Spooktober Level 1 of the Dungeon (6, 10, D:1) a bat corpse (skeletalised by now) (14, 40, D:1) a +0 short sword (16, 35, D:1) a +0 dagger a goblin corpse (skeletalised by now) (22, 1, D:1) a +3 dagger of venom a goblin corpse (skeletalised by now) (24, 1, D:1) a +0 leather armour 10 gold pieces (26, 3, D:1) a +0 ring mail (31, 11, D:1) a hobgoblin skeleton (31, 30, D:1) a +0 dagger a kobold corpse (skeletalised by now) (31, 40, D:1) a bat corpse (skeletalised by now) (34, 2, D:1) a +0 whip (35, 32, D:1) a ball python corpse (skeletalised by now) (35, 40, D:1) a hobgoblin corpse (skeletalised by now) (39, 36, D:1) a quokka corpse (skeletalised by now) (41, -8, D:1) 3 flux baubles (43, 11, D:1) a +0 whip (45, 5, D:1) a rat skeleton (47, 9, D:1) a rat skeleton (47, 10, D:1) a hobgoblin skeleton (52, 28, D:1) a +0 dagger Level 2 of the Dungeon (3, -1, D:2) a +0 falchion a +0 chain mail the human corpse of Terence (skeletalised by now) (4, -2, D:2) a rat corpse (skeletalised by now) (9, -22, D:2) a hobgoblin skeleton (9, -20, D:2) a bat skeleton (9, -18, D:2) the felid skeleton of Natasha (11, -16, D:2) a +0 spear a +0 spear a gnoll skeleton (11, -15, D:2) a +0 whip (12, -17, D:2) a hobgoblin skeleton (12, -5, D:2) the felid skeleton of Natasha (13, -6, D:2) a rat skeleton (15, -28, D:2) a quokka corpse (skeletalised by now) (16, 2, D:2) a +0 dagger (20, -2, D:2) a ball python corpse (skeletalised by now) (26, -17, D:2) a ball python corpse (skeletalised by now) (29, -30, D:2) a +0 sling a +0 dagger (29, -1, D:2) a gnoll corpse (skeletalised by now) (31, -33, D:2) a +0 halberd (32, -27, D:2) a +0 dagger a kobold corpse (skeletalised by now) (38, -7, D:2) a bat corpse (skeletalised by now) (44, -14, D:2) a +0 spear (47, -27, D:2) a +0 whip (49, -28, D:2) a +0 whip Level 3 of the Dungeon (0, 0, D:3) a +0 club (1, -2, D:3) a +0 dagger 4 poisoned darts (3, 37, D:3) a +0 club a goblin skeleton (6, 29, D:3) 2 potions of mutation (8, 20, D:3) a rat skeleton (30, 27, D:3) a serpent talisman (32, 42, D:3) a jackal skeleton a jackal skeleton (35, -2, D:3) a +0 kite shield (37, 35, D:3) a +0 spear (42, 42, D:3) a frilled lizard skeleton (43, 1, D:3) a +0 short sword an orc skeleton (44, 1, D:3) a hobgoblin skeleton (45, 1, D:3) a +0 club (45, 54, D:3) a +0 club (46, 20, D:3) a +0 scale mail (46, 44, D:3) a +0 ring mail (46, 56, D:3) a +0 whip (47, 52, D:3) a +0 flail (50, 35, D:3) an inkwell talisman (55, 42, D:3) a +0 chain mail (58, 8, D:3) the +1 scale mail of Fortification {Harm Regen+ Slay-5 SInv} Harm: It increases damage dealt and taken. Regen+: It increases your rate of health regeneration. Slay-5: It affects your accuracy & damage with ranged weapons and melee (-5). SInv: It lets you see invisible. It cannot be enchanted further. Level 4 of the Dungeon (4, -21, D:4) a +1 flail of protection a +0 scale mail the human skeleton of Edmund (10, 7, D:4) a ball python corpse (skeletalised by now) (20, -14, D:4) a +0 dagger (21, -5, D:4) a +0 sling (25, -6, D:4) a +0 leather armour a +0 dagger (26, -6, D:4) a potion of lignification an iguana skeleton (27, -37, D:4) a +0 long sword of valour (38, -36, D:4) a +0 scythe a +0 robe the human skeleton of Sigmund (40, -36, D:4) a ball python skeleton (44, -4, D:4) a +0 long sword a hobgoblin corpse (skeletalised by now) (48, -23, D:4) a parchment of Sandblast (53, -23, D:4) a +0 dagger a goblin corpse (skeletalised by now) Level 5 of the Dungeon (0, 0, D:5) 8 gold pieces (7, -2, D:5) a throwing net (9, -19, D:5) a scroll of vulnerability (9, 2, D:5) a scroll of enchant armour (11, -9, D:5) a +0 short sword (11, 1, D:5) a +6 ring of strength (12, -11, D:5) 5 poisoned darts (15, 2, D:5) a potion of enlightenment Level 6 of the Dungeon (23, 29, D:6) an iguana corpse (skeletalised by now) a hound corpse (skeletalised by now) (24, 28, D:6) a hound corpse (skeletalised by now) (32, 20, D:6) a parchment of Sublimation of Blood (35, 18, D:6) 16 gold pieces (37, -11, D:6) a parchment of Kiss of Death (42, -8, D:6) a potion of attraction (45, -9, D:6) a +0 spear