Stahlin Level 1 of the Dungeon (0, 0, D:1) a bat corpse (1, 16, D:1) a +0 leather armour (5, 14, D:1) a +0 whip (14, 27, D:1) a +0 short sword (15, 12, D:1) a +0 dagger (17, -4, D:1) a jackal skeleton (34, 2, D:1) a blade talisman (47, 8, D:1) a rat corpse (skeletalised by now) (53, 6, D:1) a +0 club a rat corpse (skeletalised by now) a goblin corpse (skeletalised by now) (59, -12, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 trident (3, -7, D:2) a hobgoblin corpse (6, 3, D:2) 2 stones (19, 0, D:2) the +0 toga "Victory" {*Victory Clar} *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. (unseen) (21, -10, D:2) a wand of quicksilver (8) (22, -1, D:2) a +0 pair of gloves (24, 12, D:2) a +0 short sword (25, 10, D:2) a potion of might