Dungeon Crawl Stone Soup version 0.33.0-13-g761f119567 (webtiles) character file. Game seed: 6729550230712584436 32 Spectrina the Magician (level 3, 0/27 HPs) Began as a Djinni Hexslinger on May 21, 2025. Slain by a centaur (4 damage) ... on level 4 of the Dungeon. The game lasted 00:02:57 (161 turns). Spectrina the Magician (Djinni Hexslinger) Turns: 161, Time: 00:02:57 Health: 0/27 AC: 3 Str: 7 XL: 3 Next: 45% Gold: 6 EV: 11 Int: 14 God: SH: 0 Dex: 15 rFire + + . a - +1 sling rCold x . . (no offhand) rNeg . . . c - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth + (no ring) HPRegen 0.24/turn %: infuse magic (-1 HP) @: weak-willed, flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1, iridescent scales 1, deformed body, dopey 1 a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 6 gold pieces. Inventory: Hand Weapons a - a +1 sling (weapon) Missiles d - 4 atropa-tipped darts Armour c - a +0 robe (worn) Scrolls b - a scroll of poison e - a scroll of identify {unknown} f - a scroll of acquirement {unknown} Skills: - Level 1.0 Fighting - Level 1.5 Ranged Weapons - Level 2.1 Dodging + Level 3.4 Spellcasting + Level 3.4 Conjurations + Level 3.4 Hexes + Level 3.4 Summonings + Level 3.4 Necromancy + Level 3.4 Translocations + Level 3.4 Forgecraft + Level 3.4 Fire Magic + Level 3.4 Ice Magic + Level 3.4 Air Magic + Level 3.4 Earth Magic + Level 3.4 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Jinxbite Hex 22% N/A 8% 2 f - Cause Fear Hex 5% N/A 45% 4 i - Inner Flame Hex/Fire 11% N/A 16% 3 p - Sigil of Binding Hex 11% N/A 16% 3 q - Dimensional Bullseye Hex/Tloc 5% N/A 45% 4 x - Kiss of Death Conj/Necr 44% 2d8 4% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) You are partially covered in iridescent scales. (AC +2) Armour fits poorly on your strangely shaped body. You are dopey. (Int -2) Message History Adjust to which letter? p - Sigil of Binding Adjust (i)tems, (s)pells, or (a)bilities? Adjust which spell? c - Inner Flame Adjust to which letter? i - Inner Flame Adjust (i)tems, (s)pells, or (a)bilities? Adjust which spell? e - Dimensional Bullseye Adjust to which letter? q - Dimensional Bullseye Adjust (i)tems, (s)pells, or (a)bilities? Adjust which spell? d - Kiss of Death Adjust to which letter? x - Kiss of Death The jinxing sprites lose interest in you. The sprites lose interest in your situation. Found 3 boomerangs. You reach down and open the door. There is an open door here. A centaur comes into view. Found a dagger. The centaur shouts! You hear a shout! x2 The centaur wields a +0 orcbow. The centaur shoots an arrow. The arrow hits you! * * * LOW HITPOINT WARNING * * * There is an open door here. You reach down and close the door. It was a potion of mutation. You feel extremely strange. You feel stupid. Your body twists and deforms. Iridescent scales grow over part of your body. A centaur breaks down the door. The centaur shoots an arrow. The arrow barely misses you. Unknown command. The centaur shoots an arrow. The arrow closely misses you. The centaur shoots an arrow. The arrow misses you. The centaur unwields a +0 orcbow. The centaur hits you. You die... # ..# .# ..# .. ...# #. ######...#.. #.#........... #..<...#### ##..##.#..# #..##....# #..##.#@#..# #..##.#c# ..# #..##.#.# . #..##.#..)# #...#.###...# ..# ##...# ..# .c# ..# ## You could see a centaur. Vanquished Creatures An iguana (D:4) A dart slug (D:2) A giant cockroach (D:1) 2 bats 2 kobolds 7 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Spectrina the Djinni Hexslinger began the quest for the | Orb. 0 | D:1 | Spectrina set off with the following spells memorised: | Jinxbite, Sigil of Binding, Inner Flame, Cause Fear, | Dimensional Bullseye. 0 | D:1 | Reached XP level 1. HP: 17/17 MP: 0/0 50 | D:2 | Reached XP level 2. HP: 20/22 MP: 0/0 145 | D:4 | Reached XP level 3. HP: 7/27 MP: 0/0 145 | D:4 | Learned a level 1 spell: Kiss of Death 153 | D:4 | Noticed a centaur 157 | D:4 | Gained mutation: You are dopey. (Int -2) [potion of | mutation] 157 | D:4 | Gained mutation: Armour fits poorly on your strangely | shaped body. [potion of mutation] 157 | D:4 | Gained mutation: You are partially covered in iridescent | scales. (AC +2) [potion of mutation] 161 | D:4 | Slain by a centaur Illustrated notes Levels and vault maps discovered: D:1: tarquinn_simple_flora_water_c, layout_loops_ring, minmay_cut_off D:2: layout_rooms, shapermc_ecumenical_altar_starsandcircs D:3: layout_loops_ring, jmf_multi_god_temple D:4: minmay_razor_zed, layout_basic, kennysheep_windowed_goal Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 3 | 3.4 Conjurations | 3 | 3.4 Hexes | 3 | 3.4 Summonings | 3 | 3.4 Necromancy | 3 | 3.4 Translocations | 3 | 3.4 Forgecraft | 3 | 3.4 Fire Magic | 3 | 3.4 Ice Magic | 3 | 3.4 Air Magic | 3 | 3.4 Earth Magic | 3 | 3.4 Alchemy | 3 | 3.4 Fighting | | 1.0 Ranged Weapons | | 1.5 Dodging | | 2.1 Action || total ---------------------------++------- Fire: Sling || 26 Cast: Jinxbite || 1 Use: Potion || 1 Armour: Robe || 14 Dodge: Dodged || 9