Dungeon Crawl Stone Soup version 0.33.1-10-g4f9139390d (webtiles) character file. Game seed: 8842502896203525720 178 Stevil8 the Conjurer (level 5, 0/28 HPs) Began as a Deep Elf Conjurer on Nov 30, 2025. Slain by a water moccasin zombie (6 damage) ... in an ossuary. The game lasted 00:03:17 (2814 turns). Stevil8 the Conjurer (Deep Elf Conjurer) Turns: 2814, Time: 00:03:17 Health: 0/28 AC: 3 Str: 4 XL: 5 Next: 32% Magic: 4/14 EV: 11 Int: 25 God: Gold: 313 SH: 0 Dex: 13 Spells: 6/13 levels left rFire . . . a - +0 dagger (flame) rCold . . . (no offhand) rNeg . . . c - +1 robe rPois + (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ f - ring of poison resistance HPRegen 0.24/turn (no ring) MPRegen 0.28/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were in an ossuary. You visited 1 branch of the dungeon, and saw 4 of its levels. You also visited: Ossuary. You collected 313 gold pieces. Inventory: Hand Weapons a - a +0 dagger of flaming (weapon) b - the +5 sling "Waqaud" {drain, rC- Int+5} (You found it on level 2 of the Dungeon) rC-: It makes you vulnerable to cold. Int+5: It affects your intelligence (+5). Armour c - a +1 robe (worn) Jewellery f - a ring of poison resistance (worn) Scrolls h - a scroll of enchant armour i - a scroll of fear k - 2 scrolls of brand weapon Potions e - a potion of invisibility g - 2 potions of magic l - a potion of enlightenment {unknown} m - a potion of curing {unknown} n - a potion of lignification {unknown} Skills: + Level 0.3 Fighting + Level 2.6 Dodging - Level 2.4 Stealth * Level 4.7 Spellcasting * Level 6.4 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 76% 2d7 1% 2 z - Iskenderun's Mystic Conj/Tloc 22% 2d6 (+2d3 22% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 11% 3d9 22% 4 Frozen Ramparts Ice 10% 1d2 26% 3 Ozocubu's Armour Ice 5% N/A 26% 3 Summon Ice Beast Ice/Summ 5% N/A 26% 3 Summon Seismosaurus Egg Summ/Erth 5% N/A 63% 4 Metabolic Englaciation Hex/Ice 2% N/A 93% 5 Summon Mana Viper Hex/Summ 5% N/A 93% 5 Sphinx Sisters Hex/Summ 2% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Ossuary (1/1) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The mummy is severely damaged. The centaur zombie closely misses you. The centaur zombie misses you. The searing ray hits the centaur zombie. The centaur zombie is heavily damaged. The searing ray hits the mummy but does no damage. The mummy is severely damaged. You finish channelling your searing ray. The centaur zombie closely misses you. The centaur zombie kicks you but does no damage. The water moccasin zombie bites you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a centaur zombie (heavily damaged, 100% to hit) You focus your ray upon the centaur zombie. The searing ray hits the centaur zombie. The centaur zombie is severely damaged. The searing ray hits the mummy. The mummy is almost destroyed. (Press . to maintain the ray.) The centaur zombie hits you. The centaur zombie completely misses you. The water moccasin zombie bites you but does no damage. The centaur zombie misses you. The centaur zombie barely misses you. Unknown command. The searing ray hits the centaur zombie. The centaur zombie is severely damaged. The searing ray hits the mummy! You destroy the mummy! The water moccasin zombie bites you! * * * LOW HITPOINT WARNING * * * The centaur zombie closely misses you. The centaur zombie barely misses you. Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. You stop channelling your searing ray. The water moccasin zombie bites you. You die... ################### ##.................## ##...................## #....###########......## #..###.........####....# #.................##...# ###....##... #..@..##..# .....### ###.ZZ....# ...### ###.....# .### ##....# ..# ###..# .## .....M...# ∩# .....Z...# .# .........# .. ..Z.###..# You could see a water moccasin zombie and a centaur zombie. Vanquished Creatures A centaur zombie (Ossuary) 2 bullfrog zombies (Ossuary) A scorpion zombie (Ossuary) A mummy (Ossuary) 2 adders (D:3) 6 adder zombies (Ossuary) 3 ribbon worms (D:2) 5 endoplasms 10 hobgoblins 8 jackals A quokka (D:1) 5 ball pythons 5 bats 3 frilled lizards 7 giant cockroaches 9 goblins 3 goblin zombies (Ossuary) A hobgoblin zombie (Ossuary) A kobold (D:2) 2 orc zombies (Ossuary) 3 rats A rat zombie (D:4) 80 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Stevil8 the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 318 | D:1 | Reached XP level 2. HP: 15/15 MP: 2/8 322 | D:1 | Learned a level 2 spell: Searing Ray 567 | D:1 | Reached skill level 5 in Conjurations 1172 | D:2 | Reached XP level 3. HP: 19/19 MP: 2/10 1357 | D:2 | Identified the +5 sling "Waqaud" {drain, rC- Int+5} 2213 | D:3 | Reached XP level 4. HP: 24/24 MP: 9/12 2218 | D:3 | Learned a level 4 spell: Iskenderun's Mystic Blast 2568 | D:4 | Found a sand-covered staircase. 2581 | Ossuary | Entered an ossuary 2594 | Ossuary | Reached skill level 6 in Conjurations 2726 | Ossuary | Reached XP level 5. HP: 16/28 MP: 4/13 2814 | Ossuary | Slain by a water moccasin zombie Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_central, layout_basic, grunt_decor_clamped D:2: cheibrodos_greedy_goblins, layout_loops_ring, minmay_misc_feat_five D:3: layout_loops_ring D:4: layout_basic, minmay_temple_entry_stoned_glass, portal_sewer_entry_b, enter_ossuary_3 Ossuary: ossuary_hellmonk_split_paths Skill XL: | 1 2 3 4 | ---------------+-------------+----- Conjurations | 5 6 | 6.4 Spellcasting | 4 | 4.7 Fighting | | 0.3 Dodging | | 2.6 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | | 33 || 33 Fire: Sling | 24 | 4 || 28 Cast: Magic Dart | 16 | || 16 Searing Ray | 27 | 18 || 45 Use: Potion | 5 | || 5 Scroll | 5 | 3 || 8 Stab: Sleeping | | 1 || 1 Armour: Robe | 3 | 54 || 57 Dodge: Dodged | 6 | 57 || 63