Dungeon Crawl Stone Soup version 0.33.1-10-g4f9139390d (webtiles) character file. Stevil8 the Conjurer (Deep Elf Conjurer) Turns: 2205, Time: 00:02:39 Health: 23/28 AC: 2 Str: 4 XL: 5 Next: 22% Magic: 1/14 EV: 11 Int: 25 God: Gold: 102 SH: 0 Dex: 13 Spells: 6/13 levels left rFire . . . c - staff of cold rCold + . . (no offhand) rNeg . . . f - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.28/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You are on level 3 of the Dungeon. You have visited 1 branch of the dungeon, and seen 3 of its levels. You have collected 102 gold pieces. Inventory: Hand Weapons a - the +0 falchion of Parts Unknown {freeze, Will+} (You found it on level 2 of the Dungeon) Will+: It increases your willpower. Armour f - a +0 robe (worn) h - a +0 ring mail of fire resistance Magical Staves c - a staff of cold (weapon) Wands i - a wand of flame (7) Scrolls d - a scroll labelled DAAHYPN JEDO Potions b - a potion of magic e - 2 smoky green potions g - a fizzy purple potion j - a metallic pink potion Skills: + Level 2.5 Dodging - Level 2.4 Stealth * Level 4.8 Spellcasting * Level 6.4 Conjurations You have 6 spell levels left. You know the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 76% 2d7 1% 2 z - Iskenderun's Mystic Conj/Tloc 22% 2d6 (+2d3 22% 4 Your spell library contains the following spells: Spells Type Power Damage Failure Level Soul Splinter Necr 24% N/A 9% 1 Grave Claw Necr 12% 2d7 13% 2 Fulminant Prism Conj/Alch 11% 3d9 22% 4 Vampiric Draining Necr 6% 2d6 26% 3 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You kill the kobold! The searing ray hits the endoplasm! You kill the endoplasm! You finish channelling your searing ray. The hobgoblin shouts! The ball python hisses angrily. An adder comes into view. The adder hisses angrily. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. The hobgoblin hits you. The ball python bites you. The ball python barely misses you. A frilled lizard comes into view. You see here a +0 whip. There is an open door here. The ball python bites you. The ball python attacks as it pursues you! The ball python bites you. The ball python closely misses you. The ball python attacks as it pursues you! The ball python misses you. The ball python grabs you. The ball python constricts you. You escape the ball python's grasp. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ball python (83% to hit) You focus your ray upon the ball python. The searing ray hits the ball python! You kill the ball python! The searing ray hits the hobgoblin! You kill the hobgoblin! The searing ray hits the adder! The adder is heavily wounded. (Press . to maintain the ray.) Unknown command. Unknown command. The searing ray hits the adder! You kill the adder! . #......... ## ..#####.l....... # ................ # ................ ###### ................ #..... ......†)........ #.#### .........####### #.# ........)#################.# .........'.††.@.........##.# .........##############.##.# .........# #.##.# .......†.# #.##.# .........# #.##.# .........# #.##.# .........# #.##.# .......?.# #.##.# ##+####### #....# There are no monsters in sight! Vanquished Creatures A bombardier beetle (D:3) Ijyb (D:3) Natasha (D:2) A gnoll (D:1) 3 adders 2 dart slugs (D:1) 2 ribbon worms (D:2) 4 endoplasms 2 giant cockroaches 6 hobgoblins 4 quokkas 5 ball pythons 4 bats 3 frilled lizards 3 goblins 6 kobolds 4 rats 52 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Stevil8 the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 308 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 311 | D:1 | Learned a level 2 spell: Searing Ray 357 | D:1 | Reached skill level 5 in Conjurations 645 | D:1 | Reached XP level 3. HP: 17/19 MP: 4/9 1525 | D:2 | Identified the +0 falchion of Parts Unknown {freeze, Will+} 1742 | D:2 | Noticed Natasha 1748 | D:2 | Killed Natasha 1749 | D:2 | Reached XP level 4. HP: 20/24 MP: 4/11 1754 | D:2 | Learned a level 4 spell: Iskenderun's Mystic Blast 1855 | D:3 | Reached skill level 6 in Conjurations 1908 | D:3 | Noticed Ijyb 1914 | D:3 | Killed Ijyb 1915 | D:3 | Reached XP level 5. HP: 17/28 MP: 5/14 Illustrated notes Skill XL: | 1 2 3 4 | ---------------+-------------+----- Conjurations | 5 6 | 6.4 Spellcasting | 4 | 4.8 Dodging | | 2.5 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Staff | 1 | || 1 Cast: Magic Dart | 15 | || 15 Searing Ray | 29 | 14 || 43 Use: Potion | 1 | || 1 Armour: Robe | 7 | 11 || 18 Dodge: Dodged | 6 | 10 || 16