Dungeon Crawl Stone Soup version 0.33.1-1-gc282f97621 (webtiles) character file. SoloRyuk the Grave Robber (Human Necromancer) Turns: 62, Time: 00:01:08 Health: 11/13 AC: 2 Str: 8 XL: 1 Next: 0% Magic: 0/3 EV: 11 Int: 15 God: Gold: 0 SH: 0 Dex: 13 Spells: 3/4 levels left rFire . . . a - +0 dagger rCold . . . (no offhand) rNeg . . . b - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: explore regen a: no special abilities You are on level 2 of the Dungeon. You have visited 1 branch of the dungeon, and seen 2 of its levels. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe (worn) Potions c - a potion of magic Skills: + Level 2.0 Dodging + Level 2.0 Stealth + Level 2.0 Spellcasting + Level 4.0 Necromancy You have 3 spell levels left. You know the following spells: Your Spells Type Power Damage Failure Level a - Soul Splinter Necr 52% N/A 4% 1 Your spell library contains the following spells: Spells Type Power Damage Failure Level Grave Claw Necr 26% 2d8 6% 2 Vampiric Draining Necr 13% 2d6 13% 3 Animate Dead Necr 13% N/A 38% 4 Curse of Agony Necr 13% N/A 75% 5 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You regain HP and MP as you explore. Message History Why would you want to do that? Why would you want to do that? Sorry, I don't know how to traverse that place. Sorry, I don't know how to traverse that place. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You open the door. Found an escape hatch in the floor. There is an open door here. There is an escape hatch in the floor here. You slide downwards. The hatch slams shut behind you. A ribbon worm comes into view. Aiming: Soul Splinter (safe; 4% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a goblin, wielding a +0 dagger (chance to affect: 63%) A fragment of the goblin's soul is dislodged from its body. The goblin looks weaker. The goblin hits you with a +0 dagger. Your soul wisp barely misses the goblin. Aiming: Soul Splinter (safe; 4% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a goblin, wielding a +0 dagger (weak, ally target, soul-splintered, not susceptible) The goblin is unaffected. The goblin hits you but does no damage. Your soul wisp barely misses the goblin. Aiming: Soul Splinter (safe; 4% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a ribbon worm (asleep, chance to affect: 54%) The ribbon worm resists with significant effort. Your soul wisp touches the goblin. The goblin hits you with a +0 dagger. ### ..# #.# #.# #.####.# #......# #.###### #@# #.w..g# #...###*# ## #.# #.# #.# #.# #.. You can see a ribbon worm, a goblin (weak, ally target, soul-splintered) and a friendly soul wisp (summoned). Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | SoloRyuk the Human Necromancer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 Illustrated notes Action || total ---------------------------++------- Cast: Soul Splinter || 5 Armour: Robe || 3