Dungeon Crawl Stone Soup version 0.33.1-8-g8f697b7bc7 (webtiles) character file. Game seed: 12775027360615820314 22 Stats the Conjurer (level 2, 0/20 HPs) Began as a Demigod Conjurer on Oct 28, 2025. Slain by a gnoll ... wielding a +0 spear (5 damage) ... on level 2 of the Dungeon. The game lasted 00:05:39 (1152 turns). Stats the Conjurer (Demigod Conjurer) Turns: 1152, Time: 00:05:40 Health: 0/20 AC: 4 Str: 8 XL: 2 Next: 51% Magic: 2/7 EV: 10 Int: 20 God: Gold: 82 SH: 3 Dex: 12 Spells: 2/5 levels left rFire . . . q - +0 short sword rCold . . . p - +0 buckler rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . f - +0 pair of gloves SInv . h - +0 pair of boots Will ..... m - amulet of magic regeneration Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.50/turn %: no passive effects @: no status effects A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 82 gold pieces. Inventory: Hand Weapons q - a +0 short sword (weapon) Armour a - a +0 robe (worn) f - a +0 pair of gloves (worn) h - a +0 pair of boots (worn) p - a +0 buckler (worn) Jewellery m - an amulet of magic regeneration (worn) Scrolls l - a scroll of vulnerability {unknown} o - a scroll of teleportation {unknown} Potions b - a potion of magic c - a potion of haste {unknown} d - a potion of mutation {unknown} e - 2 potions of brilliance g - a potion of ambrosia {unknown} i - a potion of curing {unknown} j - a potion of berserk rage {unknown} k - a potion of moonshine {unknown} n - 2 potions of might {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.3 Spellcasting + Level 4.0 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 4% 1 b - Searing Ray Conj 36% 2d5 7% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d7 71% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 71% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History The gnoll hits you from afar with a +0 spear. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 spear (lightly wounded, 81% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll. The gnoll is heavily wounded. (Press . to maintain the ray.) The gnoll hits you from afar with a +0 spear. Casting: Searing Ray (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. You stop channelling your searing ray. The gnoll attacks as it pursues you! The gnoll closely misses you. Casting: Searing Ray (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 spear (heavily wounded, 81% to hit) You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. The gnoll hits you from afar with a +0 spear. The gnoll attacks as it pursues you! You block the gnoll's attack. The gnoll attacks as it pursues you! The gnoll hits you from afar with a +0 spear. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 spear (heavily wounded, 81% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll. The gnoll is severely wounded. (Press . to maintain the ray.) Your magical contamination has completely faded away. You stop channelling your searing ray. The gnoll hits you from afar with a +0 spear. You die... ###...##.####.# #..†..# ..#...#..# #.# #.....# #.....#..####.# ###.### #...........#(# ###.# ..............# ##...# .......####..)# #..#.# ......## #...###.##.# .##..## #.......##.# .....# ##.....@..#.# ..#..# ##....###B...### .^#..####....## #.j....## .)..........## ##.......# ...#........# ##...###..# ...##.#.....###...## #..# ...#..............# #..# ...#..............# ...# ...#........##..........# You could see a gnoll and a giant cockroach. Vanquished Creatures A dart slug (D:1) 5 endoplasms A hobgoblin (D:2) A quokka (D:1) 3 ball pythons 5 bats A frilled lizard (D:1) 3 goblins 2 kobolds A rat (D:2) 23 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Stats the Demigod Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 822 | D:2 | Reached XP level 2. HP: 20/20 MP: 4/7 826 | D:2 | Learned a level 2 spell: Searing Ray 965 | D:2 | Reached skill level 4 in Conjurations 1152 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: nicolae_arrival_washed_ashore, layout_loops_ring, basic_ecumenical_altar, minmay_pentomino_v2 D:2: layout_rooms, hangedman_decor_growths Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 2 | 2.3 Conjurations | 4 | 4.0 Dodging | | 1.7 Stealth | | 1.7 Action || total ---------------------------++------- Cast: Magic Dart || 48 Searing Ray || 2 Use: Scroll || 2 Armour: Robe || 7 Dodge: Dodged || 3 Block: Buckler || 1