Dungeon Crawl Stone Soup version 0.35-a0-997-g53fc686c79 (webtiles) character file. Game seed: 11601758922221048633 60 Stossel the Magician (level 4, 0/31 HPs) Began as a Djinni Conjurer on Sept 7, 2026. Killed by divine providence ... invoked by an orc priest (11 damage) ... on level 3 of the Dungeon. The game lasted 00:05:17 (2082 turns). Stossel the Magician (Djinni Conjurer) Turns: 2082, Time: 00:05:18 Health: 0/31 AC: 2 Str: 6 XL: 4 Next: 24% Gold: 131 EV: 11 Int: 21 God: SH: 0 Dex: 12 rFire + + . (33%) b - +0 dagger rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.25/turn %: infuse magic (-1 HP) @: flying A: fleshless physiology, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: Convert to Beogh (0%) You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 131 gold pieces. Inventory: Hand Weapons b - a +0 dagger (weapon) Armour a - a +0 robe (worn) c - a +2 cloak Scrolls c - 2 scrolls of vulnerability {unknown} t - 6 scrolls of teleportation e - a scroll of fear {unknown} d - 2 scrolls of identify {unknown} Potions f - a potion of attraction {unknown} j - a potion of experience {unknown} k - a potion of heal wounds {unknown} l - a potion of curing {unknown} n - a potion of berserk rage {unknown} o - a potion of haste {unknown} p - a potion of brilliance {unknown} Skills: - Level 3.0 Dodging - Level 3.0 Stealth + Level 3.6 Spellcasting + Level 3.6 Conjurations + Level 3.6 Hexes + Level 3.6 Summonings + Level 3.6 Necromancy + Level 3.6 Translocations + Level 3.6 Forgecraft + Level 3.6 Fire Magic + Level 3.6 Ice Magic + Level 3.6 Air Magic + Level 3.6 Earth Magic + Level 3.6 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 2% 1 b - Kiss of Death Conj/Necr 72% 2d10 2% 1 d - Fulminant Prism Conj/Alch 9% 3d7 28% 4 q - Iskenderun's Mystic Conj/Tloc 18% 2d6 (+2d2 28% 4 s - Searing Ray Conj 36% 2d5 4% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations Your fleshless body is immune to poison, disease, and asphyxiation. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You kill the ball python! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 flail and wearing a +0 ring mail (87% to hit) You miscast Searing Ray. Nothing appears to happen. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 flail and wearing a +0 ring mail (87% to hit) You focus your ray upon the orc. The searing ray hits the orc. You kill the orc! (Press . to maintain the ray.) The orc priest shouts, "Beogh offers mercy even to people such as you. Join us and be reborn!" (press Y on the ability menu to convert to Beogh) The searing ray hits the orc priest. The orc priest is lightly wounded. The orc priest mumbles some strange prayers to Beogh against you. Pain shoots through your body! The searing ray hits the orc priest but does no damage. The orc priest is lightly wounded. You finish channelling your searing ray. The orc priest hits you with a +0 club. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc priest, wielding a +0 club and wearing a +0 chain mail (lightly wounded, 89% to hit) You focus your ray upon the orc priest. The searing ray hits the orc priest but does no damage. The orc priest is lightly wounded. (Press . to maintain the ray.) The orc priest miscasts a cantrip. The searing ray hits the orc priest but does no damage. The orc priest is lightly wounded. The orc priest mumbles some strange prayers to Beogh against you. Beogh smites you! You die... . #............. .. #............. ...##:............ ................ #.#....<....... #.>............ ####...##...### ##<.### .#.# #.@## # # #o## ##.# . #..# ... ##.## .....#..# .........# ......#....# ........##!# You could see an orc priest. Vanquished Creatures An adder (D:2) A dart slug (D:1) A ribbon worm (D:2) 2 orcs 5 endoplasms 4 hobgoblins 7 ball pythons 8 bats 5 frilled lizards 7 goblins 8 kobolds 8 rats 57 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Stossel the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Stossel set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 162 | D:1 | Reached XP level 2. HP: 18/21 MP: 0/0 489 | D:1 | Reached XP level 3. HP: 22/25 MP: 0/0 489 | D:1 | Learned a level 1 spell: Kiss of Death 1355 | D:2 | Reached XP level 4. HP: 30/31 MP: 0/0 2082 | D:3 | Killed from afar by an orc priest Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_arbitrary_b, layout_loops_ring D:2: kb_forest_paths, layout_loops_ring, kennysheep_generic_room_8, grunt_decor_mini_mirrors D:3: layout_rooms, nicolae_sif_muna_little_library, serial_shops, shop, shop_coins, nicolae_grassy_gnolls Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 2 3 | 3.0 Dodging | 3 | 3.0 Spellcasting | | 3.6 Conjurations | | 3.6 Hexes | | 3.6 Summonings | | 3.6 Necromancy | | 3.6 Translocations | | 3.6 Forgecraft | | 3.6 Fire Magic | | 3.6 Ice Magic | | 3.6 Air Magic | | 3.6 Earth Magic | | 3.6 Alchemy | | 3.6 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 4 | || 4 Melee: Dagger | 4 | || 4 Cast: Magic Dart | 78 | 20 || 98 Searing Ray | 3 | 3 || 6 Read: Teleportation | 1 | || 1 Armour: Robe | 10 | 7 || 17 Dodge: Dodged | 7 | 4 || 11 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2082 | 1986 | 96 | 0 | 1724 | 3 | 694.0 | Dungeon | 2082 | 1986 | 96 | 0 | 1724 | 3 | 694.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1025 daAuts D:1: 1021 daAuts D:3: 35 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+