Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 8716430142026659642 11 Snazzyish the Magician (level 2, -3/21 HPs) Began as a Djinni Conjurer on June 16, 2026. Slain by a gnoll ... wielding a +0 spear (9 damage) ... on level 2 of the Dungeon. The game lasted 00:02:24 (256 turns). Snazzyish the Magician (Djinni Conjurer) Turns: 256, Time: 00:02:25 Health: -3/21 AC: 0 Str: 6 XL: 2 Next: 35% Gold: 7 EV: 17 Int: 19 God: SH: 0 Dex: 11 rFire x . . (150%) - Magic Parchment rCold . . . (100%) (offhand unavailable) rNeg + . . (50%) a - melded +0 robe rPois ∞ (0%) (helmet unavailable) rElec . (100%) (cloak unavailable) rCorr . (100%) (gloves unavailable) SInv . (no amulet) Will +.... (no ring) Stlth +++ (no ring) HPRegen 0.23/turn b - inkwell talisman of Watchfulness {rN+ Will+ Stlth+} %: infuse magic (-4 HP) @: scroll-form, flying A: scribal knowledge, magic absorption, flying, novice magic, weak attacks, sickness immunity, tiny, (fire resistance 2), (cold vulnerability 1), float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You were a walking scroll. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 7 gold pieces. Inventory: Armour a - a +0 robe (melded) Talismans b - the inkwell talisman of Watchfulness (worn) {rN+ Will+ Stlth+} (You found it on level 1 of the Dungeon) [inkwell talisman] rN+: It protects you from negative energy. Will+: It increases your willpower. Stlth+: It makes you more stealthy. Scrolls c - a scroll of immolation {unknown} d - a scroll of teleportation {unknown} e - a scroll of enchant armour {unknown} h - a scroll of butterflies {unknown} Potions f - a potion of lignification {unknown} Skills: - Level 2.1 Dodging - Level 1.5 Stealth * Level 3.7 Spellcasting * Level 3.7(4.2) Conjurations * Level 3.7(4.2) Hexes * Level 3.7(4.2) Summonings * Level 3.7(4.2) Necromancy * Level 3.7(4.2) Translocations * Level 3.7(4.2) Forgecraft * Level 3.7(4.2) Fire Magic * Level 3.7(4.2) Ice Magic * Level 3.7(4.2) Air Magic * Level 3.7(4.2) Earth Magic * Level 3.7(4.2) Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 3% 2 c - Fulminant Prism Conj/Alch 9% 3d7 24% 4 d - Iskenderun's Mystic Conj/Tloc 19% 2d6 (+2d2 24% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are a walking scroll. You have increased skill with all magical schools. Your melee attacks sometimes restore your MP. You are flying. You cannot cast spells above level 4. Your melee attacks are very weak. You are incapable of wielding weapons or throwing items. Your weapons and armour are melded. You are immune to sickness and miasma. You are immune to poison. (You are very heat resistant. (rF++)) (You are vulnerable to cold. (rC-)) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You encounter a gnoll. It is wielding a +0 club. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll, wielding a +0 spear (100% to hit) The magic dart hits the gnoll. The gnoll is moderately wounded. You encounter a gnoll. It is wielding a +0 spear. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll, wielding a +0 spear (moderately wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is heavily wounded. The gnoll shouts! x2 Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 spear (heavily wounded, 81% to hit) You miscast Searing Ray. Nothing appears to happen. The gnoll hits you from afar with a +0 spear! Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 spear (heavily wounded, 81% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll. The gnoll is almost dead. The searing ray hits the gnoll! The gnoll is severely wounded. The searing ray hits the gnoll! The gnoll is severely wounded. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * You hear an angry hiss. You encounter a hobgoblin. The gnoll hits you from afar with a +0 spear! You die... # ###########.# #...........# .......#.#### .#####.## #.# #.# #;# #.......# ###..j### #..j #j. ...g .... .... You could see 3 gnolls and a hobgoblin. Vanquished Creatures An endoplasm (D:1) 3 jackals (D:1) A frilled lizard (D:1) 5 goblins (D:1) 2 kobolds (D:1) 12 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Snazzyish the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Snazzyish set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 49 | D:1 | Identified the inkwell talisman of Watchfulness {rN+ Will+ | Stlth+} 110 | D:1 | Reached XP level 2. HP: 21/21 MP: 0/0 244 | D:1 | You are sucked into a shaft and drop 1 floor! 256 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_glassed_features, layout_rooms D:2: layout_loops_cross Action || total ---------------------------++------- Cast: Magic Dart || 29 Searing Ray || 1 Armour: Robe || 1 None || 2 Form: Scroll || 2 Default || 1