Dungeon Crawl Stone Soup version 0.34.1-3-ga2c7840dd7 (webtiles) character file. SquirtleMan the Apothecary (Merfolk Alchemist) Turns: 50, Time: 00:01:50 Health: 13/13 AC: 2 Str: 8 XL: 1 Next: 30% Magic: 1/3 EV: 11 Int: 14 God: Gold: 8 SH: 0 Dex: 14 Spells: 3/4 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You are on level 2 of the Dungeon. You have visited 1 branch of the dungeon, and seen 2 of its levels. You have collected 8 gold pieces. Inventory: Armour a - a +0 robe (worn) Potions g - a potion of magic Skills: + Level 2.6 Dodging + Level 2.2 Stealth + Level 2.0 Spellcasting + Level 0.7 Conjurations + Level 4.1 Alchemy You have 3 spell levels left. You know the following spells: Your Spells Type Power Damage Failure Level a - Poisonous Vapours Alch/Air 28% 1d1 11% 1 Your spell library contains the following spells: Spells Type Power Damage Failure Level Mercury Arrow Conj/Alch 16% 2d6 13% 2 Mephitic Cloud Conj/Alch/Air 5% N/A 36% 3 Olgreb's Toxic Radiance Alch 13% N/A 41% 4 Sticky Flame Fire/Alch 7% 2d4 71% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations (You are very nimble when in or above water. (Stealth+, EV+, Speed+++)) Your lower body shifts to a powerful aquatic tail in water. Message History Press: ? - help, Dir - move target Okay, then. Aiming: Poisonous Vapours (safe; 11% risk of failure) Press: ? - help, Q - select action Dir - move target Okay, then. Aiming: Poisonous Vapours (safe; 11% risk of failure) Press: ? - help, Q - select action Dir - move target Aim: an endoplasm (asleep) Poisonous fumes billow around the endoplasm! The endoplasm is poisoned. The endoplasm quivers. Aiming: Poisonous Vapours (safe; 11% risk of failure) Press: ? - help, Q - select action Dir - move target Aim: an endoplasm (lightly wounded, poisoned) Poisonous fumes billow around the endoplasm! The endoplasm looks even sicker. You hit the endoplasm. The endoplasm is almost dead. You kill the endoplasm! Aiming: Poisonous Vapours (safe; 11% risk of failure) Press: ? - help, Q - select action Dir - move target Okay, then. You encounter an endoplasm. The rat squeaks loudly. You hear a shout! Aiming: Poisonous Vapours (safe; 11% risk of failure) Press: ? - help, Q - select action Dir - move target Aim: a rat Poisonous fumes billow around the rat! The rat is poisoned. The endoplasm quivers. You kill the rat! You don't have enough magic to cast this spell. Unknown command. There is a stone staircase leading down here. You climb downwards. You encounter a rat, a ribbon worm and an adder. The rat squeaks loudly. Found 13 gold pieces. Found an escape hatch in the ceiling. There is a stone staircase leading up here. Welcome back, SquirtleMan the Merfolk Alchemist. Press ? for a list of commands and other information. #.........# #....w....# ##.........# .........## ..###......<..# ......S...... #.........# #..@..r...# #.........# ##.......## .....$.## ##.......# #######... ### You can see a ribbon worm, an adder (wandering) and a rat. Vanquished Creatures An endoplasm (D:1) A rat (D:1) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | SquirtleMan the Merfolk Alchemist began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 Illustrated notes Action || total ---------------------------++------- Attack: Normal || 1 Melee: Unarmed || 1 Cast: Poisonous Vapours || 3 Read: Identify || 1