Dungeon Crawl Stone Soup version 0.33.1-11-g13c08b6794 (webtiles) character file. Game seed: 1662097446290609102 282 Stevil8 the Conjurer (level 6, -2/35 HPs) Began as a Deep Elf Conjurer on Dec 1, 2025. Engulfed by a cloud of flame (25 damage) ... on level 1 of the Dungeon. The game lasted 00:05:00 (4582 turns). Stevil8 the Conjurer (Deep Elf Conjurer) Turns: 4582, Time: 00:05:00 Health: -2/35 AC: 8 Str: 4 XL: 6 Next: 6% Magic: 15/15 EV: 11 Int: 31 God: Gold: 231 SH: 0 Dex: 13 Spells: 8/15 levels left rFire . . . a - +1 dagger (venom) rCold . . . (no offhand) rNeg . . . c - +0 robe rPois . g - +2 hat rElec . t - +0 cloak rCorr . q - +1 pair of gloves SInv . n - +0 pair of boots Will +.... (no amulet) Stlth ++ k - +6 ring of intelligence HPRegen 0.25/turn (no ring) MPRegen 0.28/turn %: no passive effects @: no status effects A: magic regeneration, strong-willed 1, sense surroundings 1, robust 1 a: no special abilities You were on level 1 of the Dungeon. You visited 2 branches of the dungeon, and saw 5 of its levels. You collected 231 gold pieces. Inventory: Hand Weapons a - a +1 dagger of venom (weapon) f - the +6 dagger of Xibafiem {venom, ^Contam Str+2 Dex+6 SInv} (You found it on level 4 of the Dungeon) ^Contam: It causes magical contamination when unequipped. Str+2: It affects your strength (+2). Dex+6: It affects your dexterity (+6). SInv: It lets you see invisible. Missiles e - a throwing net Armour c - a +0 robe (worn) d - a +0 helmet g - a +2 hat (worn) n - a +0 pair of boots (worn) q - a +1 pair of gloves (worn) t - a +0 cloak (worn) Jewellery k - a +6 ring of intelligence (worn) Wands i - a wand of digging (4) m - a wand of flame (16) Scrolls h - a scroll of blinking j - a scroll of acquirement o - a scroll of revelation p - a scroll of teleportation r - a scroll of identify Potions b - a potion of magic l - a potion of mutation s - a potion of ambrosia Skills: + Level 0.7 Short Blades + Level 2.7 Dodging - Level 2.4 Stealth * Level 5.0 Spellcasting * Level 7.1 Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 100% 2d8 1% 2 z - Iskenderun's Mystic Conj/Tloc 29% 2d7 (+2d3 13% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Apportation Tloc 14% N/A 5% 1 Jinxbite Hex 14% N/A 9% 2 Fulminant Prism Conj/Alch 14% 3d8 13% 4 Frozen Ramparts Ice 14% 1d3 16% 3 Ozocubu's Armour Ice 7% N/A 16% 3 Tukima's Dance Hex 7% N/A 16% 3 Passage of Golubria Tloc 7% N/A 47% 4 Alistair's Intoxication Alch 4% N/A 83% 5 Metabolic Englaciation Hex/Ice 3% N/A 83% 5 Yara's Violent Unravell Hex/Alch 3% 3d4 83% 5 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple (1/1) D:4 Altars: Cheibriados Fedhas Hepliaklqana Kikubaaqudgha Okawaru Ru Uskayaw Vehumet Xom Yredelemnul Zin Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. You are strong-willed. (Will+) You passively map a small area around you. You are robust. (+10% HP) Message History Done exploring. What level of the Dungeon? (default 4, ? - help) Things that are here: a +0 club; a goblin skeleton There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. Partly explored, can't reach some items and places. There is an open door here. There is an open door here. There is an open door here. You hit the fungus. The fungus begins to die. The fungus is poisoned. The fungus is lightly damaged. You hit the fungus but do no damage. The fungus looks as sick as possible! The fungus is lightly damaged. You hit the fungus. The fungus looks as sick as possible! The fungus is lightly damaged. A nearby fungus withers and dies. You hit the fungus. The fungus begins to die. The fungus is lightly damaged. A nearby fungus withers and dies. You enter the shallow water. Moving in this stuff is going to be slow. Partly explored, can't reach some items and places. Partly explored, can't reach some items and places. There is an open door here. There is an open door here. There is an open door here. Unknown command. Okay, then. You are engulfed in blazing flames. You are engulfed in blazing flames. Ouch! That really hurt! You die... #.# #§§○# ##.####... #.# #§..# #..# #... #.#####...######.# #... #..§§§..!$.§.§.#.# #... #..☼§...=..§§§...# #... ##.○☼§..!...§○.### #... #####!..##### #... #.§§# #... #@§○# #... #§§○# #######... #...#####......... ###...#.#.#####.... #.........# #..... ##.♣♣♣♣♣...# ##..## #..♣ ♣♣..# ##.# #.♣♣ ♣..# #.# #.♣♣ ♣.## #.# There were no monsters in sight! Vanquished Creatures A phantom (D:4) Natasha (thrice) (D:2) 4 gnolls (D:4) 3 adders 2 dart slugs (D:1) A ribbon worm (D:2) 4 hobgoblins 4 jackals (D:4) 6 orcs 2 quokkas 5 ball pythons 3 bats 15 endoplasms 4 frilled lizards 6 goblins 7 kobolds 7 rats 77 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Stevil8 the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 358 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 362 | D:1 | Learned a level 2 spell: Searing Ray 789 | D:1 | Reached skill level 5 in Conjurations 1299 | D:1 | Identified a scroll of acquirement 1613 | D:2 | Gained mutation: You have hidden genetic potential. [potion | of mutation] 1613 | D:2 | Gained mutation: You passively map a small area around you. | [potion of mutation] 1748 | D:2 | Reached XP level 3. HP: 15/19 MP: 2/9 1786 | D:2 | Noticed Natasha 1792 | D:2 | Killed Natasha 1795 | D:2 | Gained mutation: You are strong-willed. (Will+) [hidden | potential] 2581 | D:2 | Noticed Natasha 2583 | D:2 | Killed Natasha 2584 | D:2 | Reached skill level 6 in Conjurations 2584 | D:2 | Reached XP level 4. HP: 24/24 MP: 7/11 2589 | D:2 | Learned a level 4 spell: Iskenderun's Mystic Blast 2652 | D:2 | Noticed Natasha 2656 | D:2 | Killed Natasha 2667 | D:2 | Gained mutation: You are robust. (+10% HP) [hidden | potential] 2667 | D:2 | Lost mutation: You have hidden genetic potential. [hidden | potential expressed] 3206 | D:3 | Found a hazy altar of Hepliaklqana. 3469 | D:4 | Reached XP level 5. HP: 30/30 MP: 8/13 3580 | D:4 | Found a staircase to the Ecumenical Temple. 3588 | Temple | Entered the Ecumenical Temple 3628 | D:4 | Identified the +6 dagger of Xibafiem {venom, ^Contam Str+2 | Dex+6 SInv} 4143 | D:4 | Reached skill level 5 in Spellcasting 4143 | D:4 | Reached skill level 7 in Conjurations 4143 | D:4 | Reached XP level 6. HP: 31/35 MP: 6/15 4582 | D:1 | Engulfed by a cloud of flame Illustrated notes Levels and vault maps discovered: D:1: dpeg_cavernosity, layout_loops_corners, nrook_campfire, lemuel_flame_loot_1 D:2: layout_loops_ring, uniq_natasha D:3: layout_basic, worldfamousw_hep_ancestral_shrine, minmay_misc_feat_room D:4: layout_loops_ring, temple_fountains, minivault_11 Temple: hellmonk_temple_micro_hex Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Conjurations | 5 6 7 | 7.1 Spellcasting | 4 5 | 5.0 Short Blades | | 0.7 Dodging | | 2.7 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | 2 | 4 || 6 Cast: Magic Dart | 13 | || 13 Searing Ray | 27 | 32 || 59 Use: Scroll | 3 | 4 || 7 Potion | 1 | 6 || 7 Stab: Sleeping | 1 | || 1 Armour: Robe | 3 | 14 || 17 Dodge: Dodged | 6 | 8 || 14