Dungeon Crawl Stone Soup version 0.35-a0-894-g1abff85513 (webtiles) character file. Game seed: 10303261599852585603 49 Stossel the Magician (level 4, -1/31 HPs) Began as a Djinni Conjurer on Aug 28, 2026. Slain by Terence ... wielding a +0 flail (9 damage) ... on level 2 of the Dungeon. The game lasted 00:02:52 (1613 turns). Stossel the Magician (Djinni Conjurer) Turns: 1613, Time: 00:02:53 Health: -1/31 AC: 2 Str: 6 XL: 4 Next: 1% Gold: 41 EV: 11 Int: 21 God: SH: 0 Dex: 12 rFire + + . (33%) b - +0 dagger rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.25/turn %: infuse magic (-2 HP) @: mighty, flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 41 gold pieces. Inventory: Hand Weapons b - a +0 dagger (weapon) Armour a - a +0 robe (worn) c - a +0 helmet Scrolls c - a scroll of poison {unknown} d - 2 scrolls of enchant armour {unknown} e - 2 scrolls of teleportation {unknown} h - a scroll of torment {unknown} j - 5 scrolls of identify {unknown} Skills: - Level 3.0 Dodging - Level 2.0 Stealth + Level 3.9 Spellcasting + Level 3.9 Conjurations + Level 3.9 Hexes + Level 3.9 Summonings + Level 3.9 Necromancy + Level 3.9 Translocations + Level 3.9 Forgecraft + Level 3.9 Fire Magic + Level 3.9 Ice Magic + Level 3.9 Air Magic + Level 3.9 Earth Magic + Level 3.9 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Foxfire Conj/Fire 80% 2x1d8 2% 1 d - Fulminant Prism Conj/Alch 10% 3d8 24% 4 q - Iskenderun's Mystic Conj/Tloc 20% 2d6 (+2d3 24% 4 s - Searing Ray Conj 40% 2d5 3% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 [ Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History j - 5 scrolls labelled KOERUA HEAF (gained 1) Found a stone staircase leading down. There is a stone staircase leading down here. You encounter Terence the Veteran. He is wielding a +0 flail. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: Terence, wielding a +0 flail and wearing a +0 chain mail (asleep, 100% to hit) The magic dart hits Terence but does no damage. Terence shouts! Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: Terence, wielding a +0 flail and wearing a +0 chain mail (100% to hit) The magic dart hits Terence but does no damage. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 flail and wearing a +0 chain mail (89% to hit) You focus your ray upon Terence. The searing ray hits Terence but does no damage. (Press . to maintain the ray.) The searing ray hits Terence. Terence is lightly wounded. The searing ray hits Terence. Terence is lightly wounded. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. The searing ray hits Terence but does no damage. Terence is lightly wounded. You finish channelling your searing ray. Terence hits you with a +0 flail! Okay, then. It was a potion of might. You feel very mighty all of a sudden. Terence hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * Terence hits you with a +0 flail! You die... Terence says, "Finally, peace and quiet." ........)##..... #.# ##......#####.# #.# ##...........# #.# ######.#####..# ... ..# #.# #..# #.# #.# #.# #..) #.# #.# #.# ##.# #@###.####.# #.@.....>..# #####.###### #.######## #......... ########## You could see Terence. Vanquished Creatures A gnoll (D:1) 2 dart slugs (D:1) 7 endoplasms (D:1) 3 hobgoblins (D:1) 4 jackals (D:1) A quokka (D:2) 7 ball pythons (D:1) 4 bats (D:1) 3 goblins 4 kobolds 2 rats 38 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Stossel the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Stossel set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 204 | D:1 | Reached XP level 2. HP: 10/21 MP: 0/0 422 | D:1 | Reached XP level 3. HP: 17/25 MP: 0/0 422 | D:1 | Learned a level 1 spell: Foxfire 859 | D:1 | Found Gusmew's Antique Armour Emporium. 1564 | D:2 | Reached XP level 4. HP: 29/31 MP: 0/0 1604 | D:2 | Encountered Terence 1613 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: elethiomel_arrival_maze, layout_basic, serial_shops, nicolae_shop_statue_plus, minmay_shallow_snake_nest D:2: layout_loops_ring, uniq_terence, uniq_jessica Skill XL: | 1 2 | ---------------+-------+----- Stealth | 2 | 2.0 Dodging | 3 | 3.0 Spellcasting | | 3.9 Conjurations | | 3.9 Hexes | | 3.9 Summonings | | 3.9 Necromancy | | 3.9 Translocations | | 3.9 Forgecraft | | 3.9 Fire Magic | | 3.9 Ice Magic | | 3.9 Air Magic | | 3.9 Earth Magic | | 3.9 Alchemy | | 3.9 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 2 | || 2 Melee: Dagger | 2 | || 2 Cast: Magic Dart | 73 | 3 || 76 Searing Ray | 2 | 1 || 3 Drink: Might | | 1 || 1 Armour: Robe | 12 | 3 || 15 Dodge: Dodged | 12 | || 12 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1613 | 1569 | 44 | 17 | 1349 | 2 | 806.5 | Dungeon | 1613 | 1569 | 44 | 17 | 1349 | 2 | 806.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1491 daAuts D:2: 121 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+