Dungeon Crawl Stone Soup version 0.33.1-8-g8f697b7bc7 (webtiles) character file. Game seed: 14131489495869616087 53 Stats the Conjurer (level 3, -3/19 HPs) Began as a Deep Elf Conjurer on Oct 24, 2025. Slain by Terence ... wielding a +0 morningstar (8 damage) ... on level 2 of the Dungeon. The game lasted 00:05:15 (1188 turns). Stats the Conjurer (Deep Elf Conjurer) Turns: 1188, Time: 00:05:15 Health: -3/19 AC: 3 Str: 4 XL: 3 Next: 64% Magic: 4/10 EV: 11 Int: 24 God: Gold: 112 SH: 0 Dex: 13 Spells: 7/10 levels left rFire . . . j - +1 dagger (protect) rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . c - +0 helmet rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... g - amulet of the acrobat Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: acrobat @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 112 gold pieces. Inventory: Hand Weapons j - a +1 dagger of protection (weapon) Armour a - a +0 robe (worn) c - a +0 helmet (worn) Jewellery g - an amulet of the acrobat (worn) Scrolls d - a scroll of vulnerability {unknown} h - 2 scrolls of fear {unknown} Potions b - a potion of magic e - a potion of lignification {unknown} f - a potion of curing {unknown} i - a potion of heal wounds {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.0 Spellcasting * Level 5.4 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Call Imp Summ 8% N/A 14% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 62% 2d6 1% 2 Blink Tloc 8% N/A 14% 2 Tukima's Dance Hex 4% N/A 28% 3 Fulminant Prism Conj/Alch 9% 3d7 30% 4 Iskenderun's Mystic Bla Conj/Tloc 18% 2d6 (+2d2 30% 4 Passage of Golubria Tloc 4% N/A 67% 4 Yara's Violent Unravell Hex/Alch 2% 3d3 95% 5 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The magic dart hits Terence but does no damage. Terence is lightly wounded. Terence screams, "I'm retired! Go away!" The magic dart hits Terence but does no damage. Terence is lightly wounded. Terence hits you with a +0 morningstar! Terence attacks as he pursues you! Terence completely misses you. Terence attacks as he pursues you! Terence barely misses you. Terence attacks as he pursues you! Terence completely misses you. Terence looks scornfully at you. There is a stone staircase leading up here. Terence attacks as he pursues you! Terence misses you. Terence attacks as he pursues you! Terence barely misses you. Terence attacks as he pursues you! Terence hits you with a +0 morningstar. Terence attacks as he pursues you! Terence completely misses you. Terence attacks as he pursues you! Terence completely misses you. The magic dart hits Terence but does no damage. The magic dart hits Terence but does no damage. Terence hits you with a +0 morningstar. The magic dart hits Terence but does no damage. Terence closely misses you. The magic dart hits Terence! Terence is moderately wounded. Terence closely misses you. The magic dart hits Terence but does no damage. Terence is moderately wounded. Terence misses you. The magic dart hits Terence but does no damage. Terence is moderately wounded. Terence hits you with a +0 morningstar! * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: Terence, wielding a +0 morningstar and wearing a +0 chain mail (moderately wounded, 100% to hit) The magic dart hits Terence. Terence is severely wounded. Terence hits you with a +0 morningstar! You die... Terence says, "Win and live. Lose and die. It's the rule of life." #........##.......##. ####...#.#.........#. ##.##).#..>....#.. #..##..).........# #.###..#.......### #.# #...........# ###.###..#.#.#.#.## #.....#..######.## ##############.)@..#..# #.# ......†))÷.....@......######.# ##########..##.....##........# #.).....)....######## ##.########### #.# #.# ###########.# .........<..# You could see Terence. Vanquished Creatures Robin (D:2) An adder (D:2) A dart slug (D:2) 2 endoplasms 6 hobgoblins A quokka (D:2) A ball python (D:1) 8 bats 3 frilled lizards 8 goblins 4 kobolds 3 rats 39 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Stats the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 325 | D:1 | Found a faded altar of an unknown god. 402 | D:1 | Reached XP level 2. HP: 15/15 MP: 2/8 812 | D:2 | Reached skill level 5 in Conjurations 836 | D:2 | Noticed Robin 840 | D:2 | Killed Robin 841 | D:2 | Reached XP level 3. HP: 19/19 MP: 3/10 1083 | D:2 | Learned a level 2 spell: Call Imp 1128 | D:2 | Noticed Terence 1188 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: tarquinn_simple_flora_water_d, layout_rooms, hellmonk_ecumenical_altar_inner_sanctum D:2: layout_loops_ring, st_stairs_4, minmay_liquid_box, chequers_jeans, uniq_robin, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 5 | 5.4 Spellcasting | 4 | 4.0 Dodging | | 2.4 Stealth | | 2.4 Action || total ---------------------------++------- Melee: Dagger || 1 Cast: Magic Dart || 84 Call Imp || 2 Armour: Robe || 6 Dodge: Dodged || 14