Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 754774216833547621 21 Stevil3 the Conjurer (level 2, -5/15 HPs) Began as a Deep Elf Conjurer on Oct 18, 2026. Killed by divine providence ... invoked by an orc priest (14 damage) ... on level 2 of the Dungeon. The game lasted 00:00:48 (940 turns). Stevil3 the Conjurer (Deep Elf Conjurer) Turns: 940, Time: 00:00:48 Health: -5/15 AC: 3 Str: 4 XL: 2 Next: 62% Magic: 5/8 EV: 11 Int: 22 God: Gold: 47 SH: 0 Dex: 13 Spells: 4/7 levels left rFire . . . (100%) a - +2 dagger (flame) rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) c - +0 pair of gloves SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.22/turn %: no passive effects @: no status effects A: magic regeneration a: Convert to Beogh (0%) You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 47 gold pieces. Inventory: Hand Weapons a - a +2 dagger of flaming (weapon) Armour b - a +0 robe (worn) c - a +0 pair of gloves (worn) Scrolls c - 2 scrolls of enchant armour {unknown} e - a scroll of identify {unknown} Potions g - a potion of magic d - a potion of curing {unknown} Skills: + Level 2.5 Dodging - Level 2.4 Stealth * Level 3.1 Spellcasting * Level 5.1 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 52% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Call Imp Summ 6% N/A 19% 2 Fulminant Prism Conj/Alch 7% 3d7 38% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 (+2d2 38% 4 Leda's Liquefaction Alch/Erth 1% N/A 77% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (66% to hit) You focus your ray upon the adder. The searing ray hits the adder. The adder is heavily wounded. (Press . to maintain the ray.) The searing ray hits the adder! You kill the adder! Your Conjurations skill increases to level 5! You stop channelling your searing ray. You see here an adder corpse. You pick up a parchment of Leda's Liquefaction and begin reading... You add the spell Leda's Liquefaction to your library. You encounter an orc. It is wielding a +0 flail. The orc leaves your sight. Found a stone staircase leading up. You encounter an orc. It is wielding a +0 trident. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Found a dagger. Found a faded altar of an unknown god. The orc shouts! You hear an angry hiss. You hear a shout! x3 Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 trident (79% to hit) You focus your ray upon the orc. The searing ray hits the orc. The orc is severely wounded. (Press . to maintain the ray.) You encounter an orc priest. It is wielding a +0 trident. The searing ray misses the orc. The orc priest shouts! You hear a shout! The orc hits you from afar with a +0 trident. The orc priest mumbles some strange prayers to Beogh against you. Beogh smites you! Ouch! That really hurt! You die... # #.# # o.. # #.# .# ... # ##.###.## ... # ........ ..# # #.#...#####.# # # #######.#.##......#.#.# ..............o...#.#.#.. ................@........ #######.#.####.##.#.#.## # #.............# # ###.####.##.##..... #.# #....# ...< #.######..# ### #.......#.# #######.#.# #.#.# You could see an orc priest and an orc. Vanquished Creatures An adder (D:2) 2 endoplasms A hobgoblin (D:1) A quokka (D:1) 2 ball pythons (D:1) A frilled lizard (D:1) 3 goblins A kobold (D:1) 3 rats 15 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Stevil3 the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 435 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 490 | D:1 | Learned a level 2 spell: Searing Ray 878 | D:2 | Reached skill level 5 in Conjurations 938 | D:2 | Found a faded altar of an unknown god. 940 | D:2 | Killed from afar by an orc priest Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_arbitrary_c, layout_loops_ring, minmay_liquid_box, amcnicky_mini_rare_corridor_liquid, hex_large D:2: layout_basic, ebering_ecumenical_altar_sacrificial Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.1 Dodging | | 2.5 Stealth | | 2.4 Spellcasting | | 3.1 Action || total ---------------------------++------- Cast: Magic Dart || 24 Searing Ray || 5 Armour: Robe || 3 Dodge: Dodged || 1