Dungeon Crawl Stone Soup version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 1126492866443431713 Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | StairDanceDays the Octopode Conjurer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 195 | D:1 | Reached XP level 2. HP: 15/17 MP: 0/5 535 | D:1 | Found Codd's Book Boutique. 1116 | D:2 | Learned a level 2 spell: Searing Ray 1122 | D:2 | Reached XP level 3. HP: 21/21 MP: 0/6 1189 | D:2 | Reached skill level 5 in Conjurations 1995 | D:3 | Identified the +4 dagger of Cuplev {venom, rN+ Int+2 Dex-3} 2255 | D:3 | Noticed Jessica 2294 | D:3 | Reached XP level 4. HP: 24/27 MP: 1/8 2795 | D:4 | Gained mutation: You sometimes lose your temper in combat. | [potion of mutation] 2795 | D:4 | Gained mutation: You are resistant to poisons. (rPois) | [potion of mutation] 2795 | D:4 | Gained mutation: You have a beak for a mouth. [potion of | mutation] 2795 | D:4 | HP: 9/27 [scorpion (4)] 2797 | D:4 | HP: 1/27 [poisoned by a scorpion] 2798 | D:4 | Succumbed to a scorpion's poison 81 StairDanceDays the Conjurer (level 4, 0/40 HPs) Began as an Octopode Conjurer on June 16, 2025. Succumbed to a scorpion's poison ... on level 4 of the Dungeon. The game lasted 00:21:08 (2798 turns). StairDanceDays the Conjurer (Octopode Conjurer) Turns: 2798, Time: 00:21:09 Health: 0/40 AC: 22 Str: 6 XL: 4 Next: 40% Magic: 0/8 EV: 2 Int: 22 God: Gold: 180 SH: 0 Dex: 10 Spells: 6/9 levels left rFire . . . f - staff of conjuration rCold . . . (no offhand) rNeg . . . (helmet unavailable) rPois + (no amulet) rElec . e - ring of resist corrosion rCorr + n - ring of willpower SInv . s - ring of flight Will ++... y - ring of willpower Stlth ++ (no ring) HPRegen 0.26/turn (no ring) MPRegen 0.11/turn (no ring) (no ring) %: random rage (3%) @: lethally poisoned (0 -> -11), tree-form, attractive A: resilient, branches, torment immunity, boosted hp, stationary, -Tele, almost no armour, (amphibious), 8 rings, (camouflage 1), (gelatinous body 1), (nimble swimmer 1), (tentacles), (beak), berserk 1, (poison resistance) a: no special abilities You were on level 4 of the Dungeon. You were a tree. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 180 gold pieces. Inventory: Hand Weapons p - the +4 dagger of Cuplev {venom, rN+ Int+2 Dex-3} (You found it on level 3 of the Dungeon) rN+: It protects you from negative energy. Int+2: It affects your intelligence (+2). Dex-3: It affects your dexterity (-3). Missiles d - 28 stones q - 2 throwing nets x - 6 javelins Armour l - a +0 kite shield Magical Staves f - a staff of conjuration (weapon) Jewellery e - a ring of resist corrosion (worn) n - a ring of willpower (worn) s - a ring of flight (worn) y - a ring of willpower (worn) Wands o - a wand of charming (14) Scrolls i - a scroll of enchant weapon {unknown} k - a scroll of teleportation {unknown} t - a scroll of blinking {unknown} v - a scroll of silence {unknown} Potions a - 2 potions of magic {!q} c - a potion of mutation {!q} r - a potion of invisibility {unknown} u - a potion of enlightenment {unknown} z - a potion of curing {unknown} Talismans g - a talisman of death h - a medusa talisman j - a rimehorn talisman w - a wellspring talisman Skills: - Level 2.0 Dodging - Level 3.0 Stealth + Level 3.1 Spellcasting - Level 5.0 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level i - Magic Dart Conj 100% 1d8 1% 1 j - Searing Ray Conj 76% 2d7 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Momentum Strike Conj/Tloc 42% 3d9 7% 2 Blink Tloc 6% N/A 19% 2 Ensorcelled Hibernation Hex/Ice 6% N/A 19% 2 Lesser Beckoning Tloc 6% N/A 19% 2 Passwall Erth 3% N/A 36% 3 Swiftness Air 3% N/A 36% 3 Fulminant Prism Conj/Alch 10% 3d9 41% 4 Iskenderun's Mystic Bla Conj/Tloc 21% 2d6 (+2d3 41% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Shops: D:1 : Annotations: D:3 Jessica Innate Abilities, Weirdness & Mutations You are a tree. Your bark is very hard, but your evasion is minimal. Your unarmed attacks smack enemies forcefully with your branches. You are immune to unholy torment. Your maximum health is greatly increased. Your roots penetrate the ground, keeping you stationary. You cannot be teleported. Your auxiliary armour is melded. You cannot wear most types of armour. ((You are amphibious.)) You can wear up to eight rings at the same time. (Your skin changes colour to match your surroundings (Stealth+).) (Your rubbery body absorbs attacks. (AC +1, EV +1)) (You are camouflaged when in or above water. (Stealth+)) (You have tentacles for arms and can constrict up to eight enemies at once.) (You have a beak for a mouth.) You sometimes lose your temper in combat. (You are resistant to poisons. (rPois)) ..........#.# ....##......## ............# ............# #...........#. #..#.......### ............... ##..#...>...... ...............####.............. .............###................. .......................##.###.### ....................#..#......... ................♣s..#....##.###.# ...................##..#.#....... ..####.............##..#...##.### ...####........>...##.##.#.# ... ##...##....†.......##.#..#...##.# ###....................#.#.#.# .. #...................##.#... ... . ....#...............####.# #. .........#....##.†...# You could see a scorpion. Vanquished Creatures 2 adders A shadow imp (D:4) 2 dart slugs A ribbon worm (D:2) An endoplasm (D:3) 6 giant cockroaches 7 hobgoblins 4 jackals (D:4) 4 quokkas 7 ball pythons 3 bats (D:1) 2 frilled lizards (D:2) 3 goblins 8 kobolds 2 rats (D:1) 53 creatures vanquished. Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_spokes, layout_basic, serial_shops, nicolae_shop_cornered_store, minmay_heptomino_w4 D:2: layout_rooms, amcnicky_mini_rare_corridor_liquid D:3: layout_rooms, uniq_jessica D:4: layout_cave_pools, minmay_gold_behind_fungi, serial_park_tiny_pond, nicolae_concentric_dashed_squares_wild, st_stairs_12 Skill XL: | 1 2 3 4 | ---------------+-------------+----- Stealth | 3 | 3.0 Conjurations | 5 | 5.0 Spellcasting | 3 | 3.1 Dodging | | 2.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 8 | || 8 Constrict | 3 | || 3 Cast: Magic Dart | 68 | 18 || 86 Searing Ray | 8 | 5 || 13 Use: Potion | | 3 || 3 Armour: Skin | 8 | 3 || 11 Dodge: Dodged | 11 | 3 || 14 Message History Magic restored. d - 9 stones (gained 4) You see here a +0 dagger. h - a medusa talisman d - 13 stones (gained 4) Things that are here: a +0 club; a kobold corpse You now have 32 gold pieces (gained 13). i - a scroll labelled ISEREO VOFE You now have 45 gold pieces (gained 13). j - a rimehorn talisman A ball python comes into view. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ball python (asleep, 100% to hit) The magic dart hits the ball python. The ball python is moderately wounded. The ball python hisses angrily. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ball python (moderately wounded, 100% to hit) The magic dart hits the ball python. You kill the ball python! A hobgoblin comes into view. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (asleep, 100% to hit) The magic dart hits the hobgoblin. The hobgoblin is heavily wounded. The hobgoblin shouts! Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (heavily wounded, 100% to hit) The magic dart hits the hobgoblin but does no damage. The hobgoblin is heavily wounded. The hobgoblin closely misses you. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (heavily wounded, 100% to hit) The magic dart hits the hobgoblin but does no damage. The hobgoblin is heavily wounded. The hobgoblin closely misses you. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (heavily wounded, 100% to hit) The magic dart hits the hobgoblin but does no damage. The hobgoblin is heavily wounded. The hobgoblin hits you but does no damage. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (heavily wounded, 100% to hit) The magic dart hits the hobgoblin. The hobgoblin is almost dead. The hobgoblin closely misses you. You barely miss the hobgoblin. You grab the hobgoblin. The hobgoblin is almost dead. You constrict the hobgoblin. You kill the hobgoblin! f - a staff of conjuration (weapon) Unknown command. Unknown command. Unknown command. Unknown command. You now have 59 gold pieces (gained 14). d - 15 stones (gained 2) A bat comes into view. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bat (asleep, 100% to hit) You feel a surge of power! The magic dart hits the bat. You kill the bat! Found a spear. There is a shaft here. You see here a ball python skeleton. Things that are here: a +0 dagger; a kobold skeleton You see here a ball python skeleton. There is a stone staircase leading down here. k - a scroll labelled HALLIBBEVOA A giant cockroach comes into view. A giant cockroach is nearby! A giant cockroach is nearby! Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a giant cockroach (wandering, hasn't noticed you, 100% to hit) You feel a surge of power! The magic dart hits the giant cockroach. The giant cockroach is heavily wounded. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a giant cockroach (heavily wounded, 100% to hit) You feel a surge of power! The magic dart hits the giant cockroach. You kill the giant cockroach! There is a shaft here. Done exploring. Done exploring. Done exploring. Done exploring. Done exploring. Done exploring. Done exploring. Done exploring. Done exploring. Search for what [Enter for "shop", or ? for help]? . Unknown command. Unknown command. Unknown command. Unknown command. There is a stone staircase leading down here. You climb downwards. Found a stone staircase leading up. There is a stone staircase leading up here. Found 3 gold pieces. A kobold comes into view. It is wielding a +0 short sword. Found 4 stones. A kobold is nearby! Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold, wielding a +0 short sword (asleep, 100% to hit) You feel a surge of power! The magic dart hits the kobold! You kill the kobold! A quokka comes into view. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a quokka (100% to hit) You feel a surge of power! The magic dart hits the quokka. The quokka is almost dead. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a quokka (almost dead, 100% to hit) You feel a surge of power! You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a quokka (almost dead, 100% to hit) You feel a surge of power! The magic dart hits the quokka. You kill the quokka! Unknown command. Unknown command. You start memorising the spell. You continue memorising. x2 You finish memorising. Spell assigned to 'a'. Adjust (i)tems, (s)pells, or (a)bilities? Adjust which spell? a - Searing Ray Adjust to which letter? j - Searing Ray Your magical contamination has completely faded away. You start resting. A kobold comes into view. It is wielding a +0 dagger. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold, wielding a +0 dagger and quivering stones (wandering, hasn't noticed you, 74% to hit) You feel a surge of power! You focus your ray upon the kobold. The searing ray hits the kobold. You kill the kobold! (Press . to maintain the ray.) You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 You start resting. You stop channelling your searing ray. An adder comes into view. You start resting. An adder is nearby! You start resting. An adder is nearby! You start resting. Magic restored. The adder hisses angrily. An adder is nearby! An adder is nearby! Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (68% to hit) You feel a surge of power! You focus your ray upon the adder. The searing ray misses the adder. (Press . to maintain the ray.) The searing ray hits the adder. The adder is moderately wounded. The adder barely misses you. The searing ray hits the adder! You kill the adder! Training target 5.0 for Conjurations reached! Your Conjurations skill increases to level 5! You need to enable at least one skill for training. Unknown command. Unknown command. Unknown command. You stop channelling your searing ray. There is a stone staircase leading up here. You start resting. A hobgoblin comes into view. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (wandering, hasn't noticed you, 100% to hit) You feel a surge of power! The magic dart hits the hobgoblin. The hobgoblin is heavily wounded. The hobgoblin shouts! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (moderately wounded, 100% to hit) You feel a surge of power! The magic dart hits the hobgoblin. You kill the hobgoblin! A goblin comes into view. It is wielding a +0 dagger. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a goblin, wielding a +0 dagger (wandering, hasn't noticed you, 100% to hit) You feel a surge of power! The magic dart hits the goblin! You kill the goblin! You start resting. Magic restored. Found a hand axe. Found a sling. Found a stone staircase leading down. You see here an adder corpse. Found a pair of boots. You now have 62 gold pieces (gained 3). d - 19 stones (gained 4) d - 20 stones (gained 1) Things that are here: a +0 dagger; a kobold corpse Found a stone staircase leading down. Found a kite shield. A hobgoblin comes into view. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (asleep, 100% to hit) You feel a surge of power! You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. The hobgoblin shouts! A frilled lizard comes into view. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (100% to hit) You feel a surge of power! The magic dart hits the hobgoblin. The hobgoblin is lightly wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (lightly wounded, 100% to hit) You feel a surge of power! The magic dart hits the hobgoblin. The hobgoblin is heavily wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (heavily wounded, 81% to hit) You feel a surge of power! You focus your ray upon the hobgoblin. The searing ray hits the hobgoblin. The hobgoblin is almost dead. (Press . to maintain the ray.) The searing ray hits the hobgoblin! You kill the hobgoblin! Your magical contamination has completely faded away. You stop channelling your searing ray. You start resting. A ball python comes into view. You see here an adder corpse. The frilled lizard hisses angrily. There is a stone staircase leading up here. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a frilled lizard (68% to hit) You feel a surge of power! You focus your ray upon the frilled lizard. The searing ray hits the frilled lizard! You kill the frilled lizard! (Press . to maintain the ray.) You start resting. You stop channelling your searing ray. You start resting. A ball python is nearby! Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ball python (wandering, hasn't noticed you, 100% to hit) You feel a surge of power! The magic dart hits the ball python. You kill the ball python! You start resting. Magic restored. Found an escape hatch in the floor. A ribbon worm comes into view. A ribbon worm is nearby! A ribbon worm is nearby! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ribbon worm (wandering, hasn't noticed you, 100% to hit) You feel a surge of power! The magic dart hits the ribbon worm. The ribbon worm is lightly wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ribbon worm (lightly wounded, 100% to hit) You feel a surge of power! The magic dart hits the ribbon worm. The ribbon worm is moderately wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ribbon worm (moderately wounded, 100% to hit) You feel a surge of power! The magic dart hits the ribbon worm! The ribbon worm is severely wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ribbon worm (severely wounded, 100% to hit) You feel a surge of power! The magic dart hits the ribbon worm. You kill the ribbon worm! You start resting. Magic restored. You see here a hobgoblin corpse. You see here a +0 kite shield. l - a +0 kite shield Unknown command. Found a stone staircase leading up. You now have 81 gold pieces (gained 19). A frilled lizard comes into view. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a frilled lizard (asleep, 100% to hit) You feel a surge of power! The magic dart hits the frilled lizard. You kill the frilled lizard! Found a stone staircase leading down. You now have 98 gold pieces (gained 17). There is a stone staircase leading down here. A ball python comes into view. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ball python (100% to hit) You feel a surge of power! The magic dart hits the ball python. The ball python is moderately wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ball python (moderately wounded, 100% to hit) You feel a surge of power! The magic dart hits the ball python. You kill the ball python! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Unknown command. You see here a ball python corpse. You now have 105 gold pieces (gained 7). Found an escape hatch in the ceiling. There is an escape hatch in the ceiling here. m - a pink potion A goblin comes into view. It is wielding a +0 club. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a goblin, wielding a +0 club (asleep, 100% to hit) You feel a surge of power! The magic dart hits the goblin! You kill the goblin! You see here a staff of air. n - a ring of willpower n - a ring of willpower (worn) Unknown command. Unknown command. Unknown command. You pick up a book of Spatial Translocations and begin reading... You add the spells Blink, Momentum Strike and Lesser Beckoning to your library. d - 24 stones (gained 4) Found a cloak. You see here a +0 cloak. Things that are here: a +0 dagger; a kobold skeleton Done exploring. Done exploring. Done exploring. Done exploring. Done exploring. Search for what [Enter for "."]? . Unknown command. Unknown command. Unknown command. Done exploring. Done exploring. Done exploring. Done exploring. Done exploring. Done exploring. Search for what [Enter for "."]? . There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. A giant cockroach is nearby! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a giant cockroach (asleep, 100% to hit) You feel a surge of power! You focus your ray upon the giant cockroach. The searing ray hits the giant cockroach. You kill the giant cockroach! (Press . to maintain the ray.) You start resting. You stop channelling your searing ray. You start resting. Magic restored. A goblin comes into view. It is wielding a +0 club. A goblin is nearby! Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a goblin, wielding a +0 club (100% to hit) You feel a surge of power! The magic dart hits the goblin! You kill the goblin! A hobgoblin comes into view. A hobgoblin is nearby! A hobgoblin is nearby! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (asleep, 100% to hit) You feel a surge of power! The magic dart hits the hobgoblin. The hobgoblin is moderately wounded. The hobgoblin shouts! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (moderately wounded, 100% to hit) You feel a surge of power! The magic dart hits the hobgoblin. The hobgoblin is almost dead. A ball python comes into view. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (almost dead, 100% to hit) You feel a surge of power! The magic dart hits the hobgoblin. You kill the hobgoblin! The ball python hisses angrily. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ball python (100% to hit) You feel a surge of power! The magic dart hits the ball python. You kill the ball python! You start resting. Magic restored. Found a coppery potion. A kobold comes into view. It is wielding a +0 short sword. Found a stone staircase leading down. A kobold is nearby! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold, wielding a +0 short sword (asleep, 100% to hit) You feel a surge of power! The magic dart hits the kobold. The kobold is moderately wounded. The kobold shouts! A kobold comes into view. It is wielding a +0 dagger. An endoplasm comes into view. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold, wielding a +0 short sword (moderately wounded, 76% to hit) You feel a surge of power! You focus your ray upon the kobold. The searing ray hits the kobold! You kill the kobold! (Press . to maintain the ray.) You start resting. You stop channelling your searing ray. You start resting. An endoplasm is nearby! Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (wandering, hasn't noticed you, 100% to hit) You feel a surge of power! The magic dart hits the endoplasm. The endoplasm is lightly wounded. The endoplasm quivers. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (lightly wounded, 100% to hit) You feel a surge of power! The magic dart hits the endoplasm. You kill the endoplasm! You start resting. Magic restored. Found an encrusted silver wand. Found a stone staircase leading down. Found a stone staircase leading up. o - a wand of charming (14) You see here the +4 dagger of Cuplev {venom, rN+ Int+2 Dex-3}. p - the +4 dagger of Cuplev {venom, rN+ Int+2 Dex-3} Unknown command. Unknown command. You see here a +0 mace of holy wrath. q - 2 throwing nets A kobold is nearby! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold, wielding a +0 dagger (wandering, hasn't noticed you, 100% to hit) You feel a surge of power! The magic dart hits the kobold. You kill the kobold! r - a coppery potion You now have 118 gold pieces (gained 13). A kobold comes into view. It is wielding a +0 dagger. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold, wielding a +0 dagger, wearing a ring of flight and quivering stones (wandering, hasn't noticed you, 100% to hit) You feel a surge of power! The magic dart hits the kobold! You kill the kobold! Unknown command. Unknown command. Welcome back, StairDanceDays the Octopode Conjurer. Press ? for a list of commands and other information. Unknown command. Unknown command. s - a ring of flight; d - 28 stones (gained 4) You see here a +0 dagger. You fly up into the air. s - a ring of flight (worn) Unknown command. Unknown command. Search for what [? for help]? helm Can't find anything matching that. You pick up a book of Burglary and begin reading... You add the spells Ensorcelled Hibernation, Swiftness and Passwall to your library. t - a scroll labelled XAUQAPLAYHI Okay, then. Unknown command. Unknown command. Unknown command. c - 2 bubbling cyan potions (gained 1) u - a fuming purple potion Found an escape hatch in the floor. Found an escape hatch in the ceiling. Found a ring mail. Found a stone staircase leading down. v - a scroll labelled COICEM POASUON A hobgoblin comes into view. Found a hand axe. Cast which spell? (? or * to list) Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (asleep, 100% to hit) You feel a surge of power! You focus your ray upon the hobgoblin. The searing ray hits the hobgoblin. The hobgoblin is severely wounded. The hobgoblin shouts! (Press . to maintain the ray.) The searing ray hits the hobgoblin. You kill the hobgoblin! You start resting. You stop channelling your searing ray. You start resting. Magic restored. Found a stone staircase leading up. You see here a hobgoblin corpse. You see here a +0 hand axe. A quokka comes into view. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a quokka (asleep, 100% to hit) You feel a surge of power! The magic dart hits the quokka. The quokka is severely wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a quokka (severely wounded, 100% to hit) You feel a surge of power! The magic dart hits the quokka! You kill the quokka! You now have 132 gold pieces (gained 14). You see here a quokka corpse. Found a whip. Jessica the Apprentice Sorceress comes into view. She is wielding a +0 dagger. Hit: f) staff of conjuration Press: ? - help, Dir - move target That would be overly suicidal. Okay, then. Level annotation: Jessica Welcome back, StairDanceDays the Octopode Conjurer. Press ? for a list of commands and other information. Press: ? - help, . - travel You can't see that place. [the floor.] Placed new exclusion. You see here a quokka corpse. Found a scale mail. Found 16 gold pieces and 6 javelins. You now have 139 gold pieces (gained 7). w - a wellspring talisman An adder comes into view. Found 8 gold pieces. The adder hisses angrily. You see here 6 javelins. You see here 16 gold pieces. Cast which spell? (? or * to list) Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (68% to hit) You feel a surge of power! You focus your ray upon the adder. The searing ray misses the adder. (Press . to maintain the ray.) The searing ray misses the adder. The searing ray hits the adder. The adder is heavily wounded. The adder bites you. The searing ray hits the adder! You kill the adder! You finish channelling your searing ray. You have reached level 4! You now have 155 gold pieces (gained 16). x - 6 javelins You see here an adder corpse. You start resting. HP restored. You start resting. Magic restored. You now have 163 gold pieces (gained 8). There is an escape hatch in the ceiling here. There is an escape hatch in the floor here. You see here a +0 club. Partly explored, can't reach some places. Partly explored, can't reach some places. Partly explored, can't reach some places. Partly explored, can't reach some places. Partly explored, can't reach some places. Partly explored, can't reach some places. Partly explored, can't reach some places. Partly explored, can't reach some places. Partly explored, can't reach some places. Partly explored, can't reach some places. Partly explored, can't reach some places. Partly explored, can't reach some places. Partly explored, can't reach some places. There is a stone staircase leading down here. You fly downwards. Found a hand axe, a ring of willpower and a metallic pink potion. Found a stone staircase leading down. There is a stone staircase leading up here. y - a ring of willpower Found 8 gold pieces. z - a metallic pink potion y - a ring of willpower (worn) Search for what [? for help]? hel Can't find anything matching that. Search for what [Enter for "hel", or ? for help]? helm Can't find anything matching that. You now have 171 gold pieces (gained 8). A quokka comes into view. Found an escape hatch in the floor. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a quokka (100% to hit) You feel a surge of power! The magic dart hits the quokka. The quokka is almost dead. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a quokka (almost dead, 100% to hit) You feel a surge of power! The magic dart hits the quokka but does no damage. The quokka is almost dead. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a quokka (almost dead, 73% to hit) You feel a surge of power! You focus your ray upon the quokka. The searing ray hits the quokka. You kill the quokka! (Press . to maintain the ray.) You start resting. You stop channelling your searing ray. You start resting. Magic restored. A hobgoblin comes into view. The hobgoblin shouts! Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (100% to hit) You feel a surge of power! The magic dart hits the hobgoblin but does no damage. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (100% to hit) You feel a surge of power! The magic dart hits the hobgoblin. The hobgoblin is almost dead. A giant cockroach comes into view. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (almost dead, 81% to hit) You feel a surge of power! You focus your ray upon the hobgoblin. The searing ray hits the hobgoblin! You kill the hobgoblin! (Press . to maintain the ray.) Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. You stop channelling your searing ray. The giant cockroach waves its antennae. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a giant cockroach (100% to hit) You feel a surge of power! The magic dart hits the giant cockroach. The giant cockroach is heavily wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a giant cockroach (moderately wounded, 81% to hit) You feel a surge of power! You focus your ray upon the giant cockroach. The searing ray hits the giant cockroach. The giant cockroach is almost dead. (Press . to maintain the ray.) The searing ray hits the giant cockroach! You kill the giant cockroach! You stop channelling your searing ray. You start resting. Magic restored. A jackal comes into view. Found 9 gold pieces. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (asleep, 100% to hit) You feel a surge of power! The magic dart hits the jackal but does no damage. The jackal barks! You hear a bark! A jackal comes into view. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (wandering, hasn't noticed you, 100% to hit) You feel a surge of power! The magic dart hits the jackal. The jackal is severely wounded. The jackal barks! The jackal moves out of view. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (100% to hit) You feel a surge of power! The magic dart hits the jackal. You kill the jackal! A jackal comes into view. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (wandering, hasn't noticed you, 100% to hit) You feel a surge of power! The magic dart hits the jackal. The jackal is moderately wounded. A jackal comes into view. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (severely wounded, 100% to hit) You feel a surge of power! The magic dart hits the jackal. You kill the jackal! The jackal barks! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (76% to hit) You feel a surge of power! You focus your ray upon the jackal. The searing ray hits the jackal! You kill the jackal! (Press . to maintain the ray.) The searing ray hits the jackal. The jackal is heavily wounded. The searing ray hits the jackal! You kill the jackal! Training target 3.0 for Spellcasting reached! Your Spellcasting skill increases to level 3! You need to enable at least one skill for training. You stop channelling your searing ray. A dart slug comes into view. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a dart slug (wandering, hasn't noticed you, 100% to hit) You feel a surge of power! The magic dart hits the dart slug. The dart slug is severely wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a dart slug (severely wounded, 100% to hit) You feel a surge of power! The magic dart hits the dart slug! You kill the dart slug! You now have 180 gold pieces (gained 9). Found a stone staircase leading down. An orc comes into view. It is wielding a +0 trident. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. An orc priest comes into view. It is wielding a +3 war axe of flaming. A hobgoblin and a shadow imp come into view. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a shadow imp (wandering, hasn't noticed you, 100% to hit) You feel a surge of power! The magic dart hits the shadow imp. The shadow imp is moderately wounded. The hobgoblin shouts! You hear a shout! The hobgoblin falls through a shaft! The shaft crumbles and collapses. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a shadow imp (moderately wounded, 100% to hit) You feel a surge of power! The magic dart hits the shadow imp. The shadow imp is heavily wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a shadow imp (heavily wounded, 100% to hit) You feel a surge of power! The magic dart hits the shadow imp. You kill the shadow imp! You start resting. A scorpion comes into view. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a scorpion (wandering, hasn't noticed you, 100% to hit) You feel a surge of power! The magic dart hits the scorpion. The scorpion is lightly wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a scorpion (100% to hit) You feel a surge of power! The magic dart hits the scorpion but does no damage. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a scorpion (81% to hit) You feel a surge of power! You focus your ray upon the scorpion. The searing ray hits the scorpion but does no damage. (Press . to maintain the ray.) The searing ray hits the scorpion. The scorpion is moderately wounded. The searing ray hits the scorpion! The scorpion is severely wounded. The scorpion stings you. You are poisoned. The scorpion poisons you! Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a scorpion (severely wounded, 81% to hit) Okay, then. The searing ray hits the scorpion. The scorpion is almost dead. You finish channelling your searing ray. You feel very sick. The scorpion stings you. You are lethally poisoned! The scorpion poisons you! The scorpion barely misses you. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. It was a potion of mutation. You feel extremely strange. You feel a little pissed off. You feel resistant to poisons. Your mouth lengthens and hardens into a beak! You feel very sick. The scorpion stings you. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a scorpion (almost dead, 100% to hit) You feel a surge of power! The magic dart hits the scorpion but does no damage. The scorpion is almost dead. * * * LOW HITPOINT WARNING * * * You feel very sick. The scorpion barely misses you. It was a potion of attraction. You feel attractive to monsters. * * * LOW HITPOINT WARNING * * * You feel very sick. The scorpion misses you. It was a potion of lignification. You turn into a tree. Your roots penetrate the ground. You float gracefully downwards. You die...