Dungeon Crawl Stone Soup version 0.33.1-11-g13c08b6794 (webtiles) character file. Game seed: 6531159473317999792 99 Stevil432 the Conjurer (level 4, -3/24 HPs) Began as a Deep Elf Conjurer on Dec 23, 2025. Killed from afar by an orc wizard (8 damage) ... with a puff of flame ... on level 3 of the Dungeon. The game lasted 00:01:57 (1487 turns). Stevil432 the Conjurer (Deep Elf Conjurer) Turns: 1487, Time: 00:01:57 Health: -3/24 AC: 3 Str: 4 XL: 4 Next: 45% Magic: 3/11 EV: 11 Int: 31 God: Gold: 110 SH: 0 Dex: 13 Spells: 8/10 levels left rFire . . . c - staff of cold rCold + . . (no offhand) rNeg + . . a - +0 robe rPois . n - +0 helmet rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ i - ring of positive energy HPRegen 0.24/turn o - +6 ring of intelligence MPRegen 0.24/turn %: no passive effects @: no status effects A: magic regeneration a: Convert to Beogh You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 110 gold pieces. Inventory: Armour a - a +0 robe (worn) n - a +0 helmet (worn) Magical Staves c - a staff of cold (weapon) Jewellery i - a ring of positive energy (worn) o - a +6 ring of intelligence (worn) Scrolls f - 3 scrolls of identify g - 2 scrolls of teleportation m - a scroll of amnesia Potions b - a potion of magic d - a potion of ambrosia e - a potion of curing {unknown} j - a potion of enlightenment {unknown} k - a potion of brilliance {unknown} l - a potion of invisibility {unknown} Skills: + Level 2.5 Dodging - Level 2.4 Stealth * Level 3.8 Spellcasting * Level 6.1 Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level b - Searing Ray Conj 88% 2d7 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Magic Dart Conj 100% 1d8 1% 1 Fulminant Prism Conj/Alch 12% 3d8 17% 4 Iskenderun's Mystic Bla Conj/Tloc 25% 2d7 (+2d3 17% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You kill the orc! The searing ray misses the orc priest. You finish channelling your searing ray. You feel sick. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc priest, wielding a +0 short sword (82% to hit) You focus your ray upon the orc priest. The searing ray hits something. The searing ray hits the orc priest. The orc priest is moderately wounded. (Press . to maintain the ray.) You feel sick. Unknown command. Without enough magic to sustain it, your Searing Ray dissipates. You feel sick. You feel sick. You are no longer poisoned. Something hits you but does no damage. The orc priest barely misses you. The orc priest shouts, "Surrender to Beogh and we'll let you live!" (press Y on the ability menu to convert to Beogh) Something hits you. The orc priest hits you with a +0 short sword. The orc priest shouts, "The Pantheon deserves no one's loyalty. Let us show you the true path!" Unknown command. Something hits you. Something hits you. You hear some strange, mumbled words. Something tries to affect you, but you resist. The orc priest calls down the wrath of Beogh upon you. Pain shoots through your body! * * * LOW HITPOINT WARNING * * * The orc priest calls down the wrath of Beogh upon you. Pain shoots through your body! * * * LOW HITPOINT WARNING * * * You hear some strange, mumbled words. A puff of flame appears from out of thin air! The puff of flame hits you! You die... #.# #.# #.# #.# #.# #.# #.# #. #<# #. ##@# # #.#####..######### # ##.#.#....{.......... ..#..#..o.#..#....#..# #.##......##......# #..#....#.†#....#..# .##......##......##.. ##.#)#####.#.### . ##.#.# ##.#.# You could see an orc priest. Vanquished Creatures An orc priest (D:3) Robin (D:2) An adder (D:3) A gnoll (D:3) An orc (D:3) 6 endoplasms 2 giant cockroaches (D:2) 8 hobgoblins A quokka (D:3) 2 ball pythons (D:2) 2 bats (D:1) 2 frilled lizards (D:2) 10 goblins 5 kobolds 3 rats 46 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Stevil432 the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 400 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 404 | D:1 | Learned a level 2 spell: Searing Ray 571 | D:2 | Reached skill level 5 in Conjurations 828 | D:2 | Noticed Robin 830 | D:2 | Reached XP level 3. HP: 12/19 MP: 2/9 844 | D:2 | Killed Robin 1469 | D:3 | Reached skill level 6 in Conjurations 1469 | D:3 | Reached XP level 4. HP: 24/24 MP: 5/11 1487 | D:3 | Killed from afar by an orc wizard Illustrated notes Levels and vault maps discovered: D:1: scummos_arrival_simple_crosswalls, layout_basic, chequers_serial_rivers_room_a D:2: layout_basic, uniq_robin D:3: layout_loops_ring, nicolae_houndstooth_variations Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 5 6 | 6.1 Dodging | | 2.5 Stealth | | 2.4 Spellcasting | | 3.8 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Staff | 4 | || 4 Cast: Magic Dart | 14 | || 14 Searing Ray | 21 | 2 || 23 Use: Scroll | 3 | || 3 Potion | 1 | || 1 Armour: Robe | 17 | 9 || 26 Dodge: Dodged | 11 | 3 || 14