Dungeon Crawl Stone Soup version 0.34-a0-28-gcc4a5a2413 (webtiles) character file. Game seed: 7743184041594806055 697 StairDanceDays the Conjurer (level 7, -6/46 HPs) Began as an Octopode Conjurer on May 1, 2025. Mangled by a centaur ... wielding a +0 rapier (10 damage) ... on level 5 of the Dungeon on May 2, 2025. The game lasted 00:34:59 (5211 turns). StairDanceDays the Conjurer (Octopode Conjurer) Turns: 5211, Time: 00:34:59 Health: -6/46 AC: 1 Str: 6 XL: 7 Next: 65% Magic: 9/13 EV: 11 Int: 23 God: Gold: 264 SH: 3 Dex: 10 Spells: 10/14 levels left rFire . . . s - +2 whip (venom) rCold . . . t - +0 buckler rNeg . . . (no helmet) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.27/turn (no ring) MPRegen 0.13/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 264 gold pieces. Inventory: Hand Weapons j - a +0 dagger of venom s - a +2 whip of venom (weapon) B - a +4 hand axe of freezing Missiles b - 14 stones y - 3 boomerangs A - 4 poisoned darts E - 2 javelins Armour m - a +0 tower shield t - a +0 buckler (worn) u - a +0 kite shield Magical Staves e - a staff of alchemy r - a staff of death Jewellery w - a ring of fire Wands x - a wand of flame (19) C - a wand of polymorph (9) Scrolls c - a scroll of fear {unknown} g - a scroll of revelation {!r} h - a scroll of poison {unknown} i - a scroll of vulnerability {!r} k - 2 scrolls of torment {!r} n - a scroll of acquirement v - 2 scrolls of blinking {!r} z - a scroll of fog {unknown} Potions a - a potion of magic {!q} f - a potion of ambrosia {!q} l - a potion of attraction {!q} p - a potion of might {!q} q - a potion of mutation {unknown} D - 2 potions of curing {unknown} F - a potion of lignification {unknown} Talismans d - a rimehorn talisman o - a scarab talisman Skills: - Level 3.0 Fighting + Level 2.5 Maces & Flails - Level 3.0 Dodging - Level 4.0 Stealth - Level 4.0 Spellcasting + Level 6.0 Conjurations - Level 1.0 Necromancy You had 10 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 64% 2d6 2% 2 c - Kiss of Death Conj/Necr 80% 2d11 4% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Slow Hex 16% N/A 19% 1 Fulminant Prism Conj/Alch 9% 3d6 47% 4 Iskenderun's Mystic Bla Conj/Tloc 18% 2d6 (+2d2 47% 4 Call Canine Familiar Summ 4% N/A 50% 3 Confusing Touch Hex 4% N/A 50% 3 Sigil of Binding Hex 4% N/A 50% 3 Dispel Undead Necr 9% 3d8 77% 4 Cigotuvi's Putrefaction Necr/Air 6% N/A 83% 4 Dimensional Bullseye Hex/Tloc 2% N/A 88% 4 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Zot: 24769 Temple: D:4-7 Altars: Qazlal Vehumet Wu Jian Zin Shops: D:4 * Annotations: D:2 1 runed translucent door, exclusion: door, Crazy Yiuf D:4 exclusion: hobgoblin, Dowan, Duvessa, Edmund Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) You have tentacles for arms and can constrict up to eight enemies at once. ##)## #.#..# #.# ##############....# #.###......[.)........# #....รท......#######...# ### #.###.#####.#######...#..... #)# #.#####.##.............# #.###.##.........##.#....... #.##.....#####.c.##.######.# #.#......# #.@###.## # #........## #.......# #.........# #..###..# #........#####.####..# #.#..................# #...........##.#####.# ###......##.##.# #.......##.##.. #..###.###.####. You could see a centaur. Vanquished Creatures A black bear (D:4) An ogre (D:5) A phantom (D:5) 3 bombardier beetles (D:4) 2 iguanas (D:5) Ijyb (D:3) Natasha (thrice) (D:4) Robin (D:3) 6 gnolls 6 adders 2 dart slugs An adder skeleton (D:2) 2 adder zombies (D:2) 11 orcs A ribbon worm (D:3) A giant cockroach (D:1) 9 hobgoblins 5 quokkas 8 ball pythons 2 ball python zombies (D:2) 2 bats A bat skeleton (D:2) 5 endoplasms 3 frilled lizards 2 giant cockroach zombies (D:2) 6 goblins 4 kobolds 6 rats 96 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | StairDanceDays the Octopode Conjurer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 232 | D:1 | Reached XP level 2. HP: 17/17 MP: 0/5 1085 | D:2 | Reached XP level 3. HP: 21/21 MP: 0/6 1515 | D:2 | Learned a level 2 spell: Searing Ray 1660 | D:2 | Found a stormy altar of Qazlal. 1861 | D:2 | Noticed Crazy Yiuf 2069 | D:3 | Reached XP level 4. HP: 27/27 MP: 7/7 2101 | D:3 | Noticed Ijyb 2114 | D:3 | Identified the +1 helmet of the Heavens {rElec rCorr Str+2 | Dex-4} 2114 | D:3 | Noticed Robin 2126 | D:3 | Killed Robin 2210 | D:3 | HP: 9/27 [rat (3)] 2305 | D:3 | Identified a scroll of acquirement 2427 | D:2 | HP: 10/27 [orc/+0 club (3)] 2652 | D:4 | Noticed Natasha 2661 | D:4 | Killed Natasha 2662 | D:4 | Reached XP level 5. HP: 21/31 MP: 9/9 2757 | D:4 | Noticed Natasha 2761 | D:4 | Killed Natasha 2762 | D:4 | Reached skill level 5 in Conjurations 2881 | D:4 | Found Zin's Purification Station. 2882 | D:4 | Found a glowing silver altar of Zin. 2940 | D:4 | Noticed Edmund 3032 | D:4 | Reached skill level 1 in Fighting 3101 | D:4 | Reached XP level 6. HP: 38/38 MP: 6/10 3365 | D:4 | Noticed Dowan 3370 | D:4 | Noticed Natasha 3381 | D:4 | Killed Natasha 3583 | D:3 | Learned a level 1 spell: Kiss of Death 3764 | D:3 | Killed Ijyb 4029 | D:3 | HP: 12/39 [kobold/puff of flame (13)] 4170 | D:3 | Found a radiant altar of Vehumet. 4449 | D:3 | Found an ornate altar of the Wu Jian Council. 4562 | D:4 | Reached skill level 1 in Maces & Flails 4562 | D:4 | Reached skill level 1 in Necromancy 4562 | D:4 | Reached XP level 7. HP: 19/45 MP: 12/12 4687 | D:4 | Noticed Duvessa 4728 | D:5 | Entered Level 5 of the Dungeon 5116 | D:5 | Reached skill level 6 in Conjurations 5207 | D:5 | HP: 18/46 [centaur/arrow (18)] 5209 | D:5 | HP: 7/46 [centaur/+0 rapier (9)] 5211 | D:5 | Mangled by a centaur Illustrated notes Levels and vault maps discovered: D:1: onia_arrival_mini_maze_b, layout_basic D:2: layout_loops_ring, basic_altar, serial_undead, serial_undead_f, serial_undead_e, serial_undead_a, serial_undead_a, serial_undead_d, minmay_tromino_v4_c, uniq_crazy_yiuf_cottage D:3: layout_loops_cross, mainiacjoe_overflow_alcove_2, vehumet_altar_wand_db, nicolae_goblin_pals D:4: nicolae_cairo_tiling_large_dashed, layout_basic, zin_purify, minmay_close_crescents, uniq_natasha, uniq_duvessa, uniq_edmund D:5: layout_loops_ring, grunt_qazlal_sundering, serial_bayou, serial_bayou_crossing, serial_bayou_ford_a, serial_bayou_pond_c, serial_bayou_lagoon_b, minmay_misc_feat_pillars, grunt_ministairs_7 Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Stealth | 3 4 | 4.0 Dodging | 3 | 3.0 Spellcasting | 3 4 | 4.0 Conjurations | 5 6 | 6.0 Fighting | 1 2 3 | 3.0 Maces & Flails | 1 2 | 2.5 Necromancy | 1 | 1.0 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Dagger | 17 | | || 17 Unarmed | 3 | | || 3 Constrict | 8 | 12 | || 20 Tentacles | 3 | 11 | || 14 Whip | 1 | 47 | 2 || 50 Cast: Magic Dart | 70 | 41 | 10 || 121 Searing Ray | | 23 | 8 || 31 Use: Scroll | | 7 | || 7 Potion | | 1 | || 1 Stab: Sleeping | 2 | 3 | || 5 Distracted | | 1 | || 1 Armour: Skin | 17 | 36 | 10 || 63 Dodge: Dodged | 12 | 27 | 6 || 45 Block: Buckler | | 6 | 1 || 7 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 5229 | 5032 | 197 | 1350 | 2391 | 5 | 1045.8 | Dungeon | 5229 | 5032 | 197 | 1350 | 2391 | 5 | 1045.8 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1491 daAuts D:3: 1353 daAuts D:1: 967 daAuts D:4: 934 daAuts D:5: 483 daAuts Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 199.4 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 199.4 +-------+-------+-------+-------+-------+---------------------- Message History Unknown command. You climb downwards. Level annotation: exclusion: hobgoblin, Edmund There is a stone staircase leading up here. A - 4 poisoned darts Things that are here: a +0 dagger; a kobold corpse A dart slug comes into view. A dart slug is nearby! Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a dart slug (asleep, 100% to hit) You focus your ray upon the dart slug. The searing ray hits the dart slug. The dart slug is heavily wounded. (Press . to maintain the ray.) The searing ray hits the dart slug. You kill the dart slug! You have reached level 6! You stop channelling your searing ray. Magic restored. Found a stone staircase leading down. There is a stone staircase leading down here. An adder comes into view. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (asleep, 100% to hit) The magic dart hits the adder! The adder is severely wounded. The adder hisses angrily. Unknown command. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (severely wounded, 100% to hit) The magic dart hits the adder! You kill the adder! You see here an adder corpse. The orc shouts! You hear a shout! An orc comes into view. It is wielding a +0 club. Unknown command. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +4 hand axe of freezing (wandering, hasn't noticed you, 100% to hit) The magic dart hits the orc. The orc is moderately wounded. The orc shouts! x2 Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 short sword and wearing a +0 leather armour (100% to hit) The magic dart hits the orc! The orc is almost dead. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +4 hand axe of freezing (moderately wounded, 79% to hit) You focus your ray upon the orc. The searing ray hits the orc. You kill the orc! The searing ray hits the orc. The orc is heavily wounded. (Press . to maintain the ray.) The searing ray hits the orc! You kill the orc! Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 club and wearing a +0 chain mail (85% to hit) You focus your ray upon the orc. The searing ray hits the orc! You kill the orc! The searing ray hits the orc. The orc is moderately wounded. (Press . to maintain the ray.) The searing ray hits the orc! You kill the orc! You stop channelling your searing ray. You see here an adder corpse. You start resting. Magic restored. A bombardier beetle comes into view. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bombardier beetle (wandering, hasn't noticed you, 100% to hit) The magic dart hits the bombardier beetle. The bombardier beetle is moderately wounded. Unknown command. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bombardier beetle (moderately wounded, 100% to hit) The magic dart hits the bombardier beetle. The bombardier beetle is heavily wounded. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bombardier beetle (heavily wounded, 100% to hit) The magic dart hits the bombardier beetle. The bombardier beetle is almost dead. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bombardier beetle (almost dead, 100% to hit) The magic dart hits the bombardier beetle. You kill the bombardier beetle! You start resting. Magic restored. You see here an adder corpse. Things that are here: a +0 club; a +0 chain mail; a +0 short sword Things that are here: a +4 hand axe of freezing; an orc corpse Search for what [? for help]? . Search for what [Enter for "."]? weapon Unknown command. Unknown command. B - a +4 hand axe of freezing Unknown command. You have 4 tentacles available for constriction. Your movement speed is average. Your attack delay is about 1.1 (and is slowed by your shield). Your damage rating with your +2 whip of venom is about 7 (Base 6 x 90% (Str) x 102% (Skill) + 2 (Ench)). Unknown command. Unknown command. Setting a skill training target for Maces & Flails at 12.0. You now have 163 gold pieces (gained 6). You now have 178 gold pieces (gained 15). You now have 195 gold pieces (gained 17). Dowan, Brother of Duvessa comes into view. He is wielding a +0 dagger. Found 2 gold pieces. y - 2 scrolls of identify {@r1} (gained 1) An endoplasm comes into view. The endoplasm quivers. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (100% to hit) The magic dart hits the endoplasm. The endoplasm is moderately wounded. Natasha, Servant of Life and Death comes into view. You barely miss the endoplasm. The endoplasm is moderately wounded. The endoplasm freezes you. You are frozen. You barely miss the endoplasm. The endoplasm is moderately wounded. You block the endoplasm's attack. You hit the endoplasm. The endoplasm is poisoned. The endoplasm is almost dead. The endoplasm barely misses you. The endoplasm hits you. You barely miss the endoplasm. You squeeze the endoplasm. You kill the endoplasm! As you read the scroll of identify, it crumbles to dust. f - a potion of ambrosia As you read the scroll of identify, it crumbles to dust. v - a scroll of blinking Unknown command. Unknown command. Unknown command. Unknown command. Natasha hisses angrily. Natasha is nearby! Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Natasha (74% to hit) You focus your ray upon Natasha. The searing ray hits Natasha! Natasha is heavily wounded. (Press . to maintain the ray.) The searing ray hits Natasha. Natasha is almost dead. Natasha closely misses you. The searing ray misses Natasha. Natasha stares at you and mumbles some strange words. You feel yourself slow down. The searing ray hits Natasha! You kill Natasha! You feel Natasha's spirit has finally been put to rest. You finish channelling your searing ray. You feel yourself speed up. Things that are here: a +0 dagger; a kobold skeleton There is a stone staircase leading up here. You climb upwards. Level annotation: Ijyb There is a stone staircase leading down here. There is a stone staircase leading up here. y - 3 boomerangs Items here: ))) [. Things that are here: a +0 leather armour; a +0 club; an orc skeleton There are monsters nearby! Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (wandering, hasn't noticed you, 100% to hit) The magic dart hits the hobgoblin. The hobgoblin is lightly wounded. The hobgoblin shouts! x2; You hear a shout! Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (lightly wounded, 100% to hit) The magic dart hits the hobgoblin. The hobgoblin is moderately wounded. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (moderately wounded, 79% to hit) You focus your ray upon the hobgoblin. The searing ray hits the hobgoblin! You kill the hobgoblin! (Press . to maintain the ray.) Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (79% to hit) You focus your ray upon the hobgoblin. The searing ray misses the hobgoblin. (Press . to maintain the ray.) The searing ray misses the hobgoblin. The searing ray hits the hobgoblin! You kill the hobgoblin! You stop channelling your searing ray. There is a stone staircase leading up, spattered with blood here. You start resting. An orc comes into view. It is wielding a +0 dagger. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 dagger and wearing a +0 leather armour (100% to hit) The magic dart hits the orc. The orc is moderately wounded. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 dagger and wearing a +0 leather armour (moderately wounded, 79% to hit) You focus your ray upon the orc. The searing ray hits the orc. You kill the orc! (Press . to maintain the ray.) You start resting. You stop channelling your searing ray. You start resting. Magic restored. Okay, then. Unknown command. You start memorising the spell. You continue memorising. You finish memorising. Spell assigned to 'c'. Unknown command. Okay, then. Unknown command. Unknown command. Unknown command. The gnoll shouts! A bat comes into view. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 spear (100% to hit) The magic dart hits the gnoll. The gnoll is lightly wounded. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bat (69% to hit) You focus your ray upon the bat. The searing ray misses the bat. (Press . to maintain the ray.) You block the bat's attack. The searing ray hits the bat! You kill the bat! You stop channelling your searing ray. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 spear (lightly wounded, 82% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll. The gnoll is heavily wounded. (Press . to maintain the ray.) The searing ray hits the gnoll! You kill the gnoll! You start resting. You stop channelling your searing ray. A gnoll comes into view. It is wielding a +0 flail. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 club (wandering, hasn't noticed you, 100% to hit) The magic dart hits the gnoll! The gnoll is severely wounded. The gnoll shouts! Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 club (heavily wounded, 82% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll. The gnoll is almost dead. (Press . to maintain the ray.) The searing ray hits the gnoll! You kill the gnoll! You stop channelling your searing ray. You start resting. Magic restored. Ijyb is nearby! Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Ijyb, wielding a +0 dagger, wearing a +0 leather armour and carrying a wand of polymorph (wandering, hasn't noticed you, 100% to hit) The magic dart hits Ijyb. Ijyb is moderately wounded. Ijyb shouts! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Ijyb, wielding a +0 dagger, wearing a +0 leather armour and carrying a wand of polymorph (moderately wounded, 74% to hit) You focus your ray upon Ijyb. The searing ray hits Ijyb. Ijyb is heavily wounded. (Press . to maintain the ray.) Ijyb zaps a wand. You turn into a bat. Your +2 whip of venom and +0 buckler meld into your body. Your +2 whip of venom stops dripping with poison. You stop channelling your searing ray. Ijyb screams, "Me wand stronger than you!" You can't do that in your present form. Things that are here: a +0 club; a gnoll corpse Things that are here: a +0 spear; a gnoll corpse There is a stone staircase leading up, spattered with blood here. You fly upwards. Level annotation: 1 runed translucent door, exclusion: door, Crazy Yiuf There is a stone staircase leading down here. Things that are here: a +0 dagger; a goblin skeleton You start resting. Magic restored. You start waiting. Your transformation is almost over. You feel less batty. Your +2 whip of venom and +0 buckler unmeld from your body. Your +2 whip of venom begins to drip with poison! You float gracefully downwards. You climb downwards. Level annotation: Ijyb There is a stone staircase leading up, spattered with blood here. Items here: ))) [. Ijyb shouts! Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Ijyb, wielding a +0 dagger, wearing a +0 leather armour and carrying a wand of polymorph (moderately wounded, 100% to hit) The magic dart hits Ijyb but does no damage. Ijyb is moderately wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Ijyb, wielding a +0 dagger, wearing a +0 leather armour and carrying a wand of polymorph (moderately wounded, 100% to hit) The magic dart hits Ijyb but does no damage. Ijyb is moderately wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Ijyb, wielding a +0 dagger, wearing a +0 leather armour and carrying a wand of polymorph (moderately wounded, 74% to hit) You focus your ray upon Ijyb. The searing ray hits Ijyb. Ijyb is heavily wounded. (Press . to maintain the ray.) The searing ray hits Ijyb. Ijyb is heavily wounded. The searing ray misses Ijyb. The searing ray hits Ijyb! Ijyb is severely wounded. You finish channelling your searing ray. Ijyb screams, "They call me mad!" Ijyb closely misses you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Ijyb, wielding a +0 dagger, wearing a +0 leather armour and carrying a wand of polymorph (severely wounded, 74% to hit) You focus your ray upon Ijyb. The searing ray hits Ijyb! You kill Ijyb! (Press . to maintain the ray.) Your Fighting skill increases to level 2! You stop channelling your searing ray. You now have 212 gold pieces (gained 17). C - a wand of polymorph (9) Things that are here: a +0 dagger; a +0 leather armour; the goblin corpse of Ijyb You start resting. Magic restored. Things that are here: a +0 spear; a gnoll skeleton Things that are here: a +0 club; a gnoll corpse Found a stone staircase leading up. A hobgoblin comes into view. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (asleep, 100% to hit) The magic dart hits the hobgoblin but does no damage. The hobgoblin shouts! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (100% to hit) The magic dart hits the hobgoblin. The hobgoblin is moderately wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (moderately wounded, 79% to hit) You focus your ray upon the hobgoblin. The searing ray hits the hobgoblin. You kill the hobgoblin! (Press . to maintain the ray.) A quokka comes into view. The searing ray misses the quokka. You finish channelling your searing ray. A goblin comes into view. It is wielding a +0 club. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a quokka (100% to hit) The magic dart hits the quokka. The quokka is heavily wounded. The goblin shouts! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a quokka (heavily wounded, 71% to hit) You focus your ray upon the quokka. The searing ray hits the quokka! You kill the quokka! (Press . to maintain the ray.) Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You stop channelling your searing ray. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a goblin, wielding a +0 club (100% to hit) The magic dart hits the goblin. You kill the goblin! There is a stone staircase leading up here. You start resting. Magic restored. A rat comes into view. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a rat (wandering, hasn't noticed you, 100% to hit) The magic dart hits the rat. The rat is severely wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a rat (severely wounded, 100% to hit) The magic dart hits the rat. You kill the rat! You see here a rat corpse. An endoplasm comes into view. Found a coppery potion. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (asleep, 100% to hit) The magic dart hits the endoplasm. The endoplasm is almost dead. The endoplasm quivers. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (almost dead, 100% to hit) The magic dart hits the endoplasm! You kill the endoplasm! D - a coppery potion E - a scroll of identify {@r1} As you read the scroll of identify, it crumbles to dust. i - a scroll of vulnerability A kobold comes into view. It is carrying a wand of flame. The kobold zaps a wand. The puff of flame hits you! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold, carrying a wand of flame (100% to hit) The magic dart hits the kobold but does no damage. The kobold zaps a wand. The puff of flame hits you! * * * LOW HITPOINT WARNING * * * There is a stone staircase leading up here. You climb upwards. Level annotation: 1 runed translucent door, exclusion: door, Crazy Yiuf There is a stone staircase leading down here. You start resting. HP restored. You climb downwards. There is a stone staircase leading up here. A gnoll is nearby! A gnoll is nearby! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 flail (wandering, hasn't noticed you, 82% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll. The gnoll is heavily wounded. The gnoll shouts! (Press . to maintain the ray.) The searing ray hits the gnoll! You kill the gnoll! You stop channelling your searing ray. You now have 227 gold pieces (gained 15). You see here a +0 flail. A kobold is nearby! Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold, carrying a wand of flame (wandering, hasn't noticed you, 100% to hit) The magic dart hits the kobold. You kill the kobold! x - a wand of flame (19) (gained 5 charges) You see here a kobold corpse. Found a radiant altar of Vehumet. Found a coppery potion. E - 2 javelins D - 2 coppery potions (gained 1) Found a ring mail. You now have 237 gold pieces (gained 10). You see here a +0 ring mail. Found a quarterstaff. You see here a +0 quarterstaff. You see here a rat skeleton. A ball python comes into view. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ball python (asleep, 100% to hit) The magic dart hits the ball python. The ball python is moderately wounded. The ball python hisses angrily. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ball python (moderately wounded, 100% to hit) The magic dart hits the ball python. The ball python is severely wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ball python (severely wounded, 82% to hit) You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ball python (severely wounded, 82% to hit) You focus your ray upon the ball python. The searing ray hits the ball python. You kill the ball python! (Press . to maintain the ray.) You stop channelling your searing ray. Your magical contamination has completely faded away. Found a scroll of torment. v - 2 scrolls of blinking {!r} (gained 1) Magic restored. k - 2 scrolls of torment {!r} (gained 1) You see here a hobgoblin skeleton. Found a stone staircase leading down. Things that are here: a +0 club; a gnoll skeleton Things that are here: a +0 leather armour; a +0 dagger; the goblin skeleton of Ijyb Things that are here: a +0 leather armour; a +0 club; an orc skeleton You see here a hobgoblin skeleton. You now have 247 gold pieces (gained 10). Found an ornate altar of the Wu Jian Council. Done exploring. Done exploring. Done exploring. Done exploring. Done exploring. Done exploring. Done exploring. Done exploring. Search for what [Enter for "weapon", or ? for help]? . Search for what [Enter for "."]? weapon Search for what [Enter for "weapon", or ? for help]? shield Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Done exploring. Done exploring. Done exploring. Unknown command. Unknown command. Unknown command. Unknown command. Done exploring. Done exploring. Done exploring. Things that are here: a +0 leather armour; a +0 dagger; an orc skeleton There is a stone staircase leading down here. You climb downwards. Level annotation: exclusion: hobgoblin, Dowan, Edmund There is a stone staircase leading up here. Saving game... please wait. Level annotation: exclusion: hobgoblin, Dowan, Edmund Welcome back, StairDanceDays the Octopode Conjurer. Press ? for a list of commands and other information. Found a mace. Found a sling. A black bear comes into view. The helpless black bear fails to defend itself. You whack the black bear! You grab the black bear. You squeeze the black bear. The black bear is moderately wounded. You constrict the black bear. The black bear bites you. The black bear claws you. x2 You hit the black bear but do no damage. The black bear is poisoned. The black bear is heavily wounded. You constrict the black bear. You block the black bear's attack. The black bear claws you. The black bear claws you but does no damage. You hit the black bear. The black bear looks as sick as possible! The black bear is severely wounded. You constrict the black bear. The black bear bites you! The black bear closely misses you. The black bear claws you. You hit the black bear. You kill the black bear! Training target 1.0 for Necromancy reached! Your Maces & Flails skill increases to level 1! Your Necromancy skill increases to level 1! You have reached level 7! You start resting. HP restored. Unknown command. Unknown command. You see here a black bear corpse. Found a stone staircase leading down. There is a stone staircase leading down here. Duvessa, Sister of Dowan comes into view. She is wielding a +2 rapier of holy wrath. Press: ? - help, v - describe, . - travel Here: Dowan, wielding a +0 dagger and wearing a +0 robe (asleep) The floor. Placed new exclusion. Unknown command. You see here a black bear corpse. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. Found 17 gold pieces. A phantom comes into view. Cast which spell? (? or * to list) Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a phantom (71% to hit) You focus your ray upon the phantom. The searing ray hits the phantom! The phantom is moderately damaged. (Press . to maintain the ray.) The searing ray hits the phantom! The phantom is severely damaged. The searing ray hits the phantom! The phantom is almost destroyed. The phantom barely misses you. The searing ray misses the phantom. You finish channelling your searing ray. The phantom closely misses you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a phantom (almost destroyed, 71% to hit) You focus your ray upon the phantom. The searing ray hits the phantom. You destroy the phantom! (Press . to maintain the ray.) You stop channelling your searing ray. You start resting. Magic restored. Unknown command. Okay, then. Unknown command. A centaur and 2 gnolls come into view. The gnoll shouts! There are monsters nearby! There are monsters nearby! There is a stone staircase leading up here. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 club (100% to hit) The magic dart hits the gnoll. The gnoll is lightly wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 club (lightly wounded, 100% to hit) The magic dart hits the gnoll but does no damage. The gnoll is lightly wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 club (lightly wounded, 82% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll. The gnoll is moderately wounded. (Press . to maintain the ray.) The searing ray hits the gnoll! The gnoll is severely wounded. The searing ray hits the gnoll. The gnoll is almost dead. The searing ray hits the gnoll. You kill the gnoll! You finish channelling your searing ray. Unknown command. You start resting. A gnoll comes into view. It is wielding a +0 whip. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 whip (wandering, hasn't noticed you, 100% to hit) The magic dart hits the gnoll. The gnoll is heavily wounded. The gnoll shouts! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 whip (heavily wounded, 100% to hit) The magic dart hits the gnoll! You kill the gnoll! You start resting. Magic restored. Things that are here: a +0 club; a gnoll corpse You see here a +0 whip. Found a golden potion. F - a golden potion Found a chain mail. You now have 264 gold pieces (gained 17). You see here a +0 chain mail. An ogre comes into view. It is wielding a +0 giant spiked club. An ogre is nearby! An ogre is nearby! An ogre is nearby! Unknown command. Unknown command. Okay, then. Unknown command. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ogre, wielding a +0 giant spiked club (asleep, 100% to hit) The magic dart hits the ogre! The ogre is moderately wounded. The ogre shouts! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ogre, wielding a +0 giant spiked club (moderately wounded, 100% to hit) The magic dart hits the ogre. The ogre is moderately wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ogre, wielding a +0 giant spiked club (moderately wounded, 100% to hit) The magic dart hits the ogre but does no damage. The ogre is moderately wounded. The gnoll shouts! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ogre, wielding a +0 giant spiked club (moderately wounded, 90% to hit) You focus your ray upon the ogre. The searing ray hits the ogre! The ogre is severely wounded. (Press . to maintain the ray.) The searing ray misses the ogre. The searing ray hits the gnoll! The gnoll is heavily wounded. The searing ray hits the ogre! The ogre is almost dead. The searing ray hits the gnoll. The gnoll is almost dead. An iguana comes into view. The searing ray hits the ogre. You kill the ogre! The searing ray misses the gnoll. You finish channelling your searing ray. Training target 4.0 for Spellcasting reached! Training target 3.0 for Fighting reached! Your Fighting skill increases to level 3! Your Maces & Flails skill increases to level 2! Your Spellcasting skill increases to level 4! You barely miss the gnoll. The iguana hisses angrily. Your grab misses the gnoll. The gnoll is almost dead. The gnoll barely misses you. You hit the gnoll. You kill the gnoll! You see here a +0 chain mail. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an iguana (82% to hit) You focus your ray upon the iguana. The searing ray hits the iguana! The iguana is heavily wounded. (Press . to maintain the ray.) The searing ray hits the iguana. The iguana is almost dead. The searing ray hits the iguana! You kill the iguana! Unknown command. Unknown command. You start resting. You stop channelling your searing ray. You start resting. Magic restored. Things that are here: a +0 club; a gnoll corpse Found a stone staircase leading down. Found a quarterstaff. You see here a +0 quarterstaff. You enter the shallow water. You enter the shallow water. An iguana comes into view. The iguana hisses angrily. An iguana is nearby! Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an iguana (83% to hit) You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an iguana (83% to hit) You focus your ray upon the iguana. The searing ray hits the iguana! The iguana is heavily wounded. (Press . to maintain the ray.) The searing ray hits the iguana! The iguana is almost dead. The iguana bites you! The searing ray hits the iguana! You kill the iguana! Your Conjurations skill increases to level 6! Unknown command. You stop channelling your searing ray. An adder comes into view. An adder is nearby! An adder is nearby! Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (wandering, hasn't noticed you, 100% to hit) The magic dart hits the adder. The adder is moderately wounded. Your magical contamination has completely faded away. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (moderately wounded, 100% to hit) The magic dart hits the adder. The adder is heavily wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (heavily wounded, 68% to hit) You focus your ray upon the adder. The searing ray hits the adder! You kill the adder! (Press . to maintain the ray.) You stop channelling your searing ray. You start resting. HP restored. You start resting. Magic restored. Unknown command. Search for what [? for help]? . Unknown command. Unknown command. Unknown command. Search for what [Enter for "."]? weapon || shield Unknown command. Unknown command. Saving game... please wait. Welcome back, StairDanceDays the Octopode Conjurer. Press ? for a list of commands and other information. A centaur is nearby! Cast which spell? (? or * to list) Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a centaur, wielding a +0 rapier and quivering stones (wandering, hasn't noticed you, 100% to hit) The magic dart hits the centaur. The centaur is lightly wounded. The centaur throws a stone. The stone completely misses you. The centaur unwields a +0 rapier. The centaur wields a +0 orcbow. The centaur shoots an arrow. The arrow hits you! The centaur throws a stone. The stone hits you. The centaur shoots an arrow. The arrow hits you!! * * * LOW HITPOINT WARNING * * * The centaur unwields a +0 orcbow. The centaur wields a +0 rapier. The centaur hits you with a +0 rapier. * * * LOW HITPOINT WARNING * * * The centaur barely misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a centaur, wielding a +0 rapier and quivering stones (lightly wounded, 88% to hit) You focus your ray upon the centaur. The searing ray hits the centaur. The centaur is moderately wounded. (Press . to maintain the ray.) The centaur hits you with a +0 rapier! * * * LOW HITPOINT WARNING * * * The centaur kicks you. * * * LOW HITPOINT WARNING * * * You block the centaur's attack. The centaur barely misses you. The searing ray hits the centaur. The centaur is severely wounded. The centaur hits you with a +0 rapier. * * * LOW HITPOINT WARNING * * * The centaur kicks you but does no damage. The searing ray hits the centaur. The centaur is severely wounded. The centaur hits you with a +0 rapier! You die...