Snazzyish the Dungeon (0, 50, D) a +1 helmet of see invisible (0, 51, D) a +0 orcbow a +4 ring mail of poison resistance a centaur skeleton (0, 52, D) a +0 shortbow a box of beasts (1, 16, D) a +1 cloak of stealth (1, 32, D) a scroll of brand weapon (1, 35, D) a +0 quarterstaff a +0 robe (1, 36, D) a catoblepas skeleton (1, 51, D) a +0 shortbow (1, 52, D) a +0 orcbow a +4 rapier of venom the +2 demon blade "Bixkais" {drain, Dex+2} Dex+2: It affects your dexterity (+2). a centaur skeleton (1, 53, D) a +0 arbalest a +2 mace of holy wrath (1, 54, D) 3 large rocks a stone giant skeleton (2, 14, D) a +0 dagger (still there?) a +2 robe of positive energy (still there?) a Gell's gravitambourine (2/2) (still there?) a human corpse (skeletalised by now) (still there?) (2, 18, D) a +2 robe of fire resistance a +0 halberd (2, 19, D) a +1 robe of fire resistance (2, 32, D) a +0 morningstar of protection (2, 34, D) a +3 hand axe of flaming (2, 50, D) a +0 arbalest (2, 52, D) a +0 arbalest of draining the +7 dagger of Tigyjypt {heavy, rElec rC- Str+5 Dex-2} rElec: It insulates you from electricity. rC-: It makes you vulnerable to cold. Str+5: It affects your strength (+5). Dex-2: It affects your dexterity (-2). a +0 robe a +0 mace (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (3, 13, D) a +0 lajatang of distortion (unseen) (3, 15, D) a +2 great mace of draining the +1 halberd of Conformity {drain, +Blink rElec Dex-3 Stlth+} +Blink: It lets you blink. rElec: It insulates you from electricity. Dex-3: It affects your dexterity (-3). Stlth+: It makes you more stealthy. a +0 robe a human corpse (skeletalised by now) (3, 33, D) a Codex of Conductivity (3, 51, D) a +5 battleaxe of pain a +0 arbalest a book of Dangerous Friends a book of Decay a yaktaur skeleton (3, 53, D) 8 large rocks a +0 orcbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 13, D) a +0 robe (4, 19, D) a +2 great mace (still there?) a +0 dagger (still there?) a +0 robe (still there?) (4, 34, D) a +2 chain mail of cold resistance (4, 53, D) a +0 arbalest a +4 long sword of holy wrath a +0 barding of stealth a +2 orcbow of draining a +0 shortbow a +0 shortbow a +0 leather armour the naga corpse of Vashnia (skeletalised by now) a yaktaur skeleton a centaur skeleton a stone giant skeleton a centaur skeleton (5, 15, D) a +2 robe of willpower (still there?) the +9 scales of the Dragon King {rPois rF+ rC+ Will+} (still there?) rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. Will+: It increases your willpower. a +0 chain mail (still there?) a +0 great mace of pain (still there?) (5, 17, D) a +0 robe a +3 scimitar of holy wrath (5, 20, D) a +0 plate armour (5, 34, D) a staff of earth (unseen) (5, 38, D) a caustic shrike skeleton (5, 54, D) a javelin a +2 spear of freezing 3 large rocks (6, 15, D) a +0 dagger a phantom mirror (6, 32, D) the +0 ring mail of Grottiness {rF++ Regen+ Dex-3 SInv} rF++: It greatly protects you from fire. Regen+: It increases your rate of health regeneration. Dex-3: It affects your dexterity (-3). SInv: It lets you see invisible. (6, 33, D) a +7 trident of venom (still there?) a +1 dagger of distortion (still there?) a +1 sling of freezing (still there?) (6, 52, D) the +3 scimitar "Izaecki" {holy, Str+2 Int+3} (still there?) Str+2: It affects your strength (+2). Int+3: It affects your intelligence (+3). a +0 arbalest (still there?) a +1 ring mail of cold resistance (still there?) a +5 ring of evasion (still there?) a +0 arbalest (still there?) a book of Hexes (still there?) a +1 ring mail of poison resistance (still there?) a +0 arbalest (still there?) a +0 flail of protection (still there?) 4 large rocks (still there?) a book of the Senses (still there?) (7, 15, D) a +1 scale mail of cold resistance a +0 shortbow of electrocution (7, 16, D) a +0 plate armour a +3 vampiric morningstar (7, 32, D) a staff of death (7, 33, D) a +0 hand axe of distortion (7, 35, D) a hydra skeleton (7, 38, D) a +0 robe (7, 54, D) a +0 dire flail (8, 14, D) a Compendium of Siegecraft (8, 32, D) +0 ice dragon scales (8, 33, D) the ring of the Nightingale {rC+ MP+9} [ring of magical power] rC+: It protects you from cold. MP+9: It affects your magic capacity (+9). (8, 34, D) a scroll of brand weapon (8, 46, D) a caustic shrike corpse (skeletalised by now) (8, 50, D) a +0 arbalest the +5 demon whip "Spellbinder" {antimagic, disrupt, Will+} Will+: It increases your willpower. 6 large rocks a +0 arbalest a +0 shortbow a +1 ring mail of cold resistance a yaktaur skeleton a cyclops skeleton a naga skeleton (8, 53, D) a +0 shortbow a centaur skeleton (9, 15, D) a +0 plate armour a +0 partisan the staff of Grontol {rN+ Will+ rCorr Hexes Necro} [staff of death] rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. Hexes: It increases the power of your Hexes spells. Necro: It increases the power of your Necromancy spells. a +0 scale mail of fire resistance (9, 32, D) a +0 spectral giant club (9, 33, D) a lightning rod (4/4) (9, 37, D) a +0 quarterstaff (9, 43, D) a hellephant skeleton (9, 50, D) a +0 arbalest a +0 robe a +0 battleaxe a +0 orcbow a +2 ring mail of poison resistance a kobold skeleton (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman the lupine talisman of Good Intentions {Dex+4} [lupine talisman] Dex+4: It affects your dexterity (+4). an inkwell talisman a quill talisman (10, 15, D) the +3 greatsling "Punk" {acid, rCorr} rCorr: It protects you from acid and corrosion. a +0 great mace of flaming a blade talisman (10, 17, D) the +4 partisan of Ceodoggom {flame, *Noise rElec Dex+2 Stlth+} *Noise: It may make a loud noise when swung. rElec: It insulates you from electricity. Dex+2: It affects your dexterity (+2). Stlth+: It makes you more stealthy. a +2 robe (10, 32, D) the +1 long sword of Bloodstone {protect, rF- rC- Int+6 Stlth+} rF-: It makes you vulnerable to fire. rC-: It makes you vulnerable to cold. Int+6: It affects your intelligence (+6). Stlth+: It makes you more stealthy. (10, 33, D) a +2 ring mail of positive energy a catoblepas skeleton (10, 34, D) a +4 morningstar of pain (unseen) (10, 35, D) a staff of cold (10, 37, D) a caustic shrike skeleton (10, 49, D) 5 large rocks (still there?) a staff of fire (still there?) (10, 51, D) the +3 long sword of Disintegration {holy, rF+ rCorr Int+3 Dex-4} rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. Int+3: It affects your intelligence (+3). Dex-4: It affects your dexterity (-4). a book of Conjurations 3 large rocks a +0 arbalest the Writings on Assembling and the Icicle Spells Type Level a - Summon Small Mammal Summoning 1 b - Call Imp Summoning 2 c - Frozen Ramparts Ice 3 d - Summon Ice Beast Ice/Summoning 3 a yaktaur skeleton a cyclops skeleton (10, 53, D) a +0 orcbow a +0 heavy orcbow a +0 troll leather armour the +10 short sword "Usaec" {venom, rCorr Str+4} rCorr: It protects you from acid and corrosion. Str+4: It affects your strength (+4). a kobold skeleton (11, 0, D) a +0 buckler a +0 scale mail a +0 flail a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (11, 16, D) a serpent talisman (11, 32, D) a +0 orcbow of flaming (11, 33, D) a +2 spectral quarterstaff (unseen) (11, 34, D) a staff of conjuration (unseen) (11, 46, D) a caustic shrike corpse (skeletalised by now) (11, 53, D) 4 large rocks a +0 double sword of protection a +0 leather armour (11, 56, D) a +0 shortbow (12, 14, D) a +1 glaive of freezing (12, 15, D) a +1 dagger of venom a +0 robe a human corpse (skeletalised by now) (12, 16, D) a +0 plate armour a +0 long sword a +3 ring mail of positive energy (12, 32, D) the +9 quarterstaff of Peace {elec, rPois Dex+4 Stlth+} rPois: It protects you from poison. Dex+4: It affects your dexterity (+4). Stlth+: It makes you more stealthy. a +0 robe a +0 quarterstaff a spriggan skeleton (12, 33, D) a +2 vampiric whip (unseen) (12, 34, D) a staff of cold (unseen) (12, 35, D) a catoblepas skeleton (12, 46, D) a caustic shrike corpse (skeletalised by now) (12, 52, D) a +0 longbow a +0 leather armour a +0 longbow a +0 leather armour a +0 spear 2 javelins a +0 leather armour a +0 spear (13, 17, D) a +2 robe (unseen) (13, 18, D) a +0 heavy halberd (unseen) (13, 32, D) the ring "Myomij" {Fly Int+3 Dex-4} [ring of flight] Fly: It grants you flight. Int+3: It affects your intelligence (+3). Dex-4: It affects your dexterity (-4). (13, 33, D) a +4 falchion of holy wrath (13, 34, D) a +3 scale mail of cold resistance (13, 50, D) a +0 arbalest a +0 orcbow (13, 52, D) the +9 staff of Olgreb {rPois∞} Radiate: It can be activated via the 'a'bility menu to radiate toxic energy, with effectiveness depending on Evocations skill. Alch: It enhances your alchemy magic. rPois∞: It grants immunity to poison. a staff of earth a +2 short sword of venom an elf skeleton (13, 55, D) a +1 spear of freezing (unseen) (14, 49, D) a +0 shortbow the staff "Tiunoopp" {rC+ Hexes Forge Ice} [staff of cold] rC+: It protects you from cold. Hexes: It increases the power of your Hexes spells. Forge: It increases the power of your Forgecraft spells. Ice: It increases the power of your Ice spells. a +0 arbalest (14, 52, D) the +2 whip of Gallantry {flame, Fly rC- Int+2 Stlth+} Fly: It grants you flight. rC-: It makes you vulnerable to cold. Int+2: It affects your intelligence (+2). Stlth+: It makes you more stealthy. a book of Dangerous Friends (14, 53, D) 4 large rocks a stone giant skeleton (15, 55, D) a +0 leather armour (18, 48, D) a staff of death (18, 50, D) a +2 barding of fire resistance (19, 0, D) a ring of ice (19, 1, D) a +1 quarterstaff of draining (unseen) (19, 32, D) a +1 buckler of protection (19, 33, D) the +7 mace of Winter {flame, Str+4 SInv} Str+4: It affects your strength (+4). SInv: It lets you see invisible. (19, 48, D) a +1 dire flail of protection (19, 49, D) a +1 dire flail of draining (unseen) (19, 50, D) the +1 broad axe "Hulk" {drain, Int+5} Int+5: It affects your intelligence (+5). (19, 52, D) a +0 halberd (20, 0, D) the quill talisman of the Evening Star {Int-2 Dex+4} [quill talisman] Int-2: It affects your intelligence (-2). Dex+4: It affects your dexterity (+4). (20, 1, D) an amulet of reflection (20, 16, D) a +1 battleaxe a +0 dagger (20, 32, D) a staff of fire (20, 49, D) a +5 spectral quarterstaff (unseen) (20, 50, D) the staff of the Coward {rElec rN+ MP+4 Dex+2 Air} [staff of air] rElec: It insulates you from electricity. rN+: It protects you from negative energy. MP+4: It affects your magic capacity (+4). Dex+2: It affects your dexterity (+2). Air: It increases the power of your Air spells. (21, 16, D) a +0 robe the +8 Vampire's Tooth {megavamp} the +0 chain mail of the Moon {*Slow rF+ rCorr Str+2} *Slow: It may slow you when you take damage. rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. Str+2: It affects your strength (+2). a +6 heavy mace (21, 32, D) a +2 rapier of protection a book of Metalworking (21, 33, D) a +1 orcbow of flaming (21, 34, D) a +0 quarterstaff (21, 40, D) a catoblepas skeleton (21, 48, D) a +0 scimitar a +2 mace of protection a lupine talisman (21, 49, D) a staff of fire (unseen) (21, 50, D) a +0 mace a +1 hand axe of flaming (21, 51, D) a +0 robe of willpower (22, 0, D) a +3 scale mail of fire resistance (22, 1, D) a staff of fire (22, 37, D) a +0 robe a +5 flail of draining a caustic shrike skeleton (22, 38, D) a +0 robe (22, 40, D) a hellephant skeleton (23, 0, D) a +5 morningstar of protection (23, 1, D) 4 scrolls of brand weapon (23, 21, D) a +2 robe of willpower (23, 33, D) a +0 quarterstaff a +0 robe (23, 34, D) a +5 great mace of draining a catoblepas skeleton a hellephant skeleton (23, 48, D) a ring of magical power a +0 robe a book of Spectacle (23, 49, D) an orb of energy the +0 fire dragon scales "Ibbuitui" {rF++ rC- rN+ Str+3 Int-4} rF++: It greatly protects you from fire. rC-: It makes you vulnerable to cold. rN+: It protects you from negative energy. Str+3: It affects your strength (+3). Int-4: It affects your intelligence (-4). (23, 50, D) a +2 ring mail of willpower (23, 51, D) a staff of earth a +0 dagger a +0 robe a human skeleton (24, 0, D) a staff of conjuration (24, 1, D) a +2 quarterstaff of pain (24, 17, D) a +0 chain mail the +3 giant club "Skullcrusher" {speed, Str+7} Str+7: It affects your strength (+7). a +2 antimagic shortbow a +1 robe of cold resistance a +2 spectral quarterstaff the +7 battleaxe of Ewkyader {protect, rC+} rC+: It protects you from cold. (24, 22, D) a +0 trident (24, 32, D) a +0 heavy long sword (24, 33, D) the +2 orcbow of Frustration {holy, rC+ rCorr Str+2 Dex-3} rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Str+2: It affects your strength (+2). Dex-3: It affects your dexterity (-3). a +0 tower shield of fire resistance (24, 41, D) a +0 quarterstaff (24, 53, D) a +2 robe of fire resistance a +0 robe of willpower a +1 dagger of venom (25, 0, D) a +0 scale mail (25, 1, D) a staff of conjuration (25, 16, D) a staff of air (25, 32, D) a +1 plate armour of willpower (25, 33, D) a +5 broad axe of freezing a +2 leather armour of willpower (25, 40, D) a spriggan skeleton a hydra skeleton a spriggan skeleton (25, 54, D) a +1 great mace a +0 plate armour a +2 dagger of venom (26, 1, D) a +0 kite shield a +0 demon whip a +1 scale mail of fire resistance a demonspawn skeleton (26, 16, D) a +0 short sword a +0 robe the +1 helmet of Foimm {rElec SInv} rElec: It insulates you from electricity. SInv: It lets you see invisible. (26, 17, D) a +2 arbalest of electrocution (26, 18, D) a +0 dagger (still there?) a +0 chain mail (still there?) a +3 long sword (still there?) (26, 33, D) a +2 short sword of distortion (still there?) the Almanac of Industrial Fate (still there?) Spells Type Level a - Dazzling Flash Hexes/Fire 3 b - Rending Blade Conjuration/Forgecraft 4 c - Forge Phalanx Beetle Forgecraft 6 d - Hellfire Mortar Fire/Earth/Forgecraft 7 (26, 34, D) a ring of resist corrosion a hydra skeleton a hydra skeleton (26, 47, D) a +0 plate armour a +0 long sword a staff of alchemy the +3 Elemental Staff {ele, rElec rF+ rC+ AC+3} rElec: It insulates you from electricity. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). (26, 66, D) the amulet "Niommaimo" {Faith Fly} [amulet of faith] Faith: It allows you to gain divine favour quickly. Fly: It grants you flight. a +6 ring of intelligence the amulet "Qojinic" {Spirit rC+ Slay+5} [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. rC+: It protects you from cold. Slay+5: It affects your accuracy & damage with ranged weapons and melee (+5). the ring "Hyleut" {rCorr Str+6 Int+4 Stlth+} [ring of strength] rCorr: It protects you from acid and corrosion. Str+6: It affects your strength (+6). Int+4: It affects your intelligence (+4). Stlth+: It makes you more stealthy. the ring of the Glamorous God {rPois rF+ rC- rN+++ Int-5 Dex-3 Fire} [ring of fire] rPois: It protects you from poison. rF+: It protects you from fire. rC-: It makes you vulnerable to cold. rN+++: It renders you almost immune to negative energy. Int-5: It affects your intelligence (-5). Dex-3: It affects your dexterity (-3). Fire: It increases the power of your Fire spells. the ring "Sixoaxia" {rN+ rCorr} [ring of resist corrosion] rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. the ring "Mymoot" {Dex+8 SInv} [ring of dexterity] Dex+8: It affects your dexterity (+8). SInv: It lets you see invisible. the amulet "Sentenga" {Reflect Int+3 SH+5} [amulet of reflection] Reflect: It reflects blocked missile attacks. Int+3: It affects your intelligence (+3). SH+5: It affects your SH (+5). the ring "Ogufos" {rPois rN+++ Str-2 Dex+2} [ring of positive energy] rPois: It protects you from poison. rN+++: It renders you almost immune to negative energy. Str-2: It affects your strength (-2). Dex+2: It affects your dexterity (+2). an amulet of the acrobat the ring "Qocos" {Dex+2 Slay+4 Stlth+} [ring of slaying] Dex+2: It affects your dexterity (+2). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). Stlth+: It makes you more stealthy. an amulet of magic regeneration a ring of wizardry a ring of magical power the amulet of Wonder {Reflect +Blink SH+5} [amulet of reflection] Reflect: It reflects blocked missile attacks. +Blink: It lets you blink. SH+5: It affects your SH (+5). a ring of protection from cold the amulet "Ynnoer" {Faith *Corrode Regen+ Str+4} [amulet of faith] Faith: It allows you to gain divine favour quickly. *Corrode: It may corrode you when you take damage. Regen+: It increases your rate of health regeneration. Str+4: It affects your strength (+4). (27, 0, D) a +2 heavy orcbow (27, 1, D) the +1 ring mail of the Desert {Harm rElec rF+} Harm: It increases damage dealt and taken. rElec: It insulates you from electricity. rF+: It protects you from fire. (27, 17, D) a +3 scale mail of positive energy (27, 18, D) a +0 plate armour (still there?) a +2 great sword (still there?) (27, 21, D) a +0 robe (still there?) a +0 dagger (still there?) a +2 robe of willpower (still there?) a +0 robe (still there?) a ring of poison resistance (still there?) a human skeleton (still there?) (27, 33, D) a staff of air (27, 49, D) the ring of Faucvej {Fly rC+ Int+4} [ring of flight] Fly: It grants you flight. rC+: It protects you from cold. Int+4: It affects your intelligence (+4). a +4 ring of slaying a ring of wizardry a ring of see invisible a box of beasts the +8 demon trident "Rift" {distort, reach+} a +1 shortbow of draining a +3 chain mail of poison resistance a +0 dagger of venom a +2 war axe of flaming a +0 chain mail (28, 0, D) the ring of the Queen {rF- rC+ Dex+5 Stlth+} [ring of protection from cold] rF-: It makes you vulnerable to fire. rC+: It protects you from cold. Dex+5: It affects your dexterity (+5). Stlth+: It makes you more stealthy. (28, 17, D) a +0 chain mail a +0 great sword of draining the Grimoire of Inclement Freezing Spells Type Level a - Cigotuvi's Putrefaction Necromancy/Air 4 b - Arcjolt Conjuration/Air 5 c - Sculpt Simulacrum Ice/Alchemy 6 (28, 53, D) a +1 dagger of venom a +3 halberd a +2 broad axe a +0 plate armour (29, 0, D) a ring of protection from cold (29, 1, D) a +1 shortbow of electrocution (unseen) (29, 16, D) a +2 scimitar of protection a staff of conjuration (29, 33, D) an amulet of faith (29, 47, D) a +0 robe a +0 chain mail a +2 robe a +0 war axe (29, 48, D) the ring of Mytec {rCorr EV+5} [ring of evasion] rCorr: It protects you from acid and corrosion. EV+5: It affects your evasion (+5). a +0 dire flail a staff of fire a +1 trident of freezing (29, 53, D) a +0 plate armour (30, 17, D) a +1 battleaxe of freezing (30, 18, D) a +0 plate armour (31, 47, D) a staff of air the +5 glaive of the Guard {elec, spectral} a +0 glaive a +4 ring mail of poison resistance a +2 rapier of venom a +0 sling of freezing a human skeleton (33, 48, D) a +0 plate armour a +0 dagger a +0 robe of willpower a +0 robe a staff of fire a +1 great sword a +0 dagger a +2 falchion of holy wrath a +0 robe a +2 leather armour of cold resistance a +0 dagger (33, 52, D) a +0 great sword of draining a +0 chain mail (34, 47, D) a staff of fire (34, 48, D) a human skeleton (34, 49, D) a +0 robe a book of Storms a +0 halberd (34, 51, D) a +6 heavy quarterstaff (35, 0, D) a staff of conjuration (35, 15, D) a staff of air (unseen) (35, 41, D) a +1 glaive of holy wrath (still there?) a +0 robe (still there?) a +0 trident (still there?) (35, 44, D) a +2 demon whip of draining (still there?) a hell hog corpse (still there?) a hell hog corpse (still there?) (36, 0, D) a +2 helmet of intelligence a +0 hat of willpower (36, 14, D) a +0 spear of venom (36, 19, D) a +0 trident a +0 robe a merfolk corpse (skeletalised by now) (36, 30, D) the +5 long sword "Turagar" {freeze, rF+} (still there?) rF+: It protects you from fire. a +0 long sword of protection (still there?) (36, 41, D) a +1 robe of positive energy (still there?) a +0 demon blade of draining (still there?) a +0 demon whip (still there?) a +0 antimagic demon whip (still there?) a +0 dagger (still there?) a +1 demon whip of draining (still there?) a +2 kite shield of reflection (still there?) a +1 great mace of protection (still there?) a +0 demon whip (still there?) a +0 chain mail (still there?) a +0 tower shield of protection (still there?) a +1 demon trident of electrocution (still there?) a demonspawn skeleton (still there?) (36, 42, D) a +0 demon whip (still there?) a +0 scythe of distortion (still there?) a +2 tower shield of protection (still there?) a +0 glaive (still there?) a +1 scythe of protection (still there?) a +5 demon whip of venom (still there?) a +3 whip of draining (still there?) a +0 chain mail (still there?) a +0 trident (still there?) a +0 buckler (still there?) a +3 whip (still there?) (36, 43, D) a +2 whip a +2 whip a +3 plate armour of willpower a +0 plate armour a +2 trident of freezing a +0 trident a +0 trident a +0 plate armour a +0 robe a +0 whip a +0 robe a +0 glaive a +4 antimagic demon trident a +0 scale mail a +0 trident a +0 plate armour a +3 whip of holy wrath a +5 great sword of flaming the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). a +2 buckler of reflection a +0 plate armour a demonspawn skeleton a demonspawn skeleton a demonspawn skeleton (36, 44, D) a +1 scythe of venom (still there?) a +0 glaive (still there?) a +0 chain mail (still there?) a +2 whip (still there?) a +2 longbow of freezing (still there?) a +1 flail of flaming (still there?) a +0 scale mail (still there?) a +1 dagger of protection (still there?) a +1 robe (still there?) a +0 robe (still there?) a +1 demon blade of flaming (still there?) a +0 trident (still there?) a +4 long sword of flaming (still there?) a +0 longbow (still there?) a +0 robe (still there?) a demonspawn skeleton (still there?) a hell hound skeleton (still there?) a demonspawn skeleton (still there?) (36, 45, D) a +0 scale mail a +0 dagger a +0 robe a +0 trident a demonspawn skeleton (37, 0, D) the staff of Wydang {rCorr Str+3 Conj Earth} [staff of earth] rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). Conj: It increases the power of your Conjurations spells. Earth: It increases the power of your Earth spells. (37, 1, D) an amulet of faith (37, 6, D) a +0 glaive of flaming a +0 chain mail (37, 14, D) a +0 spear (37, 15, D) a +1 trident of flaming (37, 16, D) the +5 short sword of Boostuny {spect, rPois rF+ Int+4} rPois: It protects you from poison. rF+: It protects you from fire. Int+4: It affects your intelligence (+4). a manticore corpse (skeletalised by now) (37, 27, D) a +4 orcbow (37, 28, D) a staff of alchemy (37, 29, D) an amulet of the acrobat (37, 45, D) a +0 demon whip (38, 14, D) a spider talisman (38, 28, D) a staff of death (38, 29, D) a ring of resist corrosion (38, 48, D) the Elucidation of Akashic Fever Spells Type Level a - Flame Wave Conjuration/Fire 4 b - Plasma Beam Fire/Air 6 c - Dispersal Translocation 6 (38, 49, D) a lightning rod (4/4) (38, 50, D) the +8 arc blade {discharge, rElec} rElec: It insulates you from electricity. (39, 0, D) a ring of fire the +4 hand axe of Mayhem {heavy, SInv} SInv: It lets you see invisible. a staff of earth (39, 2, D) a +3 partisan (still there?) a +0 chain mail (still there?) (39, 14, D) a staff of conjuration (39, 15, D) a +0 robe a +0 trident (39, 16, D) a +0 robe a +0 trident a +0 longbow a +1 quarterstaff of holy wrath (39, 17, D) a +0 robe the +8 glaive "Transmigrator" {holy, *Rage rElec rN+ Str+3} *Rage: It berserks you when you make melee attacks (+20% chance). rElec: It insulates you from electricity. rN+: It protects you from negative energy. Str+3: It affects your strength (+3). a +0 trident a +2 rapier of venom a +0 robe a merfolk corpse (skeletalised by now) (39, 19, D) a +5 rapier of venom (unseen) (39, 29, D) the +1 flail "Oric" {vamp, rF+ rN+++ Str-4 Int+3} rF+: It protects you from fire. rN+++: It renders you almost immune to negative energy. Str-4: It affects your strength (-4). Int+3: It affects your intelligence (+3). (39, 48, D) a +0 robe (39, 49, D) a +0 dagger a +2 robe of positive energy a book of Lightning (39, 51, D) a +0 plate armour (39, 52, D) a +0 chain mail (40, 1, D) a +3 partisan a +0 plate armour a staff of cold a human skeleton (40, 19, D) a merfolk corpse (skeletalised by now) (40, 20, D) a +0 trident a merfolk corpse (skeletalised by now) (40, 29, D) 2 scrolls of brand weapon (40, 49, D) a +5 falchion of draining (unseen) (40, 50, D) 2 scrolls of brand weapon (40, 53, D) a +2 great sword of freezing (unseen) (41, 0, D) a staff of air (41, 14, D) a +2 shortbow of electrocution (41, 18, D) 3 large rocks a cyclops corpse (skeletalised by now) (41, 28, D) a +0 shortbow of flaming (41, 29, D) a +1 chain mail of poison resistance (41, 49, D) a +2 spectral quarterstaff (41, 50, D) a +0 dagger of venom a +0 great mace (42, 1, D) a staff of alchemy (still there?) the +13 sword of the Doom Knight {doom ^Drain *Silence Will+} (still there?) ^Drain: It drains your maximum health when unequipped. *Silence: It may silence you when you take damage. Will+: It increases your willpower. a staff of alchemy (still there?) a +1 dagger of venom (still there?) (42, 3, D) a hell hog skeleton (42, 4, D) a +2 glaive of distortion (still there?) a +0 plate armour (still there?) a hell hog skeleton (still there?) (42, 14, D) a staff of earth (42, 16, D) 2 javelins (still there?) a +3 rapier of speed (still there?) a +0 robe (still there?) a merfolk corpse (skeletalised by now) (still there?) (42, 18, D) a +4 spear of freezing (still there?) a merfolk corpse (skeletalised by now) (still there?) (42, 28, D) a staff of air (42, 43, D) a +2 scythe of venom (still there?) a +0 whip (still there?) a +2 demon whip of venom (still there?) a +0 robe (still there?) a +0 trident (still there?) a +3 demon trident of electrocution (still there?) a +1 demon whip of pain (still there?) a +3 chain mail of fire resistance (still there?) a +2 whip of holy wrath (still there?) a +0 tower shield of positive energy (still there?) a +1 demon whip of flaming (still there?) a +0 demon whip (still there?) a +0 glaive (still there?) +0 fire dragon scales (still there?) a +0 longbow (still there?) a +2 demon whip of venom (still there?) a +2 robe of cold resistance (still there?) a +0 dagger (still there?) a hell hog skeleton (still there?) a hell hog skeleton (still there?) a hell hog skeleton (still there?) a hell hog skeleton (still there?) a demonspawn skeleton (still there?) (42, 47, D) a +0 dagger (42, 48, D) a staff of air (42, 50, D) a +0 dire flail (still there?) a +4 ring of protection (still there?) a tin of tremorstones (2/2) (still there?) a +0 pair of gloves of infusion (still there?) a human corpse (skeletalised by now) (still there?) (43, 2, D) a hell hog skeleton (43, 14, D) a staff of conjuration (43, 28, D) the +6 dagger of Nug Symn {heavy, rCorr Str+5} rCorr: It protects you from acid and corrosion. Str+5: It affects your strength (+5). (43, 29, D) the +10 plate armour of Tuoreb {*Slow rF+ Regen+ Str+3} *Slow: It may slow you when you take damage. rF+: It protects you from fire. Regen+: It increases your rate of health regeneration. Str+3: It affects your strength (+3). (43, 49, D) a +0 glaive (still there?) a +0 heavy long sword (still there?) (43, 52, D) a +2 robe of resistance a staff of death a +1 robe of willpower a +3 quarterstaff of draining a +1 robe of fire resistance a staff of air a +2 robe a +0 robe (44, 18, D) a +0 leather armour (44, 28, D) a +3 leather armour of fire resistance (44, 48, D) a +1 robe of resistance a staff of fire (44, 50, D) the ring "Lojyonn" {rPois rC+ Will- Str+6 Dex+4} [ring of strength] rPois: It protects you from poison. rC+: It protects you from cold. Will-: It decreases your willpower. Str+6: It affects your strength (+6). Dex+4: It affects your dexterity (+4). a +2 robe of resistance a +3 halberd of protection a +0 robe a human corpse (skeletalised by now) (44, 54, D) a +2 robe of positive energy (unseen) (45, 48, D) a +0 dagger a book of Displacement a +0 robe (46, 47, D) a +1 great mace of draining a +0 chain mail (46, 48, D) a +1 rapier of draining (46, 49, D) a Grand Grimoire a +0 dire flail (46, 50, D) a +2 robe of cold resistance (still there?) a +4 great sword of holy wrath (still there?) a +0 robe (still there?) a +0 plate armour (still there?) a lightning rod (4/4) (still there?) a +1 robe of positive energy (still there?) a +0 mace of holy wrath (still there?) a +0 mace (still there?) a +1 long sword of holy wrath (still there?) (46, 52, D) a +0 lajatang of pain a +2 robe of resistance (46, 54, D) a staff of conjuration (46, 55, D) the +10 quarterstaff "Reph" {venom, rC+ rN+ Str-2 Dex+3} rC+: It protects you from cold. rN+: It protects you from negative energy. Str-2: It affects your strength (-2). Dex+3: It affects your dexterity (+3). (47, 49, D) a staff of cold a +2 whip of electrocution (48, 23, D) the staff of Wuberch {^Drain rF+ rC+ Will+ Dex+2 Fire} [staff of fire] ^Drain: It drains your maximum health when unequipped. rF+: It protects you from fire. rC+: It protects you from cold. Will+: It increases your willpower. Dex+2: It affects your dexterity (+2). Fire: It increases the power of your Fire spells. (48, 26, D) a +0 giant club a +0 great mace of protection an ogre corpse (skeletalised by now) an orc corpse (skeletalised by now) (48, 47, D) a staff of air (unseen) (49, 4, D) a +2 great mace of flaming (still there?) a +0 chain mail (still there?) a human corpse (skeletalised by now) (still there?) (49, 36, D) a staff of alchemy (49, 38, D) a +0 plate armour a +4 long sword a human corpse (skeletalised by now) (49, 48, D) the +1 falchion "Arcanum" {reap, rCorr Int+2 Stlth+} rCorr: It protects you from acid and corrosion. Int+2: It affects your intelligence (+2). Stlth+: It makes you more stealthy. (49, 52, D) a +0 trident a +2 heavy great mace (50, 1, D) a staff of air (50, 2, D) a +4 heavy partisan a +0 plate armour (50, 4, D) a +3 demon trident (still there?) a +0 plate armour (still there?) (50, 16, D) a water nymph corpse (skeletalised by now) (50, 27, D) a +0 war axe a +0 leather armour a staff of fire an orc corpse (skeletalised by now) (50, 36, D) a +3 demon whip of flaming a +0 plate armour (50, 37, D) a +3 great sword of electrocution the +1 war axe "Wept" {heavy, Str+4 Stlth-} Str+4: It affects your strength (+4). Stlth-: It makes you less stealthy. (50, 49, D) a serpent talisman a +0 hand axe (51, 0, D) the +10 zealot's sword {holy, Zealotry, *Rage rN+ EV+3} Zealotry: Whenever the wielder enters a berserk rage, their allies are berserked alongside them. *Rage: It berserks you when you make melee attacks (+20% chance). rN+: It protects you from negative energy. EV+3: It affects your evasion (+3). a staff of earth (51, 1, D) a +1 barding of fire resistance (51, 13, D) a scroll of brand weapon (51, 17, D) a merfolk corpse (skeletalised by now) (51, 27, D) a +0 battleaxe a +2 chain mail of cold resistance an orc corpse (skeletalised by now) (51, 36, D) the ring "Enuanap" {rF+ rC- rN+ SInv Fire} [ring of fire] rF+: It protects you from fire. rC-: It makes you vulnerable to cold. rN+: It protects you from negative energy. SInv: It lets you see invisible. Fire: It increases the power of your Fire spells. the amulet of the Thistle {Reflect rF- rC++ Int+2 SH+5} [amulet of reflection] Reflect: It reflects blocked missile attacks. rF-: It makes you vulnerable to fire. rC++: It greatly protects you from cold. Int+2: It affects your intelligence (+2). SH+5: It affects your SH (+5). a +6 ring of dexterity a ring of positive energy a +6 ring of dexterity an amulet of reflection a quill talisman (51, 37, D) the +3 leather armour of Unreason {rC+ Dex+3} rC+: It protects you from cold. Dex+3: It affects your dexterity (+3). (51, 48, D) a staff of cold (51, 49, D) a +2 battleaxe of freezing a manual of Fighting (51, 50, D) a +0 robe a +3 halberd of venom a Grand Grimoire (52, 13, D) a staff of death (52, 14, D) 4 scrolls of enchant weapon (52, 15, D) a +0 trident (52, 16, D) a +6 ring of intelligence a manticore corpse (skeletalised by now) (52, 18, D) a +0 trident a merfolk corpse (skeletalised by now) (52, 23, D) a +0 war axe a +0 chain mail (52, 24, D) a +0 orcbow of electrocution a +0 dagger (52, 25, D) a +1 dagger of venom (still there?) a +2 chain mail of willpower (still there?) a +0 short sword (still there?) (52, 36, D) a ring of see invisible (52, 37, D) the +3 leather armour of Fuleut {*Slow Regen+ Str+9 Int-5} *Slow: It may slow you when you take damage. Regen+: It increases your rate of health regeneration. Str+9: It affects your strength (+9). Int-5: It affects your intelligence (-5). (52, 48, D) a +2 chain mail of willpower (unseen) (52, 50, D) a Compendium of Siegecraft a +0 glaive a book of Decay (53, 2, D) a +3 heavy orcbow (53, 12, D) a +0 spear (53, 13, D) the +9 quarterstaff of the Shining Light {heavy, *Rage Int+3 Dex+7} (still there?) *Rage: It berserks you when you make melee attacks (+20% chance). Int+3: It affects your intelligence (+3). Dex+7: It affects your dexterity (+7). a +1 heavy sling (still there?) (53, 16, D) a +0 trident a boomerang a merfolk corpse (skeletalised by now) (53, 17, D) an alligator snapping turtle corpse (skeletalised by now) (53, 19, D) an alligator snapping turtle corpse (skeletalised by now) (53, 24, D) a +0 battleaxe a +0 orcbow a +0 plate armour an orc corpse (skeletalised by now) (53, 25, D) a +0 giant club a +0 robe an ogre corpse (skeletalised by now) (53, 26, D) a +1 leather armour of fire resistance a +0 robe a +3 rapier of draining an orc corpse (skeletalised by now) (53, 28, D) a +0 dagger a +0 plate armour a +0 dagger a +0 robe an orc corpse (skeletalised by now) (53, 37, D) the +9 triple sword of the Present {speed, Str+4 Dex+3 Stlth-} Str+4: It affects your strength (+4). Dex+3: It affects your dexterity (+3). Stlth-: It makes you less stealthy. (53, 39, D) a +2 long sword a +0 chain mail a human corpse (skeletalised by now) (53, 49, D) a +1 sling of freezing a +0 flail a +0 plate armour of fire resistance (54, 15, D) a +1 spear of venom 2 javelins a +3 leather armour (54, 16, D) a +1 trident of venom a +0 robe a merfolk corpse (skeletalised by now) (54, 17, D) a +6 rapier of flaming (still there?) a +0 robe (still there?) a merfolk corpse (skeletalised by now) (still there?) (54, 23, D) a +0 dagger (54, 25, D) a staff of fire a +0 robe a Necronomicon an orc corpse (skeletalised by now) (54, 36, D) a +2 scale mail of cold resistance (54, 50, D) a +3 leather armour of poison resistance (unseen) (54, 51, D) a +0 flail (still there?) the ring of Erecraf {rC+ Will+ Dex-5 SInv} (still there?) [ring of protection from cold] rC+: It protects you from cold. Will+: It increases your willpower. Dex-5: It affects your dexterity (-5). SInv: It lets you see invisible. (55, -1, D) a +2 pair of gloves of dexterity (unseen) (55, 3, D) a +0 glaive of flaming a +0 chain mail (55, 12, D) the staff of Judgement {rC+ Int+4 Ice Alch} [staff of cold] rC+: It protects you from cold. Int+4: It affects your intelligence (+4). Ice: It increases the power of your Ice spells. Alch: It increases the power of your Alchemy spells. (55, 24, D) a staff of fire (unseen) (57, 49, D) a +6 ring of intelligence the amulet of Wan Boc {Faith rPois rC- rN+++ Int-3} [amulet of faith] Faith: It allows you to gain divine favour quickly. rPois: It protects you from poison. rC-: It makes you vulnerable to cold. rN+++: It renders you almost immune to negative energy. Int-3: It affects your intelligence (-3). (58, 46, D) the Cyclopedia of Gases Spells Type Level a - Mephitic Cloud Conjuration/Alchemy/Air 3 b - Forge Lightning Spire Air/Forgecraft 4 c - Conjure Ball Lightning Conjuration/Air 6 d - Magnavolt Earth/Air 7 (58, 50, D) the scarab talisman "Jisitipu" {*Silence rElec rN++ MP+10} [scarab talisman] *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. rN++: It greatly protects you from negative energy. MP+10: It affects your magic capacity (+10). (unseen) (59, 47, D) a +0 leather armour a +0 falchion (60, 17, D) a +0 ring mail a +0 war axe (60, 48, D) a staff of alchemy (still there?) a +4 quarterstaff of chaos (still there?) a +0 cloak (still there?) (60, 49, D) a -2 spear (still there?) a +3 shortbow of flaming (still there?) (61, 8, D) a +4 rapier of speed (unseen) (61, 11, D) a +0 rapier a +0 robe (61, 16, D) a +1 spectral giant club (61, 23, D) a +2 dire flail a +0 plate armour (61, 35, D) a staff of fire (61, 39, D) a +0 falchion of holy wrath the orb "Isuutwee" {*channel, Harm} Harm: It increases damage dealt and taken. a +3 scale mail of poison resistance the staff of the Scorned {^Contam rF++ rC+ Conj Alch} [staff of conjuration] ^Contam: It causes magical contamination when unequipped. rF++: It greatly protects you from fire. rC+: It protects you from cold. Conj: It increases the power of your Conjurations spells. Alch: It increases the power of your Alchemy spells. (61, 46, D) the gnoll skeleton of Grum (61, 47, D) a storm talisman (61, 49, D) a +0 mace (still there?) a +0 ring mail (still there?) a scarf of invisibility (still there?) the human skeleton of Terence (still there?) (61, 51, D) 11 large rocks (still there?) a +6 trident of freezing (still there?) a +0 robe (still there?) the merfolk skeleton of Ilsuiw (still there?) (62, 0, D) a +2 leather armour of willpower (62, 1, D) the +5 scale mail of Feudip {Rampage rElec rPois Str+2} Rampage: It bestows one free step when moving towards enemies. rElec: It insulates you from electricity. rPois: It protects you from poison. Str+2: It affects your strength (+2). (62, 8, D) a +0 long sword a +0 robe an elf corpse (skeletalised by now) (62, 16, D) a +3 ring mail of cold resistance (62, 18, D) a +0 dagger (still there?) a +2 dire flail (still there?) a +0 plate armour (still there?) a +0 great mace (still there?) a +0 scale mail (still there?) a human corpse (skeletalised by now) (still there?) (62, 27, D) a +1 falchion of holy wrath (62, 36, D) a +0 morningstar of venom the +8 trident "Asugh" {reap, Will+} Will+: It increases your willpower. (62, 47, D) a +3 shortbow of flaming (62, 48, D) a +0 animal skin a Necronomicon (62, 50, D) a ring of fire a +6 ring of dexterity a staff of air a +2 eveningstar of holy wrath a +0 plate armour a +0 tower shield the staff "Cumey" {+Blink rF++ Fire} [staff of fire] +Blink: It lets you blink. rF++: It greatly protects you from fire. Fire: It increases the power of your Fire spells. the human skeleton of Kirke (63, 0, D) a +2 orcbow of freezing (63, 8, D) a +2 robe (unseen) (63, 10, D) a +0 long sword a +0 robe (63, 16, D) a +0 robe a +2 scimitar of holy wrath a human corpse (skeletalised by now) (63, 20, D) a +0 war axe a +0 war axe a +0 ring mail a +0 arbalest (63, 26, D) a +1 spear of venom (63, 27, D) a +4 arbalest of freezing (63, 47, D) a Necronomicon (63, 48, D) a +0 dagger (64, 16, D) a +4 ring of slaying (64, 17, D) a +2 broad axe of electrocution (64, 18, D) a +4 ring mail of cold resistance (64, 19, D) a +0 war axe a +0 chain mail a +0 kite shield (64, 27, D) a +4 sling of draining (64, 48, D) a +0 club a +0 ring mail (64, 50, D) the +7 great mace "Undeadhunter" {deathbane, rN+} rN+: It protects you from negative energy. a +3 battleaxe of freezing (64, 52, D) a +0 scale mail (65, 47, D) a scroll of brand weapon (65, 48, D) a +1 heavy shortbow (65, 49, D) a staff of earth (65, 51, D) a +0 short sword (65, 58, D) a +0 heavy mace a +0 robe (66, 25, D) the +1 leather armour "Curoqel" {rCorr Slay+2} rCorr: It protects you from acid and corrosion. Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). (unseen) (66, 47, D) a book of Chaos (66, 49, D) a +0 dagger of venom a staff of air (66, 50, D) 3 large rocks of chaos a +4 hand axe of freezing a +0 leather armour a +0 robe a +5 battleaxe of flaming the stone giant skeleton of Chuck the human skeleton of Frances (66, 59, D) a +2 great mace (66, 60, D) a +0 plate armour a +0 glaive of protection a +0 chain mail a +3 demon trident of venom an amulet of guardian spirit (67, 0, D) a +3 rapier of draining (67, 47, D) a book of Air an amulet of faith (67, 48, D) a +0 scythe the +7 long sword "Bucytula" {venom, rPois rN+ MP+5 Str+2} rPois: It protects you from poison. rN+: It protects you from negative energy. MP+5: It affects your magic capacity (+5). Str+2: It affects your strength (+2). (67, 50, D) a staff of death +0 fire dragon scales (67, 60, D) a +6 ring of strength (68, 0, D) a scroll of brand weapon (68, 47, D) the +3 fungal fisticloak {Shroompunch Gloves+ HP-10 Str-2 Int-2} Shroompunch: The cloak sometimes lashes out at its wearer's enemies, inflicting confusion with its spores. Gloves+: Your cloak can equip an additional pair of gloves. HP-10: It affects your health (-10). Str-2: It affects your strength (-2). Int-2: It affects your intelligence (-2). (68, 49, D) a +3 demon whip of flaming the staff of Zexath {rN+ Will+ Stlth+ Necro} [staff of death] rN+: It protects you from negative energy. Will+: It increases your willpower. Stlth+: It makes you more stealthy. Necro: It increases the power of your Necromancy spells. a +5 demon blade of flaming a +3 scimitar of flaming the Grimoire of Unspeakable Secrets and Geometries Spells Type Level a - Sublimation of Blood Necromancy 2 b - Teleport Other Translocation 3 c - Animate Dead Necromancy 4 (68, 59, D) the orc skeleton of Saint Roka (69, 4, D) an adder corpse (skeletalised by now) (69, 46, D) a +2 heavy halberd (unseen) (69, 47, D) a +2 spectral quarterstaff (unseen) (70, 8, D) a staff of earth (70, 9, D) a +6 ring of strength (70, 19, D) a +0 dagger a +0 robe (70, 37, D) a +2 robe of resistance (70, 48, D) a +0 robe (70, 49, D) a staff of fire a +3 troll leather armour {Snorg} a +0 robe a staff of conjuration the troll skeleton of Snorg (71, 8, D) a wellspring talisman (71, 10, D) a bullfrog corpse (skeletalised by now) (71, 11, D) a wolf corpse (skeletalised by now) (71, 19, D) a +5 heavy hand axe a +0 short sword a +0 leather armour an elf corpse (skeletalised by now) (71, 26, D) a +2 plate armour of fire resistance (71, 27, D) a staff of cold (71, 30, D) a river rat corpse (skeletalised by now) (71, 37, D) a +3 ring mail of fire resistance (71, 47, D) the +5 halberd of Ussak {venom, rElec rN+ Int+3} rElec: It insulates you from electricity. rN+: It protects you from negative energy. Int+3: It affects your intelligence (+3). (71, 49, D) a +3 antimagic battleaxe a +2 scimitar of flaming (72, 10, D) a jackal corpse (skeletalised by now) (72, 11, D) an iguana corpse (skeletalised by now) (72, 16, D) a staff of death (72, 19, D) a +0 scimitar a +0 robe an elf corpse (skeletalised by now) (72, 20, D) a +0 long sword a +0 ring mail (72, 26, D) the +7 rapier of the Goat {flame, rC+ rN+} rC+: It protects you from cold. rN+: It protects you from negative energy. (72, 37, D) a scroll of brand weapon the +5 glaive "Zowkusm" {speed, Stlth+} Stlth+: It makes you more stealthy. (72, 48, D) a +5 club a +0 robe the ring "Qamp" {rPois rC++} [ring of poison resistance] rPois: It protects you from poison. rC++: It greatly protects you from cold. a +1 shortbow of electrocution the human skeleton of Jessica (73, 1, D) a +0 flail a naga corpse (skeletalised by now) (73, 19, D) a +0 short sword a +0 robe an elf corpse (skeletalised by now) (73, 26, D) a +2 sling of draining (73, 27, D) a +6 ring of strength (73, 30, D) an iguana corpse (skeletalised by now) (73, 31, D) a river rat corpse (skeletalised by now) (73, 47, D) a +2 chain mail of poison resistance (unseen) (73, 48, D) a ring of wizardry the ring of Miskoiff {rPois Will++ Str+2 Int+6 Dex-3} [ring of intelligence] rPois: It protects you from poison. Will++: It greatly increases your willpower. Str+2: It affects your strength (+2). Int+6: It affects your intelligence (+6). Dex-3: It affects your dexterity (-3). a +4 ring of slaying the amulet "Xioxaf" {Spirit *Corrode rN++ Dex+4 SInv} [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. *Corrode: It may corrode you when you take damage. rN++: It greatly protects you from negative energy. Dex+4: It affects your dexterity (+4). SInv: It lets you see invisible. a ring of resist corrosion a +1 cloak of preservation a +6 ring of intelligence a +6 ring of dexterity the ring of the Contumacious Apple {Fly Will+ Str+2 Dex-5} [ring of willpower] Fly: It grants you flight. Will+: It increases your willpower. Str+2: It affects your strength (+2). Dex-5: It affects your dexterity (-5). a ring of protection from fire the amulet "Loreut" {Spirit Dex+6} [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. Dex+6: It affects your dexterity (+6). the Unrestrained Analects (73, 49, D) Sif Muna's Book of the Decaying Quake Spells Type Level a - Kiss of Death Conjuration/Necromancy 1 b - Anguish Hexes/Necromancy 4 c - Lee's Rapid Deconstruction Earth 5 d - Haunt Necromancy/Summoning 7 (74, 2, D) an adder corpse (skeletalised by now) (74, 47, D) a staff of earth (74, 49, D) a +4 trident of venom a +0 trident a +0 leather armour Sprozz's Folio of Crafting Spells Type Level a - Launch Clockwork Bee Forgecraft 3 b - Iskenderun's Battlesphere Conjuration/Forgecraft 4 c - Rending Blade Conjuration/Forgecraft 4 a book of Iron the goblin skeleton of Sprozz (75, 49, D) a ring of resist corrosion a staff of cold