Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (console) character file. Game seed: 7396410465908848939 85 Sorcratal the Conjurer (level 4, -5/24 HPs) Began as a Deep Elf Conjurer on July 4, 2026. Succumbed to a kobold brigand's dart ... in a sewer. The game lasted 00:05:44 (2118 turns). Sorcratal the Conjurer (Deep Elf Conjurer) Turns: 2118, Time: 00:05:45 Health: -5/24 AC: 3 Str: 4 XL: 4 Next: 25% Magic: 11/11 EV: 11 Int: 25 God: Gold: 39 SH: 0 Dex: 13 Spells: 3/10 levels left rFire . . . (100%) a - +0 dagger (drain) rCold + . . (50%) (no offhand) rNeg . . . (100%) e - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr + (50%) d - +0 pair of gloves SInv . (no boots) Will ..... (no amulet) Stlth + b - ring of protection from cold HPRegen 0.24/turn c - ring of resist corrosion MPRegen 0.24/turn %: no passive effects @: lethally poisoned (-5 -> -31), slowed, very slow A: magic regeneration a: no special abilities You were in a sewer. You visited 1 branch of the dungeon, and saw 3 of its levels. You also visited: Sewer. You collected 39 gold pieces. Inventory: Hand Weapons a - a +0 dagger of draining (weapon) Armour d - a +0 pair of gloves (worn) e - a +0 robe (worn) Jewellery b - a ring of protection from cold (worn) c - a ring of resist corrosion (worn) Scrolls c - a scroll of identify {unknown} d - a scroll of immolation {unknown} e - a scroll of silence {unknown} h - 2 scrolls of teleportation {unknown} Potions g - a potion of magic f - 2 potions of curing {unknown} j - a potion of enlightenment {unknown} Skills: - Level 3.0 Dodging + Level 3.2 Stealth + Level 3.7 Spellcasting + Level 4.7 Conjurations * Level 2.1 Translocations - Level 1.0 Alchemy You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Searing Ray Conj 56% 2d6 1% 2 b - Iskenderun's Mystic Conj/Tloc 22% 2d6 (+2d3 22% 4 M - Magic Dart Conj 100% 1d8 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Soul Splinter Necr 16% N/A 10% 1 Fulminant Prism Conj/Alch 9% 3d7 28% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Sewer (1/1) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a kobold, wielding a +0 short sword (74% to hit) The searing ray hits the kobold! You kill the kobold! You hear a splash. (Press . to maintain the ray.) You encounter a kobold. It is wielding a +0 short sword and quivering stones. The kobold brigand shouts! The searing ray hits the kobold! You kill the kobold! You hear a splash. You finish channelling your searing ray. You enter the shallow water. Moving in this stuff is going to be slow. The kobold throws a stone. The stone barely misses you. The kobold throws a stone. The stone hits you but does no damage. The kobold throws a stone. The stone barely misses you. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a kobold, wielding a +0 short sword and quivering stones (74% to hit) The searing ray hits the kobold. You kill the kobold! You hear a splash. x2 (Press . to maintain the ray.) You stop channelling your searing ray. The kobold brigand throws a dart. The dart closely misses you. You start resting. Magic restored. The kobold brigand throws a dart. The dart hits you. You are poisoned. You have difficulty breathing. You feel yourself slow down. The kobold brigand throws a dart. The dart hits you. You are more poisoned. You have difficulty breathing. * * * LOW HITPOINT WARNING * * * You feel as though you will be slow longer. Ouch! That really hurt! You die... #...~....~.###.### #..~~~~~...~†....###### #~~≈≈≈~~~K~~~~~~~~~≈≈≈# .~~≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ #~~≈≈≈~~~~~~~≈~~~~≈≈≈≈≈ #.~K))~.)~.~.~...### #.~~~~~~~~~####### #########~## #)# #~# #@# #~# #~# #~# #~# #~# #~# #~# #~# #~# #~# There were no monsters in sight! Vanquished Creatures A river rat (Sewer) 2 adders (D:2) 3 dart slugs A ribbon worm (D:2) 5 endoplasms 8 hobgoblins A jackal (Sewer) 2 quokkas (D:1) 5 ball pythons 5 bats 7 frilled lizards 3 goblins 8 kobolds 8 rats 59 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Sorcratal the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 139 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 143 | D:1 | Learned a level 2 spell: Searing Ray 338 | D:1 | Reached skill level 1 in Translocations 606 | D:1 | Reached XP level 3. HP: 18/19 MP: 6/9 829 | D:1 | Reached skill level 1 in Alchemy 1410 | D:2 | Found a faded altar of an unknown god. 1501 | D:2 | Reached XP level 4. HP: 24/24 MP: 8/11 1506 | D:2 | Learned a level 4 spell: Iskenderun's Mystic Blast 1912 | D:3 | Found a glowing drain. 1915 | Sewer | Entered a sewer 2067 | Sewer | Encountered a kobold brigand 2118 | Sewer | Succumbed to a kobold brigand's dart Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_abandoned_market, layout_loops_ring, minmay_box_of_dots D:2: layout_basic, dreamdust_ecumenical_altar_grove, kennysheep_generic_room_6 D:3: minmay_bubble_buster, layout_basic, nicolae_cheibriados_dopplering, mainiacjoe_sewer_entry_somewhere_in_here_1, serial_shops, nicolae_shop_waterfront, uniq_ijyb Sewer: sewer_kobolds Skill XL: | 1 2 3 4 | ---------------+-------------+----- Translocations | 1 2 | 2.1 Alchemy | 1 | 1.0 Dodging | 3 | 3.0 Stealth | 3 | 3.2 Spellcasting | | 3.7 Conjurations | | 4.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 10 | || 10 Searing Ray | 33 | 8 || 41 Armour: Robe | 3 | 2 || 5 Dodge: Dodged | 6 | 4 || 10