Dungeon Crawl Stone Soup version 0.35-a0-879-g9d69fef86c (webtiles) character file. Game seed: 4522017724469553824 50 Stossel the Magician (level 4, 0/31 HPs) Began as a Djinni Conjurer on Aug 25, 2026. Slain by an ogre ... wielding a +0 giant club (24 damage) ... on level 3 of the Dungeon. The game lasted 00:05:42 (1572 turns). Stossel the Magician (Djinni Conjurer) Turns: 1572, Time: 00:05:42 Health: 0/31 AC: 3 Str: 6 XL: 4 Next: 4% Gold: 47 EV: 11 Int: 22 God: SH: 0 Dex: 11 rFire + + . (33%) - Nothing wielded rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) d - +0 cloak rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.25/turn %: infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 47 gold pieces. Inventory: Missiles c - 3 darts of disjunction f - 4 curare-tipped darts Armour a - a +0 robe (worn) b - a +0 pair of gloves d - a +0 cloak (worn) e - a +0 pair of gloves Scrolls V - 3 scrolls of vulnerability a - a scroll of enchant armour S - a scroll of silence I - a scroll of immolation W - a scroll of brand weapon Potions c - a potion of curing Skills: - Level 3.0 Dodging - Level 2.0 Stealth + Level 3.9 Spellcasting + Level 3.9 Conjurations + Level 3.9 Hexes + Level 3.9 Summonings + Level 3.9 Necromancy + Level 3.9 Translocations + Level 3.9 Forgecraft + Level 3.9 Fire Magic + Level 3.9 Ice Magic + Level 3.9 Air Magic + Level 3.9 Earth Magic + Level 3.9 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Sandblast Erth 42% 2d11 2% 1 d - Fulminant Prism Conj/Alch 10% 3d9 22% 4 q - Iskenderun's Mystic Conj/Tloc 21% 2d6 (+2d3 22% 4 s - Searing Ray Conj 42% 2d6 3% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Elyvilon Beogh Shops: D:1 * Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a rat (wandering, hasn't noticed you, 100% to hit) The magic dart hits the rat. You kill the rat! You encounter an ogre. It is wielding a +0 giant club. An ogre is nearby! Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an ogre, wielding a +0 giant club (asleep, 100% to hit) The magic dart hits the ogre. The ogre is lightly wounded. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an ogre, wielding a +0 giant club (lightly wounded, 100% to hit) The magic dart hits the ogre. The ogre is lightly wounded. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an ogre, wielding a +0 giant club (lightly wounded, 100% to hit) The magic dart hits the ogre. The ogre is moderately wounded. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ogre, wielding a +0 giant club (moderately wounded, 93% to hit) You focus your ray upon the ogre. The searing ray hits the ogre. The ogre is heavily wounded. (Press . to maintain the ray.) The searing ray hits the ogre. The ogre is heavily wounded. The searing ray hits the ogre. The ogre is severely wounded. The searing ray hits the ogre. The ogre is almost dead. You finish channelling your searing ray. The ogre hits you with a +0 giant club!! Ouch! That really hurt! You die... ## #. ########## ######.##### #......... ...........# #.#######. ...........# #.# #. ....?.O@...####.# #. ................# #. #.############### #. #. #.####. .#...... ........ .####### # You could see an ogre. Vanquished Creatures An adder (D:2) 3 dart slugs (D:1) 5 endoplasms 4 hobgoblins A quokka (D:2) 6 ball pythons 4 bats A frilled lizard (D:2) 4 goblins 2 jackal zombies (D:3) 3 kobolds 8 rats 42 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Stossel the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Stossel set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 182 | D:1 | Reached XP level 2. HP: 18/21 MP: 0/0 325 | D:1 | Found a roughly hewn altar of Beogh. 457 | D:1 | Found a faded altar of an unknown god. 535 | D:1 | Found Festuog's General Store. 572 | D:1 | Reached XP level 3. HP: 22/25 MP: 0/0 572 | D:1 | Learned a level 1 spell: Sandblast 877 | D:2 | Found a white marble altar of Elyvilon. 950 | D:2 | Encountered Sigmund 1271 | D:2 | Reached XP level 4. HP: 31/31 MP: 0/0 1565 | D:3 | Encountered an ogre 1572 | D:3 | Slain by an ogre Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_small_3, layout_rooms, serial_shops, nicolae_shop_tiny_real_fake_doors, hellmonk_ecumenical_altar_defaced_shrine, serial_corexii_hall, corexii_hall_statues_x, chequers_hall_statues_wall_a D:2: layout_loops_ring, basic_altar, minmay_split_cup_large, uniq_sigmund D:3: layout_basic, nicolae_yredelemnul_corpse_copse, uniq_robin Skill XL: | 1 2 | ---------------+-------+----- Stealth | 2 | 2.0 Dodging | 3 | 3.0 Spellcasting | | 3.9 Conjurations | | 3.9 Hexes | | 3.9 Summonings | | 3.9 Necromancy | | 3.9 Translocations | | 3.9 Forgecraft | | 3.9 Fire Magic | | 3.9 Ice Magic | | 3.9 Air Magic | | 3.9 Earth Magic | | 3.9 Alchemy | | 3.9 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 84 | 9 || 93 Searing Ray | | 1 || 1 Read: Identify | | 4 || 4 Immolation | | 1 || 1 Vulnerability | | 1 || 1 Armour: Robe | 3 | 3 || 6 Dodge: Dodged | 1 | || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1572 | 1522 | 50 | 0 | 1272 | 3 | 524.0 | Dungeon | 1572 | 1522 | 50 | 0 | 1272 | 3 | 524.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 761 daAuts D:2: 707 daAuts D:3: 103 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+