Dungeon Crawl Stone Soup version 0.33.1-8-g8f697b7bc7 (webtiles) character file. Game seed: 3702375428596087576 44 Stats the Conjurer (level 3, -8/26 HPs) Began as a Demigod Conjurer on Oct 27, 2025. Mangled by a gnoll ... wielding a +0 halberd (17 damage) ... on level 2 of the Dungeon. The game lasted 00:03:16 (1282 turns). Stats the Conjurer (Demigod Conjurer) Turns: 1282, Time: 00:03:17 Health: -8/26 AC: 3 Str: 8 XL: 3 Next: 23% Magic: 0/9 EV: 9 Int: 24 God: Gold: 75 SH: 3 Dex: 12 Spells: 3/6 levels left rFire . . . e - +0 short sword rCold . . . j - +0 buckler rNeg . . . h - +0 leather armour rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.11/turn %: no passive effects @: no status effects A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 75 gold pieces. Inventory: Hand Weapons e - a +0 short sword (weapon) Armour h - a +0 leather armour (worn) j - a +0 buckler (worn) Scrolls a - a scroll of noise {unknown} d - 3 scrolls of identify {unknown} g - a scroll of revelation {unknown} Potions b - a potion of magic c - a potion of attraction {unknown} f - a potion of mutation {unknown} i - a potion of berserk rage {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.3 Spellcasting * Level 4.4 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 4% 1 b - Searing Ray Conj 48% 2d6 7% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Brom's Barrelling Bould Conj/Erth 13% 2d5 73% 4 Fulminant Prism Conj/Alch 6% 3d7 73% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 (+2d2 73% 4 Hoarfrost Cannonade Ice/Frge 1% 3d6/3d12 100% 5 Bombard Conj/Erth 6% 9d2 100% 6 Hellfire Mortar Fire/Erth/Frge 1% 4d5 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History Restarting spell: Searing Ray (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 halberd (81% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll. You kill the gnoll! The searing ray hits the gnoll. The gnoll is lightly wounded. (Press . to maintain the ray.) You block the gnoll's attack. You stop channelling your searing ray. The gnoll attacks as it pursues you! The gnoll hits you but does no damage. Your magical contamination has completely faded away. Casting: Searing Ray (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 halberd (lightly wounded, 82% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll. The gnoll is moderately wounded. The searing ray misses the gnoll. (Press . to maintain the ray.) The gnoll hits you from afar with a +0 halberd. You stop channelling your searing ray. The gnoll attacks as it pursues you! The gnoll barely misses you. Casting: Searing Ray (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 halberd (lightly wounded, 82% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll! The gnoll is almost dead. The searing ray hits the gnoll. The gnoll is moderately wounded. (Press . to maintain the ray.) You closely miss the gnoll. The gnoll is almost dead. You stop channelling your searing ray. The gnoll hits you with a +0 whip! The gnoll hits you from afar with a +0 halberd! Ouch! That really hurt! You die... #... #'######.....#.... #..#......+..)(.+..). #....)#####.....#.... #.###.#####.....##### #.###.....# #...... #....##.#.#####.##### ####j##.#...#.).# #.##j##..>#.#.### #...@##.#.#...# # #.#####...#...# .# #.........#.#.###.# #######..##.#)....# #.........### #..#.#.#..# #.........# #..#.#.#..# #.........# You could see 2 gnolls. Vanquished Creatures A gnoll (D:2) An adder (D:2) 3 endoplasms (D:1) 3 hobgoblins (D:1) 3 quokkas 4 ball pythons 4 bats 5 goblins 4 kobolds 3 rats (D:1) 31 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Stats the Demigod Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 259 | D:1 | Reached XP level 2. HP: 20/20 MP: 1/7 262 | D:1 | Learned a level 2 spell: Searing Ray 332 | D:1 | Reached skill level 4 in Conjurations 1191 | D:2 | Reached XP level 3. HP: 26/26 MP: 7/9 1282 | D:2 | Mangled by a gnoll Illustrated notes Levels and vault maps discovered: D:1: wheals_arrival_linesprint, layout_rooms, minmay_vboxes D:2: layout_basic, serial_glass, glass_columns_a, glass_columns_b Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 2 | 2.3 Conjurations | 4 | 4.4 Dodging | | 1.7 Stealth | | 1.7 Action || total ---------------------------++------- Melee: Short sword || 21 Cast: Magic Dart || 48 Searing Ray || 8 Armour: Robe || 11 Leather armour || 14 Dodge: Dodged || 23 Block: Buckler || 1