" {rF- rC+ Dex+5 Stlth- Summ Ice} [staff of cold] rF-: It makes you vulnerable to fire. rC+: It protects you from cold. Dex+5: It affects your dexterity (+5). Stlth-: It makes you less stealthy. Summ: It increases the power of your Summonings spells. Ice: It increases the power of your Ice spells. (62, 9, D) the +1 plate armour of Eternal Winter {rC+ Str+5} rC+: It protects you from cold. Str+5: It affects your strength (+5). (62, 10, D) a +0 club a +0 club a +0 ring mail (62, 11, D) a +0 dagger a +0 robe (63, 2, D) a +0 dagger a +0 robe (63, 10, D) a +0 hand axe an orc corpse (skeletalised by now) (67, 0, D) a +4 orcbow of freezing (unseen) (67, 3, D) a ball python corpse (skeletalised by now) (69, 0, D) the +7 short sword "Noips" {drain, Fly rN+} Fly: It grants you flight. rN+: It protects you from negative energy. (70, 8, D) a staff of cold (70, 26, D) a scroll of brand weapon (71, 8, D) a +1 great sword of distortion (71, 10, D) a brain worm corpse (71, 11, D) a brain worm corpse (71, 17, D) a +2 flail of holy wrath (72, 9, D) a +2 kite shield of protection (72, 16, D) a +4 hand axe of electrocution (72, 17, D) the amulet "Cetsierargh" {*Slow +Inv rPois Regen+ Int-5} [amulet of regeneration] *Slow: It may slow you when you take damage. +Inv: It lets you turn invisible. rPois: It protects you from poison. Regen+: It increases your rate of health regeneration. Int-5: It affects your intelligence (-5). (72, 26, D) the staff "Zarr" {rElec Necro Ice Air} (still there?) [staff of air] rElec: It insulates you from electricity. Necro: It increases the power of your Necromancy spells. Ice: It increases the power of your Ice spells. Air: It increases the power of your Air spells. a +3 ring mail of cold resistance (still there?) (72, 27, D) a +5 ring of evasion (72, 28, D) a +2 whip of venom (unseen) (73, 1, D) the staff "Irrov" {rC+ Dex+5 Ice} [staff of cold] rC+: It protects you from cold. Dex+5: It affects your dexterity (+5). Ice: It increases the power of your Ice spells. (73, 17, D) a +3 mace of protection (74, 27, D) a lightning rod (4/4) (75, 1, D) +0 fire dragon scales (75, 2, D) an iguana corpse (skeletalised by now)