Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (console) character file. Game seed: 8614468642881666420 60 Sorcratal the Conjurer (level 3, 0/19 HPs) Began as a Deep Elf Conjurer on Mar 8, 2026. Succumbed to a scorpion's poison ... on level 2 of the Dungeon on July 4, 2026. The game lasted 00:10:40 (1300 turns). Sorcratal the Conjurer (Deep Elf Conjurer) Turns: 1300, Time: 00:10:41 Health: 0/19 AC: 4 Str: 4 XL: 3 Next: 80% Magic: 1/10 EV: 11 Int: 30 God: Gold: 65 SH: 0 Dex: 13 Spells: 6/9 levels left rFire . . . (100%) d - +0 dagger rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) c - +0 cloak rCorr . (100%) e - +0 pair of gloves SInv . (no boots) Will ..... (no amulet) Stlth ++ b - +6 ring of intelligence HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: lethally poisoned (0 -> -7) A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 65 gold pieces. Inventory: Hand Weapons d - a +0 dagger (weapon) Armour a - a +0 robe (worn) c - a +0 cloak (worn) e - a +0 pair of gloves (worn) f - a +2 buckler Jewellery b - a +6 ring of intelligence (worn) Scrolls c - a scroll of teleportation {unknown} d - a scroll of immolation {unknown} e - a scroll of revelation {unknown} Potions g - 3 potions of magic Skills: + Level 2.5 Dodging + Level 3.0 Stealth + Level 0.2 Shields + Level 3.6 Spellcasting + Level 4.6 Conjurations * Level 2.0 Translocations - Level 1.0 Alchemy You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Searing Ray Conj 66% 2d6 1% 2 M - Magic Dart Conj 100% 1d8 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Slow Hex 20% N/A 7% 1 Summon Small Mammal Summ 20% N/A 7% 1 Ensorcelled Hibernation Hex/Ice 10% N/A 11% 2 Grave Claw Necr 10% 2d7 11% 2 Iskenderun's Mystic Bla Conj/Tloc 25% 2d7 (+2d3 17% 4 Summon Ice Beast Ice/Summ 5% N/A 21% 3 Fulminant Prism Conj/Alch 11% 3d8 22% 4 Sticky Flame Fire/Alch 8% 2d4 50% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Robin, Sigmund Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You encounter a scorpion. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a bat (71% to hit) The searing ray hits the bat. The bat is moderately wounded. (Press . to maintain the ray.) The bat hits you but does no damage. You encounter a bat. You stop channelling your searing ray. The bat attacks as it pursues you! The bat closely misses you. x2; The goblin shoots a sling bullet. The sling bullet hits you. The bat leaves your sight. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a scorpion (81% to hit) The searing ray hits the scorpion. The scorpion is moderately wounded. (Press . to maintain the ray.) The bat hits you but does no damage. x2; The goblin shoots a sling bullet. The sling bullet misses you. The searing ray hits the scorpion. The scorpion is heavily wounded. The bat misses you. The scorpion stings you. The searing ray hits the scorpion! The scorpion is almost dead. The bat barely misses you. The scorpion closely misses you. The goblin shoots a sling bullet. The sling bullet barely misses you. The searing ray misses the scorpion. You finish channelling your searing ray. The bat barely misses you. The scorpion barely misses you. The goblin shoots a sling bullet. The sling bullet hits you. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a scorpion (almost dead, 81% to hit) The searing ray misses the scorpion. (Press . to maintain the ray.) The bat hits you but does no damage. The scorpion stings you. You are poisoned. The scorpion poisons you! The goblin shoots a sling bullet. The sling bullet hits you. * * * LOW HITPOINT WARNING * * * The bat leaves your sight. Okay, then. The searing ray misses the scorpion. You die... ##..........#.# #...........#.# #...#.####.##.# ###.........#.# ####..##.##.# #.#.....# # #....#### .# ##...# .⌠ ##..### .# #...b###.# ##.#@....# #.#.s..## #..>...# ###....# #..g.# #..... #...... #....... #...b..#b You could see a scorpion, a goblin and a bat. Vanquished Creatures 2 adders (D:2) 3 dart slugs 5 endoplasms (D:1) 4 hobgoblins (D:1) 6 quokkas 5 ball pythons A bat (D:1) A frilled lizard (D:2) 10 goblins 2 kobolds 2 rats (D:1) 41 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Sorcratal the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 115 | D:1 | Reached XP level 2. HP: 15/15 MP: 2/8 117 | D:1 | Reached skill level 1 in Translocations 142 | D:1 | Learned a level 2 spell: Searing Ray 213 | D:1 | Found a faded altar of an unknown god. 401 | D:1 | Upgraded the game from 0.34.0-48-gc5ade0d5e9 to | 0.34.1-4-g0e95e087e2 803 | D:1 | Reached XP level 3. HP: 19/19 MP: 6/9 1014 | D:2 | Encountered Sigmund 1061 | D:2 | Reached skill level 1 in Alchemy 1062 | D:2 | Encountered Robin 1291 | D:2 | Encountered a scorpion 1300 | D:2 | Succumbed to a scorpion's poison Illustrated notes Levels and vault maps discovered: D:1: tarquinn_simple_flora_water_e, layout_rooms, hellmonk_ecumenical_altar_slurped_away D:2: layout_basic, kennysheep_crisscross, uniq_sigmund, uniq_robin Skill XL: | 1 2 3 | ---------------+----------+----- Translocations | 1 2 | 2.0 Alchemy | 1 | 1.0 Stealth | 3 | 3.0 Dodging | | 2.5 Shields | | 0.2 Spellcasting | | 3.6 Conjurations | | 4.6 Action || total ---------------------------++------- Attack: Normal || 1 Melee: Unarmed || 1 Cast: Magic Dart || 21 Searing Ray || 27 Armour: Robe || 22 Dodge: Dodged || 24