Snazzyish the Dungeon [Shop] Peexyog's Armour Shoppe a +2 leather armour of fire resistance (437 gold) a +1 scale mail of fire resistance (368 gold) a +2 helmet of light (494 gold) a +2 helmet of sniping (494 gold) a +2 plate armour of poison resistance (736 gold) a +2 leather armour of willpower (437 gold) a +3 scale mail of positive energy (529 gold) a +2 leather armour of willpower (437 gold) the +1 plate armour of Oxusig {Regen+ Int+3} (834 gold) Regen+: It increases your rate of health regeneration. Int+3: It affects your intelligence (+3). It cannot be enchanted further. [Shop] Ohielu Sae's Antique Armour Boutique a +1 plate armour of archery (459 gold) a +1 plate armour of willpower (510 gold) the +5 scale mail of the Black Moon {rN+++ Int-5 Dex-5 Stlth+} (659 gold) rN+++: It renders you almost immune to negative energy. Int-5: It affects your intelligence (-5). Dex-5: It affects your dexterity (-5). Stlth+: It makes you more stealthy. It cannot be enchanted further. a +1 chain mail of fire resistance (306 gold) the +7 crystal plate armour of Orriuzugh {rC+ Regen+ Dex+4} (1904 gold) rC+: It protects you from cold. Regen+: It increases your rate of health regeneration. Dex+4: It affects your dexterity (+4). It cannot be enchanted further. the +0 ring mail of the Boiling Point {SInv} (258 gold) SInv: It lets you see invisible. It cannot be enchanted further. a +2 pair of boots of stealth (365 gold) the +1 robe of Salvation {rN++ Will+++ Regen+ Stlth-} (850 gold) rN++: It greatly protects you from negative energy. Will+++: It greatly increases your willpower. Regen+: It increases your rate of health regeneration. Stlth-: It makes you less stealthy. It cannot be enchanted further. a +3 leather armour of poison resistance (357 gold) [Shop] Xunank's Antique Armour Shoppe a +2 robe of cold resistance (447 gold) a +3 leather armour of willpower (600 gold) a +1 helmet of light (412 gold) a +1 pair of gloves of fire (662 gold) a +2 robe (322 gold) a +1 pair of gloves of dexterity (412 gold) a +2 ring mail of cold resistance (525 gold) a +0 pair of boots of flying (287 gold) (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 2, D) an eel talisman a +0 flail the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight a +0 kite shield a +0 robe (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +11 Singing Sword {sonic wave} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (19, 0, D) the ring "Ilygap" {rElec rF- rN+++ Int+6} [ring of intelligence] rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. rN+++: It renders you almost immune to negative energy. Int+6: It affects your intelligence (+6). (19, 17, D) the ring "Zuqodeot" {rPois Int+3} [ring of poison resistance] rPois: It protects you from poison. Int+3: It affects your intelligence (+3). (unseen) (20, 1, D) 4 scrolls of enchant weapon (20, 17, D) the +3 leather armour of Qogh {rF+ Will+} rF+: It protects you from fire. Will+: It increases your willpower. It cannot be enchanted further. (21, 0, D) a parchment of Sphinx Sisters (21, 1, D) a +0 rapier of electrocution (21, 17, D) a +2 hand axe of venom (unseen) (22, 1, D) a +3 halberd of freezing (22, 17, D) a staff of necromancy (unseen) (23, 17, D) a lightning rod (4/4) (23, 18, D) a +0 robe of fire resistance (unseen) (24, 0, D) a +0 rapier (24, 1, D) an amulet of faith (24, 17, D) a +3 quarterstaff of draining (unseen) (24, 18, D) a staff of alchemy (unseen) (24, 24, D) 135 gold pieces (still there?) a +1 bardiche of flaming (still there?) +1 fire dragon scales (still there?) (25, 0, D) a +2 pair of gloves of parrying (25, 17, D) a +6 ring of dexterity (25, 18, D) a parchment of Call Canine Familiar (25, 25, D) 162 gold pieces (still there?) a +3 bardiche of flaming (still there?) +0 fire dragon scales (still there?) (26, 0, D) a +0 ring mail of cold resistance (26, 1, D) a staff of earth (26, 10, D) a +2 heavy morningstar a +0 animal skin (26, 17, D) the ring "Irpheq" {MP-9 Str+5 Int+4 Dex+6} [ring of dexterity] MP-9: It affects your magic capacity (-9). Str+5: It affects your strength (+5). Int+4: It affects your intelligence (+4). Dex+6: It affects your dexterity (+6). (unseen) (27, 1, D) a +1 short sword of speed (27, 11, D) a +0 robe (27, 17, D) an amulet of dissipation (27, 28, D) 252 gold pieces (still there?) a +1 great sword of flaming (still there?) (28, 0, D) a scroll of brand weapon (28, 1, D) the +7 great sword "Beetleslayer" {valour, Str+3 Int+4} Str+3: It affects your strength (+3). Int+4: It affects your intelligence (+4). It cannot be enchanted further. (28, 9, D) a +0 quarterstaff of rebuke a +0 robe (28, 17, D) a +0 great sword of flaming (unseen) (29, 0, D) a +0 dagger of venom (29, 17, D) a parchment of Borgnjor's Revivification (34, 28, D) a staff of cold (35, 0, D) a +2 robe of willpower (35, 20, D) a +0 rapier a +0 robe an amulet of regeneration (35, 28, D) the +5 morningstar of Mauzod {antimagic, rC+} rC+: It protects you from cold. It cannot be enchanted further. (35, 29, D) a +2 heavy sling (36, 0, D) a +10 plate armour of ponderousness (36, 3, D) a +0 halberd (36, 14, D) a +0 leather armour (36, 15, D) a +1 partisan of entangling (36, 28, D) a ring of positive energy (37, 1, D) a +4 ring of protection (37, 5, D) a +0 halberd (37, 14, D) a +0 trident (37, 15, D) a ring of see invisible (37, 18, D) a +2 arbalest of flaming (37, 28, D) a staff of air (37, 29, D) the +2 short sword "Fica" {heavy, ^Contam ^Fragile Dex+7 SInv} ^Contam: It causes magical contamination when unequipped. ^Fragile: It will be destroyed if unequipped. Dex+7: It affects your dexterity (+7). SInv: It lets you see invisible. It cannot be enchanted further. (38, 0, D) a +1 dire flail of protection (38, 1, D) the +7 arbalest "Koesydd" {flame, rElec rCorr} rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (38, 14, D) a +4 vampiric halberd (38, 15, D) a staff of air (38, 17, D) a +3 spear of venom a javelin the +2 robe of the Cartwright {Rampage Dex-3 SInv Archmagi} Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. Dex-3: It affects your dexterity (-3). SInv: It lets you see invisible. Archmagi: It increases the power of your magical spells. It cannot be enchanted further. (38, 18, D) a +0 trident (38, 28, D) a +2 rapier of protection (38, 29, D) a +6 flail of draining (39, 1, D) a staff of conjuration (39, 3, D) a +0 glaive (39, 6, D) a +0 mace a +0 flail a +0 robe a ring of protection from cold (39, 17, D) a +5 trident of flaming a +0 leather armour (39, 18, D) a +0 trident (39, 19, D) a +0 trident of flaming a +0 robe (39, 25, D) the ring "Yshriy" {rPois rN+ Will+} [ring of poison resistance] rPois: It protects you from poison. rN+: It protects you from negative energy. Will+: It increases your willpower. (40, 1, D) a +4 whip of flaming (40, 15, D) a scroll of brand weapon (40, 17, D) a +8 spear a javelin a +0 leather armour (40, 28, D) a staff of air (40, 29, D) a +2 heavy spear (41, 0, D) the +7 flail of Zin, Twisting {venom, *Slow rC+ Dex+5 Stlth+} *Slow: It may slow you when you take damage. rC+: It protects you from cold. Dex+5: It affects your dexterity (+5). Stlth+: It makes you more stealthy. It cannot be enchanted further. (41, 1, D) a ring of flight (41, 14, D) the +8 war axe of Darkness {flame, Will+ Int+8} Will+: It increases your willpower. Int+8: It affects your intelligence (+8). It cannot be enchanted further. (41, 17, D) a +0 devious rapier a +0 robe a +4 spear of flaming a +0 robe (41, 29, D) the +1 falchion "Gesaom" {valour, rN+ Str+5} rN+: It protects you from negative energy. Str+5: It affects your strength (+5). It cannot be enchanted further. (42, 0, D) a +2 heavy sling (42, 1, D) a +3 arbalest of flaming (42, 14, D) a +0 trident (42, 15, D) a ring of resist corrosion a staff of earth (42, 28, D) a talisman of death (43, 14, D) a +2 spear of entangling (43, 15, D) a staff of fire (43, 28, D) a staff of fire (49, 0, D) a staff of cold (49, 1, D) a staff of cold (49, 12, D) a +0 robe (49, 24, D) a +5 glaive of flaming (49, 36, D) a +1 plate armour of cold resistance (49, 37, D) a ring of protection from cold (50, 1, D) a +4 ring of protection the +0 plate armour "Goqat" {rElec Str+4} rElec: It insulates you from electricity. Str+4: It affects your strength (+4). It cannot be enchanted further. (50, 13, D) a +0 heavy arbalest (50, 18, D) a +0 trident a +1 scale mail of cold resistance (50, 24, D) a +5 shortbow of draining (50, 25, D) a +6 ring of intelligence (50, 36, D) a +1 long sword of distortion (50, 43, D) a +1 great sword of flaming (50, 44, D) a +0 long sword a +0 plate armour (51, 0, D) a +4 falchion of flaming (51, 7, D) a +1 whip of holy wrath the +0 troll leather armour of Midwinter {rPois rC+ rN+ Regen+ Str+2} rPois: It protects you from poison. rC+: It protects you from cold. rN+: It protects you from negative energy. Regen+: It increases your rate of health regeneration. Str+2: It affects your strength (+2). It cannot be enchanted further. (51, 12, D) a fortress talisman (51, 13, D) the air staff of Sin {rElec Int+5 Summ Air} [staff of air] rElec: It insulates you from electricity. Int+5: It affects your intelligence (+5). Summ: It increases the power of your Summonings spells. Air: It increases the power of your Air spells. (51, 24, D) a parchment of Orb of Destruction (51, 25, D) the +2 battleaxe of Myodidoy {speed, ^Contam rElec rCorr Dex+3} ^Contam: It causes magical contamination when unequipped. rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (51, 28, D) a +2 trident of venom a +0 robe (51, 29, D) a +2 heavy hand axe a +0 long sword (51, 36, D) a staff of necromancy (51, 37, D) the ring "Kesuhuc" {Fly rPois rCorr Int+3} [ring of resist corrosion] Fly: It grants you flight. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Int+3: It affects your intelligence (+3). (51, 43, D) a +1 scimitar a +0 chain mail a +5 scimitar of flaming a +0 plate armour (52, 1, D) a +5 ring of evasion a +0 short sword of protection (52, 7, D) a +2 heavy great sword a +0 shortbow a +0 robe (52, 8, D) a +4 scimitar of flaming a +0 sling a +0 robe a +0 buckler (52, 12, D) a staff of earth (52, 13, D) a staff of fire (52, 25, D) a staff of necromancy (52, 28, D) a +0 dagger a +0 robe (52, 29, D) a +4 war axe of electrocution a +0 robe (52, 43, D) a +0 great sword of flaming (52, 44, D) a +1 heavy great mace a +0 plate armour (53, 0, D) a +0 robe (53, 1, D) an amulet of wildshape (53, 13, D) an amulet of the acrobat the +4 chain mail of Life {rN+} rN+: It protects you from negative energy. It cannot be enchanted further. (53, 25, D) a +1 heavy longbow (53, 28, D) a +0 battleaxe a +0 dire flail (53, 37, D) the +10 hand axe "Caicyg" {freeze, rN+ Str+7} rN+: It protects you from negative energy. Str+7: It affects your strength (+7). It cannot be enchanted further. (54, 0, D) a +2 antimagic short sword (54, 12, D) a +0 heavy hand axe (54, 13, D) a +6 ring of strength (54, 36, D) +1 steam dragon scales (55, 0, D) a +2 great mace of holy wrath (55, 1, D) the +5 flail "Killer Klown's Bane" {drain, Will+ Stlth+} Will+: It increases your willpower. Stlth+: It makes you more stealthy. It cannot be enchanted further. (55, 12, D) a staff of alchemy (59, 37, D) a ring of protection from cold (60, 36, D) the +2 dagger of Fiuwk {devious, rN+} rN+: It protects you from negative energy. It cannot be enchanted further. (60, 37, D) the +1 mace of Strategic Superiority {freeze, Fly rC++ rCorr} Fly: It grants you flight. rC++: It greatly protects you from cold. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (60, 40, D) a +0 dagger a +0 robe a +0 flail (60, 41, D) a +3 long sword a +0 robe (61, 0, D) a fortress talisman (61, 8, D) the +7 arbalest "Pysujopo" {flame, rCorr Int+4} rCorr: It protects you from acid and corrosion. Int+4: It affects your intelligence (+4). It cannot be enchanted further. (61, 16, D) a serpent talisman (61, 26, D) a staff of fire (61, 36, D) the +1 flail of Terror {spect, rElec Dex+2} rElec: It insulates you from electricity. Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (61, 37, D) a +2 glaive of venom (61, 39, D) a +0 long sword (61, 40, D) a +0 long sword (62, 1, D) a +1 trident of venom (62, 4, D) a +0 short sword a +0 leather armour (62, 8, D) a +2 mace of venom (62, 9, D) a +3 ring mail of poison resistance (62, 16, D) a +2 robe (62, 17, D) a +3 short sword of speed (62, 19, D) a +0 club a +0 halberd a +0 plate armour (62, 20, D) a +0 club (62, 26, D) a staff of cold (62, 36, D) the +10 trident "Femuze Sodwi" {flame, Str+2} Str+2: It affects your strength (+2). It cannot be enchanted further. (62, 37, D) a +2 devious short sword (62, 41, D) a +0 robe (63, 0, D) the alchemy staff "Dowon" {rPois rC++ rCorr Str-3 Hexes Alch} [staff of alchemy] rPois: It protects you from poison. rC++: It greatly protects you from cold. rCorr: It protects you from acid and corrosion. Str-3: It affects your strength (-3). Hexes: It increases the power of your Hexes spells. Alch: It increases the power of your Alchemy spells. (63, 8, D) a +6 ring of strength (63, 17, D) +0 steam dragon scales (63, 19, D) a +0 club (63, 20, D) a +0 battleaxe of flaming a +0 plate armour (63, 26, D) a +3 scale mail of fire resistance (63, 27, D) a +1 mace of protection (63, 36, D) the amulet "Reckuul" {Spirit Rampage rC- Regen+ Dex+6} [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rC-: It makes you vulnerable to cold. Regen+: It increases your rate of health regeneration. Dex+6: It affects your dexterity (+6). (63, 37, D) the +5 orcbow of the Wary Ears {flame, Will+} Will+: It increases your willpower. It cannot be enchanted further. (64, 5, D) a +0 long sword a +0 robe (64, 16, D) a +0 triple sword of freezing (64, 17, D) an amulet of regeneration (64, 19, D) a +0 dagger a +0 robe (64, 20, D) a +0 dagger a +0 robe (64, 26, D) a staff of alchemy (64, 27, D) a +2 scale mail of fire resistance (65, 26, D) a staff of alchemy (67, 0, D) a staff of cold (68, 0, D) the fortress talisman of Bad Feelings {rN+} [fortress talisman] rN+: It protects you from negative energy. (69, 0, D) a +3 great sword of electrocution (69, 36, D) a +4 demon blade of electrocution (70, 8, D) a scroll of brand weapon (70, 9, D) quicksilver dragon scales (70, 19, D) a +0 trident a boomerang (70, 36, D) the +2 dagger of Hacking and Slashing {speed, rC+ Will+ Str+3 Int+3} rC+: It protects you from cold. Will+: It increases your willpower. Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). It cannot be enchanted further. (70, 37, D) the ring "Otyrph" {rPois rF++ rCorr Str-4 Slay+5} [ring of resist corrosion] rPois: It protects you from poison. rF++: It greatly protects you from fire. rCorr: It protects you from acid and corrosion. Str-4: It affects your strength (-4). Slay+5: It affects your accuracy & damage with ranged weapons and melee (+5). (70, 39, D) a +0 arbalest (70, 40, D) a +0 dire flail a +0 animal skin (71, 16, D) the +0 troll leather armour of Baldness {Regen+ Dex+7} Regen+: It increases your rate of health regeneration. Dex+7: It affects your dexterity (+7). It cannot be enchanted further. (71, 17, D) an amulet of faith (71, 20, D) a +0 trident (71, 26, D) a +2 trident of protection (71, 27, D) a +0 ring mail of positive energy (71, 30, D) a +0 hand axe (71, 31, D) a +0 short sword (71, 36, D) a ring of protection from cold (71, 39, D) a +2 great mace a +0 plate armour (71, 40, D) a +0 long sword a +0 ring mail (71, 41, D) a +1 war axe a +0 chain mail (72, 8, D) a +4 war axe of sundering (72, 9, D) a +0 great sword of protection (72, 17, D) a staff of necromancy (72, 18, D) a +0 trident 3 boomerangs (72, 20, D) a +1 trident of venom (72, 26, D) a ring of protection from fire (72, 30, D) a +0 glaive (72, 36, D) a staff of fire (72, 37, D) a scroll of brand weapon (72, 39, D) a +0 dire flail a +0 leather armour a +0 great mace a +0 ring mail (72, 41, D) a +0 long sword a +0 chain mail (73, 1, D) a staff of conjuration (73, 16, D) a +0 orcbow of freezing (73, 19, D) a +0 trident 3 boomerangs (73, 20, D) a +1 orcbow of freezing (73, 26, D) the +1 hand axe "Xutececi" {venom, Will++ Str-3 Int+2} Will++: It greatly increases your willpower. Str-3: It affects your strength (-3). Int+2: It affects your intelligence (+2). It cannot be enchanted further. (73, 27, D) a storm talisman (73, 30, D) a +0 hand axe (73, 31, D) a +0 club (73, 36, D) the ring of Kyxtubiu {rF++ Int+6 Slay-3} [ring of intelligence] rF++: It greatly protects you from fire. Int+6: It affects your intelligence (+6). Slay-3: It affects your accuracy & damage with ranged weapons and melee (-3). (73, 37, D) a +1 hand axe of venom (75, 1, D) a blade talisman