Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 9894755005907138049 1269 Stevil3 the Destroyer (level 8, -5/42 HPs) Began as a Deep Elf Conjurer on Oct 16, 2026. Shot with an arrow by a centaur (8 damage) ... on level 5 of the Dungeon. The game lasted 00:04:42 (4575 turns). Stevil3 the Destroyer (Deep Elf Conjurer) Turns: 4575, Time: 00:04:43 Health: -5/42 AC: 3 Str: 2 XL: 8 Next: 28% Magic: 8/22 EV: 13 Int: 32 God: Gold: 891 SH: 0 Dex: 18 Spells: 16/23 levels left rFire + . . (50%) x - staff of conjuration rCold + + . (33%) i - orb {Attunement} rNeg . . . (100%) c - +0 robe rPois . (100%) b - +0 helmet rElec . (100%) e - scarf {rC+ rF+} rCorr . (100%) (no gloves) SInv . (no boots) Will +.... g - amulet of dissipation Stlth ++ d - ring of willpower HPRegen 0.27/turn k - ring "Juesiul" {rC+ Str-2 Int+6 Dex+5} MPRegen 0.36/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 891 gold pieces. Inventory: Hand Weapons a - a +4 quarterstaff of chaos Armour b - a +0 helmet (worn) c - a +0 robe (worn) e - a scarf of resistance (worn) h - a +0 cloak i - an orb of attunement (worn) Magical Staves x - a staff of conjuration (weapon) Jewellery d - a ring of willpower (worn) f - a ring of protection from cold g - an amulet of dissipation (worn) j - a ring of positive energy k - the ring "Juesiul" (worn) {rC+ Str-2 Int+6 Dex+5} (You acquired it on level 5 of the Dungeon) [ring of intelligence] rC+: It protects you from cold. Str-2: It affects your strength (-2). Int+6: It affects your intelligence (+6). Dex+5: It affects your dexterity (+5). Scrolls S - a scroll of silence x - a scroll of amnesia b - a scroll of blinking a - a scroll of enchant armour p - a scroll of poison m - a scroll of torment {unknown} c - a scroll of fear {unknown} Potions g - a potion of magic d - a potion of brilliance {unknown} f - 2 potions of lignification {unknown} n - a potion of attraction {unknown} j - a potion of ambrosia {unknown} k - a potion of heal wounds {unknown} Skills: + Level 0.3 Fighting + Level 3.9 Dodging - Level 2.4 Stealth * Level 8.3 Spellcasting * Level 9.4 Conjurations + Level 0.6 Translocations You had 16 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 100% 2d8 1% 2 z - Iskenderun's Mystic Conj/Tloc 80% 2d16 (+2d94% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Foxfire Conj/Fire 100% 2x1d9 1% 1 Kiss of Death Conj/Necr 100% 2d13 1% 1 Static Discharge Conj/Air 100% 3-8/arc 1% 2 Apportation Tloc 34% N/A 2% 1 Kinetic Grapnel Frge 52% 1d6 3% 1 Poisonous Vapours Alch/Air 52% 1d2 3% 1 Summon Small Mammal Summ 52% N/A 3% 1 Call Imp Summ 26% N/A 5% 2 Jinxbite Hex 26% 2d2 5% 2 Fulminant Prism Conj/Alch 39% 3d17 5% 4 Passwall Erth 13% N/A 11% 3 Cause Fear Hex 6% N/A 36% 4 Detonation Catalyst Fire/Alch 13% 2d1 71% 5 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Shops: D:1 : D:4 ( Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The phantom slams into the rock wall. The phantom is severely damaged. The mystic blast hits the adder!! You kill the adder! You encounter a centaur. It is carrying a +0 shortbow. The centaur leaves your sight. Casting: Iskenderun's Mystic Blast (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a phantom (severely damaged, 76% to hit) You feel a strong surge of power! You focus your ray upon the phantom. The searing ray hits the phantom. The phantom is severely damaged. (Press . to maintain the ray.) The searing ray hits the phantom! You destroy the phantom! The centaur shouts! You stop channelling your searing ray. The centaur wields a +0 shortbow. The centaur shoots an arrow. The arrow hits you! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a centaur, wielding a +0 shortbow (90% to hit) You feel a strong surge of power! You focus your ray upon the centaur. The searing ray hits the centaur. The centaur is lightly wounded. (Press . to maintain the ray.) The centaur shoots an arrow. The arrow barely misses you. The centaur shoots an arrow. The arrow hits you! The searing ray hits the centaur! The centaur is severely wounded. The centaur shoots an arrow. The arrow hits you! * * * LOW HITPOINT WARNING * * * The searing ray misses the centaur. The centaur shoots an arrow. The arrow hits you! * * * LOW HITPOINT WARNING * * * The centaur shoots an arrow. The arrow hits you! You die... ## ######### #. #.......# #. . #.......# #. #. #.......# #. ##..##.......##########. ..........?..'.......... #c.@.....##########. #........# ###. #....†##### #... #.....+ #.## #.....# #... #.....# #### ####### You could see a centaur. Vanquished Creatures Grinder (D:4) Sigmund (D:4) Edmund (D:5) A black bear (D:5) An ogre (D:5) A phantom (D:5) A gnoll sergeant (D:5) A howler monkey (D:5) 3 bombardier beetles (D:4) Crazy Yiuf (D:2) A hound (D:5) A jelly (D:5) An iguana (D:5) A sleepcap (D:4) 2 clockroaches (D:4) 8 gnolls 3 adders 2 white imps (D:5) 2 dart slugs 2 ribbon worms (D:2) 3 endoplasms 7 hobgoblins 5 quokkas 9 ball pythons 7 bats 7 frilled lizards 9 goblins 8 kobolds 3 rats 93 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Stevil3 the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 365 | D:1 | Found a faded altar of an unknown god. 367 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 370 | D:1 | Learned a level 2 spell: Searing Ray 609 | D:1 | Found Mudowal's Vocational Training. 825 | D:1 | Reached skill level 5 in Conjurations 1437 | D:2 | Reached XP level 3. HP: 19/19 MP: 7/10 1479 | D:2 | Encountered Crazy Yiuf 2187 | D:2 | Killed Crazy Yiuf 2188 | D:2 | Reached XP level 4. HP: 24/24 MP: 6/11 2263 | D:3 | Learned a level 4 spell: Iskenderun's Mystic Blast 2980 | D:4 | Reached skill level 6 in Conjurations 3060 | D:4 | Found Hyno's Weapon Shop. 3210 | D:4 | Encountered Sigmund 3214 | D:4 | Killed Sigmund 3215 | D:4 | Reached skill level 5 in Spellcasting 3215 | D:4 | Reached skill level 7 in Conjurations 3215 | D:4 | Reached XP level 5. HP: 28/28 MP: 8/14 3215 | D:4 | Reached XP level 6. HP: 32/32 MP: 8/15 3484 | D:4 | Encountered Grinder 3491 | D:4 | Killed Grinder 3492 | D:4 | Reached skill level 8 in Conjurations 3492 | D:4 | Reached XP level 7. HP: 23/36 MP: 7/18 3928 | D:5 | Entered Level 5 of the Dungeon 3983 | D:5 | Identified 3 scrolls of acquirement 3983 | D:5 | Acquired a staff of conjuration 3992 | D:5 | Acquired 616 gold pieces 3994 | D:5 | Acquired the ring "Juesiul" {rC+ Str-2 Int+6 Dex+5} 4347 | D:5 | Reached skill level 9 in Conjurations 4347 | D:5 | Reached XP level 8. HP: 41/41 MP: 13/21 4430 | D:5 | Encountered Edmund 4439 | D:5 | Killed Edmund 4575 | D:5 | Shot with an arrow by a centaur Illustrated notes Levels and vault maps discovered: D:1: erik_arrival_cave_to_civilisation [erik_arrival_cave_to_hall], layout_loops_ring, shapermc_ecumenical_altar_totnotflames, nicolae_shop_vocational, chequers_serial_rivers_marsh D:2: layout_loops_corners, minmay_cupped, uniq_crazy_yiuf_cottage D:3: layout_loops_cross, chequers_serial_rivers_micro_d D:4: layout_loops_ring, serial_shops, nicolae_shop_trees, uniq_sigmund, uniq_grinder D:5: layout_basic, solitary_fountain, uniq_edmund Skill XL: | 1 2 3 4 5 6 7 8 | ---------------+-------------------------+----- Conjurations | 5 7 8 9 | 9.4 Spellcasting | 5 6 7 8 | 8.3 Dodging | 3 | 3.9 Fighting | | 0.3 Stealth | | 2.4 Translocations | | 0.6 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Cast: Magic Dart | 17 | 2 | || 19 Searing Ray | 27 | 27 | 27 || 81 Iskenderun's Myst | | 1 | 7 || 8 Read: Identify | 2 | 2 | || 4 Blinking | 1 | | || 1 Silence | 1 | | || 1 Teleportation | | 1 | 1 || 2 Acquirement | | | 3 || 3 Armour: Robe | 3 | 4 | 21 || 28 Dodge: Dodged | 7 | 5 | 12 || 24