Dungeon Crawl Stone Soup version 0.33.1-8-g8f697b7bc7 (webtiles) character file. Game seed: 14458139970633398519 60 Stats the Conjurer (level 3, -6/26 HPs) Began as a Demigod Conjurer on Oct 28, 2025. Mangled by an orc wizard ... wielding a +2 flail of protection (8 damage) ... on level 3 of the Dungeon. The game lasted 00:05:17 (2166 turns). Stats the Conjurer (Demigod Conjurer) Turns: 2166, Time: 00:05:17 Health: -6/26 AC: 3 Str: 8 XL: 3 Next: 55% Magic: 0/9 EV: 10 Int: 24 God: Gold: 110 SH: 5 Dex: 12 Spells: 3/6 levels left rFire . . . c - +1 dagger (venom) rCold . . . (no offhand) rNeg . . . d - +0 leather armour rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... n - amulet of reflection Stlth ++ m - ring of wizardry HPRegen 0.24/turn (no ring) MPRegen 0.11/turn %: reflection, wizardry (x1) @: no status effects A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 110 gold pieces. Inventory: Hand Weapons c - a +1 dagger of venom (weapon) Armour a - a +0 robe d - a +0 leather armour (worn) Jewellery m - a ring of wizardry (worn) n - an amulet of reflection (worn) Scrolls f - 2 scrolls of teleportation {unknown} h - a scroll of enchant weapon {unknown} i - a scroll of poison {unknown} k - 2 scrolls of immolation {unknown} Potions b - a potion of magic e - 2 potions of curing {unknown} g - a potion of berserk rage {unknown} j - a potion of ambrosia {unknown} l - a potion of might {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.4 Spellcasting * Level 4.5 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 50% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Stone Arrow Conj/Erth 26% 3d8 9% 3 Fulminant Prism Conj/Alch 6% 3d7 26% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 (+2d2 26% 4 Rending Blade Conj/Frge 13% 2d7 26% 4 Lehudib's Crystal Spear Conj/Erth 6% 10d3 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Shops: D:1 ! D:2 = Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History (Press . to maintain the ray.) Something hits you! * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. You stop channelling your searing ray. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line The searing ray hits something! (Press . to maintain the ray.) Something hits you! You die... #....# # #....# # #....# ##### ###....###..... #..........##.. ##### #.#....##.....# .....#####.#........(... #......>........##### #### #...@.<.........####. .......##...##.#####...... ..... ##...#...# ######. .....##........# #. ...........#.####### #.. .......†...#.......####... ...................##....# #....##.###.#......#.....# ..##....###...#........... There were no monsters in sight! Vanquished Creatures 2 adders A ribbon worm (D:3) 3 orcs (D:3) 2 endoplasms 3 giant cockroaches 4 hobgoblins 3 quokkas 8 ball pythons A bat (D:2) 2 frilled lizards 7 goblins 3 kobolds 3 rats 42 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Stats the Demigod Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 311 | D:1 | Identified the inkwell talisman "Vobochef" {rC++} 313 | D:1 | Found Yxuriehu's Distillery. 607 | D:1 | Reached XP level 2. HP: 20/20 MP: 1/7 610 | D:1 | Learned a level 2 spell: Searing Ray 798 | D:2 | Reached skill level 4 in Conjurations 1288 | D:2 | Found Tepacal's One-of-a-Kind Rings. 1294 | D:2 | Reached XP level 3. HP: 26/26 MP: 3/9 1612 | D:3 | Noticed Terence 2163 | D:3 | HP: 1/26 [something (10)] 2166 | D:3 | Mangled by an orc wizard Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_double_pillar, layout_loops_ring, serial_shops, nicolae_shop_tiny_waterfront D:2: layout_basic, basic_altar, shapermc_ecumenical_altar_gd, nicolae_shop_unique_rings, minmay_pentomino_w2 D:3: layout_rooms, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 2 | 2.4 Conjurations | 4 | 4.5 Dodging | | 1.7 Stealth | | 1.7 Action || total ---------------------------++------- Melee: Dagger || 3 Cast: Magic Dart || 82 Searing Ray || 8 Armour: Leather armour || 14 Dodge: Dodged || 9 Block: Other || 1