Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 10110500413735810107 92 Stevil3 the Conjurer (level 4, 0/24 HPs) Began as a Deep Elf Conjurer on Oct 16, 2026. Incinerated by a bombardier beetle (5 damage) ... on level 3 of the Dungeon. The game lasted 00:01:53 (1338 turns). Stevil3 the Conjurer (Deep Elf Conjurer) Turns: 1338, Time: 00:01:54 Health: 0/24 AC: 2 Str: 10 XL: 4 Next: 35% Magic: 3/11 EV: 11 Int: 25 God: Gold: 190 SH: 0 Dex: 13 Spells: 7/10 levels left rFire . . . (100%) a - +2 dagger (devious) rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + d - +6 ring of strength HPRegen 0.24/turn (no ring) MPRegen 0.24/turn %: no passive effects @: on fire, glowing A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 190 gold pieces. Inventory: Hand Weapons a - a +2 devious dagger (weapon) c - a +0 dagger Armour b - a +0 robe (worn) e - a +2 leather armour of fire resistance Jewellery d - a +6 ring of strength (worn) Wands a - a wand of flame (19) Scrolls c - a scroll of poison {unknown} d - 2 scrolls of fog {unknown} e - 2 scrolls of enchant weapon {unknown} h - 2 scrolls of silence {unknown} k - a scroll of identify {unknown} m - a scroll of teleportation {unknown} Potions g - a potion of magic f - 3 potions of lignification {unknown} j - 2 potions of heal wounds {unknown} l - a potion of curing {unknown} n - a potion of mutation {unknown} o - a potion of might {unknown} Skills: + Level 2.5 Dodging - Level 2.4 Stealth * Level 3.9 Spellcasting * Level 6.0 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 70% 2d7 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sublimation of Blood Necr 4% N/A 14% 2 Fulminant Prism Conj/Alch 10% 3d9 26% 4 Iskenderun's Mystic Bla Conj/Tloc 20% 2d6 (+2d3 26% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Zin Shops: D:3 * Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The searing ray hits the bombardier beetle. The bombardier beetle is heavily wounded. The searing ray hits the adder. The adder is moderately wounded. You encounter a goblin. It is wielding a +0 sling and carrying a +0 club. The searing ray hits the adder. The adder is severely wounded. You finish channelling your searing ray. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (severely wounded, 66% to hit) You focus your ray upon the adder. The searing ray hits the adder! You kill the adder! The searing ray hits the bombardier beetle. The bombardier beetle is severely wounded. (Press . to maintain the ray.) The searing ray hits the bombardier beetle. The bombardier beetle is almost dead. The bombardier beetle sprays incendiary fluid at you. The burning spray hits you. You are covered in liquid fire! Move or burn! The searing ray hits the bombardier beetle! You kill the bombardier beetle! The searing ray hits the goblin! You kill the goblin! The liquid fire burns you! You hear a shout! You encounter a goblin. It is wielding a +0 dagger. Your Conjurations skill increases to level 6! You have reached level 4! You feel clever. You stop channelling your searing ray. You shake off some of the fire as you move. The liquid fire burns you! * * * LOW HITPOINT WARNING * * * You shake off some of the fire as you move. The liquid fire burns you! You die... ### #.#.##### #### #.####.......# #... .........###.# ###...# #.#####.## #.# #....). #.# #.# #.# ....S.. #.# #.# #.# #...... #.# #.# #.# .......###.#####.####.# .......g)††..@........# ........?........###### .##.##.########### # #. #. #. #. .. You could see a goblin. Vanquished Creatures A bombardier beetle (D:3) 4 adders An orc (D:3) 4 endoplasms 3 hobgoblins (D:1) 3 ball pythons 2 bats 2 frilled lizards (D:1) 5 goblins 2 kobolds A quokka (D:1) 4 rats (D:1) 32 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Stevil3 the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 163 | D:1 | Reached XP level 2. HP: 15/15 MP: 1/8 253 | D:1 | Reached skill level 5 in Conjurations 597 | D:2 | Learned a level 2 spell: Searing Ray 811 | D:2 | Reached XP level 3. HP: 19/19 MP: 5/9 1210 | D:3 | Found a glowing silver altar of Zin. 1212 | D:3 | Found Zin's Purification Station. 1337 | D:3 | Reached skill level 6 in Conjurations 1337 | D:3 | Reached XP level 4. HP: 10/24 MP: 2/11 1338 | D:3 | Incinerated by a bombardier beetle Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_large_2, layout_rooms D:2: layout_basic D:3: layout_loops_ring, zin_purify, uniq_jessica Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 5 6 | 6.0 Dodging | | 2.5 Stealth | | 2.4 Spellcasting | | 3.9 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 28 | || 28 Searing Ray | 12 | || 12 Armour: Robe | 5 | || 5 Dodge: Dodged | 1 | || 1