SomeSpaghetti Level 1 of the Dungeon (4, -32, D:1) a rat corpse (skeletalised by now) (7, -44, D:1) a +0 dagger (11, -9, D:1) a +0 club a kobold corpse (skeletalised by now) (12, -42, D:1) a +0 dagger (14, -12, D:1) a +0 robe (25, -10, D:1) a +0 mace (41, -50, D:1) a rat corpse (skeletalised by now) (50, -39, D:1) a ball python skeleton (50, -34, D:1) a +0 club (50, -26, D:1) a +0 trident (52, -7, D:1) a +0 short sword a kobold corpse (skeletalised by now) (55, 0, D:1) a +0 short sword Level 2 of the Dungeon (3, 41, D:2) a +0 dagger (8, 10, D:2) a +0 leather armour (9, -6, D:2) an adder skeleton (11, 21, D:2) a +0 dagger (16, 22, D:2) a quokka skeleton (25, 5, D:2) a +0 club a goblin skeleton a jackal skeleton (25, 6, D:2) a jackal skeleton (27, 0, D:2) a +0 dagger (31, -3, D:2) a rat skeleton (38, -4, D:2) a +0 dagger (40, 16, D:2) an adder corpse (skeletalised by now) (42, -1, D:2) a +0 robe (43, 35, D:2) a +0 robe (44, 27, D:2) a +0 short sword a kobold corpse (skeletalised by now) (52, 27, D:2) a +0 robe (56, 9, D:2) a +0 club Level 3 of the Dungeon [Shop] Gozag's Platinum Reserve the ring "Zeilup" {rC+ rN++ Wiz Str+4 Dex-2} (5870 gold) [ring of wizardry] rC+: It protects you from cold. rN++: It greatly protects you from negative energy. Wiz: It increases the success rate of your magical spells. Str+4: It affects your strength (+4). Dex-2: It affects your dexterity (-2). a +4 flail of protection (2620 gold) the +4 dagger of Zoaroetoatz {pain, rElec rF- Stlth+} (3480 gold) rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. Stlth+: It makes you more stealthy. It cannot be enchanted further. the necromancy staff "Kopsurem" {rC+ rN+ Necro} (3900 gold) [staff of necromancy] rC+: It protects you from cold. rN+: It protects you from negative energy. Necro: It increases the power of your Necromancy spells. the ring of the Cast Vote {Fly rC+ Will+ Str-5 Int+2} (3340 gold) [ring of protection from cold] Fly: It grants you flight. rC+: It protects you from cold. Will+: It increases your willpower. Str-5: It affects your strength (-5). Int+2: It affects your intelligence (+2). the ring "Rewizyom" {rN+++ Will- Int+7} (4800 gold) [ring of positive energy] rN+++: It renders you almost immune to negative energy. Will-: It decreases your willpower. Int+7: It affects your intelligence (+7). the +4 whip "Itwooss" {flame, rElec Dex+5} (4900 gold) rElec: It insulates you from electricity. Dex+5: It affects your dexterity (+5). It cannot be enchanted further. the dragon-coil talisman of Precision Catastrophes {+Inv rElec Will- SInv} (11370 gold) [dragon-coil talisman] +Inv: It lets you turn invisible. rElec: It insulates you from electricity. Will-: It decreases your willpower. SInv: It lets you see invisible. the +1 ring mail of the Little Devil {Harm Rampage Dex+2 Stlth-} (1880 gold) Harm: It increases damage dealt and taken. Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. Dex+2: It affects your dexterity (+2). Stlth-: It makes you less stealthy. It cannot be enchanted further. the ring "Jysmaav" {rF+ Dex+2} (3620 gold) [ring of protection from fire] rF+: It protects you from fire. Dex+2: It affects your dexterity (+2). the +2 robe of Xocoos {Will+ Int+5} (3400 gold) Will+: It increases your willpower. Int+5: It affects your intelligence (+5). It cannot be enchanted further. the +11 sling of Watchfulness {flame, rF+ Str+4} (8010 gold) rF+: It protects you from fire. Str+4: It affects your strength (+4). It cannot be enchanted further. the +7 whip "Ution" {concuss, rN+ Will+} (5430 gold) rN+: It protects you from negative energy. Will+: It increases your willpower. It cannot be enchanted further. the amulet "Ruifun" {Chemistry rPois rCorr} (4680 gold) [amulet of chemistry] Chemistry: It restores some MP whenever you drink a potion and also enhances your alchemy spells. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. the conjuration staff "Numystre" {Int+2 Conj} (3620 gold) [staff of conjuration] Int+2: It affects your intelligence (+2). Conj: It increases the power of your Conjurations spells. the +6 hand axe "Bemmyaqo" {reap, rPois SInv} (4840 gold) rPois: It protects you from poison. SInv: It lets you see invisible. It cannot be enchanted further. the ring "Kupaesob" {rF++ rC+ Str+6} (5860 gold) [ring of protection from fire] rF++: It greatly protects you from fire. rC+: It protects you from cold. Str+6: It affects your strength (+6). the fire staff of Wyrd {rElec rF+ Will+ Fire} (4460 gold) [staff of fire] rElec: It insulates you from electricity. rF+: It protects you from fire. Will+: It increases your willpower. Fire: It increases the power of your Fire spells. the +0 robe "Suifa" {-Tele rF+ Regen+ rCorr} (1350 gold) -Tele: It prevents most forms of teleportation. rF+: It protects you from fire. Regen+: It increases your rate of health regeneration. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the ring "Atushest" {rPois Will- Int+3 Dex+6} (4930 gold) [ring of dexterity] rPois: It protects you from poison. Will-: It decreases your willpower. Int+3: It affects your intelligence (+3). Dex+6: It affects your dexterity (+6). (0, 0, D:3) a +0 club a ball python corpse (skeletalised by now) (1, 3, D:3) a +0 war axe (8, -19, D:3) a quokka skeleton (14, 4, D:3) a hobgoblin corpse (skeletalised by now) (16, -17, D:3) a +0 spear (16, -7, D:3) a hobgoblin corpse (skeletalised by now) (19, 2, D:3) a +0 whip an orb of guile (20, -23, D:3) a bat skeleton (21, 2, D:3) a +0 robe (21, 3, D:3) a +0 short sword a stone (21, 4, D:3) a +0 dagger a +0 hand axe a +0 dagger an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (21, 5, D:3) a +0 morningstar a +0 leather armour an orc corpse (skeletalised by now) (21, 6, D:3) a +0 whip a +0 ring mail (28, -2, D:3) a +0 club (29, 3, D:3) a +0 dagger a kobold skeleton (34, 4, D:3) a +0 war axe an orc corpse (skeletalised by now) (39, -26, D:3) a +0 short sword a stone a kobold corpse (skeletalised by now) (45, -1, D:3) a +0 club an orc corpse (skeletalised by now) (46, -4, D:3) a +0 dagger (51, -17, D:3) a +0 trident (52, -17, D:3) a +0 dagger a +0 robe (54, -20, D:3) a +0 whip a +0 leather armour a +0 club a +0 leather armour an orc corpse (skeletalised by now) Level 4 of the Dungeon (3, -23, D:4) a +0 hand axe (5, -16, D:4) an iguana corpse (skeletalised by now) (6, -17, D:4) a +0 hand axe a +0 hand axe an orc corpse (skeletalised by now) (6, -16, D:4) a +0 flail (7, -16, D:4) a +0 mace a quokka skeleton (7, -15, D:4) a +0 dagger (15, -33, D:4) a +0 scale mail (17, -27, D:4) a +0 ring mail (23, 15, D:4) a hobgoblin skeleton (33, -2, D:4) a +0 trident (37, -32, D:4) a +0 leather armour (40, -16, D:4) a +0 scale mail (41, -15, D:4) a hound corpse (skeletalised by now) (51, -19, D:4) a +0 spear Level 5 of the Dungeon [Shop] Ykoacin's Fire Supplies an orb of pyromania (312 gold) a +0 glaive of flaming (240 gold) an orb of pyromania (312 gold) a scroll of immolation (unknown) (48 gold) a +0 pair of gloves of fire (258 gold) the Vellum of Calefaction (531 gold) Spells Type Level a - Foxfire Conjuration/Fire 1 b - Inner Flame Hexes/Fire 3 c - Starburst Conjuration/Fire 6 d - Plasma Beam Fire/Air 6 a wand of flame (23) (193 gold) (0, 0, D:5) a +0 flail (0, 1, D:5) a +0 club a +0 leather armour (1, 0, D:5) a +0 short sword a +0 chain mail a +0 club a +0 falchion a +0 ring mail an orc skeleton (3, 2, D:5) an adder skeleton (4, -23, D:5) a +0 mace a +0 chain mail an orc corpse (skeletalised by now) (8, 17, D:5) a +0 leather armour (34, 26, D:5) a +0 rapier (55, 28, D:5) a +0 war axe (58, 25, D:5) a +0 spear (64, -1, D:5) a +0 helmet Level 6 of the Dungeon (1, 0, D:6) a +0 scale mail