Seeded DCSS version 0.33.1-12-g363e1cdcc9 (webtiles) character file. Game seed: 67 (custom seed) 0 SpikeIsThicc the Conjurer (level 1, -3/13 HPs) Began as a Coglin Conjurer on Jan 12, 2026. Slain by a quokka (5 damage) ... on level 1 of the Dungeon. The game lasted 00:01:13 (44 turns). SpikeIsThicc the Conjurer (Coglin Conjurer) Turns: 44, Time: 00:01:14 Health: -3/13 AC: 2 Str: 7 XL: 1 Next: 0% Magic: 3/3 EV: 11 Int: 17 God: Gold: 0 SH: 0 Dex: 12 Spells: 2/3 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no gizmo) Stlth ++ HPRegen 0.22/turn MPRegen 0.08/turn %: no passive effects @: revved A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) Potions b - a potion of magic Skills: + Level 1.7 Dodging + Level 1.5 Stealth + Level 1.7 Spellcasting + Level 3.6 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 52% 1d5 4% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 26% 2d5 7% 2 Fulminant Prism Conj/Alch 3% 3d5 67% 4 Iskenderun's Mystic Bla Conj/Tloc 7% 2d4 (+2d1 67% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History Welcome, SpikeIsThicc the Coglin Conjurer. Game seed: 67 (custom seed); Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. Okay, then. You open the gate. There is an open gate here. A quokka comes into view. A jackal comes into view. Found a stone staircase leading down. The helpless quokka fails to defend itself. You hit the quokka but do no damage. The quokka closely misses you. You hit the quokka but do no damage. The quokka bites you. You closely miss the quokka. The quokka bites you but does no damage. The quokka completely misses you. You miss the quokka. The quokka closely misses you. You closely miss the quokka. Your off-hand punch misses the quokka. The quokka completely misses you. You hit the quokka but do no damage. The quokka barely misses you. You closely miss the quokka. The quokka bites you. You miss the quokka. The quokka bites you. x2 You closely miss the quokka. The quokka closely misses you. You hit the quokka. The quokka is lightly wounded. The quokka bites you. You closely miss the quokka. The quokka is lightly wounded. The quokka bites you. * * * LOW HITPOINT WARNING * * * You hit the quokka. You punch the quokka, but do no damage. The quokka is moderately wounded. The quokka bites you. You die... #+# ## #.# .### #.# ...### #.# .....### #r# ..§§...### #@# .≈§§.....#######.# .≈§§≈.......'.##.# .§≈§≈≈§.....'....# .≈≈≈§.......'.#..# .≈≈§.....#####..## .......### ...## .....### ..... ...### .h###### You could see a quokka. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | SpikeIsThicc the Coglin Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 44 | D:1 | Slain by a quokka Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_funnel, layout_basic Action || total ---------------------------++------- Melee: Unarmed || 12 Punch || 1 Stab: Sleeping || 1 Armour: Robe || 8 Dodge: Dodged || 6