SoccerHobbit13 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +0 buckler a +0 scale mail a +0 trident a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (18, 2, D) Sif Muna's Volume of the Cumulonimbus and Congelation Spells Type Level a - Mercury Vapours Alchemy/Air 2 b - Summon Ice Beast Ice/Summoning 3 c - Ozocubu's Refrigeration Ice 7 (19, 2, D) a swamp drake corpse (skeletalised by now) (19, 15, D) the staff of Fan Mam {rElec rC- Dex+4 Air} [staff of air] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex+4: It affects your dexterity (+4). rC-: It makes you vulnerable to cold. rElec: It insulates you from electricity. Air: It increases the power of your Air spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (20, 0, D) a +2 mace of holy wrath a +0 heavy flail (20, 2, D) +0 fire dragon scales a fire dragon corpse (skeletalised by now) (20, 17, D) a +3 heavy battleaxe (20, 20, D) a hell rat corpse a hydra corpse (21, 16, D) the +5 war axe of Mumyqum {venom, *Noise rN+ rCorr} rN+: It protects you from negative energy. *Noise: It may make a loud noise when swung. rCorr: It protects you from acid and corrosion. the +5 leather armour of Bad Feelings {Harm rC+} rC+: It protects you from cold. Harm: It increases damage dealt and taken. (21, 34, D) a potion of might (21, 36, D) a +1 demon whip of venom (unseen) (22, 0, D) a +2 leather armour of cold resistance a steam dragon corpse (skeletalised by now) (22, 4, D) a death drake corpse (skeletalised by now) (22, 15, D) a +2 heavy shortbow (unseen) (22, 17, D) a +1 sling of flaming (22, 19, D) a catoblepas corpse (22, 23, D) a water moccasin corpse (22, 34, D) a +2 heavy morningstar (unseen) (23, 0, D) a +2 battleaxe of electrocution (23, 2, D) a +2 plate armour of poison resistance the Enchiridion on Nonlocality Spells Type Level a - Dimensional Bullseye Hexes/Translocation 4 b - Vhi's Electric Charge Translocation/Air 4 c - Passage of Golubria Translocation 4 +0 steam dragon scales (23, 4, D) a swamp dragon corpse (skeletalised by now) (23, 6, D) +0 ice dragon scales an ice dragon corpse (skeletalised by now) a wyvern corpse (skeletalised by now) (23, 16, D) a +4 halberd of venom (23, 18, D) the +1 chain mail of Anaesthesia {Str+3} Str+3: It affects your strength (+3). a catoblepas corpse (23, 23, D) a black mamba corpse (23, 34, D) a manual of Axes (24, 16, D) the +5 Storm Queen's Shield {shock, Fly rElec} Shock: When it blocks an attack, it may electrocute the attacker. This works even against foes who are a short distance away. rElec: It insulates you from electricity. Fly: It grants you flight. (24, 17, D) the +6 mace "Gumatsam" {protect, Dex+6} Dex+6: It affects your dexterity (+6). (24, 19, D) a komodo dragon corpse (24, 23, D) a black mamba corpse (24, 34, D) a +2 vampiric demon whip (still there?) a wand of flame (15) (still there?) (25, 16, D) a +1 war axe of freezing (25, 17, D) the +6 quarterstaff of Defilement {freeze, +Blink rElec Int+2} Int+2: It affects your intelligence (+2). rElec: It insulates you from electricity. +Blink: It lets you blink. (unseen) (25, 18, D) a +5 hand axe of freezing (unseen) (25, 19, D) a komodo dragon corpse (25, 21, D) a cane toad corpse (25, 23, D) a hell rat corpse (25, 34, D) the Disquisition on Fermentation and Debased Rites Spells Type Level a - Fulminant Prism Conjuration/Alchemy 4 b - Martyr's Knell Necromancy/Summoning 4 c - Borgnjor's Vile Clutch Necromancy/Earth 5 d - Haunt Necromancy/Summoning 7 (26, 0, D) a +4 plate armour of cold resistance (26, 17, D) the +2 chain mail of Resonance {Fly rPois Str-4 SInv} Str-4: It affects your strength (-4). rPois: It protects you from poison. SInv: It lets you see invisible. Fly: It grants you flight. (26, 34, D) a talisman of death (27, 1, D) a +1 hand axe of venom (unseen) (27, 2, D) a death drake corpse (skeletalised by now) (27, 4, D) a hydra corpse (skeletalised by now) (27, 16, D) the +8 orcbow of Guukhleg {freeze, Int+3} Int+3: It affects your intelligence (+3). (27, 17, D) a +2 great sword of holy wrath (27, 18, D) a dire elephant corpse (27, 34, D) the +1 rapier "Q" {flame, ^Contam rN+ Str+3 Int+3} Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). rN+: It protects you from negative energy. ^Contam: It causes magical contamination when unequipped. (unseen) (28, 0, D) a +0 war axe of electrocution (28, 1, D) a +1 dire flail of protection (unseen) (28, 16, D) a +0 pair of boots of stealth (28, 17, D) the +3 helmet of the Gloaming {*Slow rElec Str+4 SInv} Str+4: It affects your strength (+4). rElec: It insulates you from electricity. SInv: It lets you see invisible. *Slow: It may slow you when you take damage. (28, 19, D) a dire elephant corpse (29, 0, D) a ring of protection from cold a +6 ring of strength a ring of see invisible a ring of wizardry a ring of ice a ring of protection from cold a +6 ring of dexterity a ring of fire a ring of wizardry a ring of flight a ring of protection from cold the amulet "Xudag" {Reflect ^Drain rElec rC+ Str+2 SH+5} [amulet of reflection] Reflect: It reflects blocked missile attacks. Str+2: It affects your strength (+2). rC+: It protects you from cold. rElec: It insulates you from electricity. ^Drain: It drains your maximum health when unequipped. SH+5: It affects your SH (+5). (29, 1, D) the +7 dagger of Dissatisfaction {speed, Int+4} Int+4: It affects your intelligence (+4). (unseen) (29, 16, D) a +0 war axe of pain (34, 17, D) a +1 rapier of freezing (still there?) a +0 robe (still there?) (35, 14, D) a +1 pair of boots of rampaging (35, 16, D) a +0 rapier a +0 robe (35, 27, D) the human corpse of Prince Ribbit (skeletalised by now) (35, 28, D) a +0 scale mail (35, 31, D) a +3 heavy broad axe a +0 chain mail a +0 whip of freezing a +0 robe the orc corpse of Saint Roka (skeletalised by now) the kobold corpse of Pikel (skeletalised by now) (36, 0, D) a staff of alchemy (36, 14, D) a ring of protection from fire (36, 15, D) a staff of earth (36, 16, D) a +2 trident of venom (36, 17, D) a +0 robe (36, 28, D) a +0 war axe of electrocution (36, 29, D) the staff "Douf" {rElec rC+ Air} [staff of air] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rC+: It protects you from cold. rElec: It insulates you from electricity. Air: It increases the power of your Air spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (36, 30, D) a +0 short sword (still there?) a +3 scale mail of fire resistance (still there?) (37, 4, D) the +0 plate armour of Painted Birdsong {rN+ Int+2 Stlth+} Int+2: It affects your intelligence (+2). rN+: It protects you from negative energy. Stlth+: It makes you more stealthy. (37, 14, D) the staff "Barey" {rC+ Will- Str+4 Air Earth} [staff of earth] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str+4: It affects your strength (+4). rC+: It protects you from cold. Will-: It decreases your willpower. Air: It increases the power of your Air spells. Earth: It increases the power of your Earth spells. It falls into the 'Staves' category. It is a one-handed weapon. (37, 15, D) a +0 robe (37, 28, D) a staff of cold (37, 30, D) a ring of ice the human corpse of Harold (skeletalised by now) (37, 31, D) a +2 hat a +3 arbalest of flaming a +1 longbow of flaming a +0 barding (37, 32, D) a maw talisman (38, 4, D) a ring of poison resistance (38, 14, D) a book of Ice (38, 18, D) the +1 chain mail of Cowardice {Str+3 Dex+2} Str+3: It affects your strength (+3). Dex+2: It affects your dexterity (+2). a +2 demon trident of flaming a +0 leather armour (38, 28, D) the +1 plate armour of Absence {rC+ Dex+2} Dex+2: It affects your dexterity (+2). rC+: It protects you from cold. (38, 30, D) a throwing net a +0 halberd a +0 dire flail of protection a +0 leather armour (38, 33, D) a +1 robe of resistance the spriggan corpse of Agnes (skeletalised by now) (38, 34, D) a +3 scimitar of flaming (39, 0, D) the +9 spear of Courage {holy, ^Drain rPois Will++} rPois: It protects you from poison. Will++: It greatly increases your willpower. ^Drain: It drains your maximum health when unequipped. (39, 1, D) a staff of conjuration (39, 2, D) a +2 whip of venom (unseen) (39, 4, D) a +0 demon trident (39, 15, D) the staff of Flawed Execution {rN+ Int+2 Necro} [staff of death] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int+2: It affects your intelligence (+2). rN+: It protects you from negative energy. Necro: It increases the power of your Necromancy spells. It falls into the 'Staves' category. It is a one-handed weapon. (39, 16, D) a merfolk corpse (skeletalised by now) (39, 17, D) a +4 trident of pain (39, 19, D) a +0 trident a manticore corpse (skeletalised by now) (39, 28, D) a staff of fire (39, 30, D) a +0 long sword a +0 ring mail a +6 ring of dexterity a +0 robe a +0 animal skin (39, 33, D) a +2 heavy great mace a ring of see invisible (40, 15, D) a +2 heavy spear 3 silver javelins a +0 leather armour a ring of magical power a staff of earth (40, 16, D) a +0 spear 2 javelins a +0 leather armour a merfolk corpse (skeletalised by now) (40, 17, D) a sea snake corpse (skeletalised by now) (40, 18, D) a +0 trident of protection a merfolk corpse (skeletalised by now) (40, 28, D) the +4 chain mail of Ygealyh {Dex+3} Dex+3: It affects your dexterity (+3). (40, 29, D) a +2 robe of positive energy (unseen) (40, 33, D) a +0 scale mail a +1 vampiric lajatang (41, 0, D) a +0 dagger of holy wrath (41, 1, D) a book of Unlife (41, 14, D) the +12 arbalest of Cigop {elec, rC+ Str+2} Str+2: It affects your strength (+2). rC+: It protects you from cold. a +0 spear 2 silver javelins a +0 leather armour (41, 15, D) the +5 ring mail "Foogim" {rN+ Will+ Str+3 Int+3} Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). rN+: It protects you from negative energy. Will+: It increases your willpower. (41, 17, D) a manticore corpse (skeletalised by now) (41, 28, D) a staff of fire (unseen) (41, 30, D) a +2 chain mail of willpower (41, 31, D) a +0 spear of flaming (42, -1, D) a +4 bardiche of protection (unseen) (42, 1, D) a +2 war axe of electrocution (42, 14, D) a harpy corpse (skeletalised by now) (42, 15, D) the staff of Hubris {rF+ rN+ Int+2 Fire Earth} [staff of fire] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int+2: It affects your intelligence (+2). rF+: It protects you from fire. rN+: It protects you from negative energy. Fire: It increases the power of your Fire spells. Earth: It increases the power of your Earth spells. It falls into the 'Staves' category. It is a one-handed weapon. (42, 17, D) a +0 quarterstaff a +0 longbow (42, 19, D) a +2 robe of willpower (unseen) (43, 14, D) a +0 falchion of holy wrath (43, 15, D) a staff of earth (43, 30, D) the +1 rapier of Success {freeze, rElec rF+ rC+ Dex-3} Dex-3: It affects your dexterity (-3). rF+: It protects you from fire. rC+: It protects you from cold. rElec: It insulates you from electricity. a +0 robe the elf corpse of Dowan (skeletalised by now) (44, 28, D) a +2 dagger of venom (unseen) (48, 38, D) a naga corpse (skeletalised by now) (49, 14, D) a +0 long sword a +0 scale mail (49, 36, D) a +3 chain mail of fire resistance (49, 40, D) a +0 short sword a +0 robe (50, 2, D) a +0 quarterstaff a +0 sling a faun corpse (skeletalised by now) (50, 25, D) a staff of fire a +0 robe a +0 shortbow of draining a spriggan corpse (skeletalised by now) (50, 36, D) a +3 shortbow of flaming (50, 39, D) a +0 club a +0 robe a +0 long sword a naga corpse (skeletalised by now) (51, 0, D) a +0 spear (still there?) the ring "Futusin" {Ice Will+ Int+2} (still there?) [ring of ice] Ice: It enhances your ice magic. Int+2: It affects your intelligence (+2). rF-: It makes you vulnerable to fire. rC+: It protects you from cold. Will+: It increases your willpower. (51, 1, D) a +0 leather armour (51, 2, D) a manticore corpse (skeletalised by now) (51, 3, D) a +0 spear 2 javelins the +1 chain mail of the Shining Light {Str-2 Int+4} Str-2: It affects your strength (-2). Int+4: It affects your intelligence (+4). a merfolk corpse (skeletalised by now) (51, 4, D) a +0 trident a boomerang a merfolk corpse (skeletalised by now) (51, 12, D) a staff of conjuration (51, 14, D) a +0 longbow a +0 leather armour a glowing shapeshifter corpse (skeletalised by now) (51, 18, D) a +2 battleaxe of pain (51, 25, D) the +7 glaive of the Hidden Vale {pain, Stlth+} Stlth+: It makes you more stealthy. (51, 36, D) the +0 ring mail of the Cuttlefish {rPois Str+3 Dex-4 Stlth+} Str+3: It affects your strength (+3). Dex-4: It affects your dexterity (-4). rPois: It protects you from poison. Stlth+: It makes you more stealthy. (51, 37, D) an anaconda corpse (skeletalised by now) (51, 40, D) a +0 hand axe a +1 kite shield of poison resistance a +0 long sword a +0 robe (52, 2, D) a +2 spear of freezing (still there?) 3 javelins (still there?) a +0 leather armour (still there?) the ring of Fragile Peace {Will+ rCorr MP+7 Dex+3} (still there?) [ring of willpower] Dex+3: It affects your dexterity (+3). Will+: It increases your willpower. MP+7: It affects your magic capacity (+7). rCorr: It protects you from acid and corrosion. a merfolk corpse (skeletalised by now) (still there?) (52, 3, D) a +2 rapier of electrocution (still there?) a +0 robe (still there?) a merfolk corpse (skeletalised by now) (still there?) (52, 5, D) a +2 trident of venom (still there?) a +0 robe (still there?) a merfolk corpse (skeletalised by now) (still there?) (52, 12, D) the staff "Ickifim" {rPois rF+ Alchemy} [staff of alchemy] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rF+: It protects you from fire. rPois: It protects you from poison. Alchemy: It increases the power of your Alchemy spells. It falls into the 'Staves' category. It is a one-handed weapon. a +0 short sword of freezing a +0 buckler a +0 long sword (52, 13, D) a +2 great sword of holy wrath a +4 vampiric glaive a +0 ring mail a +0 shortbow an elf corpse (skeletalised by now) (52, 18, D) a +4 heavy battleaxe (52, 30, D) a cane toad corpse (skeletalised by now) (52, 37, D) a +3 great sword of holy wrath (52, 39, D) a +0 spear a naga corpse (skeletalised by now) (53, 1, D) a +3 leather armour of poison resistance (53, 2, D) a +0 spear 2 javelins a +0 leather armour (53, 3, D) a +2 demon trident of flaming a +0 leather armour (53, 13, D) a +0 scimitar a glowing shapeshifter corpse (skeletalised by now) (53, 14, D) a +0 short sword an elf corpse (skeletalised by now) (53, 15, D) a +0 long sword a ring of fire (53, 26, D) a +0 hand axe a +0 animal skin (53, 27, D) a komodo dragon corpse (skeletalised by now) (53, 30, D) a catoblepas corpse (skeletalised by now) a cane toad corpse (skeletalised by now) (53, 38, D) a +0 war axe (54, 1, D) the orb of the Healing Demons {light, Harm} Harm: It increases damage dealt and taken. (54, 3, D) a manticore corpse (skeletalised by now) (54, 16, D) a +0 long sword a +0 buckler an elf corpse (skeletalised by now) (54, 23, D) a +3 scale mail of poison resistance (unseen) (54, 28, D) a cane toad corpse (skeletalised by now) (54, 37, D) the +0 scale mail of Noon {Int+3} Int+3: It affects your intelligence (+3). (55, 12, D) a book of Unlife (55, 13, D) a +1 sling of freezing (unseen) (55, 14, D) a +0 longbow a +0 leather armour an elf corpse (skeletalised by now) (55, 27, D) a staff of cold a +0 robe (59, 37, D) a +1 heavy hand axe (60, 36, D) a +6 short sword of draining (60, 37, D) the +6 demon trident of the Abyss {spect, MP+7 Int+3} Int+3: It affects your intelligence (+3). MP+7: It affects your magic capacity (+7). (61, 8, D) a +3 heavy sling (61, 19, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (61, 26, D) a +0 rapier a +0 robe a +0 buckler a spriggan corpse (skeletalised by now) (61, 37, D) a +1 morningstar of holy wrath (62, 0, D) a staff of alchemy (62, 9, D) a +1 quick blade of venom (62, 16, D) the +5 sling of Gluttony {drain, Int+4} Int+4: It affects your intelligence (+4). (62, 19, D) a +0 mace an orc corpse (skeletalised by now) (62, 26, D) a ring of flight (62, 27, D) a +0 spear (63, 0, D) a staff of conjuration (63, 8, D) the +2 trident "Kurch" {freeze, Will+ Str+2 Dex+2} Str+2: It affects your strength (+2). Dex+2: It affects your dexterity (+2). Will+: It increases your willpower. (63, 17, D) the +8 frozen axe "Frostbite" {freeze, freezing cloud, *Noise Fly rC+} rC+: It protects you from cold. Fly: It grants you flight. *Noise: It may make a loud noise when swung. (63, 18, D) a +0 halberd a +0 orcbow a +0 chain mail (63, 19, D) a +0 hand axe (63, 26, D) a staff of air (63, 27, D) a wolf corpse (skeletalised by now) (63, 28, D) a +0 spear (63, 29, D) a +0 spear a spriggan corpse (skeletalised by now) (63, 37, D) the +7 dagger "Edellu" {freeze, rPois Will+} rPois: It protects you from poison. Will+: It increases your willpower. (64, 17, D) the staff of Inquiry {rElec rN+ Int+2 Tloc Air} [staff of air] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int+2: It affects your intelligence (+2). rElec: It insulates you from electricity. rN+: It protects you from negative energy. Tloc: It increases the power of your Translocations spells. Air: It increases the power of your Air spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (64, 20, D) a +0 club a +0 leather armour a +0 club a +0 ring mail an orc corpse (skeletalised by now) (64, 21, D) a +0 dagger 3 boomerangs (64, 26, D) a staff of earth (64, 27, D) a staff of earth (65, 26, D) a storm talisman (65, 28, D) a +0 short sword a +0 robe a spriggan corpse (skeletalised by now) (67, 0, D) a ring of flight (70, 8, D) a staff of alchemy (70, 9, D) a +1 falchion of holy wrath (70, 36, D) a staff of air (70, 40, D) a +3 great sword a +0 robe a +0 short sword a +0 robe (71, 8, D) a staff of cold (71, 16, D) a +0 shortbow (still there?) a +1 trident of freezing (still there?) a centaur corpse (skeletalised by now) (still there?) (71, 26, D) the staff of Virtue {rF+ Dex+5 Fire Ice} [staff of fire] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex+5: It affects your dexterity (+5). rF+: It protects you from fire. Fire: It increases the power of your Fire spells. Ice: It increases the power of your Ice spells. It falls into the 'Staves' category. It is a one-handed weapon. (71, 36, D) the +7 scale mail of Silauq {^Contam Str+2 SInv} Str+2: It affects your strength (+2). SInv: It lets you see invisible. ^Contam: It causes magical contamination when unequipped. (72, 8, D) a +0 battleaxe of freezing (72, 9, D) a +0 plate armour of cold resistance (72, 11, D) a hell hound corpse (skeletalised by now) (72, 17, D) 5 large rocks the +0 plate armour "Sujit" {rElec} rElec: It insulates you from electricity. a staff of fire a merfolk corpse (skeletalised by now) a cyclops corpse (skeletalised by now) (72, 18, D) a +0 trident (72, 27, D) a book of Death (72, 36, D) +0 storm dragon scales (73, 18, D) a +0 trident a boomerang (73, 26, D) a +2 battleaxe of flaming (73, 27, D) a staff of air (73, 37, D) the +2 flail "Ete Ijuu" {flame, rF+ rCorr} rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. (74, 17, D) a +0 trident (75, 1, D) a +3 leather armour of cold resistance