Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 1336649621625903146 24 Stevil3 the Conjurer (level 2, -3/15 HPs) Began as a Deep Elf Conjurer on Oct 16, 2026. Slain by a gnoll ... wielding a +0 club (6 damage) ... on level 2 of the Dungeon. The game lasted 00:01:01 (752 turns). Stevil3 the Conjurer (Deep Elf Conjurer) Turns: 752, Time: 00:01:02 Health: -3/15 AC: 2 Str: 4 XL: 2 Next: 79% Magic: 1/8 EV: 11 Int: 22 God: Gold: 60 SH: 0 Dex: 13 Spells: 4/7 levels left rFire . . . (100%) e - staff of air rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec + (33%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.22/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 60 gold pieces. Inventory: Missiles b - 6 curare-tipped darts (quivered) Armour a - a +0 robe (worn) Magical Staves e - a staff of air (weapon) Scrolls c - 4 scrolls of identify {unknown} d - a scroll of immolation {unknown} Potions g - a potion of magic Skills: + Level 2.5 Dodging - Level 2.4 Stealth * Level 3.1 Spellcasting * Level 5.2 Conjurations * Level 0.5 Air Magic You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 52% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fugue of the Fallen Necr 3% N/A 36% 3 Fulminant Prism Conj/Alch 7% 3d7 38% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 (+2d2 38% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 ( Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Press: ? - help, Shift-Dir - straight line Aim: a ribbon worm (catching its breath, 93% to hit) You focus your ray upon the ribbon worm. The searing ray hits the ribbon worm. The ribbon worm is moderately wounded. (Press . to maintain the ray.) The gnoll shouts! x2; You hear an angry hiss. You encounter a gnoll. It is wielding a +0 halberd. The searing ray hits the ribbon worm. The ribbon worm is heavily wounded. The gnoll shouts! The searing ray hits the ribbon worm. The ribbon worm is severely wounded. The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are caught in a web! The searing ray hits the ribbon worm. The ribbon worm is almost dead. You finish channelling your searing ray. The ball python leaves your sight. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ribbon worm (almost dead, catching its breath, 93% to hit) You focus your ray upon the ribbon worm. The searing ray hits the ribbon worm! You kill the ribbon worm! (Press . to maintain the ray.) The gnoll hits you with a +0 whip. You struggle to detach yourself from the web. You stop channelling your searing ray. The gnoll barely misses you. You disentangle yourself. The gnoll barely misses you. The gnoll hits you from afar with a +0 halberd. The gnoll hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * The gnoll attacks as it pursues you! The gnoll barely misses you. You encounter a goblin. It is wielding a +0 club. The gnoll attacks as it pursues you! The gnoll hits you with a +0 club. You die... ................# ### #..........#.##.# ... S.......#..#.##.# ... ..#.#...#..#.##.# ##. ........#.!#.##<# ... .S....Zj........# ... ........j....##.# #.. ........jj........ .. ..#†#.†..@#####.#.# . #...#.# #.#.# .......... ... # ......#.### #.# .:###.#.#.# #.# . ..#.#.# ##.#.#.# #g. You could see 4 gnolls, a ball python zombie and a goblin. Vanquished Creatures A dart slug (D:2) A ribbon worm (D:2) An endoplasm (D:1) 4 hobgoblins A quokka (D:1) 3 ball pythons A ball python zombie (D:2) A bat (D:2) A bat zombie (D:2) 2 goblins (D:1) 5 kobolds 2 rats 23 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Stevil3 the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 72 | D:1 | You fall into a shaft and drop 1 floor! 232 | D:2 | Reached XP level 2. HP: 15/15 MP: 5/8 235 | D:2 | Learned a level 2 spell: Searing Ray 280 | D:1 | Reached skill level 5 in Conjurations 416 | D:1 | Found Etimicis's Weapon Emporium. 473 | D:1 | Found a faded altar of an unknown god. 752 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_semitransparent, layout_basic, serial_shops, nicolae_shop_glassy, ebering_ecumenical_altar_rust D:2: layout_basic, serial_undead, serial_undead_e, serial_undead_c, serial_undead_a, serial_undead_f, serial_undead_e, serial_undead_d, serial_undead_c, nicolae_nh_oracle_at_delphi Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.2 Dodging | | 2.5 Stealth | | 2.4 Spellcasting | | 3.1 Air Magic | | 0.5 Action || total ---------------------------++------- Attack: Normal || 1 Melee: Staff || 1 Cast: Magic Dart || 13 Searing Ray || 17 Armour: Robe || 6 Dodge: Dodged || 11