Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 9171544404693851041 58 Spooktober the Digger (level 3, -7/27 HPs) Began as a Revenant Earth Elementalist on Oct 12, 2026. Killed from afar by Sigmund (9 damage) ... with a puff of flame ... on level 3 of the Dungeon. The game lasted 00:18:56 (2053 turns). Spooktober the Digger (Revenant Earth Elementalist) Turns: 2053, Time: 00:18:57 Health: -7/27 AC: 3 Str: 11 XL: 3 Next: 76% Magic: 3/6 EV: 11 Int: 16 God: Gold: 45 SH: 0 Dex: 9 Spells: 3/7 levels left rFire . . . (100%) - Claws rCold + . . (50%) d - orb {Mesmerism} rNeg + + + (0%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) e - +0 cloak rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: confused, mighty, on mesmerism cooldown A: claws 1, cold resistance 1, low MP 2, negative energy resistance 3, torment resistance 2, mnemnophage, spellclaws, accursed a: Enkindle (0%) You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 45 gold pieces. Inventory: Missiles b - 10 poisoned darts (quivered) Armour a - a +0 robe (worn) c - a +0 leather armour d - an orb of mesmerism (worn) e - a +0 cloak (worn) Scrolls c - a scroll of teleportation {unknown} d - 2 scrolls of identify {unknown} Potions g - a potion of magic Skills: + Level 0.9 Fighting + Level 1.9 Dodging + Level 2.9 Stealth + Level 0.1 Unarmed Combat + Level 2.7 Spellcasting + Level 1.0 Conjurations + Level 3.9 Earth Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sandblast Erth 28% 2d8 3% 1 b - Searing Ray Conj 10% 2d4 19% 2 c - Shock Conj/Air 12% 1d3 16% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Passwall Erth 14% N/A 12% 3 Stone Arrow Conj/Erth 20% 3d8 21% 3 Scorch Fire 4% 2d5 28% 2 Fugue of the Fallen Necr 2% N/A 50% 3 Brom's Barrelling Bould Conj/Erth 10% 2d5 56% 4 Petrify Alch/Erth 4% N/A 63% 4 Hoarfrost Cannonade Ice/Frge 1% 3d6/3d12 99% 5 Fire Storm Conj/Fire 1% 8d1 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:3 Sigmund Innate Abilities, Weirdness & Mutations You are immune to poison. You have sharp fingernails. You are cold resistant. (rC+) Your magical capacity is very low. (-20% MP) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You can enhance your damage-dealing spells by burning harvested memories. You perform a melee attack whenever you cast damage-dealing spells. You recover more slowly from Doom and Banes. Message History Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Sigmund, wielding a +0 scythe of flaming, wearing a +0 robe and carrying a wand of flame (lightly wounded, 68% to hit) The zap misses Sigmund. Your flames quiet as the last of your memories are burnt away. Sigmund casts a spell at you. You are confused. You're too confused to cast spells. Okay, then. You're too confused to cast spells. Okay, then. Sigmund is nearby! Sigmund is nearby! Sigmund zaps a wand. The puff of flame hits you. You feel less confused. Sigmund giggles. "Time to reap what you sow." Casting: Shock (safe; 16% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 19% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Sigmund, wielding a +0 scythe of flaming, wearing a +0 robe and carrying a wand of flame (71% to hit) You focus your ray upon Sigmund. The searing ray hits Sigmund but does no damage. (Press . to maintain the ray.) Sigmund casts a spell at you. You are confused. You stop channelling your searing ray. Sigmund zaps a wand. The puff of flame hits you! It was a potion of might. You feel very mighty all of a sudden. Sigmund zaps a wand. The puff of flame hits you! * * * LOW HITPOINT WARNING * * * You are too confused! Sigmund zaps a wand. The puff of flame hits you! You die... Sigmund begins carving another notch in his scythe. ###..# ###...#.#...##. ...)#####...ß.#ß#.ß..## #............#.#....# #...........#.#.#...## .#.###........########..... .......@......# #........ ..............# #........ ##............# #........ ####.....@...# #....#... #.#######.# #....#... #. .# #....#... #. .# #....#### #. #### You could see Sigmund. Vanquished Creatures 3 adders (D:3) A dart slug (D:1) 2 ribbon worms (D:2) An endoplasm (D:1) 6 hobgoblins 2 ball pythons (D:1) 4 bats (D:1) 2 frilled lizards (D:1) 4 goblins 4 kobolds 7 rats 36 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Spooktober the Revenant Earth Elementalist began the quest | for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 247 | D:1 | Reached XP level 2. HP: 17/20 MP: 0/5 304 | D:1 | Learned a level 2 spell: Searing Ray 1589 | D:2 | Learned a level 1 spell: Shock 1589 | D:2 | Gained mutation: You can enhance your damage-dealing spells | by burning harvested memories. [Revenant growth] 1589 | D:2 | Reached XP level 3. HP: 26/26 MP: 1/6 1843 | D:3 | Reached skill level 1 in Conjurations 2035 | D:3 | Encountered Sigmund 2053 | D:3 | Killed from afar by Sigmund Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_more_subterranean_lakeside_camping, layout_basic D:2: layout_loops_ring, dk_noncrumbling_3 D:3: layout_basic, roderic_malta_cross, kennysheep_cluttered_room, nicolae_twisty_statue_hallways, nrook_mini_vaults, mrwooster_statue_mirror, minmay_misc_feat_cross, st_stairs_3, lemuel_flame_loot_1, uniq_sigmund Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 1 | 1.0 Fighting | | 0.9 Dodging | | 1.9 Stealth | | 2.9 Unarmed Combat | | 0.1 Spellcasting | | 2.7 Earth Magic | | 3.9 Action || total ---------------------------++------- Attack: Normal || 17 Spellclaws || 7 Melee: Unarmed || 24 Cast: Sandblast || 35 Searing Ray || 9 Shock || 5 Ability: Enkindle || 1 Drink: Moonshine || 1 Might || 1 Read: Noise || 1 Blinking || 1 Silence || 1 Armour: Robe || 21 Dodge: Dodged || 18