Dungeon Crawl Stone Soup version 0.33.0-13-g761f119567 (webtiles) character file. Game seed: 8829132523045351781 23 Sperinal the Magician (level 2, 0/19 HPs) Began as a Merfolk Hedge Wizard on May 19, 2025. Slain by an adder (4 damage) ... on level 2 of the Dungeon on May 21, 2025. The game lasted 00:13:32 (1585 turns). Sperinal the Magician (Merfolk Hedge Wizard) Turns: 1585, Time: 00:13:32 Health: 0/19 AC: 0 Str: 10 XL: 2 Next: 95% Magic: 0/10 EV: 18 Int: 13 God: Gold: 72 SH: 0 Dex: 13 Spells: 2/7 levels left rFire x . . a - melded +0 dagger rCold . . . (offhand unavailable) rNeg . . . b - melded +0 robe rPois ∞ c - melded +0 hat rElec . (cloak unavailable) rCorr . (gloves unavailable) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.12/turn %: no passive effects @: scroll-form, very slightly contaminated A: scribal knowledge, magic absorption, novice magic, weak attacks, tiny, (nimble swimmer 2), (mertail) a: Begin Untransformation You were on level 2 of the Dungeon. You were a walking scroll. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 72 gold pieces. Inventory: Hand Weapons a - a +0 dagger (melded) g - a +0 short sword h - a +0 war axe l - a +0 whip Missiles m - 5 poisoned darts Armour b - a +0 robe (melded) c - a +0 hat (melded) f - a +0 leather armour Magical Staves k - a staff of air Scrolls i - a scroll of torment {unknown} n - 2 scrolls of blinking {unknown} p - a scroll of enchant armour {unknown} Potions d - a potion of magic j - 4 potions of curing {unknown} o - a potion of might {unknown} Talismans e - an inkwell talisman (active) q - an inkwell talisman (active) Skills: + Level 3.1 Dodging + Level 2.2 Stealth + Level 3.4 Spellcasting + Level 1.8(2.3) Conjurations + Level 1.1(1.6) Summonings + Level 0.8(1.3) Necromancy + Level 0.7(1.2) Translocations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 32% 1d4 9% 1 b - Call Imp Summ 12% N/A 17% 2 c - Grave Claw Necr 10% 2d7 19% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Static Discharge Conj/Air 10% 3-4/arc 19% 2 Blink Tloc 10% N/A 21% 2 Mephitic Cloud Conj/Alch/Air 5% N/A 38% 3 Airstrike Air 1% 2d(1-17) 87% 4 Forge Lightning Spire Air/Frge 3% 3d4 87% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are a walking scroll. You have increased skill with all magical schools. Your melee attacks sometimes restore your MP. You cannot cast spells above level 4. Your melee attacks are very weak. You are incapable of wielding weapons or throwing items. Your weapons and armour are melded. (You are very nimble when in or above water. (Stealth+, EV+, Speed+++)) (Your lower body shifts to a powerful aquatic tail in water.) Message History Your cerulean imp barely misses the endoplasm. The endoplasm hits your cerulean imp but does no damage. Casting: Magic Dart (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (100% to hit) The magic dart hits the adder. The adder is lightly wounded. The bat closely misses you. The rat twitches its whiskers. The adder bites you. The endoplasm hits your cerulean imp but does no damage. Your cerulean imp hits the endoplasm but does no damage. The bat hits you. The adder completely misses you. Your cerulean imp hits the endoplasm but does no damage. The endoplasm closely misses your cerulean imp. The bat misses something. The bat hits you. You miss the bat. The bat hits you. The bat barely misses your cerulean imp. Something hits your cerulean imp. Casting: Magic Dart (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (lightly wounded, 100% to hit) The magic dart hits the adder but does no damage. The adder is lightly wounded. The bat barely misses your cerulean imp. The bat hits your cerulean imp but does no damage. The adder misses you. Your cerulean imp hits the bat with a -4 spear. The bat dies! Something misses your cerulean imp. You miss the adder. The adder is lightly wounded. The adder bites you. * * * LOW HITPOINT WARNING * * * Your cerulean imp misses the adder. The adder bites you. You die... ..............##.# #.# #.###............####.# #.# ##...##>..........# #.# ######.########### ..# #.# ### #.# #.# ###### #.####....# #.##..;## #.#..##S## #.†.##.5†## #..##.5r(.#. ##..#.J.⌠...# #....#...(.## #.......##...## ####.....##.## ##.....##.. You could see an adder (ally target), a rat and a friendly cerulean imp (summoned). Vanquished Creatures 2 endoplasms (D:1) 3 hobgoblins A quokka (D:1) 2 bats A frilled lizard (D:2) 2 goblins 4 kobolds 3 rats 18 creatures vanquished. Vanquished Creatures (collateral kills) A ribbon worm (D:2) An endoplasm (D:2) A ball python (D:2) A bat (D:2) A kobold (D:1) A rat (D:1) 6 creatures vanquished. Grand Total: 24 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Sperinal the Merfolk Hedge Wizard began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 555 | D:1 | Reached XP level 2. HP: 19/19 MP: 6/10 558 | D:1 | Learned a level 2 spell: Call Imp 561 | D:1 | Learned a level 2 spell: Grave Claw 1585 | D:2 | Slain by an adder Illustrated notes Levels and vault maps discovered: D:1: kilobyte_arrival_exit_the_forest, layout_basic D:2: layout_loops_corners, palyth_stone_intersect, minmay_heptomino_w4, uniq_terence Skill XL: | 1 | ---------------+----+----- Dodging | 3 | 3.1 Stealth | | 2.2 Spellcasting | | 3.4 Conjurations | | 1.8 Summonings | | 1.1 Necromancy | | 0.8 Translocations | | 0.7 Action || total ---------------------------++------- Melee: Unarmed || 17 Cast: Magic Dart || 48 Call Imp || 9 Grave Claw || 3 Armour: Skin || 18 Dodge: Dodged || 42 Form: Scroll || 2 || 1