Dungeon Crawl Stone Soup version 0.33.1-12-g363e1cdcc9 (webtiles) character file. Game seed: 16345985492655996508 0 Stats the Vexing (level 1, 12/12 HPs) Began as a Poltergeist Hexslinger on Jan 23, 2026. Quit the game on level 1 of the Dungeon. The game lasted 00:00:32 (25 turns). Stats the Vexing (Poltergeist Hexslinger) Turns: 25, Time: 00:00:33 Health: 12/12 AC: 2 Str: 4 XL: 1 Next: 0% Magic: 2/2 EV: 11 Int: 15 God: Gold: 6 SH: 0 Dex: 16 Spells: 2/2 levels left rFire . . . a - +1 sling rCold + . . (no offhand) rNeg + + + c - +1 cloak rPois ∞ (no armour) rElec . (no armour) rCorr . (no armour) SInv . (no armour) Will ..... (no armour) Stlth + (no amulet) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn (no ring) %: no passive effects @: flying A: insubstantial, cold resistance 1, negative energy resistance 3, torment resistance 2, float, formless 1, trickster a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 6 gold pieces. Inventory: Hand Weapons a - a +1 sling (weapon) Armour c - a +1 cloak (haunted) Scrolls b - a scroll of poison Skills: + Level 0.8 Fighting * Level 1.5 Ranged Weapons + Level 2.1 Dodging + Level 0.0 Stealth + Level 1.0 Spellcasting + Level 4.4 Hexes + Level 0.8 Fire Magic You had 2 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Jinxbite Hex 26% N/A 6% 2 Sigil of Binding Hex 13% N/A 12% 3 Inner Flame Hex/Fire 8% N/A 26% 3 Cause Fear Hex 6% N/A 38% 4 Dimensional Bullseye Hex/Tloc 3% N/A 69% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are insubstantial and cannot be petrified, ensnared, or set on fire. You are immune to poison. You are cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You float through the air rather than walking. You can equip up to 6 pieces of aux armour in any combination. You gain AC when you inflict magical misfortune on nearby enemies. Message History Welcome, Stats the Poltergeist Hexslinger. Will you prevail where others failed? Will you find the Orb of Zot? Press ? for a list of commands and other information. Found 6 gold pieces. Found a staircase leading out of the dungeon. Unknown command. Unknown command. Okay, then. Found 6 stones. You now have 6 gold pieces. There is a dry fountain here. You reach down and open the door. Found 7 stones. There is an open door here. Found a stone staircase leading down. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) .......⌠..........###..... #.............##'##.....#. ###############........... .........#...##... >................. ...#..####..#.#... #(...##......# .. ###...#......#. . #...@......... .................. .................. .##........##.#... #....###.# ..... #.... .# #. ...... .# ...... .. There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Stats the Poltergeist Hexslinger began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 12/12 MP: 2/2 25 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_water_temple_mockup, layout_basic, hellmonk_ecumenical_altar_leap_of_faith, minmay_pentomino_u2