SoccerHobbit13 the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +8 storm bow {elec, penet} (49, 23, D) a +2 shortbow of electrocution (49, 36, D) the staff of Wokuqeh {*Corrode rC+ Dex-2 Hexes Ice Earth} [staff of cold] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex-2: It affects your dexterity (-2). rC+: It protects you from cold. *Corrode: It may corrode you when you take damage. Hexes: It increases the power of your Hexes spells. Ice: It increases the power of your Ice spells. Earth: It increases the power of your Earth spells. It falls into the 'Staves' category. It is a one-handed weapon. (50, 13, D) a +5 ring of evasion (50, 28, D) a +9 arbalest (50, 36, D) the dragon-blood talisman "Hicocv Synitz" {rElec Int+5 Dex-5 Slay+2} [dragon-blood talisman] Int+5: It affects your intelligence (+5). Dex-5: It affects your dexterity (-5). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). rElec: It insulates you from electricity. (50, 37, D) a +3 short sword of draining (51, 13, D) a wand of quicksilver (7) (51, 24, D) the +2 robe of Action {rC- MP+9 Int+3} Int+3: It affects your intelligence (+3). rC-: It makes you vulnerable to cold. MP+9: It affects your magic capacity (+9). (51, 25, D) a +2 ring mail of fire resistance (unseen) (51, 29, D) a hydra corpse (51, 37, D) a staff of cold (52, 13, D) a +4 chain mail of poison resistance (unseen) (52, 24, D) the +7 morningstar "Nyon" {freeze, Dex+2 SInv} Dex+2: It affects your dexterity (+2). SInv: It lets you see invisible. a +2 arbalest of draining (52, 26, D) a +2 robe a fire dragon corpse (52, 36, D) a staff of fire (53, 13, D) the +9 shortbow "Wisis" {freeze, rN+} (still there?) rN+: It protects you from negative energy. a wand of quicksilver (6) (still there?) (53, 24, D) a +3 scale mail of poison resistance (53, 36, D) the +9 halberd "Roodilott" {elec, rF+ Int-3 Dex+6} Int-3: It affects your intelligence (-3). Dex+6: It affects your dexterity (+6). rF+: It protects you from fire. the +10 flail of Naehaoto {freeze, +Blink} +Blink: It lets you blink. (53, 37, D) a ring of flight (54, 24, D) a staff of cold a hydra corpse (54, 25, D) a +2 chain mail of fire resistance (54, 26, D) a swamp drake corpse (54, 36, D) a staff of air (55, 13, D) a +2 robe (unseen) (55, 24, D) a +3 chain mail of positive energy (57, 26, D) a hydra corpse (59, 19, D) a +2 scythe of freezing (59, 21, D) a +0 glaive a +0 robe the orc corpse of Blorkula the Orcula (skeletalised by now) (59, 36, D) the +10 morningstar "Dum Soamo" {flame, rElec Will- Str+8} Str+8: It affects your strength (+8). rElec: It insulates you from electricity. Will-: It decreases your willpower. (59, 42, D) a water moccasin corpse (skeletalised by now) (60, 18, D) a +0 robe (60, 37, D) a staff of fire (61, 8, D) +1 golden dragon scales (61, 18, D) a +0 dagger a +0 robe (61, 36, D) a +0 long sword of draining (61, 41, D) a polar bear corpse (skeletalised by now) a wolf corpse (skeletalised by now) (62, 0, D) +0 steam dragon scales (62, 8, D) a +0 orcbow of freezing (62, 11, D) a +5 falchion a +0 robe (62, 16, D) the staff of Tuid Xush {rN+ Dex+4 Necro} [staff of death] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex+4: It affects your dexterity (+4). rN+: It protects you from negative energy. Necro: It increases the power of your Necromancy spells. It falls into the 'Staves' category. It is a one-handed weapon. (62, 17, D) a +0 hat (62, 19, D) a +0 giant spiked club a +0 robe (62, 29, D) a +2 dagger of holy wrath (62, 30, D) a +0 dagger a +0 antimagic battleaxe a black draconian corpse (skeletalised by now) (62, 36, D) +0 acid dragon scales the +0 acid dragon scales of Beogh's Hope {rElec rCorr MP+11 Dex-3} Dex-3: It affects your dexterity (-3). rElec: It insulates you from electricity. MP+11: It affects your magic capacity (+11). rCorr: It protects you from acid and corrosion. (63, 8, D) a +2 trident of protection a staff of earth (63, 16, D) a +2 ring mail of poison resistance (63, 19, D) a +3 scimitar of flaming (63, 20, D) a +1 falchion of holy wrath a +0 leather armour (63, 25, D) the +4 morningstar "Hiats" {flame, rF- Str+4 Stlth+} Str+4: It affects your strength (+4). rF-: It makes you vulnerable to fire. Stlth+: It makes you more stealthy. (63, 27, D) a +2 leather armour of cold resistance a +0 spectral giant club (63, 29, D) a +0 flail (63, 30, D) a +0 club (63, 37, D) a staff of cold (unseen) (64, 16, D) a +3 giant spiked club (64, 17, D) a staff of conjuration (64, 27, D) a +0 club the +0 leather armour "Colyfema" {Dex+5 Stlth+} Dex+5: It affects your dexterity (+5). Stlth+: It makes you more stealthy. (64, 29, D) a +0 glaive a +0 short sword a green draconian corpse (skeletalised by now) a draconian corpse (skeletalised by now) (65, 18, D) a +0 short sword a +0 leather armour (67, 0, D) a +2 chain mail of cold resistance (68, 0, D) a +4 heavy spear (69, 0, D) a +5 mace of protection (70, 8, D) a +2 ring mail of positive energy (70, 9, D) the staff of Charmed Conscience {rElec rPois rF+ Int-2 Alchemy} [staff of alchemy] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int-2: It affects your intelligence (-2). rF+: It protects you from fire. rElec: It insulates you from electricity. rPois: It protects you from poison. Alchemy: It increases the power of your Alchemy spells. It falls into the 'Staves' category. It is a one-handed weapon. (70, 11, D) a river rat corpse (skeletalised by now) (70, 29, D) a wind drake corpse (skeletalised by now) (70, 30, D) a +0 trident 3 boomerangs (70, 36, D) the +2 robe "Ratuvami" {rElec Str+5} Str+5: It affects your strength (+5). rElec: It insulates you from electricity. (70, 37, D) a +0 shortbow (70, 39, D) a +0 arbalest (71, 8, D) a +2 leather armour of cold resistance (71, 17, D) a +2 leather armour of poison resistance (71, 26, D) a +2 scale mail of willpower (71, 36, D) the +11 crystal plate armour of Feeckageu {rF- rN+ Dex+3 SInv} Dex+3: It affects your dexterity (+3). rF-: It makes you vulnerable to fire. rN+: It protects you from negative energy. SInv: It lets you see invisible. (71, 37, D) 4 large rocks (still there?) a staff of cold (still there?) (71, 38, D) a +0 shortbow a +0 shortbow a centaur corpse (skeletalised by now) (71, 39, D) a +0 orcbow (72, 8, D) the staff "Ogreslayer" {rElec rF++ Air} [staff of air] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rF++: It greatly protects you from fire. rElec: It insulates you from electricity. Air: It increases the power of your Air spells. It falls into the 'Staves' category. It is a one-handed weapon. (72, 9, D) a ring of flight (72, 11, D) an iguana corpse (skeletalised by now) (72, 16, D) the +0 sling of the Endless March {freeze, rElec rC- Will+ Int+3} Int+3: It affects your intelligence (+3). rC-: It makes you vulnerable to cold. rElec: It insulates you from electricity. Will+: It increases your willpower. (72, 17, D) a +2 halberd of venom (72, 22, D) a wind drake corpse (skeletalised by now) (72, 26, D) the +4 war axe of Suwotz {drain, rN+ Str+4 Stlth+} Str+4: It affects your strength (+4). rN+: It protects you from negative energy. Stlth+: It makes you more stealthy. (72, 27, D) a +0 trident 3 boomerangs (72, 29, D) a +0 trident (72, 36, D) a staff of fire (72, 37, D) a +2 rapier of holy wrath (unseen) (72, 38, D) 10 large rocks a cyclops corpse (skeletalised by now) (73, 17, D) a +2 leather armour of positive energy (73, 26, D) a +1 heavy broad axe (73, 27, D) a +5 heavy sling (73, 29, D) a +0 trident (73, 36, D) a staff of earth (73, 37, D) the +7 shortbow "Uheotz" {drain, rPois rN+ Will-} rPois: It protects you from poison. rN+: It protects you from negative energy. Will-: It decreases your willpower. (73, 38, D) a +0 shortbow (74, 2, D) a rime drake corpse (skeletalised by now) (74, 27, D) a +0 orcbow a centaur corpse (skeletalised by now)