Snazzyish the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 0, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman an eel talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) a +0 flail a +0 scale mail a +0 buckler the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +11 Singing Sword {sonic wave} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (49, 24, D) the +7 rapier of Kephah {holy, ^Fragile Int+4 Stlth+} ^Fragile: It will be destroyed if unequipped. Int+4: It affects your intelligence (+4). Stlth+: It makes you more stealthy. It cannot be enchanted further. (unseen) (49, 37, D) a parchment of Summon Cactus Giant (50, 24, D) a +0 helmet of intelligence (50, 25, D) a parchment of Call Canine Familiar (50, 28, D) 54 gold pieces (still there?) a +3 dagger (still there?) a +0 robe (still there?) (50, 36, D) the +0 leather armour of the Stonemason {rElec} rElec: It insulates you from electricity. It cannot be enchanted further. (50, 37, D) a +1 plate armour of willpower (51, 24, D) a staff of air (unseen) (51, 25, D) a +3 plate armour of ponderousness (unseen) (51, 27, D) 45 gold pieces (51, 36, D) the cold staff "Odweumif" {rC+ Int+6 Ice Air} [staff of cold] rC+: It protects you from cold. Int+6: It affects your intelligence (+6). Ice: It increases the power of your Ice spells. Air: It increases the power of your Air spells. (52, 24, D) a parchment of Kiss of Death (52, 25, D) a staff of alchemy (unseen) (52, 36, D) a +2 spear of venom (52, 37, D) the rimehorn talisman of Omission {+Inv rPois Str-5 Int-4} [rimehorn talisman] +Inv: It lets you turn invisible. rPois: It protects you from poison. Str-5: It affects your strength (-5). Int-4: It affects your intelligence (-4). (53, 24, D) a book of Spectacle (53, 25, D) a staff of air (unseen) (53, 36, D) a +2 robe of willpower (53, 37, D) a parchment of Hellfire Mortar (54, 24, D) a tin of tremorstones (2/2) (54, 25, D) the +2 robe "Qogillea" {Str+2} Str+2: It affects your strength (+2). It cannot be enchanted further. (unseen) (54, 36, D) a parchment of Passage of Golubria (55, 24, D) a +0 orcbow of flaming (unseen) (59, 37, D) the +2 ring mail of Alegh {Harm rElec} Harm: It increases damage dealt and taken. rElec: It insulates you from electricity. It cannot be enchanted further. (unseen) (60, 39, D) a +0 giant club a +0 giant club (60, 40, D) a +0 giant club a +0 great mace (60, 41, D) 3 large rocks a +0 battleaxe of freezing (61, 16, D) a +0 robe of cold resistance (61, 26, D) the +1 arbalest "Yzifoew" {drain, rF+ rC+ Int+2} rF+: It protects you from fire. rC+: It protects you from cold. Int+2: It affects your intelligence (+2). It cannot be enchanted further. (61, 40, D) 3 large rocks a +2 battleaxe of freezing (62, 0, D) a ring of resist corrosion (62, 8, D) a staff of fire (62, 16, D) a +1 helmet of light (62, 26, D) a +0 flail of holy wrath (62, 29, D) a +0 hand axe (62, 30, D) a +0 club (62, 36, D) the +2 robe of the Evening Star {rElec rF+} rElec: It insulates you from electricity. rF+: It protects you from fire. It cannot be enchanted further. (62, 37, D) a +2 whip of venom (62, 39, D) a +0 giant spiked club (62, 40, D) 4 large rocks (62, 41, D) a +1 great sword of flaming (63, 0, D) +0 acid dragon scales (63, 8, D) a +2 sling of flaming (63, 16, D) a +1 shortbow of flaming (63, 17, D) the +4 scimitar of the Building Gods {flame, Str+3} Str+3: It affects your strength (+3). It cannot be enchanted further. (63, 19, D) a +0 short sword (63, 26, D) the +6 plate armour "Ymoemem" {+Blink rN+} +Blink: It lets you blink. rN+: It protects you from negative energy. It cannot be enchanted further. (63, 27, D) a +1 sling of freezing (63, 29, D) a +0 falchion a +0 trident (63, 30, D) a +0 dagger a +0 leather armour a +0 falchion (64, 16, D) the +7 plate armour of the Orb Guardian {Int+3} Int+3: It affects your intelligence (+3). It cannot be enchanted further. (64, 20, D) a +0 short sword (64, 26, D) a staff of fire (64, 27, D) the +1 flail of Qooxzut {antimagic, rC+ rCorr Dex-3} rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Dex-3: It affects your dexterity (-3). It cannot be enchanted further. (64, 29, D) a +0 trident (64, 30, D) a +0 dagger a +0 robe (65, 26, D) the +9 spear "Agutuboyju" {entangle, rN+ Int+4} rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). It cannot be enchanted further. (67, 0, D) a staff of necromancy (68, 0, D) a +5 arbalest of freezing (69, 0, D) a staff of air (69, 36, D) a ring of willpower (70, 36, D) a staff of air (70, 37, D) an amulet of regeneration the amulet "Sonyup" {^Contam Acrobat rC+ Int+3 Stlth+} [amulet of the acrobat] ^Contam: It causes magical contamination when unequipped. Acrobat: It increases your evasion after moving or waiting. rC+: It protects you from cold. Int+3: It affects your intelligence (+3). Stlth+: It makes you more stealthy. (70, 41, D) a +0 orcbow (71, 8, D) a +2 war axe of draining (71, 10, D) a +0 trident a boomerang (71, 11, D) a +0 trident 2 boomerangs (71, 16, D) a +6 ring of strength (71, 17, D) a +4 battleaxe of electrocution (unseen) (71, 27, D) a +3 halberd of freezing (unseen) (71, 29, D) a +0 giant club (71, 30, D) a +0 giant club (71, 31, D) a +0 giant spiked club a +0 giant club (71, 36, D) a +5 heavy quarterstaff (71, 37, D) a parchment of Forge Monarch Bomb (72, 9, D) a +4 mace of protection (72, 10, D) a +0 trident (72, 11, D) a +0 trident (72, 26, D) a +6 ring of strength an amulet of regeneration (72, 29, D) 4 large rocks (72, 30, D) a +0 giant spiked club a +0 giant club a +0 giant club (72, 39, D) a +0 trident (72, 40, D) a +0 trident (73, 1, D) a ring of see invisible (73, 10, D) a +0 trident (73, 16, D) the necklace of Bloodlust {Fury *Rage Will++ Int-3 Slay+6} [amulet of nothing] Fury: It extends the wearer's berserk rage when killing foes. *Rage: It berserks you when you make melee attacks (+50% chance). Will++: It greatly increases your willpower. Int-3: It affects your intelligence (-3). Slay+6: It affects your accuracy & damage with ranged weapons and melee (+6). (73, 17, D) a staff of alchemy (unseen) (73, 19, D) a +0 halberd (73, 20, D) a +0 long sword (73, 27, D) a +0 spectral quarterstaff (73, 36, D) a scroll of brand weapon the orb of Strozzapreti {Guile, Summ} Summ: It increases the power of your Summonings spells. (73, 38, D) a +0 trident (73, 39, D) a +0 orcbow (74, 2, D) a +0 long sword a +0 leather armour (74, 39, D) a +0 trident (74, 40, D) a +0 trident (75, 1, D) the +7 chain mail "Gelen" {Will+ rCorr} Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (75, 41, D) a +0 trident 3 boomerangs