SodIslam Level 1 of the Dungeon (0, 0, D:1) a staff of necromancy (7, 5, D:1) a rat corpse (skeletalised by now) (8, -9, D:1) a +0 robe (12, 7, D:1) a +0 rapier (13, -31, D:1) a +0 spear (19, -29, D:1) a +0 leather armour (19, 16, D:1) an inkwell talisman (22, 9, D:1) a +0 club a goblin corpse (skeletalised by now) (26, -19, D:1) a +2 whip of electrocution (38, 0, D:1) a hobgoblin corpse (skeletalised by now) (41, 10, D:1) a +0 club (51, -10, D:1) a bat corpse (skeletalised by now) (55, 7, D:1) a +0 short sword a stone Level 2 of the Dungeon (10, -11, D:2) a +0 leather armour (12, -26, D:2) a rat corpse (skeletalised by now) (12, -14, D:2) a +0 short sword a +0 ring mail (20, -39, D:2) a frilled lizard corpse (skeletalised by now) (23, -8, D:2) a +0 ring mail (33, -28, D:2) a dart slug corpse (33, -1, D:2) a +0 club a stone (43, -17, D:2) 4 atropa-tipped darts (43, -16, D:2) a rat skeleton Level 3 of the Dungeon (3, -1, D:3) a ring of wizardry (4, 0, D:3) a potion of invisibility 11 gold pieces (4, 7, D:3) 6 gold pieces (7, 6, D:3) 9 gold pieces