Dungeon Crawl Stone Soup version 0.34-a0-475-g86861419c1 (webtiles) character file. Game seed: 17475117906568651473 41 Spog the Changeling (level 3, -1/27 HPs) Began as a Merfolk Shapeshifter on Aug 1, 2025. Slain by Terence ... wielding a +0 flail (3 damage) ... on level 2 of the Dungeon. The game lasted 00:01:39 (1015 turns). Spog the Changeling (Merfolk Shapeshifter) Turns: 1015, Time: 00:01:39 Health: -1/27 AC: 6 Str: 16 XL: 3 Next: 52% Magic: 3/3 EV: 9 Int: 9 God: Gold: 115 SH: 0 Dex: 13 Spells: 2/2 levels left rFire . . . (100%) f - +0 spear rCold . . . (100%) (no offhand) rNeg . . . (100%) e - +0 scale mail rPois . (100%) (helmet unavailable) rElec . (100%) (cloak unavailable) rCorr . (100%) (gloves unavailable) SInv . (boots unavailable) Will ..... (no amulet) Stlth (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.08/turn b - quill talisman %: no passive effects @: quill-form A: quills, (nimble swimmer 2), mertail a: no special abilities You were on level 2 of the Dungeon. You were covered in sharp quills. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 115 gold pieces. Inventory: Hand Weapons f - a +0 spear (weapon) Missiles d - 2 poisoned darts (quivered) Armour a - a +0 animal skin e - a +0 scale mail (worn) Talismans b - a quill talisman (worn) c - a protean talisman Scrolls c - a scroll of fog {unknown} e - a scroll of fear {unknown} h - 3 scrolls of identify {unknown} j - 2 scrolls of teleportation {unknown} k - a scroll of immolation {unknown} Potions L - a potion of lignification d - a potion of enlightenment {unknown} f - a potion of curing {unknown} Baubles a - 3 flux baubles Skills: - Level 2.1 Fighting - Level 2.6 Dodging - Level 3.2 Unarmed Combat + Level 5.6 Shapeshifting You had 2 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Sublimation of Blood Necr 0% N/A 93% 2 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:1 exclusion: staircase D:2 Terence Innate Abilities, Weirdness & Mutations You are covered in sharp quills. Your quills sometimes injure those who attack you in melee. Your auxiliary armour is melded. (You are very nimble when in or above water. (Stealth+, EV+, Speed+++)) Your lower body shifts to a powerful aquatic tail in water. Message History Terence is nearby! You hit Terence but do no damage. Terence misses you. You hit Terence but do no damage. Terence hits you with a +0 flail. Unknown command. You barely miss Terence. Terence is struck by your quills. Terence closely misses you. You closely miss Terence. Terence is lightly wounded. Terence hits you but does no damage. You hit Terence. Terence is moderately wounded. Terence closely misses you. You hit Terence but do no damage. Terence is moderately wounded. Terence hits you with a +0 flail. You hit Terence but do no damage. Terence is moderately wounded. Terence hits you with a +0 flail! You closely miss Terence. Terence is moderately wounded. Terence hits you with a +0 flail. You hit Terence but do no damage. Terence is moderately wounded. Terence barely misses you. Terence is struck by your quills. Terence hits you with a +0 flail. You hit Terence. Terence is heavily wounded. Terence barely misses you. You hit Terence but do no damage. Terence is heavily wounded. Terence barely misses you. You hit Terence. Terence is heavily wounded. Terence hits you with a +0 flail! * * * LOW HITPOINT WARNING * * * You hit Terence but do no damage. Terence is heavily wounded. Terence hits you with a +0 flail. You die... Terence says, "Finally, peace and quiet." ... .# .... .# ..... ##.# #...$... ##.. . #.......###..#### . .. ## #...:.....#.....##.##.. . #.. ......##@#..##..#.... ..##.. ...# #.)@!.......... ......###.##...#........#.###.. .....#..)........##..#........# .......