Dungeon Crawl Stone Soup version 0.32.1-4-gec8d4c38a4 (webtiles) character file. Game seed: 6610941107189609828 109 Stevil2 the Conjurer (level 4, 0/24 HPs) Began as a Deep Elf Conjurer on Nov 23, 2024. Slain by a goblin ... wielding a +0 dagger ... led by Robin (5 damage) ... on level 2 of the Dungeon. The game lasted 00:01:53 (1508 turns). Stevil2 the Conjurer (Deep Elf Conjurer) Turns: 1508, Time: 00:01:53 Health: 0/24 AC: 2 Str: 4 XL: 4 Next: 60% Magic: 10/11 EV: 11 Int: 25 God: Gold: 127 SH: 0 Dex: 13 Spells: 7/10 levels left rFire . . . a - +2 dagger (protect) rCold . . . (no shield) rNeg . . . c - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.24/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 127 gold pieces. Inventory: Hand Weapons a - a +2 dagger of protection (weapon) Missiles h - a throwing net Armour c - a +0 robe (worn) Magical Staves g - a staff of death Scrolls d - 4 scrolls of teleportation {unknown} j - a scroll of identify {unknown} Potions b - 2 potions of magic e - a potion of haste {unknown} f - a potion of enlightenment {unknown} i - a potion of curing {unknown} Skills: + Level 0.6 Fighting + Level 2.9 Dodging - Level 2.4 Stealth * Level 3.7 Spellcasting * Level 6.0 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 68% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Summon Small Mammal Summ 16% N/A 10% 1 Call Imp Summ 8% N/A 14% 2 Fulminant Prism Conj/Alch 9% 3d7 26% 4 Iskenderun's Mystic Bla Conj/Tloc 19% 2d6 (+2d2 26% 4 Call Canine Familiar Summ 4% N/A 28% 3 Sigil of Binding Hex 4% N/A 28% 3 Dimensional Bullseye Hex/Tloc 2% N/A 67% 4 Summon Blazeheart Golem Fire/Summ 4% N/A 67% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Robin Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You kill the goblin! (Press . to maintain the ray.) Unknown command. You start resting. Magic restored. You start resting. HP restored. The goblin unwields a +0 club. The goblin wields a +0 sling. The goblin shoots a sling bullet. The sling bullet hits you. The goblin shoots a sling bullet. The sling bullet barely misses you. You hear a shout! There is a stone staircase leading down here. The goblin shoots a sling bullet. The sling bullet hits you. You enter the shallow water. Moving in this stuff is going to be slow. The goblin shouts! Robin throws the goblin at you! The goblin shoots a sling bullet. The sling bullet hits you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - goblin Aim: a goblin, wielding a +0 club (76% to hit) The searing ray hits the goblin! You kill the goblin! (Press . to maintain the ray.) Robin throws the goblin at you! The goblin hits you with a +0 dagger. The goblin shoots a sling bullet. The sling bullet barely misses you. The sling bullet closely misses the goblin. Robin roars a battlecry! The goblins go into a battle-frenzy! The goblin barely misses you. The goblin shoots a sling bullet. The sling bullet closely misses you. The goblin barely misses you. Things that are here: a +0 club; a goblin corpse Unknown command. The goblin hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * The goblin attacks as it pursues you! The goblin hits you with a +0 dagger. You die... #....###.# ....~~~~.# ##.#### #.# #..~~≈.P.## ##..# #.# ..?~~≈....######..## #.# #...~~≈~...)...##.## ####.# #....~≈~~.# #....# ##....## #..~≈≈≈≈..# #.#### ##..####. #...g≈≈~..####.# #..###... #...≈≈≈~~..g@..# ####.###..#. #..gg≈≈~~).....###........##. #..g≈≈~.~÷>...##.)....####### #..~≈≈~)~.....<..#.#### ####. #..g≈≈~....)..####†######.... #..g≈≈.P).....# #........### #..#≈≈≈.......# #..####### #..#≈≈≈#~.....# #..# # #≈≈≈#......# #### You could see a goblin (strong). Vanquished Creatures 2 adders (D:2) 4 gnolls (D:2) A ribbon worm (D:2) 4 ball pythons 5 endoplasms 4 giant cockroaches 9 goblins (D:2) 3 hobgoblins A quokka (D:1) 4 bats 3 frilled lizards (D:1) 5 kobolds (D:1) 7 rats 52 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Stevil2 the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 150 | D:1 | Reached XP level 2. HP: 14/15 MP: 6/8 246 | D:1 | Learned a level 2 spell: Searing Ray 483 | D:1 | Reached skill level 5 in Conjurations 544 | D:1 | Found a faded altar of an unknown god. 854 | D:2 | Reached XP level 3. HP: 13/20 MP: 4/9 991 | D:2 | Reached XP level 4. HP: 18/24 MP: 5/11 1142 | D:2 | Identified the +1 ring mail of the Wilderness {Stlth+} 1392 | D:2 | Reached skill level 6 in Conjurations 1451 | D:2 | Noticed Robin 1508 | D:2 | Slain by a goblin Illustrated notes Levels and vault maps discovered: D:1: ncdulo_lavacross, layout_loops_ring, chequers_ecumenical_altar_simple D:2: layout_rooms, chequers_big_river, uniq_robin Skill XL: | 1 2 3 4 | ---------------+-------------+----- Conjurations | 5 6 | 6.0 Fighting | | 0.6 Dodging | | 2.9 Stealth | | 2.4 Spellcasting | | 3.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | 1 | || 1 Cast: Magic Dart | 28 | || 28 Searing Ray | 17 | 15 || 32 Armour: Robe | 13 | 15 || 28 Dodge: Dodged | 12 | 10 || 22