Dungeon Crawl Stone Soup version 0.33.1-4-g5a2043f66b (webtiles) character file. Game seed: 8292637814723686255 19 Snodun the Conjurer (level 2, 13/13 HPs) Began as a Felid Conjurer on Sept 23, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:04:57 (792 turns). Snodun the Conjurer (Felid Conjurer) Turns: 792, Time: 00:04:58 Health: 13/13 AC: 3 Str: 3 XL: 2 Next: 55% Magic: 6/6 EV: 16 Int: 21 God: Gold: 3 SH: 0 Dex: 14 Spells: 2/5 levels left Lives: 1 Deaths: 0 rFire . . . (no amulet) rCold . . . (no ring) rNeg . . . (no ring) rPois . rElec . rCorr . SInv + Will ..... Stlth ++ HPRegen 0.22/turn MPRegen 0.10/turn %: no passive effects @: no status effects A: very small, claws 1, fangs 3, see invisible, shaggy fur 1, stealthy paws, no weapons or thrown items, no armour, multi-lived, iridescent scales 1, poor constitution 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 3 gold pieces. Inventory: Scrolls d - a scroll of enchant armour {unknown} Potions a - a potion of magic c - a potion of heal wounds Skills: - Level 2.6 Dodging - Level 2.6 Stealth - Level 2.0 Spellcasting * Level 4.3 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d7 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 52% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have sharp claws. You have razor-sharp teeth. You have supernaturally acute vision. (SInv) You are covered in fur. (AC +1) Your paws help you pounce on unaware monsters. You are incapable of wielding weapons or throwing items. You cannot wear armour. You gain extra lives every three experience levels. You are partially covered in iridescent scales. (AC +2) Your body sometimes grows weak upon taking damage. Message History You stop channelling your searing ray. You start resting. You are starting to lose your buoyancy. You start resting. You float gracefully downwards. You start resting. Your enlightenment fades. You start resting. Magic restored. You see here a dart slug corpse. Found 4 stones. Found a stone staircase leading down. Found a dagger. Found a scale mail. A ball python comes into view. There is a stone staircase leading down here. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Okay, then. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a ball python (asleep, 100% to hit) The magic dart hits the ball python. The ball python is moderately wounded. The ball python hisses angrily. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a ball python (moderately wounded, 100% to hit) The magic dart hits the ball python. You kill the ball python! You now have 3 gold pieces. b - a murky purple potion Found a sling. It was a potion of mutation. You feel extremely strange. Iridescent scales grow over part of your body. You feel your constitution weaken. Unknown command. Unknown command. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #..#..# .....######.#.## ..............## )....######†.... .....###.....### [....#...###.## .....#.### #..## ############...# #.# ##... #..........@.# #†# #### #...........## ###.####...(. #...†.....>.####........# # #..................######### #........................... #..............############# #............### ###########.)# . #.## .. There were no monsters in sight! Vanquished Creatures 3 dart slugs (D:1) 2 endoplasms (D:1) 2 hobgoblins (D:1) A quokka (D:1) 3 ball pythons (D:1) A bat (D:1) A kobold (D:1) A rat (D:1) 14 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Snodun the Felid Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 9/9 MP: 4/4 104 | D:1 | Reached skill level 4 in Conjurations 157 | D:1 | Reached XP level 2. HP: 13/13 MP: 3/6 232 | D:1 | Learned a level 2 spell: Searing Ray 791 | D:1 | Gained mutation: You are partially covered in iridescent | scales. (AC +2) [potion of mutation] 791 | D:1 | Gained mutation: Your body sometimes grows weak upon taking | damage. [potion of mutation] 792 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: doesnt_arrival_eight_statues, layout_rooms Skill XL: | 1 | ---------------+----+----- Conjurations | 4 | 4.3 Dodging | | 2.6 Stealth | | 2.6 Spellcasting | | 2.0 Action || total ---------------------------++------- Melee: Unarmed || 12 Cast: Magic Dart || 19 Searing Ray || 6 Use: Potion || 4 Scroll || 1 Armour: Skin || 7 Dodge: Dodged || 14